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	<updated>2026-08-31T18:24:23Z</updated>
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	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_notes&amp;diff=1090</id>
		<title>Patch notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_notes&amp;diff=1090"/>
		<updated>2026-08-31T15:42:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: Index: add Patch 2026-08-30 and Patch 2026-08-31&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Patch notes}}&lt;br /&gt;
Release notes for each DreamWeave server update, newest first.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;br /&gt;
! Date !! Build !! Headline&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-31]] || 65cb8f141 || The world-event protection round: death at a world event costs nothing, bosses stay tethered to the fight, every player gets the fast combat simulation once reserved for player killers, and Obsidian and Tiger Eye become armor-and-clothing only.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-30]] || 7563e018a || The world-event tuning round: bosses size their damage to the crowd, global boss and progress announcements, Trade Notes bank straight from the mule vault, the /offlinebonus pause switch, and life drains that finally hurt the bloodless.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-29]] || df210e4a4 || The beta round: Proving Grounds Speed and the Lost Coastal Archive season, per-account mule storage behind /mule, free class-ability respecs below level 275, two new Marketplace brokers, Sanguine as a ninth caster element, and Spell AOE at three ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-19]] || e2ff56f92 || The crafting room round: six Marketplace stations that rework gear for Trade Notes, a five-school spell tutor, the Life Rending imbue, nine utility weapon mods, class abilities repriced with reworked Berserker and Rogue kits, fellowship consent rules, and Luminance from monsters past level 185.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-16]] || 4a1ce8b75 || The Assay Row round: seven mining bays teaching the six crafting materials, Tiger Eye becomes an armor tinker, the Salvage Forge, higher south-wing door gates, and the /xp and /mods commands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-08]] || 618efcd91 || A progression round: enlightenment retired, the level cap lifted, Class Ability Points buyable with experience, weapon mods switched on, and a new salvage that reforges enchantments.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-04]] || db2a5cf67 || A class ability round: an eighth class, every skill affinity gets a class behind it, proc chances get a ceiling, and ring spells stop shoving the camera.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-03]] || a8f91d0b1 || The Blood Mage round: a seventh class, life magic reworked, the Training bundles re-cut, and a travel hub in the Abandoned Mines.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-30]] || 660ade43b || The class ability round: the six trainers open for business, three new Tier-2 abilities, and abilities that grow with a legacy skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-29]] || 21bdee0d3 || The alpha content set: the south wing&#039;s six-door ladder, the Meridian reward pieces, and equipment modification.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-23]] || ffde92a28 || The Drift Network opens: two new dungeons, fellowships of twenty, shared Luminance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This index is maintained automatically - edit the individual patch pages instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-31&amp;diff=1089</id>
		<title>Patch 2026-08-31</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-31&amp;diff=1089"/>
		<updated>2026-08-31T15:42:24Z</updated>

		<summary type="html">&lt;p&gt;Admin: Patch 2026-08-31 release notes (build 65cb8f141)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch notes header|date=2026-08-31|build=65cb8f141}}&lt;br /&gt;
&#039;&#039;&#039;Patch 2026-08-31&#039;&#039;&#039; - the world-event protection round. Dying at a world event now costs nothing and the boss can no longer be dragged away from the fight, every player runs the fast combat simulation once reserved for player killers, Obsidian and Tiger Eye become armor-and-clothing only, and deaths in private instances stop eating corpses. This page covers everything player-facing since [[Patch 2026-08-30]].&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
* &#039;&#039;&#039;Asheron&#039;s Protection.&#039;&#039;&#039; While a world event is running, any player who dies within its reach loses nothing: no vitae, no item or coin drop, no enchantment purge. You still die and return to your lifestone, with the message &amp;quot;Asheron&#039;s power holds death&#039;s toll at bay. You lose nothing.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Bosses stay at the fight.&#039;&#039;&#039; A named boss is now tethered to where it spawned: it only hunts players who are actually at the event, and stepping outside the tether snaps it back onto the crowd. One player can no longer drag the boss away from everyone else.&lt;br /&gt;
* &#039;&#039;&#039;Sky Rift scenery&#039;&#039;&#039; now arrives in one of four color schemes.&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &#039;&#039;&#039;Fast combat for everyone.&#039;&#039;&#039; Every player now runs the full server-side combat simulation that used to be reserved for player killers: quicker spell release with no pre-cast turn delay, retail-speed potion drinking, and melee that sticks to a moving target.&lt;br /&gt;
* &#039;&#039;&#039;Obsidian and Tiger Eye are armor-and-clothing only.&#039;&#039;&#039; [[Equipment Mods|Obsidian equipment mods]] and Tiger Eye armor tinkers no longer apply to jewelry, cloaks or trinkets; descriptions and targeting now say so.&lt;br /&gt;
* &#039;&#039;&#039;[[Serpentine Salvage]] from loot works.&#039;&#039;&#039; A Serpentine salvage bag you fill yourself from looted salvage is now usable for spell rerolls; previously only the ready-made bags from the Salvage-Broker worked.&lt;br /&gt;
* &#039;&#039;&#039;Mules are off the boards.&#039;&#039;&#039; Storage mules no longer appear on any &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &#039;&#039;&#039;Deaths in private instances drop nothing.&#039;&#039;&#039; Dying inside a private, on-demand copy of a dungeon - a Proving Grounds arena, First Pin, the Loom - no longer leaves a corpse with your items in it. Those corpses were destroyed with the instance and could never be recovered. If this already happened to you, tell a mod.&lt;br /&gt;
* &#039;&#039;&#039;The Withered and the Olthoi soldiers lost their magic immunity.&#039;&#039;&#039; Both lines silently ignored all non-projectile magic - life drains and debuffs simply did not land. They now resist with their skills like everything else.&lt;br /&gt;
* &#039;&#039;&#039;A [[Prismatic Drift Stone]] on a life caster grants Life Rending&#039;&#039;&#039;, not Critical Strike.&lt;br /&gt;
* &#039;&#039;&#039;Martyr&#039;s Hecatomb flies as an arc.&#039;&#039;&#039; The spell now lobs on the gravity trajectory of its family instead of flying flat.&lt;br /&gt;
* &#039;&#039;&#039;Zero-value rares fit the mule&#039;s sell pane.&#039;&#039;&#039; Rares with no listed value can now be dragged into your [[Game systems#Mule storage|mule]]&#039;s sell pane to deposit them; handing them over already worked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-30&amp;diff=1088</id>
		<title>Patch 2026-08-30</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-30&amp;diff=1088"/>
		<updated>2026-08-31T15:41:54Z</updated>

		<summary type="html">&lt;p&gt;Admin: Patch 2026-08-30 release notes (build 7563e018a)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch notes header|date=2026-08-30|build=7563e018a}}&lt;br /&gt;
&#039;&#039;&#039;Patch 2026-08-30&#039;&#039;&#039; - the world-event tuning round. Named world-event bosses now size their damage to the crowd and the world announces their arrival and health, the mule vault banks Trade Notes and accepts anything you could hand to a friend, offline experience gains a pause switch, and life drains finally hurt the bloodless. This page covers everything player-facing since [[Patch 2026-08-29]].&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
* &#039;&#039;&#039;Bosses size their damage to the crowd.&#039;&#039;&#039; A named boss now measures what its hits actually do to the players present and adjusts itself so the toughest player there survives roughly three ordinary hits. Softer players should still treat every hit as lethal.&lt;br /&gt;
* &#039;&#039;&#039;The world keeps you posted.&#039;&#039;&#039; Global announcements now cover the boss&#039;s arrival, its health falling past 75%, 50% and 25%, and event progress every couple of minutes. Reward caches burst with a sparkle when they land.&lt;br /&gt;
* &#039;&#039;&#039;More varied invasions.&#039;&#039;&#039; A randomly composed run now pairs two monster families and always reaches down far enough that low-level characters have something to fight.&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &#039;&#039;&#039;Mule vault quality of life.&#039;&#039;&#039; Selling a Trade Note to your [[Game systems#Mule storage|mule]] now credits its full face value straight to your Currency Bank instead of storing the note (stored notes were nearly impossible to withdraw). The vault also accepts anything you could hand to another player - pyreal nuggets included.&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;code&amp;gt;/offlinebonus on|off&amp;lt;/code&amp;gt;.&#039;&#039;&#039; Pause your offline experience bonus without losing what you have banked; bare &amp;lt;code&amp;gt;/offlinebonus&amp;lt;/code&amp;gt; still shows your status. See [[Game systems]].&lt;br /&gt;
* &#039;&#039;&#039;The [[Geode Field]] respawns faster.&#039;&#039;&#039; The Amethyst Spire&#039;s wave Wardens and the Amethyst Archon return five minutes after they die, down from thirty.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &#039;&#039;&#039;Life drains hurt the bloodless.&#039;&#039;&#039; Constructs, wisps, crystals and other creatures retail made fully drain-proof now take three-quarters of a normal drain instead of nothing.&lt;br /&gt;
* &#039;&#039;&#039;Multi-shot aims in three dimensions.&#039;&#039;&#039; Multi-shot&#039;s extra targets are now picked in a true cone around your aim line, so it no longer locks onto monsters far above or below you and visibly fires arrows straight up or down.&lt;br /&gt;
* &#039;&#039;&#039;Oswyn Cray reads your real Wave score.&#039;&#039;&#039; The Wave trial&#039;s paymaster paid from the wrong ledger, telling players with a nine-wave best to &amp;quot;clear five waves and come back&amp;quot;. He now pays from your exact best score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Game_systems&amp;diff=1087</id>
		<title>Draft:Game systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Game_systems&amp;diff=1087"/>
		<updated>2026-08-30T13:16:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: mule vault accepts the give rule (#747)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Game systems}}&lt;br /&gt;
DreamWeave adds a number of custom systems on top of the classic Asheron&#039;s Call ruleset. The &#039;&#039;&#039;[[Class Abilities|Class Ability system]]&#039;&#039;&#039; is large enough to keep its own pages - see &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; who teach it. Gear can also be reworked through &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039;, including &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; tied to those abilities, &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; for weapons, and &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; for an item&#039;s enchantments. The &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; - four solo trials with public leaderboards - keep their own page too. The server&#039;s other custom systems are collected here.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Currency Bank ==&lt;br /&gt;
The &#039;&#039;&#039;Currency Bank&#039;&#039;&#039; stores your currency safely off your character - freeing pack space and keeping it out of harm&#039;s way. Open it anywhere with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039; command (short form &#039;&#039;&#039;&amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Balances ===&lt;br /&gt;
The bank keeps a per-character balance for four currencies:&lt;br /&gt;
* &#039;&#039;&#039;Pyreals&#039;&#039;&#039; - the standard coin.&lt;br /&gt;
* &#039;&#039;&#039;Luminance&#039;&#039;&#039; - deposit-only (see below).&lt;br /&gt;
* &#039;&#039;&#039;Legendary Keys&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Promissory Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; with no arguments to see all four balances. The same readout also shows your banked [[#Offline Time Bonus|offline bonus time]], and a summary is shown each time you log in.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
Currency codes: &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;=pyreals, &amp;lt;code&amp;gt;l&amp;lt;/code&amp;gt;=luminance, &amp;lt;code&amp;gt;k&amp;lt;/code&amp;gt;=legendary keys, &amp;lt;code&amp;gt;pn&amp;lt;/code&amp;gt;=promissory notes, &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt;=trade notes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; || Show your balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b d&amp;lt;/code&amp;gt; || Deposit everything.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b d p [amount]&amp;lt;/code&amp;gt; || Deposit pyreals - all of them, or an amount like &amp;lt;code&amp;gt;10k&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b w p &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw pyreals (paid out as 250k trade notes + loose coin).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b w n [value] &amp;amp;lt;count&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw trade notes (note value defaults to 250,000).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b w k|pn &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw legendary keys / promissory notes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b t p|k|pn &amp;amp;lt;amount&amp;amp;gt; &amp;amp;lt;char&amp;amp;gt;&amp;lt;/code&amp;gt; || Transfer currency to another character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Luminance is bank-only ===&lt;br /&gt;
All the Luminance you earn is credited straight to your bank. It &#039;&#039;&#039;can be deposited but never withdrawn or transferred&#039;&#039;&#039; - you simply spend it from your banked balance, for example at a [[Class Trainers|class trainer]] on the [[Class Abilities]] exchange.&lt;br /&gt;
&lt;br /&gt;
=== Shopping from the bank ===&lt;br /&gt;
When you buy from a vendor, the cost can be drawn from your banked currency - so you can shop without carrying a pack full of coin. That includes vendors and stations priced in &#039;&#039;&#039;Trade Notes (250,000)&#039;&#039;&#039;: notes in your pack are spent first, and any shortfall is drawn from your banked pyreals at face value.&lt;br /&gt;
&lt;br /&gt;
== Mule storage ==&lt;br /&gt;
&#039;&#039;&#039;Mule storage&#039;&#039;&#039; is a private item vault shared by every character on your account, reached through an ordinary vendor panel. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;&#039;&#039;&#039; in the Marketplace and a vault vendor appears beside you that only you can see. &#039;&#039;&#039;Sell to it to deposit; buy from it to withdraw.&#039;&#039;&#039; Every price is zero in both directions, so nothing is lost moving things in and out. It replaces keeping a mule character parked at the bank, and it pairs with the [[#Currency Bank|Currency Bank]] - coin goes to the bank, items go to the vault.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
* The vendor can only be summoned in the &#039;&#039;&#039;Marketplace&#039;&#039;&#039;. It stays for ten minutes without interaction and follows you about 30 metres before it despawns; summoning again brings a fresh one.&lt;br /&gt;
* Anything you could hand to another player can be deposited - salvage bags, mod hammers and pyreal nuggets included. Attuned items stay out, and a pet essence must have its pet unsummoned first. Stackables merge into one entry in the vault, however many you deposit.&lt;br /&gt;
* The vault holds up to &#039;&#039;&#039;500 entries&#039;&#039;&#039;. A whole stack of one item counts as a single entry, whatever it holds, so the cap is about distinct things rather than quantity. The vendor tells you your count each time it appears.&lt;br /&gt;
* Vault contents are per &#039;&#039;&#039;account&#039;&#039;&#039;: deposit on one character, withdraw on another.&lt;br /&gt;
&lt;br /&gt;
=== Sharing ===&lt;br /&gt;
You can let another player into your vault, at two levels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; || Summon your own vault vendor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Summon a vault you have been given access to.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule grant &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Let that player &#039;&#039;&#039;deposit&#039;&#039;&#039; into your vault.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule grant &amp;amp;lt;player&amp;amp;gt; withdraw&amp;lt;/code&amp;gt; || Let that player deposit &#039;&#039;&#039;and withdraw&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule revoke &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Remove their access.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule access&amp;lt;/code&amp;gt; || List who can use your vault.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule log&amp;lt;/code&amp;gt; || Recent deposits and withdrawals on your vault, and by whom.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule help&amp;lt;/code&amp;gt; || Print the command list.&lt;br /&gt;
|}&lt;br /&gt;
A name with spaces goes in quotes: &amp;lt;code&amp;gt;/mule grant &amp;quot;Some Player&amp;quot; withdraw&amp;lt;/code&amp;gt;. A &#039;&#039;&#039;Vendor Contract&#039;&#039;&#039; item does the same as &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; when used.&lt;br /&gt;
&lt;br /&gt;
== Offline Time Bonus ==&lt;br /&gt;
The &#039;&#039;&#039;Offline Time Bonus&#039;&#039;&#039; rewards you for taking breaks. While you are logged off, your character banks offline time; when you come back and fight, the combat rewards you earn are boosted until that banked time is spent.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
* While you are offline you accrue &#039;&#039;&#039;banked bonus time&#039;&#039;&#039;, up to a &#039;&#039;&#039;24-hour cap&#039;&#039;&#039;.&lt;br /&gt;
* While you hold banked time, the &#039;&#039;&#039;combat XP and Luminance you earn are boosted by +100%&#039;&#039;&#039; (doubled).&lt;br /&gt;
* The boost applies to the combat rewards &#039;&#039;&#039;from kills&#039;&#039;&#039; - both your own kills &#039;&#039;&#039;and your share of a fellow&#039;s kill&#039;&#039;&#039;. It does &#039;&#039;&#039;not&#039;&#039;&#039; apply to quest XP or allegiance pass-up.&lt;br /&gt;
* In a fellowship, the boost is applied to &#039;&#039;&#039;your share, after&#039;&#039;&#039; the fellowship split. Your own kills and your share of a fellow&#039;s kill are both doubled for you personally - it never dilutes the group or boosts another fellow&#039;s share.&lt;br /&gt;
* It &#039;&#039;&#039;stacks with the [[#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; below - the two multiply, so a catching-up alt fighting on banked offline time can earn up to &#039;&#039;&#039;4× XP&#039;&#039;&#039;.&lt;br /&gt;
* Your remaining banked time is shown &#039;&#039;&#039;when you log in&#039;&#039;&#039; and in your bank readout (&#039;&#039;&#039;&amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Alternate Character Bonus ==&lt;br /&gt;
The &#039;&#039;&#039;Alternate Character Bonus&#039;&#039;&#039; helps your alternate characters catch up to your main. While a character is far enough behind the furthest-along character on your account, its &#039;&#039;&#039;leveling XP is boosted by +100%&#039;&#039;&#039; (doubled) until it catches up.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
* Progress is compared by &#039;&#039;&#039;level&#039;&#039;&#039;, against the highest-level character on your account.&lt;br /&gt;
* The bonus needs a &#039;&#039;&#039;gap of at least five levels&#039;&#039;&#039;. Trailing the account leader by exactly five levels is enough to switch it on; trailing by four is not. A character that is level with the leader, or ahead of it, never has the bonus.&lt;br /&gt;
* While active, the &#039;&#039;&#039;experience you earn is doubled&#039;&#039;&#039;. It applies to &#039;&#039;&#039;XP only&#039;&#039;&#039; - your kills, your share of a fellow&#039;s kill, and quest turn-ins - but &#039;&#039;&#039;not&#039;&#039;&#039; Luminance, allegiance pass-up, or item XP.&lt;br /&gt;
* It &#039;&#039;&#039;stacks with the [[#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039;. The two multiply, so a fresh alt fighting on banked offline time earns up to &#039;&#039;&#039;4× XP&#039;&#039;&#039;.&lt;br /&gt;
* There is nothing to toggle: the bonus &#039;&#039;&#039;switches itself off&#039;&#039;&#039; once that character closes to within five levels of the account leader.&lt;br /&gt;
&lt;br /&gt;
Check it any time with &#039;&#039;&#039;&amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt;&#039;&#039;&#039; (a full breakdown of every XP multiplier you have) or &#039;&#039;&#039;&amp;lt;code&amp;gt;/altbonus&amp;lt;/code&amp;gt;&#039;&#039;&#039;; your bank readout (&amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;) also names the level you are catching up to.&lt;br /&gt;
&lt;br /&gt;
== Levels and experience ==&lt;br /&gt;
&#039;&#039;&#039;There is no personal level cap.&#039;&#039;&#039; Your character levels continuously, all the way to the end of the experience chart, and there is nothing to reset and no ceiling to buy your way past.&lt;br /&gt;
&lt;br /&gt;
=== Experience is never wasted ===&lt;br /&gt;
Experience you earn at high level is credited normally, however far along you are. Characters used to hit a personal ceiling where &#039;&#039;&#039;nothing at all&#039;&#039;&#039; was banked - not total experience, not unassigned experience - and that is gone. Everything you kill still pays.&lt;br /&gt;
&lt;br /&gt;
=== Enlightenment has been retired ===&lt;br /&gt;
Enlightenment, the reset that traded your levels back for a slightly higher ceiling, no longer exists. The &amp;lt;code&amp;gt;/enl&amp;lt;/code&amp;gt; command is gone with it.&lt;br /&gt;
&lt;br /&gt;
If your character had enlightened, &#039;&#039;&#039;the experience those resets consumed has been given back to you&#039;&#039;&#039;, automatically, the first time you log in. It returns as levels and unassigned experience, so a character that had enlightened several times arrives at roughly the level all that re-earned experience was actually worth. Everything enlightenment granted you - the attribute and skill gains, the Class Ability points earned at its milestones - is untouched and stays yours.&lt;br /&gt;
&lt;br /&gt;
=== Buying Class Ability Points with experience ===&lt;br /&gt;
The slow, uncapped Class Ability Point lane that enlightenment used to feed is now a &#039;&#039;&#039;direct purchase with experience&#039;&#039;&#039;. From &#039;&#039;&#039;level 275&#039;&#039;&#039; onward you can trade unassigned experience for points at the &#039;&#039;&#039;Reckoning-Stone of Toil&#039;&#039;&#039; in the [[Drift Network]] hall.&lt;br /&gt;
&lt;br /&gt;
The price starts at &#039;&#039;&#039;200 billion&#039;&#039;&#039; experience for the first point and rises &#039;&#039;&#039;40% with each purchase&#039;&#039;&#039; after that. There is no limit on how many you buy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purchase !! Cost !! Running total&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 200,000,000,000 || 200 billion&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 280,000,000,000 || 480 billion&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 392,000,000,000 || 872 billion&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 548,800,000,000 || 1.42 trillion&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 768,320,000,000 || 2.19 trillion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stone names the price before you agree to it, and it spends &#039;&#039;&#039;unassigned experience only&#039;&#039;&#039; - your level and total experience are never touched. See [[Class Trainers]] for the stone and the rest of the hall, and [[Class Abilities]] for what the points buy.&lt;br /&gt;
&lt;br /&gt;
=== Checking your progress ===&lt;br /&gt;
The character panel&#039;s &amp;quot;experience to next level&amp;quot; line is drawn from a chart the client carries itself, and that chart runs out partway up the fork&#039;s level ceiling - past it the panel shows a meaningless negative number. Use &#039;&#039;&#039;&amp;lt;code&amp;gt;/xp&amp;lt;/code&amp;gt;&#039;&#039;&#039; instead; it reports your real progress straight from the server in three lines:&lt;br /&gt;
&lt;br /&gt;
* Your level and how much experience stands between you and the next one, with the percentage of the way there.&lt;br /&gt;
* Your total experience earned.&lt;br /&gt;
* Your unassigned experience, ready to spend.&lt;br /&gt;
&lt;br /&gt;
At the level ceiling the first line instead simply names your level and says there is nothing beyond it.&lt;br /&gt;
&lt;br /&gt;
== Quest Stamps ==&lt;br /&gt;
&#039;&#039;&#039;Quest stamps&#039;&#039;&#039; turn quest &#039;&#039;variety&#039;&#039; into a currency. You earn one stamp the first time each different quest is recorded for your character, and the total buys permanent travel gems from a clerk in the Marketplace. See &#039;&#039;&#039;[[Quest Stamps]]&#039;&#039;&#039; for the full guide.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One stamp per quest, once.&#039;&#039;&#039; A quest you have never touched is worth a stamp, whether it is stamped when handed to you or when you complete it. Repeat completions of a quest you have already stamped are worth nothing.&lt;br /&gt;
* &#039;&#039;&#039;The total is account-wide.&#039;&#039;&#039; Every character feeds one pool, and a brand-new character starts with the account&#039;s full total available to claim against.&lt;br /&gt;
* &#039;&#039;&#039;It never goes down.&#039;&#039;&#039; Nothing you do erases a stamp once earned.&lt;br /&gt;
* Each stamp is announced in teal in your chat window, with your account&#039;s running total.&lt;br /&gt;
* Check your progress any time with &#039;&#039;&#039;&amp;lt;code&amp;gt;/quests&amp;lt;/code&amp;gt;&#039;&#039;&#039; - your own stamps, the account total, the next reward, and which rewards this character has already claimed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deed-Counter Watari Jun&#039;&#039;&#039; in the Marketplace exchanges milestones for reusable, attuned travel gems: the &#039;&#039;&#039;Stamped Marketplace Gem&#039;&#039;&#039; at 100 account stamps, the &#039;&#039;&#039;Stamped Town Network Gem&#039;&#039;&#039; at 250, and the &#039;&#039;&#039;Stamped Drift Gem&#039;&#039;&#039; at 500. One conversation pays out every tier you have crossed, and each character can claim each tier once.&lt;br /&gt;
&lt;br /&gt;
== Fellowships ==&lt;br /&gt;
A &#039;&#039;&#039;fellowship&#039;&#039;&#039; is a group of up to &#039;&#039;&#039;twenty&#039;&#039;&#039; players who share combat XP and Luminance. DreamWeave keeps retail&#039;s fellowship mechanics and adjusts the sharing rules to be friendlier to mixed-level play.&lt;br /&gt;
&lt;br /&gt;
=== Sharing rules ===&lt;br /&gt;
* &#039;&#039;&#039;Everyone shares evenly, at any level&#039;&#039;&#039; - retail&#039;s level-based sharing restrictions are switched off. A fellowship always splits evenly no matter the level spread; access to content is gated by portals, not by who you are allowed to earn beside.&lt;br /&gt;
* &#039;&#039;&#039;Only fellows actually with you count&#039;&#039;&#039; - kill XP and Luminance are split over the fellows present near the earner, not the whole roster. A fellow logged off or parked across the world neither receives a share nor shrinks yours.&lt;br /&gt;
* &#039;&#039;&#039;Quest XP is never shared&#039;&#039;&#039; - a quest turn-in pays the character who did it, in full. Only combat rewards split.&lt;br /&gt;
* &#039;&#039;&#039;Luminance is shared like XP&#039;&#039;&#039; - a fellow&#039;s Luminance from kills is split among the fellowship under the same rules as XP, including the fellowship group multiplier and the same range requirements.&lt;br /&gt;
* &#039;&#039;&#039;Twenty seats, nine-seat earnings&#039;&#039;&#039; - the fellowship group multiplier stops growing at nine members, so a larger fellowship never out-earns a smaller one. Seats ten through twenty are for playing together, not for extra XP.&lt;br /&gt;
* &#039;&#039;&#039;Kill-task credit is shared&#039;&#039;&#039; - when any fellow makes a kill that counts toward a kill-task, &#039;&#039;&#039;every fellow gets credit&#039;&#039;&#039;, even those who don&#039;t personally hold the quest.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; - shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Fellowship commands ===&lt;br /&gt;
Alongside the normal fellowship panel, DreamWeave adds a single &#039;&#039;&#039;&amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt;&#039;&#039;&#039; command for running a fellowship from chat. Fellowships made this way always share XP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship create [name]&amp;lt;/code&amp;gt; || Start a new fellowship (optionally named), with you as leader.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship add [playername]&amp;lt;/code&amp;gt; || Invite a player by name - they get the usual recruit prompt.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship join [playername]&amp;lt;/code&amp;gt; || Join the fellowship a named player is already in - if it is &#039;&#039;&#039;Open&#039;&#039;&#039;. A closed fellowship needs a pending invite; you cannot walk in uninvited.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship addlandblock&amp;lt;/code&amp;gt; || Invite every unfellowed player in your area to your fellowship (starting one if you have none). Each gets the normal recruit prompt - nobody is pulled in unasked - and the command is rate-limited to stop spam.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship joinlandblock&amp;lt;/code&amp;gt; || Join the largest open fellowship in your area, or start one if there isn&#039;t any.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship list&amp;lt;/code&amp;gt; || List the open fellowships you can join, nearby ones first.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship noleech on&amp;amp;#124;off&amp;lt;/code&amp;gt; || Leader toggle for [[#Leech prevention|leech prevention]] (below).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship quit&amp;lt;/code&amp;gt; || Leave your fellowship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship disband&amp;lt;/code&amp;gt; || Leader - break up the fellowship.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leech prevention ===&lt;br /&gt;
A fellowship leader can turn on &#039;&#039;&#039;leech prevention&#039;&#039;&#039; with &#039;&#039;&#039;&amp;lt;code&amp;gt;/fship noleech on&amp;lt;/code&amp;gt;&#039;&#039;&#039; (and off again with &amp;lt;code&amp;gt;/fship noleech off&amp;lt;/code&amp;gt;). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity - so nobody rides along on the group&#039;s XP without contributing.&lt;br /&gt;
&lt;br /&gt;
A fellow stays safe by &#039;&#039;&#039;contributing XP&#039;&#039;&#039; to the group - landing a share of the fellowship&#039;s kills, or otherwise adding to its XP or Luminance. Take part in the fighting at least once every ten minutes or so and you will never trip it. Simply being nearby no longer counts on its own: a fellow who parks in the same dungeon without helping on any kills is dropped just the same. The &#039;&#039;&#039;leader is never removed&#039;&#039;&#039; this way, and leech prevention is &#039;&#039;&#039;off unless the leader switches it on&#039;&#039;&#039; - an untouched fellowship behaves exactly as before.&lt;br /&gt;
&lt;br /&gt;
=== Working with the Offline Time Bonus ===&lt;br /&gt;
The [[#Offline Time Bonus|Offline Time Bonus]] is applied to &#039;&#039;&#039;your share after&#039;&#039;&#039; the fellowship split - it rewards you personally and is never diluted by the group.&lt;br /&gt;
&lt;br /&gt;
== Encounter weights ==&lt;br /&gt;
Some grind dungeons declare a &#039;&#039;&#039;weight&#039;&#039;&#039;: &#039;&#039;&#039;Heavy&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, or &#039;&#039;&#039;Light&#039;&#039;&#039;. The weight tells you what kind of fight to expect before you step in:&lt;br /&gt;
* &#039;&#039;&#039;Heavy&#039;&#039;&#039; halls hold tougher, harder-hitting monsters, spread thinner.&lt;br /&gt;
* &#039;&#039;&#039;Medium&#039;&#039;&#039; halls are the baseline.&lt;br /&gt;
* &#039;&#039;&#039;Light&#039;&#039;&#039; halls hold weaker monsters, packed denser.&lt;br /&gt;
XP awards scale with the monsters&#039; toughness, and density runs the other way, so &#039;&#039;&#039;all three weights earn at about the same rate over time&#039;&#039;&#039;. The weight is a choice of pace and risk, not a better or worse deal - pick the fight you enjoy. [[The Iron Sill]] is the first anchor dungeon built this way, with one floor per weight.&lt;br /&gt;
&lt;br /&gt;
== Monster experience ==&lt;br /&gt;
Every kill anywhere in the world pays out whatever experience its target carries, split by however much damage you (and any pets) contributed. Two things are worth knowing about how that number is set:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;It rises with a monster&#039;s level.&#039;&#039;&#039; Experience roughly doubles every ten levels or so through the early game, and the climb steepens further in.&lt;br /&gt;
* &#039;&#039;&#039;Trash and bosses sharing an encounter are tuned to a consistent ratio.&#039;&#039;&#039; A boss typically pays out about double what an ordinary member of its own encounter is worth at the same level. Health is not a reliable guide to any of this - a tougher-looking creature is not necessarily worth more, nor a weaker-looking one worth less. Level is what to watch.&lt;br /&gt;
* &#039;&#039;&#039;Monsters past level 185 also pay Luminance&#039;&#039;&#039;, scaled to their experience value - as a feel for the curve, roughly 200 per kill at level 185, 450 at 240, 1,000 at 300 and 5,000 at 500, with bosses paying more just as they do in experience. Below level 185 monsters award none. Fellowships share it under the same rules as XP.&lt;br /&gt;
&lt;br /&gt;
== Marketplace facilities ==&lt;br /&gt;
The Marketplace&#039;s central travel alcove is a proper three-door corner: alongside the [[Drift Network]] entrance stands a portal straight to the Town Network, with [[Quest Stamps|Watari Jun]], the Deed-Counter, keeping his ledger between the two. See [[Quest Stamps]] for what he pays out and how.&lt;br /&gt;
&lt;br /&gt;
A pair of stone guide pillars stands in front of each portal in the alcove - there to stop a player rounding the corner from wandering through a door by accident, not to decorate it.&lt;br /&gt;
&lt;br /&gt;
Out on the market floor, a handful of named stall-keepers have set up at the stands nearest the travel alcove, selling their usual wares.&lt;br /&gt;
&lt;br /&gt;
The four &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; portals also stand in the Marketplace - Attack, Defense, Wave and, newest, the timed &#039;&#039;&#039;Speed&#039;&#039;&#039; trial - with the Cray brothers keeping their ledgers beside them. Type &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; here to summon your [[#Mule storage|vault vendor]].&lt;br /&gt;
&lt;br /&gt;
There is no salvage broker. The materials [[Equipment Mods]], [[Weapon Mods]] and [[Serpentine Salvage]] are built from are ordinary salvage you make yourself out of loot - see [[Custom Crafting]] for which material feeds which system and where each one drops.&lt;br /&gt;
&lt;br /&gt;
The crafting room beyond has grown into a full service row: the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; rework gear you hand over for Trade Notes - workmanship and requirement rerolls, the Weaver&#039;s Loom, the Brewer&#039;s Cauldron and the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; - and the free &#039;&#039;&#039;Tinkerer&#039;s Inspiration&#039;&#039;&#039; pedestal grants a minute of top-shelf tinkering buffs to anyone who touches it. Out on the market floor, &#039;&#039;&#039;[[Vaelith the Omni-School Professor]]&#039;&#039;&#039; teaches the taught spells of all five magic schools for pyreals, drawn from your pack or your bank.&lt;br /&gt;
&lt;br /&gt;
== Assay Row and the Salvage Forge ==&lt;br /&gt;
&#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039; lines the west wall of the [[Drift Network]] hall&#039;s south wing with seven mining bays, each teaching one of the six crafting materials as you work it and finishing in a Class Ability Point.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; is the Marketplace station that consolidates that work: hand it a full salvage bag with five Trade Notes and it takes matching bags of the same material out of your packs to forge one ready ten-charge Hammer, at a bag-count discount that improves the higher your matching tinkering skill.&lt;br /&gt;
&lt;br /&gt;
== Facility Hub portals ==&lt;br /&gt;
The &#039;&#039;&#039;Facility Hub&#039;&#039;&#039; holds two collectors who trade for trophies: one taking Olthoi parts, the other taking tusker tusks. Both sit in their own octagonal room on the hub&#039;s lower level, and each room is now ringed with portals to the dungeons that actually drop what its collector accepts, so a run no longer means travelling out and back for every hand-in.&lt;br /&gt;
&lt;br /&gt;
The Olthoi room carries ten portals and the tusker room fifteen. Between them they cover every dungeon whose drops either collector will take, including the Olthoi Warrior Nest, the Hive Warrior Mound, the Mutilator Tunnels, the Lair of the Eviscerators, and the Tusker Den, Pits, Tunnels, Armory, Honeycombs, Holding and Lacuna. Step through, clear, come back through the return portal, and hand in without leaving the room.&lt;br /&gt;
&lt;br /&gt;
== Portals and transportation ==&lt;br /&gt;
DreamWeave keeps four portal hubs, and the &#039;&#039;&#039;Marketplace&#039;&#039;&#039; is the centre of them: recall there and every other hub is one portal away. The Town Network has picked up six destinations it never carried, and the old &#039;&#039;&#039;Abandoned Mines&#039;&#039;&#039; have been cleared of everything hostile and rebuilt as a travel hub of twenty-four destinations, sorted into a main chamber and three side passages. See &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; for every hub and where each portal goes.&lt;br /&gt;
&lt;br /&gt;
== Discord chat relay ==&lt;br /&gt;
The server mirrors in-game &#039;&#039;&#039;General&#039;&#039;&#039; and &#039;&#039;&#039;Trade&#039;&#039;&#039; chat into the community Discord, each to its own channel. The relay is &#039;&#039;&#039;one-way&#039;&#039;&#039;: what you say on those channels in game is readable by everyone on the Discord, and nothing typed in Discord is sent back into the game. Other channels - fellowship, allegiance, tells, local /say - are &#039;&#039;&#039;not&#039;&#039;&#039; relayed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1086</id>
		<title>Draft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1086"/>
		<updated>2026-08-30T13:16:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: latest patch line -&amp;gt; 2026-08-30&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b8912f; background:#efe6d0; color:#241f3d; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Beta&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beta Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; || Four solo trials in the Marketplace with public leaderboards - damage, survival, endurance, and the timed Speed run through a rotating dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-30]]&#039;&#039;&#039; - world events spawn at and above your level, draw two monster families, and field a boss that tunes its damage to the strongest player present; the mule vault takes anything you could hand to a player; life drains always land for something.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_notes&amp;diff=1085</id>
		<title>Draft:Patch notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Patch_notes&amp;diff=1085"/>
		<updated>2026-08-30T13:15:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: add Patch 2026-08-30 row&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Patch notes}}&lt;br /&gt;
Release notes for each DreamWeave server update, newest first.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;br /&gt;
! Date !! Build !! Headline&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-30]] || c6f5d6ff8 || The world-event tuning round: monsters spawn at and above the crowd&#039;s level, two-family random events, a boss that tunes its damage to the strongest player, server-wide progress calls, sparkling Weave Caches, life drains that always land, and Oswyn Cray paying wave tiers again.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-29]] || df210e4a4 || The beta round: Proving Grounds Speed and the Lost Coastal Archive season, per-account mule storage behind /mule, free class-ability respecs below level 275, two new Marketplace brokers, Sanguine as a ninth caster element, and Spell AOE at three ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-19]] || e2ff56f92 || The crafting room round: six Marketplace stations that rework gear for Trade Notes, a five-school spell tutor, the Life Rending imbue, nine utility weapon mods, class abilities repriced with reworked Berserker and Rogue kits, fellowship consent rules, and Luminance from monsters past level 185.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-16]] || 4a1ce8b75 || The Assay Row round: seven mining bays teaching the six crafting materials, Tiger Eye becomes an armor tinker, the Salvage Forge, higher south-wing door gates, and the /xp and /mods commands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-08]] || 618efcd91 || A progression round: enlightenment retired, the level cap lifted, Class Ability Points buyable with experience, weapon mods switched on, and a new salvage that reforges enchantments.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-04]] || db2a5cf67 || A class ability round: an eighth class, every skill affinity gets a class behind it, proc chances get a ceiling, and ring spells stop shoving the camera.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-03]] || a8f91d0b1 || The Blood Mage round: a seventh class, life magic reworked, the Training bundles re-cut, and a travel hub in the Abandoned Mines.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-30]] || 660ade43b || The class ability round: the six trainers open for business, three new Tier-2 abilities, and abilities that grow with a legacy skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-29]] || 21bdee0d3 || The alpha content set: the south wing&#039;s six-door ladder, the Meridian reward pieces, and equipment modification.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-23]] || ffde92a28 || The Drift Network opens: two new dungeons, fellowships of twenty, shared Luminance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This index is maintained automatically - edit the individual patch pages instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-08-30&amp;diff=1084</id>
		<title>Draft:Patch 2026-08-30</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-08-30&amp;diff=1084"/>
		<updated>2026-08-30T13:15:50Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: Patch 2026-08-30 (stage..master c8e65868..c6f5d6ff8)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch notes header|date=2026-08-30|build=c6f5d6ff8}}&lt;br /&gt;
&#039;&#039;&#039;Patch 2026-08-30&#039;&#039;&#039; - the world-event tuning round. Events now spawn monsters at and above the crowd&#039;s level, random events draw two monster families with one always fit for a low-level crowd, the boss tunes its own damage to the strongest player present, progress and boss health are called out server-wide, and the reward caches sparkle. Alongside that: Field-Marshal Oswyn Cray pays wave tiers again, the mule vault takes anything you could hand to another player, life drains no longer bounce off drain-immune monsters, and Multishot&#039;s extra arrows follow your real aim line. This page covers everything player-facing since [[Patch 2026-08-29]].&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &#039;&#039;&#039;Event monsters spawn at and above your level.&#039;&#039;&#039; A world event used to draw its rank and file from a little below your level to a little above it. It now draws from your level up to half again as high, and its elites from a quarter above you to three-quarters above. Each monster is sized against one of the players present, so a mixed crowd still gets a mixed spawn.&lt;br /&gt;
* &#039;&#039;&#039;Random events draw two monster families.&#039;&#039;&#039; Instead of one family for the whole event, a random event picks two and mixes them wave by wave: one of them always has members low enough for a level-50 crowd, and at least one brings spellcasters. A low-level crowd no longer gets a family whose youngest member is level 135. The event announcement names both families.&lt;br /&gt;
* &#039;&#039;&#039;The boss reads the room.&#039;&#039;&#039; A named event boss now adjusts how hard it hits to the players it is actually fighting, so the strongest player present dies in about three clean hits. It measures its own landed hits and corrects itself as the fight goes on. A low-level player can still be one-shot.&lt;br /&gt;
* &#039;&#039;&#039;Event progress goes server-wide.&#039;&#039;&#039; While an event runs, a &amp;lt;code&amp;gt;[World Event]&amp;lt;/code&amp;gt; line every two minutes reports the goal&#039;s progress, the current wave and the time remaining. A named boss&#039;s arrival is announced to everyone, and its health is called out at three-quarters, half and a quarter.&lt;br /&gt;
* &#039;&#039;&#039;Weave Caches sparkle.&#039;&#039;&#039; The reward caches at the end of an event burst with the max-skill sparkle when they appear, and again every 30 seconds until the claim window closes, so nobody misses one.&lt;br /&gt;
* &#039;&#039;&#039;Life drains always land for something.&#039;&#039;&#039; Harm, Drain Health and Martyr&#039;s Hecatomb used to drain nothing at all from plated tuskers, golems, wisps, crystals and a handful of bosses, and next to nothing from several hundred more. Every monster now takes at least 75% of a life drain; monsters that already took more are unchanged. Stamina and mana drains are untouched. See the [[Class Abilities#Blood_Mage|Blood Mage]].&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &#039;&#039;&#039;Field-Marshal Oswyn Cray pays wave tiers again.&#039;&#039;&#039; Since 18 August he had been reading a score the Proving Grounds no longer wrote, and told everyone &amp;quot;The Mire has not counted you yet.&amp;quot; He now reads the live one, and a best score set before the change still counts. See [[Proving Grounds]].&lt;br /&gt;
* &#039;&#039;&#039;The mule vault takes anything you could hand to another player.&#039;&#039;&#039; It used to refuse anything a town vendor would not buy, pyreal nuggets among them. The vault&#039;s rule is now the give rule: if you could hand it to a player, you can store it. Attuned items still stay out, a pet essence must have its pet unsummoned first, and town vendors are unchanged. See [[Game systems#Mule storage|Mule storage]].&lt;br /&gt;
* &#039;&#039;&#039;Multishot&#039;s extra arrows follow your real aim line.&#039;&#039;&#039; The extra targets were picked on a flat map, so a monster far above or below you with the same footing could be chosen and the extra arrow would visibly fire straight up or down at it. Extra targets are now picked in a cone around the line your bow is actually pointed along.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1083</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1083"/>
		<updated>2026-08-29T18:41:16Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b8912f; background:#efe6d0; color:#241f3d; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Beta&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beta Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; || Four solo trials in the Marketplace with public leaderboards - damage, survival, endurance, and the timed Speed run through a rotating dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-29]]&#039;&#039;&#039; - the [[Proving Grounds#Speed|Speed trial]] opens with the Lost Coastal Archive season, every account gets [[Game systems#Mule storage|mule storage]] behind &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;, and full [[Class Abilities|class-ability]] respecs are free below level 275.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_notes&amp;diff=1082</id>
		<title>Patch notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_notes&amp;diff=1082"/>
		<updated>2026-08-29T18:41:15Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Patch notes}}&lt;br /&gt;
Release notes for each DreamWeave server update, newest first.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;br /&gt;
! Date !! Build !! Headline&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-29]] || df210e4a4 || The beta round: Proving Grounds Speed and the Lost Coastal Archive season, per-account mule storage behind /mule, free class-ability respecs below level 275, two new Marketplace brokers, Sanguine as a ninth caster element, and Spell AOE at three ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-19]] || e2ff56f92 || The crafting room round: six Marketplace stations that rework gear for Trade Notes, a five-school spell tutor, the Life Rending imbue, nine utility weapon mods, class abilities repriced with reworked Berserker and Rogue kits, fellowship consent rules, and Luminance from monsters past level 185.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-16]] || 4a1ce8b75 || The Assay Row round: seven mining bays teaching the six crafting materials, Tiger Eye becomes an armor tinker, the Salvage Forge, higher south-wing door gates, and the /xp and /mods commands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-08]] || 618efcd91 || A progression round: enlightenment retired, the level cap lifted, Class Ability Points buyable with experience, weapon mods switched on, and a new salvage that reforges enchantments.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-04]] || db2a5cf67 || A class ability round: an eighth class, every skill affinity gets a class behind it, proc chances get a ceiling, and ring spells stop shoving the camera.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-03]] || a8f91d0b1 || The Blood Mage round: a seventh class, life magic reworked, the Training bundles re-cut, and a travel hub in the Abandoned Mines.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-30]] || 660ade43b || The class ability round: the six trainers open for business, three new Tier-2 abilities, and abilities that grow with a legacy skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-29]] || 21bdee0d3 || The alpha content set: the south wing&#039;s six-door ladder, the Meridian reward pieces, and equipment modification.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-23]] || ffde92a28 || The Drift Network opens: two new dungeons, fellowships of twenty, shared Luminance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This index is maintained automatically - edit the individual patch pages instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Class_Abilities&amp;diff=1081</id>
		<title>Class Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Class_Abilities&amp;diff=1081"/>
		<updated>2026-08-29T18:41:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Class Abilities&#039;&#039;&#039; system is DreamWeave&#039;s custom character-power system: eight classes, three tiers each, bought with &#039;&#039;&#039;Class Ability Points (CAP)&#039;&#039;&#039; at a [[Class Trainers|class trainer]]. There are no class locks - your &amp;quot;class&amp;quot; is simply where you have spent your points, and anyone can splash into any class&#039;s Tier 1. Maxing a single class costs 36 to 57 points end to end. All values below are current tuning and may change during balancing.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Ability Points (CAP)&#039;&#039;&#039; are the currency of the system. There are three ways to earn them:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leveling&#039;&#039;&#039; - one point at each of &#039;&#039;&#039;twelve milestone levels&#039;&#039;&#039;: 20, 40, 60, 80, 100, 125, 150, 175, 200, 225, 250, and 275.&lt;br /&gt;
* &#039;&#039;&#039;The Reckoning-Stone of Radiance&#039;&#039;&#039; - trades banked Luminance for points, at a price that climbs as you buy.&lt;br /&gt;
* &#039;&#039;&#039;The Reckoning-Stone of Toil&#039;&#039;&#039; - trades unassigned experience for points, from &#039;&#039;&#039;level 275&#039;&#039;&#039; onward. 200 billion experience for the first, 40% more for each one after, with no limit. See [[Game systems#Buying Class Ability Points with experience|Levels and experience]].&lt;br /&gt;
&lt;br /&gt;
Both stones stand in the [[Drift Network]] hall beside the trainers. You spend CAP at a &#039;&#039;&#039;class trainer&#039;&#039;&#039; to learn abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buying an ability:&#039;&#039;&#039;&lt;br /&gt;
* Each ability has up to &#039;&#039;&#039;3 ranks&#039;&#039;&#039;, bought one at a time, cheapest first.&lt;br /&gt;
* Every class&#039;s &#039;&#039;&#039;signature Tier-1 ability costs just 1 CAP for its first rank&#039;&#039;&#039; - your very first point buys your class&#039;s build-defining power.&lt;br /&gt;
* Purchases are made with &#039;&#039;&#039;prepaid tokens&#039;&#039;&#039; from your class trainer. You pay the CAP when you buy the token; using it later to learn the rank costs nothing further. If you buy a token and never use it, the Skillmaster refunds it.&lt;br /&gt;
* Each token&#039;s icon carries a Roman numeral overlay, so rank I, II and III tokens are distinguishable at a glance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocking deeper tiers&#039;&#039;&#039; (per class):&lt;br /&gt;
&lt;br /&gt;
Unlocking a tier costs nothing. Each tier opens once you meet two thresholds at the same time:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;br /&gt;
! Tier !! Points earned (lifetime) !! Points spent in that class&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier 1&#039;&#039;&#039; || - || - (open to everyone from the start)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier 2&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier 3&#039;&#039;&#039; || 8 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points earned&#039;&#039;&#039; counts every CAP you have ever been granted; it never goes down, so a respec cannot cost you it. &#039;&#039;&#039;Points spent in that class&#039;&#039;&#039; counts what you &#039;&#039;currently&#039;&#039; have invested there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respec:&#039;&#039;&#039; you can refund and reallocate spent CAP at any time. Refunding below a tier&#039;s spent threshold closes that tier again until you reinvest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full respec:&#039;&#039;&#039; Osmund Vale, in the west alcove of the [[Drift Network]] hub&#039;s trainer hall, clears your entire class-ability slate in one visit - every ability unlearned and every point refunded to your available balance. It is &#039;&#039;&#039;free below level 275&#039;&#039;&#039;; from level 275 the flat fee is &#039;&#039;&#039;1,000,000 Luminance&#039;&#039;&#039; from your bank. Tier unlocks are not refunded and stay open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reading the tables:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039; is shown per rank (e.g. &amp;lt;code&amp;gt;1 / 2 / 3&amp;lt;/code&amp;gt; means rank 1 costs 1 CAP, rank 2 costs 2, rank 3 costs 3).&lt;br /&gt;
* Each tier&#039;s &#039;&#039;&#039;signature&#039;&#039;&#039; ability - its game-changer - is listed first and marked &#039;&#039;&#039;★&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced &amp;amp;lt;stat&amp;amp;gt;&#039;&#039;&#039; adds a flat bonus to that stat&#039;s &#039;&#039;&#039;base&#039;&#039;&#039; value: &#039;&#039;&#039;+10 / +25 / +50&#039;&#039;&#039; at ranks 1/2/3 (the value &#039;&#039;at&#039;&#039; that rank, not cumulative). It counts toward wield requirements; attribute and vital bonuses aren&#039;t redistributable, and attribute bonuses cascade into every derived skill/vital.&lt;br /&gt;
* &#039;&#039;&#039;Training bundles&#039;&#039;&#039; apply that same +10/+25/+50 to &#039;&#039;every&#039;&#039; stat they list, as one 3-rank ability. Each bundle houses the legacy skills that power its class&#039;s abilities.&lt;br /&gt;
* &#039;&#039;&#039;Rating abilities&#039;&#039;&#039; feed the same pools as your gear and Luminance auras: &#039;&#039;&#039;+3 / +6 / +10&#039;&#039;&#039; rating at ranks 1/2/3 (≈ +3/+6/+10% on that axis), added on top of everything else.&lt;br /&gt;
* Many combat abilities &#039;&#039;&#039;scale with a legacy skill&#039;&#039;&#039; - its per-point value is written into the ability&#039;s effect (e.g. &#039;&#039;+1% per 25 Fletching&#039;&#039;). See [[#Skill affinity|Skill affinity]] below for how Trained vs Specialized scaling works.&lt;br /&gt;
&lt;br /&gt;
== Build tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Buy your signature first.&#039;&#039;&#039; Every class&#039;s Tier-1 signature costs 1 CAP at rank 1 - the highest-impact point you will ever spend.&lt;br /&gt;
* &#039;&#039;&#039;Training bundles pay for themselves.&#039;&#039;&#039; Each one houses the legacy skills that power its class&#039;s combat abilities (Alchemy → Poison Weapon, Fletching → Deadeye, Recklessness → Frenzy, Arcane Lore → Overchannel, and so on), so the &amp;quot;utility&amp;quot; buy is a damage buy too. No skill sits in two bundles: there is exactly one class to buy for any given affinity.&lt;br /&gt;
* &#039;&#039;&#039;Some abilities chain.&#039;&#039;&#039; Rogue&#039;s Riposte needs Parry; Acid Proc needs Poison Weapon; Vanguard&#039;s Shield Check needs Parry &#039;&#039;and&#039;&#039; Thorns.&lt;br /&gt;
* &#039;&#039;&#039;Avoidance is pooled.&#039;&#039;&#039; Parry (Rogue), Shield Block (Vanguard) and Surefooted&#039;s stacked bonus share one roll capped at 50% - they complement each other rather than multiply.&lt;br /&gt;
* &#039;&#039;&#039;Splashing is cheap, going deep is committed.&#039;&#039;&#039; Any character can grab another class&#039;s Tier-1 signature; Tier 2 and Tier 3 need 5 then 15 CAP spent in that class. The two weapon-agnostic multipliers - Rogue&#039;s &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and Archmage&#039;s &#039;&#039;&#039;Flat Cast Speed&#039;&#039;&#039; - sit behind those deep unlocks.&lt;br /&gt;
* &#039;&#039;&#039;Spellsword procs cost no mana.&#039;&#039;&#039; They are cast on the strike, not from your mana bar. They only fire off a &#039;&#039;&#039;light weapon&#039;&#039;&#039;; Sundermark and Dispelling Edge are the class&#039;s two any-weapon entries.&lt;br /&gt;
* &#039;&#039;&#039;Watch the resource costs.&#039;&#039;&#039; Heavy Draw, Savage Blows and Whirlwind trade stamina for damage; Overchannel and Spell AOE trade mana for reach. Each falls back to a normal hit when you cannot pay, so they reward a stamina- or mana-forward build.&lt;br /&gt;
* &#039;&#039;&#039;A fully-built class is worth roughly 200-300% in its core role&#039;&#039;&#039; - two to three times your damage throughput, or your effective HP as a Vanguard. The Tier-1 signature is the biggest single jump, Tier 2 compounds it, and the Tier-3 capstone brings it to full strength.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;[show/hide]&#039;&#039;&#039; control beside a class name to open its ability list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caarcher&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Archer &amp;lt;span class=&amp;quot;mw-customtoggle-caarcher&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The ranged specialist. Turn one arrow into a volley, then make that volley land harder and more often.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Multishot&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Your missile attacks strike additional nearby targets - one extra arrow per rank, stacking with multi-shot weapons. High &#039;&#039;&#039;Assess Creature&#039;&#039;&#039; increases the extra arrows&#039; damage: +1% per 20 Assess Creature (per 15 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Missile Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Missile Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Coordination || 3 || 1 / 1 / 1 || +10/+25/+50 base Coordination; cascades into Coordination-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Archer Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Fletching, Assess Creature, Run, and Missile Defense. (Feeds Multishot, Deadeye, and Heavy Draw.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Deadeye&#039;&#039;&#039; || 3 || 2 / 2 / 2 || +8% missile damage per rank (+24% at rank 3). Higher &#039;&#039;&#039;Fletching&#039;&#039;&#039; increases the bonus: +1% per 25 Fletching (per 18 if Specialized). Applies to every arrow in a Multishot volley.&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Eye || 3 || 1 / 1 / 1 || +4/8/12% missile accuracy - a bonus to your effective missile skill on the to-hit roll.&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Draw || 3 || 1 / 1 / 1 || +6% missile damage per rank, but each shot costs extra stamina; with too little stamina the shot lands normally with no bonus. A higher &#039;&#039;&#039;Run&#039;&#039;&#039; skill makes the shot cheaper rather than stronger: it cuts the extra stamina cost by 1% per 25 Run (per 18 if Specialized), to a maximum saving of half.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Double Volley&#039;&#039;&#039; || 3 || 2 / 2 / 2 || 6/12/18% chance a volley immediately fires a full second volley at the same targets - no ammo, no stamina.&lt;br /&gt;
|-&lt;br /&gt;
| Long Draw || 3 || 1 / 1 / 1 || Missile damage grows with range: no bonus up close, up to +10% per rank at long range.&lt;br /&gt;
|-&lt;br /&gt;
| Crit Rating || 3 || 1 / 2 / 3 || +3/+6/+10% critical hit chance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-carogue&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Rogue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Rogue &amp;lt;span class=&amp;quot;mw-customtoggle-carogue&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The precision fighter. Fold extra damage into every strike, punish attackers you parry, and dodge what you can&#039;t out-tank.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Poison Weapon&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Separate poison damage added to every landed weapon hit against monsters, per rank (Multishot volleys included). Higher &#039;&#039;&#039;Alchemy&#039;&#039;&#039; increases it: +1 flat damage per 12 Alchemy above 100 (per 9 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Finesse Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Finesse Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Quickness || 3 || 1 / 1 / 1 || +10/+25/+50 base Quickness; cascades into Quickness-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Lockpick, Alchemy, Sneak Attack, and Deception. (Feeds Poison Weapon, Attack Speed, and Parry.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Parry&#039;&#039;&#039; || 3 || 1 / 2 / 3 || 5% chance per rank to fully negate an incoming melee hit. Higher &#039;&#039;&#039;Deception&#039;&#039;&#039; increases it: +1% chance per 50 Deception (per 37 if Specialized). Pooled with Shield Block into one avoidance roll (50% combined cap).&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || 3 || 1 / 1 / 1 || When you Parry, counter with a free weapon strike at 40/70/100% damage by rank - a real hit, so Poison Weapon and Acid Proc apply. Requires Parry.&lt;br /&gt;
|-&lt;br /&gt;
| Surefooted || 3 || 2 / 2 / 2 || Each melee attack you evade grants a stack, up to 5; each held stack adds +1/2/3% Parry chance by rank (+5/10/15% at a full pool). The pool lapses after 10 seconds without an evade - and is wiped instantly by any melee hit that actually lands on you, from any source. Counts inside the shared avoidance pool with Parry and Shield Block (50% cap).&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage Rating || 3 || 1 / 2 / 3 || +3/+6/+10% critical hit damage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Attack Speed&#039;&#039;&#039; || 3 || 3 / 3 / 3 || +5% attack speed per rank (+15% at rank 3), on any weapon. Higher &#039;&#039;&#039;Lockpick&#039;&#039;&#039; increases it: +1% per 50 Lockpick (per 37 if Specialized). Stacks with Frenzy up to the attack-speed ceiling.&lt;br /&gt;
|-&lt;br /&gt;
| Acid Proc || 3 || 1 / 2 / 3 || A flat 25% chance on every weapon hit, at every rank, to apply an acid damage-over-time based on your Poison Weapon damage (three bites over 12 seconds). Rank buys &#039;&#039;&#039;damage&#039;&#039;&#039;: +25/50/75% to the poison damage of both the acid and Poison Weapon&#039;s own per-hit bonus. Higher &#039;&#039;&#039;Item Tinkering&#039;&#039;&#039; raises that damage bonus further - +1% per 25 Item Tinkering (per 18 if Specialized), to a +20 point cap of its own. Requires Poison Weapon. Item Tinkering is raised by &#039;&#039;&#039;[[#Spellsword|Spellsword]] Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Pocket Sand || 3 || 1 / 2 / 3 || When you avoid an attack - an evade, a Parry or Shield Block, or a spell you resist - you have a 10/20/30% chance by rank to fling sand in the attacker&#039;s face: all of their attack skills drop by 30 for 20 seconds. A fresh face-full refreshes the timer, and it stacks with Dirty Fighting&#039;s Blinding Assault. Higher &#039;&#039;&#039;Deception&#039;&#039;&#039; increases the chance: +1% per 50 Deception (per 37 if Specialized).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-cavanguard&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Vanguard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Vanguard &amp;lt;span class=&amp;quot;mw-customtoggle-cavanguard&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The shield-bearer. Punish attackers, soak hits, and pull the room&#039;s attention onto yourself.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Thorns&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Requires a shield. Creatures that strike you take reflected damage equal to 10% of your shield&#039;s armor level per rank. A higher &#039;&#039;&#039;Shield&#039;&#039;&#039; skill reflects more: +1% of shield armour per 25 Shield (per 18 if Specialized). No reflect against magic.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Endurance || 3 || 1 / 1 / 1 || +10/+25/+50 base Endurance; cascades into Endurance-derived vitals.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Heavy Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Heavy Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Armor Tinkering, Shield, and Assess Person. (Feeds Thorns and Shield Block.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Taunt&#039;&#039;&#039; || 1 || 3 || When one of your equipped Aetheria surges, the surge also taunts all nearby monsters into attacking you for a short time. A higher &#039;&#039;&#039;Loyalty&#039;&#039;&#039; skill holds them longer: +1 second per 25 Loyalty (per 18 if Specialized), up to 10 extra seconds. Loyalty is raised by &#039;&#039;&#039;Void Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Shield Block || 3 || 1 / 2 / 3 || With a shield equipped, 8/14/20% of incoming hits are reduced to 0. Higher &#039;&#039;&#039;Armor Tinkering&#039;&#039;&#039; increases it: +1% per 50 Armor Tinkering (per 37 if Specialized). Pooled with Parry (50% cap); blocked hits still trigger Thorns.&lt;br /&gt;
|-&lt;br /&gt;
| Shield Check || 3 || 2 / 2 / 2 || With a shield equipped, attacks you Parry also trigger Thorns at 40/70/100% strength by rank. Requires Parry and Thorns.&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resist Rating || 3 || 1 / 2 / 3 || +3/+6/+10% less damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Battle Hardened&#039;&#039;&#039; || 1 || 3 || Passively reduces all incoming damage from monsters by 0.05% per point of Strength (hidden, capped). Scales with Strength buffs and Enhanced Strength. PvE only.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Max Health || 3 || 1 / 1 / 1 || +10/+25/+50 base maximum Health.&lt;br /&gt;
|-&lt;br /&gt;
| Crit Resist Rating || 3 || 1 / 1 / 1 || +3/+6/+10% lower chance of being critically hit.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caberserker&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Berserker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Berserker &amp;lt;span class=&amp;quot;mw-customtoggle-caberserker&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The all-out attacker. Trade defense for raw output - the lower your health, the harder you hit.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Frenzy&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Each landed weapon hit against a monster grants +5% attack speed, stacking up to 3/6/10 times by rank. Stacks reset after 10 seconds without landing a hit. Higher &#039;&#039;&#039;Recklessness&#039;&#039;&#039; raises what each stack is worth: +1% per stack per 250 Recklessness (per 185 if Specialized). The &amp;quot;per&amp;quot; number looks large because it is paid out once per stack - at a full 10 stacks it is worth ten times that.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Strength || 3 || 1 / 1 / 1 || +10/+25/+50 base Strength; cascades into Strength-derived skills (and feeds Battle Hardened if you splash Vanguard).&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Two Handed Combat || 3 || 1 / 1 / 1 || +10/+25/+50 base Two Handed Combat.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Dual Wield, Recklessness, Weapon Tinkering, and Salvaging. (Feeds Frenzy, Savage Blows, Break Armor, and Bloodlust.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Savage Blows&#039;&#039;&#039; || 3 || 1 / 1 / 1 || +6% melee damage per rank, but each swing costs extra stamina. Higher &#039;&#039;&#039;Weapon Tinkering&#039;&#039;&#039; increases it: +1% per 25 Weapon Tinkering (per 18 if Specialized); with too little stamina the swing lands normally.&lt;br /&gt;
|-&lt;br /&gt;
| Break Armor || 3 || 2 / 2 / 2 || Your melee hits have a flat 15% chance to &#039;&#039;&#039;break the target&#039;s armor&#039;&#039;&#039;: an Imperil at level III / V / VII by rank, which cannot be resisted. It writes the same enchantment slot a cast Imperil would, so the Blood Mage&#039;s Malediction amplifies it. Higher &#039;&#039;&#039;Weapon Tinkering&#039;&#039;&#039; increases the chance: +1% per 50 Weapon Tinkering (per 37 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || 3 || 1 / 1 / 1 || +4% melee damage per rank against targets below 25% health. Higher &#039;&#039;&#039;Dirty Fighting&#039;&#039;&#039; increases it: +1% per 25 Dirty Fighting (per 18 if Specialized). Dirty Fighting is raised by &#039;&#039;&#039;[[#Spellsword|Spellsword]] Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Max Stamina || 3 || 1 / 1 / 1 || +10/+25/+50 base maximum Stamina.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Whirlwind&#039;&#039;&#039; || 1 || 3 || Your two-handed or dual-wield swings hit a full 360° arc and strike one extra target - even a weapon with no innate cleave. Each swing costs +100% stamina, falling back to a normal swing if you&#039;re short.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlust || 3 || 1 / 2 / 3 || Your melee hits heal you for 1% of damage dealt per rank. Higher &#039;&#039;&#039;Salvaging&#039;&#039;&#039; increases the lifesteal: +1 percentage point per 150 Salvaging, whether Salvaging is Trained or Specialized.&lt;br /&gt;
|-&lt;br /&gt;
| Damage Rating || 3 || 1 / 2 / 3 || +3/+6/+10% to all damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caarchmage&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Archmage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Archmage &amp;lt;span class=&amp;quot;mw-customtoggle-caarchmage&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The war-magic artillery. One spell becomes a chain reaction, hits harder, and echoes for free.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Spell AOE&#039;&#039;&#039; || 3 || 1 / 2 / 3 || When your Arc war spell damages a monster, the same spell blasts outward to every other nearby enemy (no cap). Each blast lands for &#039;&#039;&#039;15% / 30% / 50%&#039;&#039;&#039; of that spell&#039;s damage by rank. Higher &#039;&#039;&#039;Mana Conversion&#039;&#039;&#039; raises the radiated share further, up to a 75% cap: +1% per 40 Mana Conversion (per 30 if Specialized). Qualifying Arc casts cost +100% mana at &#039;&#039;&#039;every&#039;&#039;&#039; rank, so rank 1 pays the same surcharge as rank 3 for the smallest blast.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced War Magic || 3 || 1 / 1 / 1 || +10/+25/+50 base War Magic.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Focus || 3 || 1 / 1 / 1 || +10/+25/+50 base Focus; cascades into Focus-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Archmage Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Mana Conversion, Arcane Lore, and Magic Item Tinkering. (Feeds Spell AOE, Overchannel, and Echo Cast.)&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Max Mana || 3 || 1 / 1 / 1 || +10/+25/+50 base maximum Mana.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Overchannel&#039;&#039;&#039; || 3 || 1 / 1 / 1 || +8% to all war-magic damage per rank (+24% at rank 3). Higher &#039;&#039;&#039;Arcane Lore&#039;&#039;&#039; increases it: +1% per 25 Arcane Lore (per 18 if Specialized). Boosted casts cost +100% mana (stacking with Spell AOE to +200% on an Arc cast).&lt;br /&gt;
|-&lt;br /&gt;
| Flat Cast Speed || 3 || 1 / 1 / 1 || +5% war-magic cast speed per rank (+15% at rank 3), always on - no ramp-up.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Barrier || 3 || 1 / 2 / 3 || 10/17.5/25% of the damage you take is paid out of your Mana instead of your Health, to a 60% maximum. Higher &#039;&#039;&#039;Magic Defense&#039;&#039;&#039; increases the share: +1% per 25 Magic Defense (per 18 if Specialized). If your Mana cannot cover the full share it pays what it can, and once Mana is empty the barrier stops. It resolves before you die, so it can save you from a killing blow, but it does not apply to damage-over-time ticks.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Magic Defense || 3 || 1 / 1 / 1 || +10/+25/+50 base Magic Defense. (Feeds Mana Barrier.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Echo Cast&#039;&#039;&#039; || 3 || 3 / 3 / 3 || 6/12/18% chance a landed war spell instantly re-casts itself at the same target - no mana, no wind-up. Higher &#039;&#039;&#039;Magic Item Tinkering&#039;&#039;&#039; increases the chance: +1% per 50 Magic Item Tinkering (per 37 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Rend || 3 || 1 / 2 / 3 || 8/14/20% chance a war spell inflicts the matching element&#039;s Vulnerability at the spell&#039;s level, up to the Incantation. Higher &#039;&#039;&#039;Life Magic&#039;&#039;&#039; increases the chance: +1% per 25 Life Magic (per 18 if Specialized). Life Magic is raised by the [[#Blood_Mage|Blood Mage]]&#039;s &#039;&#039;&#039;Enhanced Life Magic&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-cavoid&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Void_Summon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Void / Summon &amp;lt;span class=&amp;quot;mw-customtoggle-cavoid&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The decay-and-pet specialist. Speed up your void casts, spread your rot from the dying to the living, and command your beasts - eventually two at once, and far harder to kill.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Nether Rush&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Casting void spells builds stacks (max 5); each stack speeds your void casts by 5/10/15% per rank. Stacks reset after 20 seconds without a void cast. Higher &#039;&#039;&#039;Arcane Lore&#039;&#039;&#039; raises what each stack is worth: +1% per stack per 125 Arcane Lore (per 92 if Specialized), so at a full 5 stacks it is worth five times that. Arcane Lore is raised by &#039;&#039;&#039;Archmage Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Void Magic || 3 || 1 / 1 / 1 || +10/+25/+50 base Void Magic.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Self || 3 || 1 / 1 / 1 || +10/+25/+50 base Self; cascades into Self-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Void Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Loyalty and Leadership. (Feeds Empowered Summons and Soul Tether - and, outside this class, Vanguard&#039;s Taunt.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Nether Bloom&#039;&#039;&#039; || 3 || 1 / 1 / 1 || When you land the killing blow on an enemy carrying one of your void damage-over-time spells, that spell spreads to the 1/2/3 nearest other enemies by rank, keeping whatever duration it had left. A spell that arrived by spreading cannot spread again, so a bloom never chains beyond one hop.&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Summons || 3 || 1 / 1 / 1 || Your combat pets get more health, damage, and defenses per rank. Higher &#039;&#039;&#039;Leadership&#039;&#039;&#039; increases the bonus: +1% pet stats per 20 Leadership (per 15 if Specialized). Read when the pet is summoned, so a pet keeps the stats it was called with.&lt;br /&gt;
|-&lt;br /&gt;
| Soul Tether || 3 || 1 / 1 / 1 || Your combat pets take 10/17.5/25% less damage, to a 50% maximum, from every source - melee, missile, spell, and damage-over-time. When a combat pet dies its summoning device can be used again immediately. Higher &#039;&#039;&#039;Loyalty&#039;&#039;&#039; increases the reduction: +1% per 25 Loyalty (per 18 if Specialized). Unlike Empowered Summons this is read continuously, so a new rank helps the pet you already have out.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Summoning || 3 || 1 / 1 / 1 || +10/+25/+50 base Summoning.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Summon 2x&#039;&#039;&#039; || 1 || 3 || You may have a second combat pet active at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Void Damage || 3 || 1 / 1 / 1 || +8% void-magic damage per rank (+24% at rank 3).&lt;br /&gt;
|-&lt;br /&gt;
| Withering || 3 || 1 / 1 / 1 || +8% void damage-over-time tick damage per rank (+24% at rank 3). Higher &#039;&#039;&#039;Creature Enchantment&#039;&#039;&#039; increases it: +1% per 25 Creature Enchantment (per 18 if Specialized). Creature Enchantment is raised by &#039;&#039;&#039;[[#Blood_Mage|Blood Mage]] Training&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-cabloodmage&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Blood_Mage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Blood Mage &amp;lt;span class=&amp;quot;mw-customtoggle-cabloodmage&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The life-magic specialist. Build charges on every harmful life spell, spend your own health to make them hurt, and turn what you drain into someone else&#039;s survival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For advanced players.&#039;&#039;&#039; A pure Blood Mage slightly underperforms its counterparts on raw damage, trading that for group support and the strongest health-pool management of any class.&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Sanguine Reserve&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Every harmful Life Magic spell you land on a monster - Harm, Drain Health, Martyr&#039;s Hecatomb - grants a &#039;&#039;&#039;Blood Charge&#039;&#039;&#039;, up to 3/4/5 charges by rank. Each charge held adds &#039;&#039;&#039;+7% Life Magic damage&#039;&#039;&#039;, so a full pool is +21/+28/+35%. Charges fade after 15 seconds with no life cast. One charge per cast, not per hit.&lt;br /&gt;
|-&lt;br /&gt;
| Transfusion || 3 || 1 / 1 / 1 || A Drain Health cast on a target that cannot use all of it normally wastes the surplus. With Transfusion that surplus cascades instead to fellowship members &#039;&#039;and&#039;&#039; your own summoned pets within 10 metres who need it, at 40/70/100% by rank. No fellowship required - a solo caster with a hurt pet in range still cascades. Higher &#039;&#039;&#039;Healing&#039;&#039;&#039; delivers more than was drained: +1% per 50 Healing (per 33 if Specialized). Your Drain&#039;s own damage is unchanged at every rank.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Life Magic || 3 || 1 / 1 / 1 || +10/+25/+50 base Life Magic.&lt;br /&gt;
|-&lt;br /&gt;
| Blood Mage Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Healing, Creature Enchantment, and Cooking. (Feeds Transfusion - and, outside this class, Void&#039;s Withering.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Weakened Blood&#039;&#039;&#039; || 3 || 1 / 2 / 3 || A landed Harm or Drain marks the target with &#039;&#039;&#039;Weakened Blood&#039;&#039;&#039; for 20 seconds. While the mark holds, every Harm, Martyr&#039;s Hecatomb and Curse of Raven Fury landed on that target - by you or by anyone else - resolves against a weakened life resistance, at the strength of Vulnerability V / VI / the Incantation by rank. Drain applies the mark but does not itself benefit from it. It shares one axis with a weapon&#039;s resistance cleave: the stronger of the two applies, never both.&lt;br /&gt;
|-&lt;br /&gt;
| Malediction || 3 || 2 / 2 / 2 || The Vulnerability and Imperil enchantments you cast land at +10/20/30% intensity by rank and last 25% longer - and that benefits every attacker on the target, not just you. Higher &#039;&#039;&#039;Life Magic&#039;&#039;&#039; increases the intensity: +1% per 50 Life Magic (per 37 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Harvest || 1 || 3 || Your Drain spells strike up to &#039;&#039;&#039;4 extra creatures&#039;&#039;&#039; within 8 metres of your target, each with its own independent damage roll, resistance check and critical roll, and all the healing comes back to you. Grants at most one Blood Charge per cast no matter how many targets it hits.&lt;br /&gt;
|-&lt;br /&gt;
| Heal Boost Rating || 3 || 1 / 1 / 1 || +3/+6/+10% to healing &#039;&#039;&#039;you receive&#039;&#039;&#039; - potions, kits, another player&#039;s heals, heal-over-time ticks. It does not amplify heals you cast on someone else.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Exsanguinate&#039;&#039;&#039; || 1 || 3 || Cast Martyr&#039;s Hecatomb or Curse of Raven Fury with a &#039;&#039;&#039;full&#039;&#039;&#039; Blood Charge pool and the whole pool is consumed at &#039;&#039;&#039;triple&#039;&#039;&#039; its normal value - a full 5-charge pool becomes +105% Life Magic damage instead of +35%. Against a Weakened Blood target the spending strike also cuts a quarter of the way through the target&#039;s remaining drain resistance. On Raven Fury every projectile of the ring carries the burst. An exsanguinating cast grants no new charge, and Harm never spends the pool.&lt;br /&gt;
|-&lt;br /&gt;
| Blood Price || 3 || 1 / 1 / 1 || Your damaging spells of &#039;&#039;any&#039;&#039; school also cost you health: each cast spends 3/4/5% of your current health by rank and deals +8/16/24% bonus damage. Below 20% health the cast is free and gets no bonus - it is all or nothing, never a cast that kills you.&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Ward || 3 || 3 / 3 / 3 || Martyr&#039;s Hecatomb and Curse of Raven Fury still price their full health cost, but you only actually lose 80/65/50% of it by rank - and the health you do lose comes back as a damage-absorbing &#039;&#039;&#039;ward&#039;&#039;&#039; worth 50/75/100% of that amount, for 15 seconds. The ward refreshes rather than stacks, and expires unused if nothing hits you (it never restores health).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caspellsword&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Spellsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spellsword &amp;lt;span class=&amp;quot;mw-customtoggle-caspellsword&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The blade-caster. Fight with a light weapon and every swing can throw the war spell that matches it - a streak, then a blast, then a ring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-wide rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The proc matches the damage the swing dealt&#039;&#039;&#039;, not the weapon&#039;s label. A sword that thrusts for Pierce and slashes for Slash procs Force one swing and Whirling Blade the next.&lt;br /&gt;
* &#039;&#039;&#039;Your magic skill sets the spell &#039;&#039;level&#039;&#039;&#039;&#039;&#039; - War Magic for the three war procs, Life Magic for Sundermark. A proc fires the highest level your skill supports, and rank sets the ceiling: rank 1 caps at level III, rank 2 at V, rank 3 at VII. A low magic skill still procs, just at a lower rung.&lt;br /&gt;
* &#039;&#039;&#039;Both hands proc.&#039;&#039;&#039; Dual wielding, each blade procs off its own strikes with its own element, so a fire main hand and a lightning off hand throw fire and lightning respectively.&lt;br /&gt;
* &#039;&#039;&#039;For advanced players.&#039;&#039;&#039; Depending on both light-weapon damage and War Magic makes this a difficult class early on; it grows into its strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Spellblade&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Your landed &#039;&#039;&#039;light weapon&#039;&#039;&#039; hits have a &#039;&#039;&#039;20%&#039;&#039;&#039; chance to cast a &#039;&#039;&#039;Streak&#039;&#039;&#039; war spell at the target, matching the damage type of the swing. Rank raises the spell level cap (III / V / VII), not the chance. Higher &#039;&#039;&#039;Item Enchantment&#039;&#039;&#039; increases the chance: +1% per 25 Item Enchantment (per 18 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Resonance || 3 || 1 / 1 / 1 || Landing &#039;&#039;&#039;any&#039;&#039;&#039; magic damage grants a Resonance stack, up to 5, lapsing 6 seconds after your last magic hit. Each stack adds 2/3/4% by rank to &#039;&#039;&#039;all&#039;&#039;&#039; of your magic damage - +10/15/20% at a full stack. Every school counts, your own casts as much as your procs, which is what lets this class splash a caster class and keep the ramp up while meleeing.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Light Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Light Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Spellsword Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Item Enchantment, Dirty Fighting, Jump, and Item Tinkering. (Feeds Spellblade - and, outside this class, Rogue&#039;s Acid Proc and Berserker&#039;s Executioner.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Runeblade&#039;&#039;&#039; || 3 || 1 / 1 / 1 || Your landed &#039;&#039;&#039;light weapon&#039;&#039;&#039; hits have a &#039;&#039;&#039;15%&#039;&#039;&#039; chance to cast a &#039;&#039;&#039;Blast&#039;&#039;&#039; war spell at the target - one projectile on your target and the rest cleaving through a 90 degree cone, so against a single enemy it lands the same damage as Spellblade and everything it adds is cleave. Rank raises the spell level cap (III / V / VII). Higher &#039;&#039;&#039;Magic Item Tinkering&#039;&#039;&#039; increases the chance: +1% per 25 Magic Item Tinkering (per 18 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Sundermark || 3 || 2 / 2 / 2 || Your landed hits with &#039;&#039;&#039;any&#039;&#039;&#039; weapon have a 5/10/15% chance to inflict the matching element&#039;s &#039;&#039;&#039;Vulnerability&#039;&#039;&#039; on the target. The level applied is set by your &#039;&#039;&#039;Life Magic&#039;&#039;&#039;, which also increases the chance: +1% per 25 Life Magic (per 18 if Specialized). It writes the same slot as a weapon&#039;s resistance cleave, [[#Archmage|Elemental Rend]] and [[#Blood_Mage|Weakened Blood]] - the strongest applies, they never compound.&lt;br /&gt;
|-&lt;br /&gt;
| Spellsurge || 1 || 3 || Each landed war proc raises your proc chance by &#039;&#039;&#039;2 percentage points&#039;&#039;&#039;, up to 5 stacks (+10 points), decaying 10 seconds after your last proc. Sundermark&#039;s vulnerability proc neither builds stacks nor reads them.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Melee Defense || 3 || 1 / 1 / 1 || +10/+25/+50 base Melee Defense.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Spellstorm&#039;&#039;&#039; || 1 || 3 || Your landed &#039;&#039;&#039;light weapon&#039;&#039;&#039; hits have a &#039;&#039;&#039;10%&#039;&#039;&#039; chance to unleash a ring of war projectiles matching the damage type of the swing, radiating outward in every direction. One fixed spell level: it is a change of shape rather than a ladder, so rank buys nothing and it is sold as a single rank.&lt;br /&gt;
|-&lt;br /&gt;
| Cascade || 1 || 3 || A landed proc has a &#039;&#039;&#039;25%&#039;&#039;&#039; chance to immediately fire the same spell again at a second enemy within 8 metres of the one you struck, nearest first. The second casting cannot cascade again, so a proc never chains beyond one extra hop.&lt;br /&gt;
|-&lt;br /&gt;
| Dispelling Edge || 3 || 1 / 1 / 1 || Your landed hits with &#039;&#039;&#039;any&#039;&#039;&#039; weapon have a 10/15/20% chance to strip one of the target&#039;s &#039;&#039;&#039;beneficial&#039;&#039;&#039; enchantments, chosen at random - never a debuff you or your fellows put on it, and never an enchantment the creature&#039;s own equipment grants. Higher &#039;&#039;&#039;Arcane Lore&#039;&#039;&#039; increases the chance: +1% per 25 Arcane Lore (per 18 if Specialized).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill affinity ==&lt;br /&gt;
&lt;br /&gt;
Several abilities &#039;&#039;&#039;scale with one of your legacy skills&#039;&#039;&#039; on top of their per-rank value - a &amp;quot;skill affinity&amp;quot;. Each ability&#039;s per-point value is written into its own effect above; these are the rules they all share.&lt;br /&gt;
&lt;br /&gt;
* It reads the source skill&#039;s &#039;&#039;&#039;effective (buffed) value&#039;&#039;&#039; - your current skill number &#039;&#039;after&#039;&#039; auras, gear, and Enhanced-skill bonuses, not its base.&lt;br /&gt;
* The source skill must be &#039;&#039;&#039;Trained or Specialized&#039;&#039;&#039; to contribute anything. An &#039;&#039;&#039;Untrained&#039;&#039;&#039; source gives &#039;&#039;&#039;zero&#039;&#039;&#039; - affinity never comes from a skill you haven&#039;t invested in.&lt;br /&gt;
* A &#039;&#039;&#039;Specialized&#039;&#039;&#039; source is stronger than a &#039;&#039;&#039;Trained&#039;&#039;&#039; one: it earns the same bonus from fewer skill points, which is why each ability lists a smaller &amp;quot;per&amp;quot; number for Specialized.&lt;br /&gt;
* A few affinities ignore the first slice of the skill (a &#039;&#039;&#039;threshold&#039;&#039;&#039;) so they pay off at the high end - e.g. Poison Weapon only counts Alchemy &#039;&#039;&#039;above 100&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Some affinities read a skill another class trains.&#039;&#039;&#039; Nether Rush (Void) reads Arcane Lore, which &#039;&#039;&#039;Archmage Training&#039;&#039;&#039; raises; Taunt (Vanguard) reads Loyalty, raised by &#039;&#039;&#039;Void Training&#039;&#039;&#039;; Elemental Rend (Archmage) reads Life Magic and Withering (Void) reads Creature Enchantment, both raised by the &#039;&#039;&#039;Blood Mage&#039;&#039;&#039;; Acid Proc (Rogue) reads Item Tinkering and Executioner (Berserker) reads Dirty Fighting, both raised by &#039;&#039;&#039;Spellsword Training&#039;&#039;&#039;. These are deliberate: they give you a reason to splash a class you would otherwise skip. Every affinity in the system has exactly one class that raises it.&lt;br /&gt;
* &#039;&#039;&#039;An affinity on a proc &#039;&#039;chance&#039;&#039; is capped at +20 percentage points.&#039;&#039;&#039; Spellblade, Runeblade, Sundermark, Elemental Rend, Break Armor and Pocket Sand all roll a chance, and each one&#039;s rider stops adding once it reaches +20 points, however high the source skill climbs - at +1% per 25 points that arrives at 500 effective points, at +1% per 50 it arrives at 1,000. Affinities that raise &#039;&#039;damage&#039;&#039; or another magnitude are not capped this way, with one exception: Acid Proc&#039;s Item Tinkering rider, which feeds its damage bonus rather than its flat chance, carries its own separate +20 point ceiling.&lt;br /&gt;
* &#039;&#039;&#039;A &amp;quot;per stack&amp;quot; affinity is worth far more than its number suggests.&#039;&#039;&#039; Frenzy and Nether Rush pay their affinity out once for every active stack, so their &amp;quot;per&amp;quot; numbers are correspondingly larger. Compare the total at full stacks, not the headline figure.&lt;br /&gt;
* Every Tier-1 game changer has an affinity, so your first purchase in any class keeps growing as the matching skill does.&lt;br /&gt;
&lt;br /&gt;
For example, Deadeye lists &#039;&#039;+1% per 25 Fletching (per 18 if Specialized)&#039;&#039;. At 400 effective Fletching that is 400 ÷ 25 = &#039;&#039;&#039;+16%&#039;&#039;&#039; missile damage if Fletching is Trained, or 400 ÷ 18 = &#039;&#039;&#039;+22%&#039;&#039;&#039; if it is Specialized.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Class Trainers]] - where you buy abilities ([[The Meridian]]).&lt;br /&gt;
* [[Game systems]] - all custom server systems.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;br /&gt;
[[Category:Class Abilities]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Game_systems&amp;diff=1080</id>
		<title>Game systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Game_systems&amp;diff=1080"/>
		<updated>2026-08-29T18:41:14Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Game systems}}&lt;br /&gt;
DreamWeave adds a number of custom systems on top of the classic Asheron&#039;s Call ruleset. The &#039;&#039;&#039;[[Class Abilities|Class Ability system]]&#039;&#039;&#039; is large enough to keep its own pages - see &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; who teach it. Gear can also be reworked through &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039;, including &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; tied to those abilities, &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; for weapons, and &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; for an item&#039;s enchantments. The &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; - four solo trials with public leaderboards - keep their own page too. The server&#039;s other custom systems are collected here.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Currency Bank ==&lt;br /&gt;
The &#039;&#039;&#039;Currency Bank&#039;&#039;&#039; stores your currency safely off your character - freeing pack space and keeping it out of harm&#039;s way. Open it anywhere with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039; command (short form &#039;&#039;&#039;&amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Balances ===&lt;br /&gt;
The bank keeps a per-character balance for four currencies:&lt;br /&gt;
* &#039;&#039;&#039;Pyreals&#039;&#039;&#039; - the standard coin.&lt;br /&gt;
* &#039;&#039;&#039;Luminance&#039;&#039;&#039; - deposit-only (see below).&lt;br /&gt;
* &#039;&#039;&#039;Legendary Keys&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Promissory Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; with no arguments to see all four balances. The same readout also shows your banked [[#Offline Time Bonus|offline bonus time]], and a summary is shown each time you log in.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
Currency codes: &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;=pyreals, &amp;lt;code&amp;gt;l&amp;lt;/code&amp;gt;=luminance, &amp;lt;code&amp;gt;k&amp;lt;/code&amp;gt;=legendary keys, &amp;lt;code&amp;gt;pn&amp;lt;/code&amp;gt;=promissory notes, &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt;=trade notes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; || Show your balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b d&amp;lt;/code&amp;gt; || Deposit everything.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b d p [amount]&amp;lt;/code&amp;gt; || Deposit pyreals - all of them, or an amount like &amp;lt;code&amp;gt;10k&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b w p &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw pyreals (paid out as 250k trade notes + loose coin).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b w n [value] &amp;amp;lt;count&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw trade notes (note value defaults to 250,000).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b w k|pn &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw legendary keys / promissory notes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b t p|k|pn &amp;amp;lt;amount&amp;amp;gt; &amp;amp;lt;char&amp;amp;gt;&amp;lt;/code&amp;gt; || Transfer currency to another character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Luminance is bank-only ===&lt;br /&gt;
All the Luminance you earn is credited straight to your bank. It &#039;&#039;&#039;can be deposited but never withdrawn or transferred&#039;&#039;&#039; - you simply spend it from your banked balance, for example at a [[Class Trainers|class trainer]] on the [[Class Abilities]] exchange.&lt;br /&gt;
&lt;br /&gt;
=== Shopping from the bank ===&lt;br /&gt;
When you buy from a vendor, the cost can be drawn from your banked currency - so you can shop without carrying a pack full of coin. That includes vendors and stations priced in &#039;&#039;&#039;Trade Notes (250,000)&#039;&#039;&#039;: notes in your pack are spent first, and any shortfall is drawn from your banked pyreals at face value.&lt;br /&gt;
&lt;br /&gt;
== Mule storage ==&lt;br /&gt;
&#039;&#039;&#039;Mule storage&#039;&#039;&#039; is a private item vault shared by every character on your account, reached through an ordinary vendor panel. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;&#039;&#039;&#039; in the Marketplace and a vault vendor appears beside you that only you can see. &#039;&#039;&#039;Sell to it to deposit; buy from it to withdraw.&#039;&#039;&#039; Every price is zero in both directions, so nothing is lost moving things in and out. It replaces keeping a mule character parked at the bank, and it pairs with the [[#Currency Bank|Currency Bank]] - coin goes to the bank, items go to the vault.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
* The vendor can only be summoned in the &#039;&#039;&#039;Marketplace&#039;&#039;&#039;. It stays for ten minutes without interaction and follows you about 30 metres before it despawns; summoning again brings a fresh one.&lt;br /&gt;
* Anything you could sell to a normal vendor can be deposited, including salvage bags and mod hammers. Stackables merge into one entry in the vault, however many you deposit.&lt;br /&gt;
* The vault holds up to &#039;&#039;&#039;500 entries&#039;&#039;&#039;. A whole stack of one item counts as a single entry, whatever it holds, so the cap is about distinct things rather than quantity. The vendor tells you your count each time it appears.&lt;br /&gt;
* Vault contents are per &#039;&#039;&#039;account&#039;&#039;&#039;: deposit on one character, withdraw on another.&lt;br /&gt;
&lt;br /&gt;
=== Sharing ===&lt;br /&gt;
You can let another player into your vault, at two levels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; || Summon your own vault vendor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Summon a vault you have been given access to.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule grant &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Let that player &#039;&#039;&#039;deposit&#039;&#039;&#039; into your vault.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule grant &amp;amp;lt;player&amp;amp;gt; withdraw&amp;lt;/code&amp;gt; || Let that player deposit &#039;&#039;&#039;and withdraw&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule revoke &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Remove their access.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule access&amp;lt;/code&amp;gt; || List who can use your vault.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule log&amp;lt;/code&amp;gt; || Recent deposits and withdrawals on your vault, and by whom.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule help&amp;lt;/code&amp;gt; || Print the command list.&lt;br /&gt;
|}&lt;br /&gt;
A name with spaces goes in quotes: &amp;lt;code&amp;gt;/mule grant &amp;quot;Some Player&amp;quot; withdraw&amp;lt;/code&amp;gt;. A &#039;&#039;&#039;Vendor Contract&#039;&#039;&#039; item does the same as &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; when used.&lt;br /&gt;
&lt;br /&gt;
== Offline Time Bonus ==&lt;br /&gt;
The &#039;&#039;&#039;Offline Time Bonus&#039;&#039;&#039; rewards you for taking breaks. While you are logged off, your character banks offline time; when you come back and fight, the combat rewards you earn are boosted until that banked time is spent.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
* While you are offline you accrue &#039;&#039;&#039;banked bonus time&#039;&#039;&#039;, up to a &#039;&#039;&#039;24-hour cap&#039;&#039;&#039;.&lt;br /&gt;
* While you hold banked time, the &#039;&#039;&#039;combat XP and Luminance you earn are boosted by +100%&#039;&#039;&#039; (doubled).&lt;br /&gt;
* The boost applies to the combat rewards &#039;&#039;&#039;from kills&#039;&#039;&#039; - both your own kills &#039;&#039;&#039;and your share of a fellow&#039;s kill&#039;&#039;&#039;. It does &#039;&#039;&#039;not&#039;&#039;&#039; apply to quest XP or allegiance pass-up.&lt;br /&gt;
* In a fellowship, the boost is applied to &#039;&#039;&#039;your share, after&#039;&#039;&#039; the fellowship split. Your own kills and your share of a fellow&#039;s kill are both doubled for you personally - it never dilutes the group or boosts another fellow&#039;s share.&lt;br /&gt;
* It &#039;&#039;&#039;stacks with the [[#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; below - the two multiply, so a catching-up alt fighting on banked offline time can earn up to &#039;&#039;&#039;4× XP&#039;&#039;&#039;.&lt;br /&gt;
* Your remaining banked time is shown &#039;&#039;&#039;when you log in&#039;&#039;&#039; and in your bank readout (&#039;&#039;&#039;&amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Alternate Character Bonus ==&lt;br /&gt;
The &#039;&#039;&#039;Alternate Character Bonus&#039;&#039;&#039; helps your alternate characters catch up to your main. While a character is far enough behind the furthest-along character on your account, its &#039;&#039;&#039;leveling XP is boosted by +100%&#039;&#039;&#039; (doubled) until it catches up.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
* Progress is compared by &#039;&#039;&#039;level&#039;&#039;&#039;, against the highest-level character on your account.&lt;br /&gt;
* The bonus needs a &#039;&#039;&#039;gap of at least five levels&#039;&#039;&#039;. Trailing the account leader by exactly five levels is enough to switch it on; trailing by four is not. A character that is level with the leader, or ahead of it, never has the bonus.&lt;br /&gt;
* While active, the &#039;&#039;&#039;experience you earn is doubled&#039;&#039;&#039;. It applies to &#039;&#039;&#039;XP only&#039;&#039;&#039; - your kills, your share of a fellow&#039;s kill, and quest turn-ins - but &#039;&#039;&#039;not&#039;&#039;&#039; Luminance, allegiance pass-up, or item XP.&lt;br /&gt;
* It &#039;&#039;&#039;stacks with the [[#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039;. The two multiply, so a fresh alt fighting on banked offline time earns up to &#039;&#039;&#039;4× XP&#039;&#039;&#039;.&lt;br /&gt;
* There is nothing to toggle: the bonus &#039;&#039;&#039;switches itself off&#039;&#039;&#039; once that character closes to within five levels of the account leader.&lt;br /&gt;
&lt;br /&gt;
Check it any time with &#039;&#039;&#039;&amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt;&#039;&#039;&#039; (a full breakdown of every XP multiplier you have) or &#039;&#039;&#039;&amp;lt;code&amp;gt;/altbonus&amp;lt;/code&amp;gt;&#039;&#039;&#039;; your bank readout (&amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;) also names the level you are catching up to.&lt;br /&gt;
&lt;br /&gt;
== Levels and experience ==&lt;br /&gt;
&#039;&#039;&#039;There is no personal level cap.&#039;&#039;&#039; Your character levels continuously, all the way to the end of the experience chart, and there is nothing to reset and no ceiling to buy your way past.&lt;br /&gt;
&lt;br /&gt;
=== Experience is never wasted ===&lt;br /&gt;
Experience you earn at high level is credited normally, however far along you are. Characters used to hit a personal ceiling where &#039;&#039;&#039;nothing at all&#039;&#039;&#039; was banked - not total experience, not unassigned experience - and that is gone. Everything you kill still pays.&lt;br /&gt;
&lt;br /&gt;
=== Enlightenment has been retired ===&lt;br /&gt;
Enlightenment, the reset that traded your levels back for a slightly higher ceiling, no longer exists. The &amp;lt;code&amp;gt;/enl&amp;lt;/code&amp;gt; command is gone with it.&lt;br /&gt;
&lt;br /&gt;
If your character had enlightened, &#039;&#039;&#039;the experience those resets consumed has been given back to you&#039;&#039;&#039;, automatically, the first time you log in. It returns as levels and unassigned experience, so a character that had enlightened several times arrives at roughly the level all that re-earned experience was actually worth. Everything enlightenment granted you - the attribute and skill gains, the Class Ability points earned at its milestones - is untouched and stays yours.&lt;br /&gt;
&lt;br /&gt;
=== Buying Class Ability Points with experience ===&lt;br /&gt;
The slow, uncapped Class Ability Point lane that enlightenment used to feed is now a &#039;&#039;&#039;direct purchase with experience&#039;&#039;&#039;. From &#039;&#039;&#039;level 275&#039;&#039;&#039; onward you can trade unassigned experience for points at the &#039;&#039;&#039;Reckoning-Stone of Toil&#039;&#039;&#039; in the [[Drift Network]] hall.&lt;br /&gt;
&lt;br /&gt;
The price starts at &#039;&#039;&#039;200 billion&#039;&#039;&#039; experience for the first point and rises &#039;&#039;&#039;40% with each purchase&#039;&#039;&#039; after that. There is no limit on how many you buy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purchase !! Cost !! Running total&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 200,000,000,000 || 200 billion&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 280,000,000,000 || 480 billion&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 392,000,000,000 || 872 billion&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 548,800,000,000 || 1.42 trillion&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 768,320,000,000 || 2.19 trillion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stone names the price before you agree to it, and it spends &#039;&#039;&#039;unassigned experience only&#039;&#039;&#039; - your level and total experience are never touched. See [[Class Trainers]] for the stone and the rest of the hall, and [[Class Abilities]] for what the points buy.&lt;br /&gt;
&lt;br /&gt;
=== Checking your progress ===&lt;br /&gt;
The character panel&#039;s &amp;quot;experience to next level&amp;quot; line is drawn from a chart the client carries itself, and that chart runs out partway up the fork&#039;s level ceiling - past it the panel shows a meaningless negative number. Use &#039;&#039;&#039;&amp;lt;code&amp;gt;/xp&amp;lt;/code&amp;gt;&#039;&#039;&#039; instead; it reports your real progress straight from the server in three lines:&lt;br /&gt;
&lt;br /&gt;
* Your level and how much experience stands between you and the next one, with the percentage of the way there.&lt;br /&gt;
* Your total experience earned.&lt;br /&gt;
* Your unassigned experience, ready to spend.&lt;br /&gt;
&lt;br /&gt;
At the level ceiling the first line instead simply names your level and says there is nothing beyond it.&lt;br /&gt;
&lt;br /&gt;
== Quest Stamps ==&lt;br /&gt;
&#039;&#039;&#039;Quest stamps&#039;&#039;&#039; turn quest &#039;&#039;variety&#039;&#039; into a currency. You earn one stamp the first time each different quest is recorded for your character, and the total buys permanent travel gems from a clerk in the Marketplace. See &#039;&#039;&#039;[[Quest Stamps]]&#039;&#039;&#039; for the full guide.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One stamp per quest, once.&#039;&#039;&#039; A quest you have never touched is worth a stamp, whether it is stamped when handed to you or when you complete it. Repeat completions of a quest you have already stamped are worth nothing.&lt;br /&gt;
* &#039;&#039;&#039;The total is account-wide.&#039;&#039;&#039; Every character feeds one pool, and a brand-new character starts with the account&#039;s full total available to claim against.&lt;br /&gt;
* &#039;&#039;&#039;It never goes down.&#039;&#039;&#039; Nothing you do erases a stamp once earned.&lt;br /&gt;
* Each stamp is announced in teal in your chat window, with your account&#039;s running total.&lt;br /&gt;
* Check your progress any time with &#039;&#039;&#039;&amp;lt;code&amp;gt;/quests&amp;lt;/code&amp;gt;&#039;&#039;&#039; - your own stamps, the account total, the next reward, and which rewards this character has already claimed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deed-Counter Watari Jun&#039;&#039;&#039; in the Marketplace exchanges milestones for reusable, attuned travel gems: the &#039;&#039;&#039;Stamped Marketplace Gem&#039;&#039;&#039; at 100 account stamps, the &#039;&#039;&#039;Stamped Town Network Gem&#039;&#039;&#039; at 250, and the &#039;&#039;&#039;Stamped Drift Gem&#039;&#039;&#039; at 500. One conversation pays out every tier you have crossed, and each character can claim each tier once.&lt;br /&gt;
&lt;br /&gt;
== Fellowships ==&lt;br /&gt;
A &#039;&#039;&#039;fellowship&#039;&#039;&#039; is a group of up to &#039;&#039;&#039;twenty&#039;&#039;&#039; players who share combat XP and Luminance. DreamWeave keeps retail&#039;s fellowship mechanics and adjusts the sharing rules to be friendlier to mixed-level play.&lt;br /&gt;
&lt;br /&gt;
=== Sharing rules ===&lt;br /&gt;
* &#039;&#039;&#039;Everyone shares evenly, at any level&#039;&#039;&#039; - retail&#039;s level-based sharing restrictions are switched off. A fellowship always splits evenly no matter the level spread; access to content is gated by portals, not by who you are allowed to earn beside.&lt;br /&gt;
* &#039;&#039;&#039;Only fellows actually with you count&#039;&#039;&#039; - kill XP and Luminance are split over the fellows present near the earner, not the whole roster. A fellow logged off or parked across the world neither receives a share nor shrinks yours.&lt;br /&gt;
* &#039;&#039;&#039;Quest XP is never shared&#039;&#039;&#039; - a quest turn-in pays the character who did it, in full. Only combat rewards split.&lt;br /&gt;
* &#039;&#039;&#039;Luminance is shared like XP&#039;&#039;&#039; - a fellow&#039;s Luminance from kills is split among the fellowship under the same rules as XP, including the fellowship group multiplier and the same range requirements.&lt;br /&gt;
* &#039;&#039;&#039;Twenty seats, nine-seat earnings&#039;&#039;&#039; - the fellowship group multiplier stops growing at nine members, so a larger fellowship never out-earns a smaller one. Seats ten through twenty are for playing together, not for extra XP.&lt;br /&gt;
* &#039;&#039;&#039;Kill-task credit is shared&#039;&#039;&#039; - when any fellow makes a kill that counts toward a kill-task, &#039;&#039;&#039;every fellow gets credit&#039;&#039;&#039;, even those who don&#039;t personally hold the quest.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; - shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Fellowship commands ===&lt;br /&gt;
Alongside the normal fellowship panel, DreamWeave adds a single &#039;&#039;&#039;&amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt;&#039;&#039;&#039; command for running a fellowship from chat. Fellowships made this way always share XP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship create [name]&amp;lt;/code&amp;gt; || Start a new fellowship (optionally named), with you as leader.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship add [playername]&amp;lt;/code&amp;gt; || Invite a player by name - they get the usual recruit prompt.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship join [playername]&amp;lt;/code&amp;gt; || Join the fellowship a named player is already in - if it is &#039;&#039;&#039;Open&#039;&#039;&#039;. A closed fellowship needs a pending invite; you cannot walk in uninvited.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship addlandblock&amp;lt;/code&amp;gt; || Invite every unfellowed player in your area to your fellowship (starting one if you have none). Each gets the normal recruit prompt - nobody is pulled in unasked - and the command is rate-limited to stop spam.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship joinlandblock&amp;lt;/code&amp;gt; || Join the largest open fellowship in your area, or start one if there isn&#039;t any.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship list&amp;lt;/code&amp;gt; || List the open fellowships you can join, nearby ones first.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship noleech on&amp;amp;#124;off&amp;lt;/code&amp;gt; || Leader toggle for [[#Leech prevention|leech prevention]] (below).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship quit&amp;lt;/code&amp;gt; || Leave your fellowship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship disband&amp;lt;/code&amp;gt; || Leader - break up the fellowship.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leech prevention ===&lt;br /&gt;
A fellowship leader can turn on &#039;&#039;&#039;leech prevention&#039;&#039;&#039; with &#039;&#039;&#039;&amp;lt;code&amp;gt;/fship noleech on&amp;lt;/code&amp;gt;&#039;&#039;&#039; (and off again with &amp;lt;code&amp;gt;/fship noleech off&amp;lt;/code&amp;gt;). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity - so nobody rides along on the group&#039;s XP without contributing.&lt;br /&gt;
&lt;br /&gt;
A fellow stays safe by &#039;&#039;&#039;contributing XP&#039;&#039;&#039; to the group - landing a share of the fellowship&#039;s kills, or otherwise adding to its XP or Luminance. Take part in the fighting at least once every ten minutes or so and you will never trip it. Simply being nearby no longer counts on its own: a fellow who parks in the same dungeon without helping on any kills is dropped just the same. The &#039;&#039;&#039;leader is never removed&#039;&#039;&#039; this way, and leech prevention is &#039;&#039;&#039;off unless the leader switches it on&#039;&#039;&#039; - an untouched fellowship behaves exactly as before.&lt;br /&gt;
&lt;br /&gt;
=== Working with the Offline Time Bonus ===&lt;br /&gt;
The [[#Offline Time Bonus|Offline Time Bonus]] is applied to &#039;&#039;&#039;your share after&#039;&#039;&#039; the fellowship split - it rewards you personally and is never diluted by the group.&lt;br /&gt;
&lt;br /&gt;
== Encounter weights ==&lt;br /&gt;
Some grind dungeons declare a &#039;&#039;&#039;weight&#039;&#039;&#039;: &#039;&#039;&#039;Heavy&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, or &#039;&#039;&#039;Light&#039;&#039;&#039;. The weight tells you what kind of fight to expect before you step in:&lt;br /&gt;
* &#039;&#039;&#039;Heavy&#039;&#039;&#039; halls hold tougher, harder-hitting monsters, spread thinner.&lt;br /&gt;
* &#039;&#039;&#039;Medium&#039;&#039;&#039; halls are the baseline.&lt;br /&gt;
* &#039;&#039;&#039;Light&#039;&#039;&#039; halls hold weaker monsters, packed denser.&lt;br /&gt;
XP awards scale with the monsters&#039; toughness, and density runs the other way, so &#039;&#039;&#039;all three weights earn at about the same rate over time&#039;&#039;&#039;. The weight is a choice of pace and risk, not a better or worse deal - pick the fight you enjoy. [[The Iron Sill]] is the first anchor dungeon built this way, with one floor per weight.&lt;br /&gt;
&lt;br /&gt;
== Monster experience ==&lt;br /&gt;
Every kill anywhere in the world pays out whatever experience its target carries, split by however much damage you (and any pets) contributed. Two things are worth knowing about how that number is set:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;It rises with a monster&#039;s level.&#039;&#039;&#039; Experience roughly doubles every ten levels or so through the early game, and the climb steepens further in.&lt;br /&gt;
* &#039;&#039;&#039;Trash and bosses sharing an encounter are tuned to a consistent ratio.&#039;&#039;&#039; A boss typically pays out about double what an ordinary member of its own encounter is worth at the same level. Health is not a reliable guide to any of this - a tougher-looking creature is not necessarily worth more, nor a weaker-looking one worth less. Level is what to watch.&lt;br /&gt;
* &#039;&#039;&#039;Monsters past level 185 also pay Luminance&#039;&#039;&#039;, scaled to their experience value - as a feel for the curve, roughly 200 per kill at level 185, 450 at 240, 1,000 at 300 and 5,000 at 500, with bosses paying more just as they do in experience. Below level 185 monsters award none. Fellowships share it under the same rules as XP.&lt;br /&gt;
&lt;br /&gt;
== Marketplace facilities ==&lt;br /&gt;
The Marketplace&#039;s central travel alcove is a proper three-door corner: alongside the [[Drift Network]] entrance stands a portal straight to the Town Network, with [[Quest Stamps|Watari Jun]], the Deed-Counter, keeping his ledger between the two. See [[Quest Stamps]] for what he pays out and how.&lt;br /&gt;
&lt;br /&gt;
A pair of stone guide pillars stands in front of each portal in the alcove - there to stop a player rounding the corner from wandering through a door by accident, not to decorate it.&lt;br /&gt;
&lt;br /&gt;
Out on the market floor, a handful of named stall-keepers have set up at the stands nearest the travel alcove, selling their usual wares.&lt;br /&gt;
&lt;br /&gt;
The four &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; portals also stand in the Marketplace - Attack, Defense, Wave and, newest, the timed &#039;&#039;&#039;Speed&#039;&#039;&#039; trial - with the Cray brothers keeping their ledgers beside them. Type &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; here to summon your [[#Mule storage|vault vendor]].&lt;br /&gt;
&lt;br /&gt;
There is no salvage broker. The materials [[Equipment Mods]], [[Weapon Mods]] and [[Serpentine Salvage]] are built from are ordinary salvage you make yourself out of loot - see [[Custom Crafting]] for which material feeds which system and where each one drops.&lt;br /&gt;
&lt;br /&gt;
The crafting room beyond has grown into a full service row: the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; rework gear you hand over for Trade Notes - workmanship and requirement rerolls, the Weaver&#039;s Loom, the Brewer&#039;s Cauldron and the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; - and the free &#039;&#039;&#039;Tinkerer&#039;s Inspiration&#039;&#039;&#039; pedestal grants a minute of top-shelf tinkering buffs to anyone who touches it. Out on the market floor, &#039;&#039;&#039;[[Vaelith the Omni-School Professor]]&#039;&#039;&#039; teaches the taught spells of all five magic schools for pyreals, drawn from your pack or your bank.&lt;br /&gt;
&lt;br /&gt;
== Assay Row and the Salvage Forge ==&lt;br /&gt;
&#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039; lines the west wall of the [[Drift Network]] hall&#039;s south wing with seven mining bays, each teaching one of the six crafting materials as you work it and finishing in a Class Ability Point.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; is the Marketplace station that consolidates that work: hand it a full salvage bag with five Trade Notes and it takes matching bags of the same material out of your packs to forge one ready ten-charge Hammer, at a bag-count discount that improves the higher your matching tinkering skill.&lt;br /&gt;
&lt;br /&gt;
== Facility Hub portals ==&lt;br /&gt;
The &#039;&#039;&#039;Facility Hub&#039;&#039;&#039; holds two collectors who trade for trophies: one taking Olthoi parts, the other taking tusker tusks. Both sit in their own octagonal room on the hub&#039;s lower level, and each room is now ringed with portals to the dungeons that actually drop what its collector accepts, so a run no longer means travelling out and back for every hand-in.&lt;br /&gt;
&lt;br /&gt;
The Olthoi room carries ten portals and the tusker room fifteen. Between them they cover every dungeon whose drops either collector will take, including the Olthoi Warrior Nest, the Hive Warrior Mound, the Mutilator Tunnels, the Lair of the Eviscerators, and the Tusker Den, Pits, Tunnels, Armory, Honeycombs, Holding and Lacuna. Step through, clear, come back through the return portal, and hand in without leaving the room.&lt;br /&gt;
&lt;br /&gt;
== Portals and transportation ==&lt;br /&gt;
DreamWeave keeps four portal hubs, and the &#039;&#039;&#039;Marketplace&#039;&#039;&#039; is the centre of them: recall there and every other hub is one portal away. The Town Network has picked up six destinations it never carried, and the old &#039;&#039;&#039;Abandoned Mines&#039;&#039;&#039; have been cleared of everything hostile and rebuilt as a travel hub of twenty-four destinations, sorted into a main chamber and three side passages. See &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; for every hub and where each portal goes.&lt;br /&gt;
&lt;br /&gt;
== Discord chat relay ==&lt;br /&gt;
The server mirrors in-game &#039;&#039;&#039;General&#039;&#039;&#039; and &#039;&#039;&#039;Trade&#039;&#039;&#039; chat into the community Discord, each to its own channel. The relay is &#039;&#039;&#039;one-way&#039;&#039;&#039;: what you say on those channels in game is readable by everyone on the Discord, and nothing typed in Discord is sent back into the game. Other channels - fellowship, allegiance, tells, local /say - are &#039;&#039;&#039;not&#039;&#039;&#039; relayed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-29&amp;diff=1079</id>
		<title>Patch 2026-08-29</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-29&amp;diff=1079"/>
		<updated>2026-08-29T18:41:13Z</updated>

		<summary type="html">&lt;p&gt;Admin: Admin moved page Draft:Patch 2026-08-29 to Patch 2026-08-29 without leaving a redirect: wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch notes header|date=2026-08-29|build=df210e4a4}}&lt;br /&gt;
&#039;&#039;&#039;Patch 2026-08-29&#039;&#039;&#039; - the beta round. The Proving Grounds gain a fourth trial, a timed speedrun through a rotating dungeon, opening with the Lost Coastal Archive; every account gets a private item vault summoned with &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;; the full class-ability respec is free below level 275; the Marketplace gains a sundries broker paying in MMDs and a broker for the Sealed Hollow Hammer; Sanguine becomes a full ninth caster element in loot; Spell AOE grows to three ranks; and a full pack can no longer eat a Proving Grounds reward. This page covers everything player-facing since [[Patch 2026-08-19]].&lt;br /&gt;
&lt;br /&gt;
== New content ==&lt;br /&gt;
* &#039;&#039;&#039;[[Proving Grounds#Speed|Proving Grounds: Speed]].&#039;&#039;&#039; A fourth trial joins Attack, Defense and Wave. The new Speed portal in the Marketplace drops you into a private copy of the season&#039;s dungeon with the clock already running; it stops the moment you pick up the season objective, and the fastest time tops &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt;. Dying, leaving or logging out forfeits the run and costs nothing else. &#039;&#039;&#039;Pace-Master Odda Cray&#039;&#039;&#039; pays 10, 25 and 100 Trade Notes for clears under five, four and three minutes.&lt;br /&gt;
* &#039;&#039;&#039;[[Proving Grounds#Season 1: The Lost Coastal Archive|Season 1: The Lost Coastal Archive - &amp;quot;The Unsung Choir&amp;quot;]].&#039;&#039;&#039; A drowned choir holds the Archive, and eight gates stand between the entrance and &#039;&#039;&#039;The Untranslated Song of Grael&#039;&#039;&#039;: rooms to clear, levers to hold down together, bells to ring without touching the decoys, and named singers to silence. Every gate is an objective inside your run - nothing carries over between attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems#Mule storage|Mule storage]].&#039;&#039;&#039; Type &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; in the Marketplace to summon a private vault vendor. Sell to it to deposit, buy from it to withdraw, every price zero, and the contents are shared by every character on your account. Up to 500 entries, a stack counting as one. &amp;lt;code&amp;gt;/mule grant&amp;lt;/code&amp;gt; lets a friend deposit, or deposit and withdraw, and &amp;lt;code&amp;gt;/mule log&amp;lt;/code&amp;gt; shows who did what.&lt;br /&gt;
* &#039;&#039;&#039;Sundries-Broker Rashid al-Munzir.&#039;&#039;&#039; A Marketplace vendor who takes MMDs: Black Market gems of dispelling, health and mana elixirs, Burning Coal, Plentiful Healing Kits and Draughts of Revitalization at one note each, and Promissory Notes at two.&lt;br /&gt;
* &#039;&#039;&#039;Salvage-Broker Devan Tolliver.&#039;&#039;&#039; Stocks exactly one thing, the &#039;&#039;&#039;Sealed Hollow Hammer&#039;&#039;&#039; for one Trade Note - the way into the [[Salvage Forge]]. Everything else salvage is yours to make from loot.&lt;br /&gt;
* &#039;&#039;&#039;Sanguine casters in loot.&#039;&#039;&#039; Sanguine is now a full ninth element alongside the eight you know: the &#039;&#039;&#039;Sanguine Sceptre&#039;&#039;&#039;, &#039;&#039;&#039;Sanguine Baton&#039;&#039;&#039; and &#039;&#039;&#039;Sanguine Staff&#039;&#039;&#039; roll in the same shape families and at the same weight as every other elemental caster. The Sanguine Orb no longer drops.&lt;br /&gt;
* &#039;&#039;&#039;The [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&#039;&#039;&#039; A wiki tool that works out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a piece of gear, and which quality tiers a given workmanship can reach.&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &#039;&#039;&#039;Full respecs are free below level 275.&#039;&#039;&#039; Osmund Vale in the Drift Network waives his 1,000,000 Luminance fee until you reach 275. Unlearning single abilities still costs what it did. See [[Class Abilities]].&lt;br /&gt;
* &#039;&#039;&#039;Spell AOE has three ranks.&#039;&#039;&#039; The Archmage&#039;s radiating spells now spread 15%, 30% and 50% of their damage by rank, at 1, 2 and 3 points, in line with every other class&#039;s tier-1 game changer.&lt;br /&gt;
* &#039;&#039;&#039;Obsidian converts only the ratings an item was born with.&#039;&#039;&#039; Gear ratings added later by the Luminous and Empowered Amber recipes are no longer turned into equipment mods.&lt;br /&gt;
* &#039;&#039;&#039;Staff are off the boards.&#039;&#039;&#039; Admin and developer characters no longer appear on any &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard or in the new-record announcements.&lt;br /&gt;
* &#039;&#039;&#039;A five-minute warning before restarts.&#039;&#039;&#039; Planned server restarts now announce themselves in game five minutes ahead.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &#039;&#039;&#039;A full pack no longer eats a Proving Grounds reward.&#039;&#039;&#039; The three Cray brothers used to close a reward tier even when they could not hand you the prize. They now refuse until you have a free pack slot, and the tier stays open until you do. If this already happened to you, tell a mod.&lt;br /&gt;
* &#039;&#039;&#039;Relogging in the Drift Network hub no longer strands you.&#039;&#039;&#039; Logging out inside the hub and back in used to put you at your lifestone in an empty copy of the world. If you are still stuck, any portal or recall clears it.&lt;br /&gt;
* &#039;&#039;&#039;Ring spells stop shoving the camera&#039;&#039;&#039;, for every ring spell this time rather than only some of them.&lt;br /&gt;
* &#039;&#039;&#039;Mule storage hardening.&#039;&#039;&#039; Stored salvage and mod hammers now show in the vault panel, and two rounds of security fixes closed the ways a vault could be tricked or stalled.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Proving_Grounds&amp;diff=1078</id>
		<title>Proving Grounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Proving_Grounds&amp;diff=1078"/>
		<updated>2026-08-29T18:41:12Z</updated>

		<summary type="html">&lt;p&gt;Admin: Admin moved page Draft:Proving Grounds to Proving Grounds without leaving a redirect: wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Proving Grounds}}&lt;br /&gt;
The &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; are four sealed trials run out of the [[Portals and Transportation|Marketplace]], each measuring one thing about your character and keeping a public leaderboard of it. Three of them - &#039;&#039;&#039;Attack&#039;&#039;&#039;, &#039;&#039;&#039;Defense&#039;&#039;&#039; and &#039;&#039;&#039;Wave&#039;&#039;&#039; - score damage, survival and endurance. The fourth, &#039;&#039;&#039;Speed&#039;&#039;&#039;, is a timed run through a rotating dungeon. Every trial is solo: you enter a private copy of the arena, nobody else can follow you in, and the score is yours alone.&lt;br /&gt;
&lt;br /&gt;
Staff characters never appear on any board, so what you see is other players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The four trials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trial !! Measures !! Board !! Paymaster&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack&#039;&#039;&#039; || How much damage you can deal || &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt; || Master-at-Arms Ordwin Cray&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || How long you can survive || &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; || Ward-Master Osric Cray&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave&#039;&#039;&#039; || How many waves you can outlast || &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt; || Field-Marshal Oswyn Cray&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Speed&#039;&#039;&#039; || How fast you can clear the season&#039;s dungeon || &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt; || Pace-Master Odda Cray&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The four portals stand together in the Marketplace, and the four Cray brothers keep their ledgers nearby. Each brother pays out in tiers as your best score climbs, and each tier is paid once. A brother will not pay you while your pack is full - he tells you to make room and come back, and the tier stays open until you do.&lt;br /&gt;
&lt;br /&gt;
Every board lists the top 20. &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt; race on other things entirely and are not Proving Grounds boards.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
The &#039;&#039;&#039;Proving Grounds (Speed)&#039;&#039;&#039; portal opens into a private copy of the current season&#039;s dungeon. The clock starts the instant you land and stops the instant you pick up the season&#039;s objective. Your time is recorded, a new server record is announced, and you are sent back out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How a run works&#039;&#039;&#039;&lt;br /&gt;
* Take the Speed portal. Its description names the current season&#039;s dungeon. Between seasons the portal is sealed.&lt;br /&gt;
* You arrive with the run already live. There is nothing to press - the approach is part of the course.&lt;br /&gt;
* The dungeon is gated by &#039;&#039;&#039;objective locks&#039;&#039;&#039; - doors that open when something inside your run has happened: a room fully cleared, a named enemy killed, a set of levers pulled together, the right bells rung. None of it is a key you can carry, and none of it carries over between runs. Every attempt starts from nothing.&lt;br /&gt;
* Pick up the objective and the run ends. Your time goes on the board if it is your best this season.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What forfeits a run.&#039;&#039;&#039; Dying, leaving the instance by any route, or logging out mid-run throws the attempt away - no time is recorded. Death inside the instance costs no vitae and drops nothing. Take the portal again and go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seasons.&#039;&#039;&#039; The dungeon rotates. Each season keeps its own board, and past seasons stay queryable. &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt; shows the current season&#039;s fastest 20; &amp;lt;code&amp;gt;/top speed winners&amp;lt;/code&amp;gt; shows who set the record in each season so far.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace-Master Odda Cray&#039;&#039;&#039; keeps the Speed ledger in the Marketplace. He pays in Trade Notes (250,000) against your best time this season:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mark !! Pays&lt;br /&gt;
|-&lt;br /&gt;
| Under 5:00 || 10 Trade Notes&lt;br /&gt;
|-&lt;br /&gt;
| Under 4:00 || 25 Trade Notes&lt;br /&gt;
|-&lt;br /&gt;
| Under 3:00 || 100 Trade Notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each mark is paid once per season. When the season rotates, your page in his ledger closes until you set a time under the new door.&lt;br /&gt;
&lt;br /&gt;
=== Season 1: The Lost Coastal Archive ===&lt;br /&gt;
&#039;&#039;&amp;quot;The Unsung Choir.&amp;quot;&#039;&#039; A copy of the Lost Coastal Archive, emptied of its old dead and refilled with a drowned choir: &#039;&#039;&#039;Drowned Choristers&#039;&#039;&#039;, &#039;&#039;&#039;Brine-Swollen Bearers&#039;&#039;&#039; and &#039;&#039;&#039;Ink-Drowned Cantors&#039;&#039;&#039; for the rank and file, six named singers on the gates, and &#039;&#039;&#039;Grael, the Unsung&#039;&#039;&#039; at the bottom with the objective - &#039;&#039;&#039;The Untranslated Song of Grael&#039;&#039;&#039;. Pick up the tome and the clock stops.&lt;br /&gt;
&lt;br /&gt;
The route runs from the entry hub up through two wings, then down through the archive. Each wing teaches a different kind of lock, and no two gates open the same way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gate !! Opens when&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Purge Lock&#039;&#039;&#039; (west ascent) || Every enemy in the pentagon room beyond it is dead - all six.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Reliquary Gate&#039;&#039;&#039; (west ascent) || All three Reliquary Levers in the pillar grid are down &#039;&#039;&#039;at the same time&#039;&#039;&#039;. Each lever resets about 20 seconds after it is pulled, so solo it is a tight circuit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Verger&#039;s Bar&#039;&#039;&#039; (east cells) || &#039;&#039;&#039;The Verger&#039;&#039;&#039; is dead. The rest of his room is optional - kill him and run.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bell Gate&#039;&#039;&#039; (east cells) || The three &#039;&#039;&#039;Chant Bells&#039;&#039;&#039; have been rung. Two &#039;&#039;&#039;Discord Bells&#039;&#039;&#039; hang among them: ring one and your bell progress is wiped and its cell refills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warded Stair&#039;&#039;&#039; (hub, down) || Both &#039;&#039;&#039;The Archivist&#039;s Shade&#039;&#039;&#039; (top of the west ascent) and &#039;&#039;&#039;The Warden of the Tide&#039;&#039;&#039; (end of the east cells) are dead.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ossuary Gate&#039;&#039;&#039; (antechamber) || The Ossuary Lever behind the antechamber pack has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Choir Lock&#039;&#039;&#039; (crossroads) || Any two of &#039;&#039;&#039;The Cantor&#039;&#039;&#039;, &#039;&#039;&#039;The Precentor&#039;&#039;&#039; and &#039;&#039;&#039;The Sexton&#039;&#039;&#039; are dead - three branches, pick two.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Archive Door&#039;&#039;&#039; || &#039;&#039;&#039;Grael, the Unsung&#039;&#039;&#039; is dead. It gates the exit portal; the tome is what stops the clock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Undertow, a one-way chute at the top of each wing, drops you straight back to the hub.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_notes&amp;diff=1077</id>
		<title>Draft:Patch notes</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Patch_notes&amp;diff=1077"/>
		<updated>2026-08-29T18:24:38Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Patch notes}}&lt;br /&gt;
Release notes for each DreamWeave server update, newest first.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;br /&gt;
! Date !! Build !! Headline&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-29]] || df210e4a4 || The beta round: Proving Grounds Speed and the Lost Coastal Archive season, per-account mule storage behind /mule, free class-ability respecs below level 275, two new Marketplace brokers, Sanguine as a ninth caster element, and Spell AOE at three ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-19]] || e2ff56f92 || The crafting room round: six Marketplace stations that rework gear for Trade Notes, a five-school spell tutor, the Life Rending imbue, nine utility weapon mods, class abilities repriced with reworked Berserker and Rogue kits, fellowship consent rules, and Luminance from monsters past level 185.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-16]] || 4a1ce8b75 || The Assay Row round: seven mining bays teaching the six crafting materials, Tiger Eye becomes an armor tinker, the Salvage Forge, higher south-wing door gates, and the /xp and /mods commands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-08]] || 618efcd91 || A progression round: enlightenment retired, the level cap lifted, Class Ability Points buyable with experience, weapon mods switched on, and a new salvage that reforges enchantments.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-04]] || db2a5cf67 || A class ability round: an eighth class, every skill affinity gets a class behind it, proc chances get a ceiling, and ring spells stop shoving the camera.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-03]] || a8f91d0b1 || The Blood Mage round: a seventh class, life magic reworked, the Training bundles re-cut, and a travel hub in the Abandoned Mines.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-30]] || 660ade43b || The class ability round: the six trainers open for business, three new Tier-2 abilities, and abilities that grow with a legacy skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-29]] || 21bdee0d3 || The alpha content set: the south wing&#039;s six-door ladder, the Meridian reward pieces, and equipment modification.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-23]] || ffde92a28 || The Drift Network opens: two new dungeons, fellowships of twenty, shared Luminance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This index is maintained automatically - edit the individual patch pages instead.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Game_systems&amp;diff=1076</id>
		<title>Draft:Game systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Game_systems&amp;diff=1076"/>
		<updated>2026-08-29T18:24:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Game systems}}&lt;br /&gt;
DreamWeave adds a number of custom systems on top of the classic Asheron&#039;s Call ruleset. The &#039;&#039;&#039;[[Class Abilities|Class Ability system]]&#039;&#039;&#039; is large enough to keep its own pages - see &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; who teach it. Gear can also be reworked through &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039;, including &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; tied to those abilities, &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; for weapons, and &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; for an item&#039;s enchantments. The &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; - four solo trials with public leaderboards - keep their own page too. The server&#039;s other custom systems are collected here.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Currency Bank ==&lt;br /&gt;
The &#039;&#039;&#039;Currency Bank&#039;&#039;&#039; stores your currency safely off your character - freeing pack space and keeping it out of harm&#039;s way. Open it anywhere with the &#039;&#039;&#039;&amp;lt;code&amp;gt;/bank&amp;lt;/code&amp;gt;&#039;&#039;&#039; command (short form &#039;&#039;&#039;&amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
=== Balances ===&lt;br /&gt;
The bank keeps a per-character balance for four currencies:&lt;br /&gt;
* &#039;&#039;&#039;Pyreals&#039;&#039;&#039; - the standard coin.&lt;br /&gt;
* &#039;&#039;&#039;Luminance&#039;&#039;&#039; - deposit-only (see below).&lt;br /&gt;
* &#039;&#039;&#039;Legendary Keys&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Promissory Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Type &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; with no arguments to see all four balances. The same readout also shows your banked [[#Offline Time Bonus|offline bonus time]], and a summary is shown each time you log in.&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
Currency codes: &amp;lt;code&amp;gt;p&amp;lt;/code&amp;gt;=pyreals, &amp;lt;code&amp;gt;l&amp;lt;/code&amp;gt;=luminance, &amp;lt;code&amp;gt;k&amp;lt;/code&amp;gt;=legendary keys, &amp;lt;code&amp;gt;pn&amp;lt;/code&amp;gt;=promissory notes, &amp;lt;code&amp;gt;n&amp;lt;/code&amp;gt;=trade notes.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; || Show your balances.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b d&amp;lt;/code&amp;gt; || Deposit everything.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b d p [amount]&amp;lt;/code&amp;gt; || Deposit pyreals - all of them, or an amount like &amp;lt;code&amp;gt;10k&amp;lt;/code&amp;gt;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b w p &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw pyreals (paid out as 250k trade notes + loose coin).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b w n [value] &amp;amp;lt;count&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw trade notes (note value defaults to 250,000).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b w k|pn &amp;amp;lt;amount&amp;amp;gt;&amp;lt;/code&amp;gt; || Withdraw legendary keys / promissory notes.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b t p|k|pn &amp;amp;lt;amount&amp;amp;gt; &amp;amp;lt;char&amp;amp;gt;&amp;lt;/code&amp;gt; || Transfer currency to another character.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Luminance is bank-only ===&lt;br /&gt;
All the Luminance you earn is credited straight to your bank. It &#039;&#039;&#039;can be deposited but never withdrawn or transferred&#039;&#039;&#039; - you simply spend it from your banked balance, for example at a [[Class Trainers|class trainer]] on the [[Class Abilities]] exchange.&lt;br /&gt;
&lt;br /&gt;
=== Shopping from the bank ===&lt;br /&gt;
When you buy from a vendor, the cost can be drawn from your banked currency - so you can shop without carrying a pack full of coin. That includes vendors and stations priced in &#039;&#039;&#039;Trade Notes (250,000)&#039;&#039;&#039;: notes in your pack are spent first, and any shortfall is drawn from your banked pyreals at face value.&lt;br /&gt;
&lt;br /&gt;
== Mule storage ==&lt;br /&gt;
&#039;&#039;&#039;Mule storage&#039;&#039;&#039; is a private item vault shared by every character on your account, reached through an ordinary vendor panel. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;&#039;&#039;&#039; in the Marketplace and a vault vendor appears beside you that only you can see. &#039;&#039;&#039;Sell to it to deposit; buy from it to withdraw.&#039;&#039;&#039; Every price is zero in both directions, so nothing is lost moving things in and out. It replaces keeping a mule character parked at the bank, and it pairs with the [[#Currency Bank|Currency Bank]] - coin goes to the bank, items go to the vault.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
* The vendor can only be summoned in the &#039;&#039;&#039;Marketplace&#039;&#039;&#039;. It stays for ten minutes without interaction and follows you about 30 metres before it despawns; summoning again brings a fresh one.&lt;br /&gt;
* Anything you could sell to a normal vendor can be deposited, including salvage bags and mod hammers. Stackables merge into one entry in the vault, however many you deposit.&lt;br /&gt;
* The vault holds up to &#039;&#039;&#039;500 entries&#039;&#039;&#039;. A whole stack of one item counts as a single entry, whatever it holds, so the cap is about distinct things rather than quantity. The vendor tells you your count each time it appears.&lt;br /&gt;
* Vault contents are per &#039;&#039;&#039;account&#039;&#039;&#039;: deposit on one character, withdraw on another.&lt;br /&gt;
&lt;br /&gt;
=== Sharing ===&lt;br /&gt;
You can let another player into your vault, at two levels.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; || Summon your own vault vendor.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Summon a vault you have been given access to.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule grant &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Let that player &#039;&#039;&#039;deposit&#039;&#039;&#039; into your vault.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule grant &amp;amp;lt;player&amp;amp;gt; withdraw&amp;lt;/code&amp;gt; || Let that player deposit &#039;&#039;&#039;and withdraw&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule revoke &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Remove their access.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule access&amp;lt;/code&amp;gt; || List who can use your vault.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule log&amp;lt;/code&amp;gt; || Recent deposits and withdrawals on your vault, and by whom.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/mule help&amp;lt;/code&amp;gt; || Print the command list.&lt;br /&gt;
|}&lt;br /&gt;
A name with spaces goes in quotes: &amp;lt;code&amp;gt;/mule grant &amp;quot;Some Player&amp;quot; withdraw&amp;lt;/code&amp;gt;. A &#039;&#039;&#039;Vendor Contract&#039;&#039;&#039; item does the same as &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; when used.&lt;br /&gt;
&lt;br /&gt;
== Offline Time Bonus ==&lt;br /&gt;
The &#039;&#039;&#039;Offline Time Bonus&#039;&#039;&#039; rewards you for taking breaks. While you are logged off, your character banks offline time; when you come back and fight, the combat rewards you earn are boosted until that banked time is spent.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
* While you are offline you accrue &#039;&#039;&#039;banked bonus time&#039;&#039;&#039;, up to a &#039;&#039;&#039;24-hour cap&#039;&#039;&#039;.&lt;br /&gt;
* While you hold banked time, the &#039;&#039;&#039;combat XP and Luminance you earn are boosted by +100%&#039;&#039;&#039; (doubled).&lt;br /&gt;
* The boost applies to the combat rewards &#039;&#039;&#039;from kills&#039;&#039;&#039; - both your own kills &#039;&#039;&#039;and your share of a fellow&#039;s kill&#039;&#039;&#039;. It does &#039;&#039;&#039;not&#039;&#039;&#039; apply to quest XP or allegiance pass-up.&lt;br /&gt;
* In a fellowship, the boost is applied to &#039;&#039;&#039;your share, after&#039;&#039;&#039; the fellowship split. Your own kills and your share of a fellow&#039;s kill are both doubled for you personally - it never dilutes the group or boosts another fellow&#039;s share.&lt;br /&gt;
* It &#039;&#039;&#039;stacks with the [[#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; below - the two multiply, so a catching-up alt fighting on banked offline time can earn up to &#039;&#039;&#039;4× XP&#039;&#039;&#039;.&lt;br /&gt;
* Your remaining banked time is shown &#039;&#039;&#039;when you log in&#039;&#039;&#039; and in your bank readout (&#039;&#039;&#039;&amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;&#039;&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Alternate Character Bonus ==&lt;br /&gt;
The &#039;&#039;&#039;Alternate Character Bonus&#039;&#039;&#039; helps your alternate characters catch up to your main. While a character is far enough behind the furthest-along character on your account, its &#039;&#039;&#039;leveling XP is boosted by +100%&#039;&#039;&#039; (doubled) until it catches up.&lt;br /&gt;
&lt;br /&gt;
=== How it works ===&lt;br /&gt;
* Progress is compared by &#039;&#039;&#039;level&#039;&#039;&#039;, against the highest-level character on your account.&lt;br /&gt;
* The bonus needs a &#039;&#039;&#039;gap of at least five levels&#039;&#039;&#039;. Trailing the account leader by exactly five levels is enough to switch it on; trailing by four is not. A character that is level with the leader, or ahead of it, never has the bonus.&lt;br /&gt;
* While active, the &#039;&#039;&#039;experience you earn is doubled&#039;&#039;&#039;. It applies to &#039;&#039;&#039;XP only&#039;&#039;&#039; - your kills, your share of a fellow&#039;s kill, and quest turn-ins - but &#039;&#039;&#039;not&#039;&#039;&#039; Luminance, allegiance pass-up, or item XP.&lt;br /&gt;
* It &#039;&#039;&#039;stacks with the [[#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039;. The two multiply, so a fresh alt fighting on banked offline time earns up to &#039;&#039;&#039;4× XP&#039;&#039;&#039;.&lt;br /&gt;
* There is nothing to toggle: the bonus &#039;&#039;&#039;switches itself off&#039;&#039;&#039; once that character closes to within five levels of the account leader.&lt;br /&gt;
&lt;br /&gt;
Check it any time with &#039;&#039;&#039;&amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt;&#039;&#039;&#039; (a full breakdown of every XP multiplier you have) or &#039;&#039;&#039;&amp;lt;code&amp;gt;/altbonus&amp;lt;/code&amp;gt;&#039;&#039;&#039;; your bank readout (&amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt;) also names the level you are catching up to.&lt;br /&gt;
&lt;br /&gt;
== Levels and experience ==&lt;br /&gt;
&#039;&#039;&#039;There is no personal level cap.&#039;&#039;&#039; Your character levels continuously, all the way to the end of the experience chart, and there is nothing to reset and no ceiling to buy your way past.&lt;br /&gt;
&lt;br /&gt;
=== Experience is never wasted ===&lt;br /&gt;
Experience you earn at high level is credited normally, however far along you are. Characters used to hit a personal ceiling where &#039;&#039;&#039;nothing at all&#039;&#039;&#039; was banked - not total experience, not unassigned experience - and that is gone. Everything you kill still pays.&lt;br /&gt;
&lt;br /&gt;
=== Enlightenment has been retired ===&lt;br /&gt;
Enlightenment, the reset that traded your levels back for a slightly higher ceiling, no longer exists. The &amp;lt;code&amp;gt;/enl&amp;lt;/code&amp;gt; command is gone with it.&lt;br /&gt;
&lt;br /&gt;
If your character had enlightened, &#039;&#039;&#039;the experience those resets consumed has been given back to you&#039;&#039;&#039;, automatically, the first time you log in. It returns as levels and unassigned experience, so a character that had enlightened several times arrives at roughly the level all that re-earned experience was actually worth. Everything enlightenment granted you - the attribute and skill gains, the Class Ability points earned at its milestones - is untouched and stays yours.&lt;br /&gt;
&lt;br /&gt;
=== Buying Class Ability Points with experience ===&lt;br /&gt;
The slow, uncapped Class Ability Point lane that enlightenment used to feed is now a &#039;&#039;&#039;direct purchase with experience&#039;&#039;&#039;. From &#039;&#039;&#039;level 275&#039;&#039;&#039; onward you can trade unassigned experience for points at the &#039;&#039;&#039;Reckoning-Stone of Toil&#039;&#039;&#039; in the [[Drift Network]] hall.&lt;br /&gt;
&lt;br /&gt;
The price starts at &#039;&#039;&#039;200 billion&#039;&#039;&#039; experience for the first point and rises &#039;&#039;&#039;40% with each purchase&#039;&#039;&#039; after that. There is no limit on how many you buy.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Purchase !! Cost !! Running total&lt;br /&gt;
|-&lt;br /&gt;
| 1st || 200,000,000,000 || 200 billion&lt;br /&gt;
|-&lt;br /&gt;
| 2nd || 280,000,000,000 || 480 billion&lt;br /&gt;
|-&lt;br /&gt;
| 3rd || 392,000,000,000 || 872 billion&lt;br /&gt;
|-&lt;br /&gt;
| 4th || 548,800,000,000 || 1.42 trillion&lt;br /&gt;
|-&lt;br /&gt;
| 5th || 768,320,000,000 || 2.19 trillion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stone names the price before you agree to it, and it spends &#039;&#039;&#039;unassigned experience only&#039;&#039;&#039; - your level and total experience are never touched. See [[Class Trainers]] for the stone and the rest of the hall, and [[Class Abilities]] for what the points buy.&lt;br /&gt;
&lt;br /&gt;
=== Checking your progress ===&lt;br /&gt;
The character panel&#039;s &amp;quot;experience to next level&amp;quot; line is drawn from a chart the client carries itself, and that chart runs out partway up the fork&#039;s level ceiling - past it the panel shows a meaningless negative number. Use &#039;&#039;&#039;&amp;lt;code&amp;gt;/xp&amp;lt;/code&amp;gt;&#039;&#039;&#039; instead; it reports your real progress straight from the server in three lines:&lt;br /&gt;
&lt;br /&gt;
* Your level and how much experience stands between you and the next one, with the percentage of the way there.&lt;br /&gt;
* Your total experience earned.&lt;br /&gt;
* Your unassigned experience, ready to spend.&lt;br /&gt;
&lt;br /&gt;
At the level ceiling the first line instead simply names your level and says there is nothing beyond it.&lt;br /&gt;
&lt;br /&gt;
== Quest Stamps ==&lt;br /&gt;
&#039;&#039;&#039;Quest stamps&#039;&#039;&#039; turn quest &#039;&#039;variety&#039;&#039; into a currency. You earn one stamp the first time each different quest is recorded for your character, and the total buys permanent travel gems from a clerk in the Marketplace. See &#039;&#039;&#039;[[Quest Stamps]]&#039;&#039;&#039; for the full guide.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One stamp per quest, once.&#039;&#039;&#039; A quest you have never touched is worth a stamp, whether it is stamped when handed to you or when you complete it. Repeat completions of a quest you have already stamped are worth nothing.&lt;br /&gt;
* &#039;&#039;&#039;The total is account-wide.&#039;&#039;&#039; Every character feeds one pool, and a brand-new character starts with the account&#039;s full total available to claim against.&lt;br /&gt;
* &#039;&#039;&#039;It never goes down.&#039;&#039;&#039; Nothing you do erases a stamp once earned.&lt;br /&gt;
* Each stamp is announced in teal in your chat window, with your account&#039;s running total.&lt;br /&gt;
* Check your progress any time with &#039;&#039;&#039;&amp;lt;code&amp;gt;/quests&amp;lt;/code&amp;gt;&#039;&#039;&#039; - your own stamps, the account total, the next reward, and which rewards this character has already claimed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deed-Counter Watari Jun&#039;&#039;&#039; in the Marketplace exchanges milestones for reusable, attuned travel gems: the &#039;&#039;&#039;Stamped Marketplace Gem&#039;&#039;&#039; at 100 account stamps, the &#039;&#039;&#039;Stamped Town Network Gem&#039;&#039;&#039; at 250, and the &#039;&#039;&#039;Stamped Drift Gem&#039;&#039;&#039; at 500. One conversation pays out every tier you have crossed, and each character can claim each tier once.&lt;br /&gt;
&lt;br /&gt;
== Fellowships ==&lt;br /&gt;
A &#039;&#039;&#039;fellowship&#039;&#039;&#039; is a group of up to &#039;&#039;&#039;twenty&#039;&#039;&#039; players who share combat XP and Luminance. DreamWeave keeps retail&#039;s fellowship mechanics and adjusts the sharing rules to be friendlier to mixed-level play.&lt;br /&gt;
&lt;br /&gt;
=== Sharing rules ===&lt;br /&gt;
* &#039;&#039;&#039;Everyone shares evenly, at any level&#039;&#039;&#039; - retail&#039;s level-based sharing restrictions are switched off. A fellowship always splits evenly no matter the level spread; access to content is gated by portals, not by who you are allowed to earn beside.&lt;br /&gt;
* &#039;&#039;&#039;Only fellows actually with you count&#039;&#039;&#039; - kill XP and Luminance are split over the fellows present near the earner, not the whole roster. A fellow logged off or parked across the world neither receives a share nor shrinks yours.&lt;br /&gt;
* &#039;&#039;&#039;Quest XP is never shared&#039;&#039;&#039; - a quest turn-in pays the character who did it, in full. Only combat rewards split.&lt;br /&gt;
* &#039;&#039;&#039;Luminance is shared like XP&#039;&#039;&#039; - a fellow&#039;s Luminance from kills is split among the fellowship under the same rules as XP, including the fellowship group multiplier and the same range requirements.&lt;br /&gt;
* &#039;&#039;&#039;Twenty seats, nine-seat earnings&#039;&#039;&#039; - the fellowship group multiplier stops growing at nine members, so a larger fellowship never out-earns a smaller one. Seats ten through twenty are for playing together, not for extra XP.&lt;br /&gt;
* &#039;&#039;&#039;Kill-task credit is shared&#039;&#039;&#039; - when any fellow makes a kill that counts toward a kill-task, &#039;&#039;&#039;every fellow gets credit&#039;&#039;&#039;, even those who don&#039;t personally hold the quest.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039; - shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.&lt;br /&gt;
&lt;br /&gt;
=== Fellowship commands ===&lt;br /&gt;
Alongside the normal fellowship panel, DreamWeave adds a single &#039;&#039;&#039;&amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt;&#039;&#039;&#039; command for running a fellowship from chat. Fellowships made this way always share XP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship create [name]&amp;lt;/code&amp;gt; || Start a new fellowship (optionally named), with you as leader.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship add [playername]&amp;lt;/code&amp;gt; || Invite a player by name - they get the usual recruit prompt.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship join [playername]&amp;lt;/code&amp;gt; || Join the fellowship a named player is already in - if it is &#039;&#039;&#039;Open&#039;&#039;&#039;. A closed fellowship needs a pending invite; you cannot walk in uninvited.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship addlandblock&amp;lt;/code&amp;gt; || Invite every unfellowed player in your area to your fellowship (starting one if you have none). Each gets the normal recruit prompt - nobody is pulled in unasked - and the command is rate-limited to stop spam.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship joinlandblock&amp;lt;/code&amp;gt; || Join the largest open fellowship in your area, or start one if there isn&#039;t any.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship list&amp;lt;/code&amp;gt; || List the open fellowships you can join, nearby ones first.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship noleech on&amp;amp;#124;off&amp;lt;/code&amp;gt; || Leader toggle for [[#Leech prevention|leech prevention]] (below).&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship quit&amp;lt;/code&amp;gt; || Leave your fellowship.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship disband&amp;lt;/code&amp;gt; || Leader - break up the fellowship.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Leech prevention ===&lt;br /&gt;
A fellowship leader can turn on &#039;&#039;&#039;leech prevention&#039;&#039;&#039; with &#039;&#039;&#039;&amp;lt;code&amp;gt;/fship noleech on&amp;lt;/code&amp;gt;&#039;&#039;&#039; (and off again with &amp;lt;code&amp;gt;/fship noleech off&amp;lt;/code&amp;gt;). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity - so nobody rides along on the group&#039;s XP without contributing.&lt;br /&gt;
&lt;br /&gt;
A fellow stays safe by &#039;&#039;&#039;contributing XP&#039;&#039;&#039; to the group - landing a share of the fellowship&#039;s kills, or otherwise adding to its XP or Luminance. Take part in the fighting at least once every ten minutes or so and you will never trip it. Simply being nearby no longer counts on its own: a fellow who parks in the same dungeon without helping on any kills is dropped just the same. The &#039;&#039;&#039;leader is never removed&#039;&#039;&#039; this way, and leech prevention is &#039;&#039;&#039;off unless the leader switches it on&#039;&#039;&#039; - an untouched fellowship behaves exactly as before.&lt;br /&gt;
&lt;br /&gt;
=== Working with the Offline Time Bonus ===&lt;br /&gt;
The [[#Offline Time Bonus|Offline Time Bonus]] is applied to &#039;&#039;&#039;your share after&#039;&#039;&#039; the fellowship split - it rewards you personally and is never diluted by the group.&lt;br /&gt;
&lt;br /&gt;
== Encounter weights ==&lt;br /&gt;
Some grind dungeons declare a &#039;&#039;&#039;weight&#039;&#039;&#039;: &#039;&#039;&#039;Heavy&#039;&#039;&#039;, &#039;&#039;&#039;Medium&#039;&#039;&#039;, or &#039;&#039;&#039;Light&#039;&#039;&#039;. The weight tells you what kind of fight to expect before you step in:&lt;br /&gt;
* &#039;&#039;&#039;Heavy&#039;&#039;&#039; halls hold tougher, harder-hitting monsters, spread thinner.&lt;br /&gt;
* &#039;&#039;&#039;Medium&#039;&#039;&#039; halls are the baseline.&lt;br /&gt;
* &#039;&#039;&#039;Light&#039;&#039;&#039; halls hold weaker monsters, packed denser.&lt;br /&gt;
XP awards scale with the monsters&#039; toughness, and density runs the other way, so &#039;&#039;&#039;all three weights earn at about the same rate over time&#039;&#039;&#039;. The weight is a choice of pace and risk, not a better or worse deal - pick the fight you enjoy. [[The Iron Sill]] is the first anchor dungeon built this way, with one floor per weight.&lt;br /&gt;
&lt;br /&gt;
== Monster experience ==&lt;br /&gt;
Every kill anywhere in the world pays out whatever experience its target carries, split by however much damage you (and any pets) contributed. Two things are worth knowing about how that number is set:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;It rises with a monster&#039;s level.&#039;&#039;&#039; Experience roughly doubles every ten levels or so through the early game, and the climb steepens further in.&lt;br /&gt;
* &#039;&#039;&#039;Trash and bosses sharing an encounter are tuned to a consistent ratio.&#039;&#039;&#039; A boss typically pays out about double what an ordinary member of its own encounter is worth at the same level. Health is not a reliable guide to any of this - a tougher-looking creature is not necessarily worth more, nor a weaker-looking one worth less. Level is what to watch.&lt;br /&gt;
* &#039;&#039;&#039;Monsters past level 185 also pay Luminance&#039;&#039;&#039;, scaled to their experience value - as a feel for the curve, roughly 200 per kill at level 185, 450 at 240, 1,000 at 300 and 5,000 at 500, with bosses paying more just as they do in experience. Below level 185 monsters award none. Fellowships share it under the same rules as XP.&lt;br /&gt;
&lt;br /&gt;
== Marketplace facilities ==&lt;br /&gt;
The Marketplace&#039;s central travel alcove is a proper three-door corner: alongside the [[Drift Network]] entrance stands a portal straight to the Town Network, with [[Quest Stamps|Watari Jun]], the Deed-Counter, keeping his ledger between the two. See [[Quest Stamps]] for what he pays out and how.&lt;br /&gt;
&lt;br /&gt;
A pair of stone guide pillars stands in front of each portal in the alcove - there to stop a player rounding the corner from wandering through a door by accident, not to decorate it.&lt;br /&gt;
&lt;br /&gt;
Out on the market floor, a handful of named stall-keepers have set up at the stands nearest the travel alcove, selling their usual wares.&lt;br /&gt;
&lt;br /&gt;
The four &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; portals also stand in the Marketplace - Attack, Defense, Wave and, newest, the timed &#039;&#039;&#039;Speed&#039;&#039;&#039; trial - with the Cray brothers keeping their ledgers beside them. Type &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; here to summon your [[#Mule storage|vault vendor]].&lt;br /&gt;
&lt;br /&gt;
There is no salvage broker. The materials [[Equipment Mods]], [[Weapon Mods]] and [[Serpentine Salvage]] are built from are ordinary salvage you make yourself out of loot - see [[Custom Crafting]] for which material feeds which system and where each one drops.&lt;br /&gt;
&lt;br /&gt;
The crafting room beyond has grown into a full service row: the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; rework gear you hand over for Trade Notes - workmanship and requirement rerolls, the Weaver&#039;s Loom, the Brewer&#039;s Cauldron and the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; - and the free &#039;&#039;&#039;Tinkerer&#039;s Inspiration&#039;&#039;&#039; pedestal grants a minute of top-shelf tinkering buffs to anyone who touches it. Out on the market floor, &#039;&#039;&#039;[[Vaelith the Omni-School Professor]]&#039;&#039;&#039; teaches the taught spells of all five magic schools for pyreals, drawn from your pack or your bank.&lt;br /&gt;
&lt;br /&gt;
== Assay Row and the Salvage Forge ==&lt;br /&gt;
&#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039; lines the west wall of the [[Drift Network]] hall&#039;s south wing with seven mining bays, each teaching one of the six crafting materials as you work it and finishing in a Class Ability Point.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; is the Marketplace station that consolidates that work: hand it a full salvage bag with five Trade Notes and it takes matching bags of the same material out of your packs to forge one ready ten-charge Hammer, at a bag-count discount that improves the higher your matching tinkering skill.&lt;br /&gt;
&lt;br /&gt;
== Facility Hub portals ==&lt;br /&gt;
The &#039;&#039;&#039;Facility Hub&#039;&#039;&#039; holds two collectors who trade for trophies: one taking Olthoi parts, the other taking tusker tusks. Both sit in their own octagonal room on the hub&#039;s lower level, and each room is now ringed with portals to the dungeons that actually drop what its collector accepts, so a run no longer means travelling out and back for every hand-in.&lt;br /&gt;
&lt;br /&gt;
The Olthoi room carries ten portals and the tusker room fifteen. Between them they cover every dungeon whose drops either collector will take, including the Olthoi Warrior Nest, the Hive Warrior Mound, the Mutilator Tunnels, the Lair of the Eviscerators, and the Tusker Den, Pits, Tunnels, Armory, Honeycombs, Holding and Lacuna. Step through, clear, come back through the return portal, and hand in without leaving the room.&lt;br /&gt;
&lt;br /&gt;
== Portals and transportation ==&lt;br /&gt;
DreamWeave keeps four portal hubs, and the &#039;&#039;&#039;Marketplace&#039;&#039;&#039; is the centre of them: recall there and every other hub is one portal away. The Town Network has picked up six destinations it never carried, and the old &#039;&#039;&#039;Abandoned Mines&#039;&#039;&#039; have been cleared of everything hostile and rebuilt as a travel hub of twenty-four destinations, sorted into a main chamber and three side passages. See &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; for every hub and where each portal goes.&lt;br /&gt;
&lt;br /&gt;
== Discord chat relay ==&lt;br /&gt;
The server mirrors in-game &#039;&#039;&#039;General&#039;&#039;&#039; and &#039;&#039;&#039;Trade&#039;&#039;&#039; chat into the community Discord, each to its own channel. The relay is &#039;&#039;&#039;one-way&#039;&#039;&#039;: what you say on those channels in game is readable by everyone on the Discord, and nothing typed in Discord is sent back into the game. Other channels - fellowship, allegiance, tells, local /say - are &#039;&#039;&#039;not&#039;&#039;&#039; relayed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1075</id>
		<title>Draft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1075"/>
		<updated>2026-08-29T18:24:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b8912f; background:#efe6d0; color:#241f3d; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Beta&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beta Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; || Four solo trials in the Marketplace with public leaderboards - damage, survival, endurance, and the timed Speed run through a rotating dungeon.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-29]]&#039;&#039;&#039; - the [[Proving Grounds#Speed|Speed trial]] opens with the Lost Coastal Archive season, every account gets [[Game systems#Mule storage|mule storage]] behind &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;, and full [[Class Abilities|class-ability]] respecs are free below level 275.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Class_Abilities&amp;diff=1074</id>
		<title>Draft:Class Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Class_Abilities&amp;diff=1074"/>
		<updated>2026-08-29T18:24:36Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Class Abilities&#039;&#039;&#039; system is DreamWeave&#039;s custom character-power system: eight classes, three tiers each, bought with &#039;&#039;&#039;Class Ability Points (CAP)&#039;&#039;&#039; at a [[Class Trainers|class trainer]]. There are no class locks - your &amp;quot;class&amp;quot; is simply where you have spent your points, and anyone can splash into any class&#039;s Tier 1. Maxing a single class costs 36 to 57 points end to end. All values below are current tuning and may change during balancing.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Ability Points (CAP)&#039;&#039;&#039; are the currency of the system. There are three ways to earn them:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leveling&#039;&#039;&#039; - one point at each of &#039;&#039;&#039;twelve milestone levels&#039;&#039;&#039;: 20, 40, 60, 80, 100, 125, 150, 175, 200, 225, 250, and 275.&lt;br /&gt;
* &#039;&#039;&#039;The Reckoning-Stone of Radiance&#039;&#039;&#039; - trades banked Luminance for points, at a price that climbs as you buy.&lt;br /&gt;
* &#039;&#039;&#039;The Reckoning-Stone of Toil&#039;&#039;&#039; - trades unassigned experience for points, from &#039;&#039;&#039;level 275&#039;&#039;&#039; onward. 200 billion experience for the first, 40% more for each one after, with no limit. See [[Game systems#Buying Class Ability Points with experience|Levels and experience]].&lt;br /&gt;
&lt;br /&gt;
Both stones stand in the [[Drift Network]] hall beside the trainers. You spend CAP at a &#039;&#039;&#039;class trainer&#039;&#039;&#039; to learn abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buying an ability:&#039;&#039;&#039;&lt;br /&gt;
* Each ability has up to &#039;&#039;&#039;3 ranks&#039;&#039;&#039;, bought one at a time, cheapest first.&lt;br /&gt;
* Every class&#039;s &#039;&#039;&#039;signature Tier-1 ability costs just 1 CAP for its first rank&#039;&#039;&#039; - your very first point buys your class&#039;s build-defining power.&lt;br /&gt;
* Purchases are made with &#039;&#039;&#039;prepaid tokens&#039;&#039;&#039; from your class trainer. You pay the CAP when you buy the token; using it later to learn the rank costs nothing further. If you buy a token and never use it, the Skillmaster refunds it.&lt;br /&gt;
* Each token&#039;s icon carries a Roman numeral overlay, so rank I, II and III tokens are distinguishable at a glance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocking deeper tiers&#039;&#039;&#039; (per class):&lt;br /&gt;
&lt;br /&gt;
Unlocking a tier costs nothing. Each tier opens once you meet two thresholds at the same time:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;br /&gt;
! Tier !! Points earned (lifetime) !! Points spent in that class&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier 1&#039;&#039;&#039; || - || - (open to everyone from the start)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier 2&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier 3&#039;&#039;&#039; || 8 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points earned&#039;&#039;&#039; counts every CAP you have ever been granted; it never goes down, so a respec cannot cost you it. &#039;&#039;&#039;Points spent in that class&#039;&#039;&#039; counts what you &#039;&#039;currently&#039;&#039; have invested there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respec:&#039;&#039;&#039; you can refund and reallocate spent CAP at any time. Refunding below a tier&#039;s spent threshold closes that tier again until you reinvest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full respec:&#039;&#039;&#039; Osmund Vale, in the west alcove of the [[Drift Network]] hub&#039;s trainer hall, clears your entire class-ability slate in one visit - every ability unlearned and every point refunded to your available balance. It is &#039;&#039;&#039;free below level 275&#039;&#039;&#039;; from level 275 the flat fee is &#039;&#039;&#039;1,000,000 Luminance&#039;&#039;&#039; from your bank. Tier unlocks are not refunded and stay open.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reading the tables:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039; is shown per rank (e.g. &amp;lt;code&amp;gt;1 / 2 / 3&amp;lt;/code&amp;gt; means rank 1 costs 1 CAP, rank 2 costs 2, rank 3 costs 3).&lt;br /&gt;
* Each tier&#039;s &#039;&#039;&#039;signature&#039;&#039;&#039; ability - its game-changer - is listed first and marked &#039;&#039;&#039;★&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced &amp;amp;lt;stat&amp;amp;gt;&#039;&#039;&#039; adds a flat bonus to that stat&#039;s &#039;&#039;&#039;base&#039;&#039;&#039; value: &#039;&#039;&#039;+10 / +25 / +50&#039;&#039;&#039; at ranks 1/2/3 (the value &#039;&#039;at&#039;&#039; that rank, not cumulative). It counts toward wield requirements; attribute and vital bonuses aren&#039;t redistributable, and attribute bonuses cascade into every derived skill/vital.&lt;br /&gt;
* &#039;&#039;&#039;Training bundles&#039;&#039;&#039; apply that same +10/+25/+50 to &#039;&#039;every&#039;&#039; stat they list, as one 3-rank ability. Each bundle houses the legacy skills that power its class&#039;s abilities.&lt;br /&gt;
* &#039;&#039;&#039;Rating abilities&#039;&#039;&#039; feed the same pools as your gear and Luminance auras: &#039;&#039;&#039;+3 / +6 / +10&#039;&#039;&#039; rating at ranks 1/2/3 (≈ +3/+6/+10% on that axis), added on top of everything else.&lt;br /&gt;
* Many combat abilities &#039;&#039;&#039;scale with a legacy skill&#039;&#039;&#039; - its per-point value is written into the ability&#039;s effect (e.g. &#039;&#039;+1% per 25 Fletching&#039;&#039;). See [[#Skill affinity|Skill affinity]] below for how Trained vs Specialized scaling works.&lt;br /&gt;
&lt;br /&gt;
== Build tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Buy your signature first.&#039;&#039;&#039; Every class&#039;s Tier-1 signature costs 1 CAP at rank 1 - the highest-impact point you will ever spend.&lt;br /&gt;
* &#039;&#039;&#039;Training bundles pay for themselves.&#039;&#039;&#039; Each one houses the legacy skills that power its class&#039;s combat abilities (Alchemy → Poison Weapon, Fletching → Deadeye, Recklessness → Frenzy, Arcane Lore → Overchannel, and so on), so the &amp;quot;utility&amp;quot; buy is a damage buy too. No skill sits in two bundles: there is exactly one class to buy for any given affinity.&lt;br /&gt;
* &#039;&#039;&#039;Some abilities chain.&#039;&#039;&#039; Rogue&#039;s Riposte needs Parry; Acid Proc needs Poison Weapon; Vanguard&#039;s Shield Check needs Parry &#039;&#039;and&#039;&#039; Thorns.&lt;br /&gt;
* &#039;&#039;&#039;Avoidance is pooled.&#039;&#039;&#039; Parry (Rogue), Shield Block (Vanguard) and Surefooted&#039;s stacked bonus share one roll capped at 50% - they complement each other rather than multiply.&lt;br /&gt;
* &#039;&#039;&#039;Splashing is cheap, going deep is committed.&#039;&#039;&#039; Any character can grab another class&#039;s Tier-1 signature; Tier 2 and Tier 3 need 5 then 15 CAP spent in that class. The two weapon-agnostic multipliers - Rogue&#039;s &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and Archmage&#039;s &#039;&#039;&#039;Flat Cast Speed&#039;&#039;&#039; - sit behind those deep unlocks.&lt;br /&gt;
* &#039;&#039;&#039;Spellsword procs cost no mana.&#039;&#039;&#039; They are cast on the strike, not from your mana bar. They only fire off a &#039;&#039;&#039;light weapon&#039;&#039;&#039;; Sundermark and Dispelling Edge are the class&#039;s two any-weapon entries.&lt;br /&gt;
* &#039;&#039;&#039;Watch the resource costs.&#039;&#039;&#039; Heavy Draw, Savage Blows and Whirlwind trade stamina for damage; Overchannel and Spell AOE trade mana for reach. Each falls back to a normal hit when you cannot pay, so they reward a stamina- or mana-forward build.&lt;br /&gt;
* &#039;&#039;&#039;A fully-built class is worth roughly 200-300% in its core role&#039;&#039;&#039; - two to three times your damage throughput, or your effective HP as a Vanguard. The Tier-1 signature is the biggest single jump, Tier 2 compounds it, and the Tier-3 capstone brings it to full strength.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;[show/hide]&#039;&#039;&#039; control beside a class name to open its ability list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caarcher&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Archer &amp;lt;span class=&amp;quot;mw-customtoggle-caarcher&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The ranged specialist. Turn one arrow into a volley, then make that volley land harder and more often.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Multishot&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Your missile attacks strike additional nearby targets - one extra arrow per rank, stacking with multi-shot weapons. High &#039;&#039;&#039;Assess Creature&#039;&#039;&#039; increases the extra arrows&#039; damage: +1% per 20 Assess Creature (per 15 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Missile Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Missile Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Coordination || 3 || 1 / 1 / 1 || +10/+25/+50 base Coordination; cascades into Coordination-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Archer Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Fletching, Assess Creature, Run, and Missile Defense. (Feeds Multishot, Deadeye, and Heavy Draw.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Deadeye&#039;&#039;&#039; || 3 || 2 / 2 / 2 || +8% missile damage per rank (+24% at rank 3). Higher &#039;&#039;&#039;Fletching&#039;&#039;&#039; increases the bonus: +1% per 25 Fletching (per 18 if Specialized). Applies to every arrow in a Multishot volley.&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Eye || 3 || 1 / 1 / 1 || +4/8/12% missile accuracy - a bonus to your effective missile skill on the to-hit roll.&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Draw || 3 || 1 / 1 / 1 || +6% missile damage per rank, but each shot costs extra stamina; with too little stamina the shot lands normally with no bonus. A higher &#039;&#039;&#039;Run&#039;&#039;&#039; skill makes the shot cheaper rather than stronger: it cuts the extra stamina cost by 1% per 25 Run (per 18 if Specialized), to a maximum saving of half.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Double Volley&#039;&#039;&#039; || 3 || 2 / 2 / 2 || 6/12/18% chance a volley immediately fires a full second volley at the same targets - no ammo, no stamina.&lt;br /&gt;
|-&lt;br /&gt;
| Long Draw || 3 || 1 / 1 / 1 || Missile damage grows with range: no bonus up close, up to +10% per rank at long range.&lt;br /&gt;
|-&lt;br /&gt;
| Crit Rating || 3 || 1 / 2 / 3 || +3/+6/+10% critical hit chance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-carogue&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Rogue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Rogue &amp;lt;span class=&amp;quot;mw-customtoggle-carogue&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The precision fighter. Fold extra damage into every strike, punish attackers you parry, and dodge what you can&#039;t out-tank.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Poison Weapon&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Separate poison damage added to every landed weapon hit against monsters, per rank (Multishot volleys included). Higher &#039;&#039;&#039;Alchemy&#039;&#039;&#039; increases it: +1 flat damage per 12 Alchemy above 100 (per 9 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Finesse Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Finesse Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Quickness || 3 || 1 / 1 / 1 || +10/+25/+50 base Quickness; cascades into Quickness-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Lockpick, Alchemy, Sneak Attack, and Deception. (Feeds Poison Weapon, Attack Speed, and Parry.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Parry&#039;&#039;&#039; || 3 || 1 / 2 / 3 || 5% chance per rank to fully negate an incoming melee hit. Higher &#039;&#039;&#039;Deception&#039;&#039;&#039; increases it: +1% chance per 50 Deception (per 37 if Specialized). Pooled with Shield Block into one avoidance roll (50% combined cap).&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || 3 || 1 / 1 / 1 || When you Parry, counter with a free weapon strike at 40/70/100% damage by rank - a real hit, so Poison Weapon and Acid Proc apply. Requires Parry.&lt;br /&gt;
|-&lt;br /&gt;
| Surefooted || 3 || 2 / 2 / 2 || Each melee attack you evade grants a stack, up to 5; each held stack adds +1/2/3% Parry chance by rank (+5/10/15% at a full pool). The pool lapses after 10 seconds without an evade - and is wiped instantly by any melee hit that actually lands on you, from any source. Counts inside the shared avoidance pool with Parry and Shield Block (50% cap).&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage Rating || 3 || 1 / 2 / 3 || +3/+6/+10% critical hit damage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Attack Speed&#039;&#039;&#039; || 3 || 3 / 3 / 3 || +5% attack speed per rank (+15% at rank 3), on any weapon. Higher &#039;&#039;&#039;Lockpick&#039;&#039;&#039; increases it: +1% per 50 Lockpick (per 37 if Specialized). Stacks with Frenzy up to the attack-speed ceiling.&lt;br /&gt;
|-&lt;br /&gt;
| Acid Proc || 3 || 1 / 2 / 3 || A flat 25% chance on every weapon hit, at every rank, to apply an acid damage-over-time based on your Poison Weapon damage (three bites over 12 seconds). Rank buys &#039;&#039;&#039;damage&#039;&#039;&#039;: +25/50/75% to the poison damage of both the acid and Poison Weapon&#039;s own per-hit bonus. Higher &#039;&#039;&#039;Item Tinkering&#039;&#039;&#039; raises that damage bonus further - +1% per 25 Item Tinkering (per 18 if Specialized), to a +20 point cap of its own. Requires Poison Weapon. Item Tinkering is raised by &#039;&#039;&#039;[[#Spellsword|Spellsword]] Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Pocket Sand || 3 || 1 / 2 / 3 || When you avoid an attack - an evade, a Parry or Shield Block, or a spell you resist - you have a 10/20/30% chance by rank to fling sand in the attacker&#039;s face: all of their attack skills drop by 30 for 20 seconds. A fresh face-full refreshes the timer, and it stacks with Dirty Fighting&#039;s Blinding Assault. Higher &#039;&#039;&#039;Deception&#039;&#039;&#039; increases the chance: +1% per 50 Deception (per 37 if Specialized).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-cavanguard&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Vanguard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Vanguard &amp;lt;span class=&amp;quot;mw-customtoggle-cavanguard&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The shield-bearer. Punish attackers, soak hits, and pull the room&#039;s attention onto yourself.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Thorns&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Requires a shield. Creatures that strike you take reflected damage equal to 10% of your shield&#039;s armor level per rank. A higher &#039;&#039;&#039;Shield&#039;&#039;&#039; skill reflects more: +1% of shield armour per 25 Shield (per 18 if Specialized). No reflect against magic.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Endurance || 3 || 1 / 1 / 1 || +10/+25/+50 base Endurance; cascades into Endurance-derived vitals.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Heavy Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Heavy Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Armor Tinkering, Shield, and Assess Person. (Feeds Thorns and Shield Block.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Taunt&#039;&#039;&#039; || 1 || 3 || When one of your equipped Aetheria surges, the surge also taunts all nearby monsters into attacking you for a short time. A higher &#039;&#039;&#039;Loyalty&#039;&#039;&#039; skill holds them longer: +1 second per 25 Loyalty (per 18 if Specialized), up to 10 extra seconds. Loyalty is raised by &#039;&#039;&#039;Void Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Shield Block || 3 || 1 / 2 / 3 || With a shield equipped, 8/14/20% of incoming hits are reduced to 0. Higher &#039;&#039;&#039;Armor Tinkering&#039;&#039;&#039; increases it: +1% per 50 Armor Tinkering (per 37 if Specialized). Pooled with Parry (50% cap); blocked hits still trigger Thorns.&lt;br /&gt;
|-&lt;br /&gt;
| Shield Check || 3 || 2 / 2 / 2 || With a shield equipped, attacks you Parry also trigger Thorns at 40/70/100% strength by rank. Requires Parry and Thorns.&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resist Rating || 3 || 1 / 2 / 3 || +3/+6/+10% less damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Battle Hardened&#039;&#039;&#039; || 1 || 3 || Passively reduces all incoming damage from monsters by 0.05% per point of Strength (hidden, capped). Scales with Strength buffs and Enhanced Strength. PvE only.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Max Health || 3 || 1 / 1 / 1 || +10/+25/+50 base maximum Health.&lt;br /&gt;
|-&lt;br /&gt;
| Crit Resist Rating || 3 || 1 / 1 / 1 || +3/+6/+10% lower chance of being critically hit.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caberserker&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Berserker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Berserker &amp;lt;span class=&amp;quot;mw-customtoggle-caberserker&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The all-out attacker. Trade defense for raw output - the lower your health, the harder you hit.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Frenzy&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Each landed weapon hit against a monster grants +5% attack speed, stacking up to 3/6/10 times by rank. Stacks reset after 10 seconds without landing a hit. Higher &#039;&#039;&#039;Recklessness&#039;&#039;&#039; raises what each stack is worth: +1% per stack per 250 Recklessness (per 185 if Specialized). The &amp;quot;per&amp;quot; number looks large because it is paid out once per stack - at a full 10 stacks it is worth ten times that.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Strength || 3 || 1 / 1 / 1 || +10/+25/+50 base Strength; cascades into Strength-derived skills (and feeds Battle Hardened if you splash Vanguard).&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Two Handed Combat || 3 || 1 / 1 / 1 || +10/+25/+50 base Two Handed Combat.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Dual Wield, Recklessness, Weapon Tinkering, and Salvaging. (Feeds Frenzy, Savage Blows, Break Armor, and Bloodlust.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Savage Blows&#039;&#039;&#039; || 3 || 1 / 1 / 1 || +6% melee damage per rank, but each swing costs extra stamina. Higher &#039;&#039;&#039;Weapon Tinkering&#039;&#039;&#039; increases it: +1% per 25 Weapon Tinkering (per 18 if Specialized); with too little stamina the swing lands normally.&lt;br /&gt;
|-&lt;br /&gt;
| Break Armor || 3 || 2 / 2 / 2 || Your melee hits have a flat 15% chance to &#039;&#039;&#039;break the target&#039;s armor&#039;&#039;&#039;: an Imperil at level III / V / VII by rank, which cannot be resisted. It writes the same enchantment slot a cast Imperil would, so the Blood Mage&#039;s Malediction amplifies it. Higher &#039;&#039;&#039;Weapon Tinkering&#039;&#039;&#039; increases the chance: +1% per 50 Weapon Tinkering (per 37 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || 3 || 1 / 1 / 1 || +4% melee damage per rank against targets below 25% health. Higher &#039;&#039;&#039;Dirty Fighting&#039;&#039;&#039; increases it: +1% per 25 Dirty Fighting (per 18 if Specialized). Dirty Fighting is raised by &#039;&#039;&#039;[[#Spellsword|Spellsword]] Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Max Stamina || 3 || 1 / 1 / 1 || +10/+25/+50 base maximum Stamina.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Whirlwind&#039;&#039;&#039; || 1 || 3 || Your two-handed or dual-wield swings hit a full 360° arc and strike one extra target - even a weapon with no innate cleave. Each swing costs +100% stamina, falling back to a normal swing if you&#039;re short.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlust || 3 || 1 / 2 / 3 || Your melee hits heal you for 1% of damage dealt per rank. Higher &#039;&#039;&#039;Salvaging&#039;&#039;&#039; increases the lifesteal: +1 percentage point per 150 Salvaging, whether Salvaging is Trained or Specialized.&lt;br /&gt;
|-&lt;br /&gt;
| Damage Rating || 3 || 1 / 2 / 3 || +3/+6/+10% to all damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caarchmage&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Archmage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Archmage &amp;lt;span class=&amp;quot;mw-customtoggle-caarchmage&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The war-magic artillery. One spell becomes a chain reaction, hits harder, and echoes for free.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Spell AOE&#039;&#039;&#039; || 3 || 1 / 2 / 3 || When your Arc war spell damages a monster, the same spell blasts outward to every other nearby enemy (no cap). Each blast lands for &#039;&#039;&#039;15% / 30% / 50%&#039;&#039;&#039; of that spell&#039;s damage by rank. Higher &#039;&#039;&#039;Mana Conversion&#039;&#039;&#039; raises the radiated share further, up to a 75% cap: +1% per 40 Mana Conversion (per 30 if Specialized). Qualifying Arc casts cost +100% mana at &#039;&#039;&#039;every&#039;&#039;&#039; rank, so rank 1 pays the same surcharge as rank 3 for the smallest blast.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced War Magic || 3 || 1 / 1 / 1 || +10/+25/+50 base War Magic.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Focus || 3 || 1 / 1 / 1 || +10/+25/+50 base Focus; cascades into Focus-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Archmage Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Mana Conversion, Arcane Lore, and Magic Item Tinkering. (Feeds Spell AOE, Overchannel, and Echo Cast.)&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Max Mana || 3 || 1 / 1 / 1 || +10/+25/+50 base maximum Mana.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Overchannel&#039;&#039;&#039; || 3 || 1 / 1 / 1 || +8% to all war-magic damage per rank (+24% at rank 3). Higher &#039;&#039;&#039;Arcane Lore&#039;&#039;&#039; increases it: +1% per 25 Arcane Lore (per 18 if Specialized). Boosted casts cost +100% mana (stacking with Spell AOE to +200% on an Arc cast).&lt;br /&gt;
|-&lt;br /&gt;
| Flat Cast Speed || 3 || 1 / 1 / 1 || +5% war-magic cast speed per rank (+15% at rank 3), always on - no ramp-up.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Barrier || 3 || 1 / 2 / 3 || 10/17.5/25% of the damage you take is paid out of your Mana instead of your Health, to a 60% maximum. Higher &#039;&#039;&#039;Magic Defense&#039;&#039;&#039; increases the share: +1% per 25 Magic Defense (per 18 if Specialized). If your Mana cannot cover the full share it pays what it can, and once Mana is empty the barrier stops. It resolves before you die, so it can save you from a killing blow, but it does not apply to damage-over-time ticks.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Magic Defense || 3 || 1 / 1 / 1 || +10/+25/+50 base Magic Defense. (Feeds Mana Barrier.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Echo Cast&#039;&#039;&#039; || 3 || 3 / 3 / 3 || 6/12/18% chance a landed war spell instantly re-casts itself at the same target - no mana, no wind-up. Higher &#039;&#039;&#039;Magic Item Tinkering&#039;&#039;&#039; increases the chance: +1% per 50 Magic Item Tinkering (per 37 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Rend || 3 || 1 / 2 / 3 || 8/14/20% chance a war spell inflicts the matching element&#039;s Vulnerability at the spell&#039;s level, up to the Incantation. Higher &#039;&#039;&#039;Life Magic&#039;&#039;&#039; increases the chance: +1% per 25 Life Magic (per 18 if Specialized). Life Magic is raised by the [[#Blood_Mage|Blood Mage]]&#039;s &#039;&#039;&#039;Enhanced Life Magic&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-cavoid&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Void_Summon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Void / Summon &amp;lt;span class=&amp;quot;mw-customtoggle-cavoid&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The decay-and-pet specialist. Speed up your void casts, spread your rot from the dying to the living, and command your beasts - eventually two at once, and far harder to kill.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Nether Rush&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Casting void spells builds stacks (max 5); each stack speeds your void casts by 5/10/15% per rank. Stacks reset after 20 seconds without a void cast. Higher &#039;&#039;&#039;Arcane Lore&#039;&#039;&#039; raises what each stack is worth: +1% per stack per 125 Arcane Lore (per 92 if Specialized), so at a full 5 stacks it is worth five times that. Arcane Lore is raised by &#039;&#039;&#039;Archmage Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Void Magic || 3 || 1 / 1 / 1 || +10/+25/+50 base Void Magic.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Self || 3 || 1 / 1 / 1 || +10/+25/+50 base Self; cascades into Self-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Void Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Loyalty and Leadership. (Feeds Empowered Summons and Soul Tether - and, outside this class, Vanguard&#039;s Taunt.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Nether Bloom&#039;&#039;&#039; || 3 || 1 / 1 / 1 || When you land the killing blow on an enemy carrying one of your void damage-over-time spells, that spell spreads to the 1/2/3 nearest other enemies by rank, keeping whatever duration it had left. A spell that arrived by spreading cannot spread again, so a bloom never chains beyond one hop.&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Summons || 3 || 1 / 1 / 1 || Your combat pets get more health, damage, and defenses per rank. Higher &#039;&#039;&#039;Leadership&#039;&#039;&#039; increases the bonus: +1% pet stats per 20 Leadership (per 15 if Specialized). Read when the pet is summoned, so a pet keeps the stats it was called with.&lt;br /&gt;
|-&lt;br /&gt;
| Soul Tether || 3 || 1 / 1 / 1 || Your combat pets take 10/17.5/25% less damage, to a 50% maximum, from every source - melee, missile, spell, and damage-over-time. When a combat pet dies its summoning device can be used again immediately. Higher &#039;&#039;&#039;Loyalty&#039;&#039;&#039; increases the reduction: +1% per 25 Loyalty (per 18 if Specialized). Unlike Empowered Summons this is read continuously, so a new rank helps the pet you already have out.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Summoning || 3 || 1 / 1 / 1 || +10/+25/+50 base Summoning.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Summon 2x&#039;&#039;&#039; || 1 || 3 || You may have a second combat pet active at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Void Damage || 3 || 1 / 1 / 1 || +8% void-magic damage per rank (+24% at rank 3).&lt;br /&gt;
|-&lt;br /&gt;
| Withering || 3 || 1 / 1 / 1 || +8% void damage-over-time tick damage per rank (+24% at rank 3). Higher &#039;&#039;&#039;Creature Enchantment&#039;&#039;&#039; increases it: +1% per 25 Creature Enchantment (per 18 if Specialized). Creature Enchantment is raised by &#039;&#039;&#039;[[#Blood_Mage|Blood Mage]] Training&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-cabloodmage&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Blood_Mage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Blood Mage &amp;lt;span class=&amp;quot;mw-customtoggle-cabloodmage&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The life-magic specialist. Build charges on every harmful life spell, spend your own health to make them hurt, and turn what you drain into someone else&#039;s survival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For advanced players.&#039;&#039;&#039; A pure Blood Mage slightly underperforms its counterparts on raw damage, trading that for group support and the strongest health-pool management of any class.&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Sanguine Reserve&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Every harmful Life Magic spell you land on a monster - Harm, Drain Health, Martyr&#039;s Hecatomb - grants a &#039;&#039;&#039;Blood Charge&#039;&#039;&#039;, up to 3/4/5 charges by rank. Each charge held adds &#039;&#039;&#039;+7% Life Magic damage&#039;&#039;&#039;, so a full pool is +21/+28/+35%. Charges fade after 15 seconds with no life cast. One charge per cast, not per hit.&lt;br /&gt;
|-&lt;br /&gt;
| Transfusion || 3 || 1 / 1 / 1 || A Drain Health cast on a target that cannot use all of it normally wastes the surplus. With Transfusion that surplus cascades instead to fellowship members &#039;&#039;and&#039;&#039; your own summoned pets within 10 metres who need it, at 40/70/100% by rank. No fellowship required - a solo caster with a hurt pet in range still cascades. Higher &#039;&#039;&#039;Healing&#039;&#039;&#039; delivers more than was drained: +1% per 50 Healing (per 33 if Specialized). Your Drain&#039;s own damage is unchanged at every rank.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Life Magic || 3 || 1 / 1 / 1 || +10/+25/+50 base Life Magic.&lt;br /&gt;
|-&lt;br /&gt;
| Blood Mage Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Healing, Creature Enchantment, and Cooking. (Feeds Transfusion - and, outside this class, Void&#039;s Withering.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Weakened Blood&#039;&#039;&#039; || 3 || 1 / 2 / 3 || A landed Harm or Drain marks the target with &#039;&#039;&#039;Weakened Blood&#039;&#039;&#039; for 20 seconds. While the mark holds, every Harm, Martyr&#039;s Hecatomb and Curse of Raven Fury landed on that target - by you or by anyone else - resolves against a weakened life resistance, at the strength of Vulnerability V / VI / the Incantation by rank. Drain applies the mark but does not itself benefit from it. It shares one axis with a weapon&#039;s resistance cleave: the stronger of the two applies, never both.&lt;br /&gt;
|-&lt;br /&gt;
| Malediction || 3 || 2 / 2 / 2 || The Vulnerability and Imperil enchantments you cast land at +10/20/30% intensity by rank and last 25% longer - and that benefits every attacker on the target, not just you. Higher &#039;&#039;&#039;Life Magic&#039;&#039;&#039; increases the intensity: +1% per 50 Life Magic (per 37 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Harvest || 1 || 3 || Your Drain spells strike up to &#039;&#039;&#039;4 extra creatures&#039;&#039;&#039; within 8 metres of your target, each with its own independent damage roll, resistance check and critical roll, and all the healing comes back to you. Grants at most one Blood Charge per cast no matter how many targets it hits.&lt;br /&gt;
|-&lt;br /&gt;
| Heal Boost Rating || 3 || 1 / 1 / 1 || +3/+6/+10% to healing &#039;&#039;&#039;you receive&#039;&#039;&#039; - potions, kits, another player&#039;s heals, heal-over-time ticks. It does not amplify heals you cast on someone else.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Exsanguinate&#039;&#039;&#039; || 1 || 3 || Cast Martyr&#039;s Hecatomb or Curse of Raven Fury with a &#039;&#039;&#039;full&#039;&#039;&#039; Blood Charge pool and the whole pool is consumed at &#039;&#039;&#039;triple&#039;&#039;&#039; its normal value - a full 5-charge pool becomes +105% Life Magic damage instead of +35%. Against a Weakened Blood target the spending strike also cuts a quarter of the way through the target&#039;s remaining drain resistance. On Raven Fury every projectile of the ring carries the burst. An exsanguinating cast grants no new charge, and Harm never spends the pool.&lt;br /&gt;
|-&lt;br /&gt;
| Blood Price || 3 || 1 / 1 / 1 || Your damaging spells of &#039;&#039;any&#039;&#039; school also cost you health: each cast spends 3/4/5% of your current health by rank and deals +8/16/24% bonus damage. Below 20% health the cast is free and gets no bonus - it is all or nothing, never a cast that kills you.&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Ward || 3 || 3 / 3 / 3 || Martyr&#039;s Hecatomb and Curse of Raven Fury still price their full health cost, but you only actually lose 80/65/50% of it by rank - and the health you do lose comes back as a damage-absorbing &#039;&#039;&#039;ward&#039;&#039;&#039; worth 50/75/100% of that amount, for 15 seconds. The ward refreshes rather than stacks, and expires unused if nothing hits you (it never restores health).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caspellsword&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Spellsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spellsword &amp;lt;span class=&amp;quot;mw-customtoggle-caspellsword&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The blade-caster. Fight with a light weapon and every swing can throw the war spell that matches it - a streak, then a blast, then a ring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-wide rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The proc matches the damage the swing dealt&#039;&#039;&#039;, not the weapon&#039;s label. A sword that thrusts for Pierce and slashes for Slash procs Force one swing and Whirling Blade the next.&lt;br /&gt;
* &#039;&#039;&#039;Your magic skill sets the spell &#039;&#039;level&#039;&#039;&#039;&#039;&#039; - War Magic for the three war procs, Life Magic for Sundermark. A proc fires the highest level your skill supports, and rank sets the ceiling: rank 1 caps at level III, rank 2 at V, rank 3 at VII. A low magic skill still procs, just at a lower rung.&lt;br /&gt;
* &#039;&#039;&#039;Both hands proc.&#039;&#039;&#039; Dual wielding, each blade procs off its own strikes with its own element, so a fire main hand and a lightning off hand throw fire and lightning respectively.&lt;br /&gt;
* &#039;&#039;&#039;For advanced players.&#039;&#039;&#039; Depending on both light-weapon damage and War Magic makes this a difficult class early on; it grows into its strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Spellblade&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Your landed &#039;&#039;&#039;light weapon&#039;&#039;&#039; hits have a &#039;&#039;&#039;20%&#039;&#039;&#039; chance to cast a &#039;&#039;&#039;Streak&#039;&#039;&#039; war spell at the target, matching the damage type of the swing. Rank raises the spell level cap (III / V / VII), not the chance. Higher &#039;&#039;&#039;Item Enchantment&#039;&#039;&#039; increases the chance: +1% per 25 Item Enchantment (per 18 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Resonance || 3 || 1 / 1 / 1 || Landing &#039;&#039;&#039;any&#039;&#039;&#039; magic damage grants a Resonance stack, up to 5, lapsing 6 seconds after your last magic hit. Each stack adds 2/3/4% by rank to &#039;&#039;&#039;all&#039;&#039;&#039; of your magic damage - +10/15/20% at a full stack. Every school counts, your own casts as much as your procs, which is what lets this class splash a caster class and keep the ramp up while meleeing.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Light Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Light Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Spellsword Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Item Enchantment, Dirty Fighting, Jump, and Item Tinkering. (Feeds Spellblade - and, outside this class, Rogue&#039;s Acid Proc and Berserker&#039;s Executioner.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Runeblade&#039;&#039;&#039; || 3 || 1 / 1 / 1 || Your landed &#039;&#039;&#039;light weapon&#039;&#039;&#039; hits have a &#039;&#039;&#039;15%&#039;&#039;&#039; chance to cast a &#039;&#039;&#039;Blast&#039;&#039;&#039; war spell at the target - one projectile on your target and the rest cleaving through a 90 degree cone, so against a single enemy it lands the same damage as Spellblade and everything it adds is cleave. Rank raises the spell level cap (III / V / VII). Higher &#039;&#039;&#039;Magic Item Tinkering&#039;&#039;&#039; increases the chance: +1% per 25 Magic Item Tinkering (per 18 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Sundermark || 3 || 2 / 2 / 2 || Your landed hits with &#039;&#039;&#039;any&#039;&#039;&#039; weapon have a 5/10/15% chance to inflict the matching element&#039;s &#039;&#039;&#039;Vulnerability&#039;&#039;&#039; on the target. The level applied is set by your &#039;&#039;&#039;Life Magic&#039;&#039;&#039;, which also increases the chance: +1% per 25 Life Magic (per 18 if Specialized). It writes the same slot as a weapon&#039;s resistance cleave, [[#Archmage|Elemental Rend]] and [[#Blood_Mage|Weakened Blood]] - the strongest applies, they never compound.&lt;br /&gt;
|-&lt;br /&gt;
| Spellsurge || 1 || 3 || Each landed war proc raises your proc chance by &#039;&#039;&#039;2 percentage points&#039;&#039;&#039;, up to 5 stacks (+10 points), decaying 10 seconds after your last proc. Sundermark&#039;s vulnerability proc neither builds stacks nor reads them.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Melee Defense || 3 || 1 / 1 / 1 || +10/+25/+50 base Melee Defense.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Spellstorm&#039;&#039;&#039; || 1 || 3 || Your landed &#039;&#039;&#039;light weapon&#039;&#039;&#039; hits have a &#039;&#039;&#039;10%&#039;&#039;&#039; chance to unleash a ring of war projectiles matching the damage type of the swing, radiating outward in every direction. One fixed spell level: it is a change of shape rather than a ladder, so rank buys nothing and it is sold as a single rank.&lt;br /&gt;
|-&lt;br /&gt;
| Cascade || 1 || 3 || A landed proc has a &#039;&#039;&#039;25%&#039;&#039;&#039; chance to immediately fire the same spell again at a second enemy within 8 metres of the one you struck, nearest first. The second casting cannot cascade again, so a proc never chains beyond one extra hop.&lt;br /&gt;
|-&lt;br /&gt;
| Dispelling Edge || 3 || 1 / 1 / 1 || Your landed hits with &#039;&#039;&#039;any&#039;&#039;&#039; weapon have a 10/15/20% chance to strip one of the target&#039;s &#039;&#039;&#039;beneficial&#039;&#039;&#039; enchantments, chosen at random - never a debuff you or your fellows put on it, and never an enchantment the creature&#039;s own equipment grants. Higher &#039;&#039;&#039;Arcane Lore&#039;&#039;&#039; increases the chance: +1% per 25 Arcane Lore (per 18 if Specialized).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill affinity ==&lt;br /&gt;
&lt;br /&gt;
Several abilities &#039;&#039;&#039;scale with one of your legacy skills&#039;&#039;&#039; on top of their per-rank value - a &amp;quot;skill affinity&amp;quot;. Each ability&#039;s per-point value is written into its own effect above; these are the rules they all share.&lt;br /&gt;
&lt;br /&gt;
* It reads the source skill&#039;s &#039;&#039;&#039;effective (buffed) value&#039;&#039;&#039; - your current skill number &#039;&#039;after&#039;&#039; auras, gear, and Enhanced-skill bonuses, not its base.&lt;br /&gt;
* The source skill must be &#039;&#039;&#039;Trained or Specialized&#039;&#039;&#039; to contribute anything. An &#039;&#039;&#039;Untrained&#039;&#039;&#039; source gives &#039;&#039;&#039;zero&#039;&#039;&#039; - affinity never comes from a skill you haven&#039;t invested in.&lt;br /&gt;
* A &#039;&#039;&#039;Specialized&#039;&#039;&#039; source is stronger than a &#039;&#039;&#039;Trained&#039;&#039;&#039; one: it earns the same bonus from fewer skill points, which is why each ability lists a smaller &amp;quot;per&amp;quot; number for Specialized.&lt;br /&gt;
* A few affinities ignore the first slice of the skill (a &#039;&#039;&#039;threshold&#039;&#039;&#039;) so they pay off at the high end - e.g. Poison Weapon only counts Alchemy &#039;&#039;&#039;above 100&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Some affinities read a skill another class trains.&#039;&#039;&#039; Nether Rush (Void) reads Arcane Lore, which &#039;&#039;&#039;Archmage Training&#039;&#039;&#039; raises; Taunt (Vanguard) reads Loyalty, raised by &#039;&#039;&#039;Void Training&#039;&#039;&#039;; Elemental Rend (Archmage) reads Life Magic and Withering (Void) reads Creature Enchantment, both raised by the &#039;&#039;&#039;Blood Mage&#039;&#039;&#039;; Acid Proc (Rogue) reads Item Tinkering and Executioner (Berserker) reads Dirty Fighting, both raised by &#039;&#039;&#039;Spellsword Training&#039;&#039;&#039;. These are deliberate: they give you a reason to splash a class you would otherwise skip. Every affinity in the system has exactly one class that raises it.&lt;br /&gt;
* &#039;&#039;&#039;An affinity on a proc &#039;&#039;chance&#039;&#039; is capped at +20 percentage points.&#039;&#039;&#039; Spellblade, Runeblade, Sundermark, Elemental Rend, Break Armor and Pocket Sand all roll a chance, and each one&#039;s rider stops adding once it reaches +20 points, however high the source skill climbs - at +1% per 25 points that arrives at 500 effective points, at +1% per 50 it arrives at 1,000. Affinities that raise &#039;&#039;damage&#039;&#039; or another magnitude are not capped this way, with one exception: Acid Proc&#039;s Item Tinkering rider, which feeds its damage bonus rather than its flat chance, carries its own separate +20 point ceiling.&lt;br /&gt;
* &#039;&#039;&#039;A &amp;quot;per stack&amp;quot; affinity is worth far more than its number suggests.&#039;&#039;&#039; Frenzy and Nether Rush pay their affinity out once for every active stack, so their &amp;quot;per&amp;quot; numbers are correspondingly larger. Compare the total at full stacks, not the headline figure.&lt;br /&gt;
* Every Tier-1 game changer has an affinity, so your first purchase in any class keeps growing as the matching skill does.&lt;br /&gt;
&lt;br /&gt;
For example, Deadeye lists &#039;&#039;+1% per 25 Fletching (per 18 if Specialized)&#039;&#039;. At 400 effective Fletching that is 400 ÷ 25 = &#039;&#039;&#039;+16%&#039;&#039;&#039; missile damage if Fletching is Trained, or 400 ÷ 18 = &#039;&#039;&#039;+22%&#039;&#039;&#039; if it is Specialized.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Class Trainers]] - where you buy abilities ([[The Meridian]]).&lt;br /&gt;
* [[Game systems]] - all custom server systems.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;br /&gt;
[[Category:Class Abilities]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Proving_Grounds&amp;diff=1073</id>
		<title>Proving Grounds</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Proving_Grounds&amp;diff=1073"/>
		<updated>2026-08-29T18:24:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Proving Grounds}}&lt;br /&gt;
The &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; are four sealed trials run out of the [[Portals and Transportation|Marketplace]], each measuring one thing about your character and keeping a public leaderboard of it. Three of them - &#039;&#039;&#039;Attack&#039;&#039;&#039;, &#039;&#039;&#039;Defense&#039;&#039;&#039; and &#039;&#039;&#039;Wave&#039;&#039;&#039; - score damage, survival and endurance. The fourth, &#039;&#039;&#039;Speed&#039;&#039;&#039;, is a timed run through a rotating dungeon. Every trial is solo: you enter a private copy of the arena, nobody else can follow you in, and the score is yours alone.&lt;br /&gt;
&lt;br /&gt;
Staff characters never appear on any board, so what you see is other players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The four trials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trial !! Measures !! Board !! Paymaster&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Attack&#039;&#039;&#039; || How much damage you can deal || &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt; || Master-at-Arms Ordwin Cray&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Defense&#039;&#039;&#039; || How long you can survive || &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; || Ward-Master Osric Cray&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Wave&#039;&#039;&#039; || How many waves you can outlast || &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt; || Field-Marshal Oswyn Cray&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Speed&#039;&#039;&#039; || How fast you can clear the season&#039;s dungeon || &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt; || Pace-Master Odda Cray&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The four portals stand together in the Marketplace, and the four Cray brothers keep their ledgers nearby. Each brother pays out in tiers as your best score climbs, and each tier is paid once. A brother will not pay you while your pack is full - he tells you to make room and come back, and the tier stays open until you do.&lt;br /&gt;
&lt;br /&gt;
Every board lists the top 20. &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt; race on other things entirely and are not Proving Grounds boards.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
The &#039;&#039;&#039;Proving Grounds (Speed)&#039;&#039;&#039; portal opens into a private copy of the current season&#039;s dungeon. The clock starts the instant you land and stops the instant you pick up the season&#039;s objective. Your time is recorded, a new server record is announced, and you are sent back out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How a run works&#039;&#039;&#039;&lt;br /&gt;
* Take the Speed portal. Its description names the current season&#039;s dungeon. Between seasons the portal is sealed.&lt;br /&gt;
* You arrive with the run already live. There is nothing to press - the approach is part of the course.&lt;br /&gt;
* The dungeon is gated by &#039;&#039;&#039;objective locks&#039;&#039;&#039; - doors that open when something inside your run has happened: a room fully cleared, a named enemy killed, a set of levers pulled together, the right bells rung. None of it is a key you can carry, and none of it carries over between runs. Every attempt starts from nothing.&lt;br /&gt;
* Pick up the objective and the run ends. Your time goes on the board if it is your best this season.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What forfeits a run.&#039;&#039;&#039; Dying, leaving the instance by any route, or logging out mid-run throws the attempt away - no time is recorded. Death inside the instance costs no vitae and drops nothing. Take the portal again and go.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seasons.&#039;&#039;&#039; The dungeon rotates. Each season keeps its own board, and past seasons stay queryable. &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt; shows the current season&#039;s fastest 20; &amp;lt;code&amp;gt;/top speed winners&amp;lt;/code&amp;gt; shows who set the record in each season so far.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pace-Master Odda Cray&#039;&#039;&#039; keeps the Speed ledger in the Marketplace. He pays in Trade Notes (250,000) against your best time this season:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mark !! Pays&lt;br /&gt;
|-&lt;br /&gt;
| Under 5:00 || 10 Trade Notes&lt;br /&gt;
|-&lt;br /&gt;
| Under 4:00 || 25 Trade Notes&lt;br /&gt;
|-&lt;br /&gt;
| Under 3:00 || 100 Trade Notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each mark is paid once per season. When the season rotates, your page in his ledger closes until you set a time under the new door.&lt;br /&gt;
&lt;br /&gt;
=== Season 1: The Lost Coastal Archive ===&lt;br /&gt;
&#039;&#039;&amp;quot;The Unsung Choir.&amp;quot;&#039;&#039; A copy of the Lost Coastal Archive, emptied of its old dead and refilled with a drowned choir: &#039;&#039;&#039;Drowned Choristers&#039;&#039;&#039;, &#039;&#039;&#039;Brine-Swollen Bearers&#039;&#039;&#039; and &#039;&#039;&#039;Ink-Drowned Cantors&#039;&#039;&#039; for the rank and file, six named singers on the gates, and &#039;&#039;&#039;Grael, the Unsung&#039;&#039;&#039; at the bottom with the objective - &#039;&#039;&#039;The Untranslated Song of Grael&#039;&#039;&#039;. Pick up the tome and the clock stops.&lt;br /&gt;
&lt;br /&gt;
The route runs from the entry hub up through two wings, then down through the archive. Each wing teaches a different kind of lock, and no two gates open the same way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gate !! Opens when&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Purge Lock&#039;&#039;&#039; (west ascent) || Every enemy in the pentagon room beyond it is dead - all six.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Reliquary Gate&#039;&#039;&#039; (west ascent) || All three Reliquary Levers in the pillar grid are down &#039;&#039;&#039;at the same time&#039;&#039;&#039;. Each lever resets about 20 seconds after it is pulled, so solo it is a tight circuit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Verger&#039;s Bar&#039;&#039;&#039; (east cells) || &#039;&#039;&#039;The Verger&#039;&#039;&#039; is dead. The rest of his room is optional - kill him and run.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Bell Gate&#039;&#039;&#039; (east cells) || The three &#039;&#039;&#039;Chant Bells&#039;&#039;&#039; have been rung. Two &#039;&#039;&#039;Discord Bells&#039;&#039;&#039; hang among them: ring one and your bell progress is wiped and its cell refills.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Warded Stair&#039;&#039;&#039; (hub, down) || Both &#039;&#039;&#039;The Archivist&#039;s Shade&#039;&#039;&#039; (top of the west ascent) and &#039;&#039;&#039;The Warden of the Tide&#039;&#039;&#039; (end of the east cells) are dead.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Ossuary Gate&#039;&#039;&#039; (antechamber) || The Ossuary Lever behind the antechamber pack has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Choir Lock&#039;&#039;&#039; (crossroads) || Any two of &#039;&#039;&#039;The Cantor&#039;&#039;&#039;, &#039;&#039;&#039;The Precentor&#039;&#039;&#039; and &#039;&#039;&#039;The Sexton&#039;&#039;&#039; are dead - three branches, pick two.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Archive Door&#039;&#039;&#039; || &#039;&#039;&#039;Grael, the Unsung&#039;&#039;&#039; is dead. It gates the exit portal; the tome is what stops the clock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Undertow, a one-way chute at the top of each wing, drops you straight back to the hub.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-29&amp;diff=1072</id>
		<title>Patch 2026-08-29</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-29&amp;diff=1072"/>
		<updated>2026-08-29T18:24:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Patch notes header|date=2026-08-29|build=df210e4a4}}&lt;br /&gt;
&#039;&#039;&#039;Patch 2026-08-29&#039;&#039;&#039; - the beta round. The Proving Grounds gain a fourth trial, a timed speedrun through a rotating dungeon, opening with the Lost Coastal Archive; every account gets a private item vault summoned with &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;; the full class-ability respec is free below level 275; the Marketplace gains a sundries broker paying in MMDs and a broker for the Sealed Hollow Hammer; Sanguine becomes a full ninth caster element in loot; Spell AOE grows to three ranks; and a full pack can no longer eat a Proving Grounds reward. This page covers everything player-facing since [[Patch 2026-08-19]].&lt;br /&gt;
&lt;br /&gt;
== New content ==&lt;br /&gt;
* &#039;&#039;&#039;[[Proving Grounds#Speed|Proving Grounds: Speed]].&#039;&#039;&#039; A fourth trial joins Attack, Defense and Wave. The new Speed portal in the Marketplace drops you into a private copy of the season&#039;s dungeon with the clock already running; it stops the moment you pick up the season objective, and the fastest time tops &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt;. Dying, leaving or logging out forfeits the run and costs nothing else. &#039;&#039;&#039;Pace-Master Odda Cray&#039;&#039;&#039; pays 10, 25 and 100 Trade Notes for clears under five, four and three minutes.&lt;br /&gt;
* &#039;&#039;&#039;[[Proving Grounds#Season 1: The Lost Coastal Archive|Season 1: The Lost Coastal Archive - &amp;quot;The Unsung Choir&amp;quot;]].&#039;&#039;&#039; A drowned choir holds the Archive, and eight gates stand between the entrance and &#039;&#039;&#039;The Untranslated Song of Grael&#039;&#039;&#039;: rooms to clear, levers to hold down together, bells to ring without touching the decoys, and named singers to silence. Every gate is an objective inside your run - nothing carries over between attempts.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems#Mule storage|Mule storage]].&#039;&#039;&#039; Type &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; in the Marketplace to summon a private vault vendor. Sell to it to deposit, buy from it to withdraw, every price zero, and the contents are shared by every character on your account. Up to 500 entries, a stack counting as one. &amp;lt;code&amp;gt;/mule grant&amp;lt;/code&amp;gt; lets a friend deposit, or deposit and withdraw, and &amp;lt;code&amp;gt;/mule log&amp;lt;/code&amp;gt; shows who did what.&lt;br /&gt;
* &#039;&#039;&#039;Sundries-Broker Rashid al-Munzir.&#039;&#039;&#039; A Marketplace vendor who takes MMDs: Black Market gems of dispelling, health and mana elixirs, Burning Coal, Plentiful Healing Kits and Draughts of Revitalization at one note each, and Promissory Notes at two.&lt;br /&gt;
* &#039;&#039;&#039;Salvage-Broker Devan Tolliver.&#039;&#039;&#039; Stocks exactly one thing, the &#039;&#039;&#039;Sealed Hollow Hammer&#039;&#039;&#039; for one Trade Note - the way into the [[Salvage Forge]]. Everything else salvage is yours to make from loot.&lt;br /&gt;
* &#039;&#039;&#039;Sanguine casters in loot.&#039;&#039;&#039; Sanguine is now a full ninth element alongside the eight you know: the &#039;&#039;&#039;Sanguine Sceptre&#039;&#039;&#039;, &#039;&#039;&#039;Sanguine Baton&#039;&#039;&#039; and &#039;&#039;&#039;Sanguine Staff&#039;&#039;&#039; roll in the same shape families and at the same weight as every other elemental caster. The Sanguine Orb no longer drops.&lt;br /&gt;
* &#039;&#039;&#039;The [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&#039;&#039;&#039; A wiki tool that works out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a piece of gear, and which quality tiers a given workmanship can reach.&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &#039;&#039;&#039;Full respecs are free below level 275.&#039;&#039;&#039; Osmund Vale in the Drift Network waives his 1,000,000 Luminance fee until you reach 275. Unlearning single abilities still costs what it did. See [[Class Abilities]].&lt;br /&gt;
* &#039;&#039;&#039;Spell AOE has three ranks.&#039;&#039;&#039; The Archmage&#039;s radiating spells now spread 15%, 30% and 50% of their damage by rank, at 1, 2 and 3 points, in line with every other class&#039;s tier-1 game changer.&lt;br /&gt;
* &#039;&#039;&#039;Obsidian converts only the ratings an item was born with.&#039;&#039;&#039; Gear ratings added later by the Luminous and Empowered Amber recipes are no longer turned into equipment mods.&lt;br /&gt;
* &#039;&#039;&#039;Staff are off the boards.&#039;&#039;&#039; Admin and developer characters no longer appear on any &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard or in the new-record announcements.&lt;br /&gt;
* &#039;&#039;&#039;A five-minute warning before restarts.&#039;&#039;&#039; Planned server restarts now announce themselves in game five minutes ahead.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &#039;&#039;&#039;A full pack no longer eats a Proving Grounds reward.&#039;&#039;&#039; The three Cray brothers used to close a reward tier even when they could not hand you the prize. They now refuse until you have a free pack slot, and the tier stays open until you do. If this already happened to you, tell a mod.&lt;br /&gt;
* &#039;&#039;&#039;Relogging in the Drift Network hub no longer strands you.&#039;&#039;&#039; Logging out inside the hub and back in used to put you at your lifestone in an empty copy of the world. If you are still stuck, any portal or recall clears it.&lt;br /&gt;
* &#039;&#039;&#039;Ring spells stop shoving the camera&#039;&#039;&#039;, for every ring spell this time rather than only some of them.&lt;br /&gt;
* &#039;&#039;&#039;Mule storage hardening.&#039;&#039;&#039; Stored salvage and mod hammers now show in the vault panel, and two rounds of security fixes closed the ways a vault could be tricked or stalled.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1071</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1071"/>
		<updated>2026-08-28T20:57:30Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b8912f; background:#efe6d0; color:#241f3d; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Beta&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beta Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-19]]&#039;&#039;&#039; - the [[Marketplace Crafting Stations]] open for business, [[Vaelith the Omni-School Professor|a five-school spell tutor]] sets up in the Marketplace, every [[Class Abilities|class ability]] is repriced with reworked Berserker and Rogue kits, and monsters past level 185 start paying Luminance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1070</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1070"/>
		<updated>2026-08-28T18:25:46Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b8912f; background:#efe6d0; color:#241f3d; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Beta&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beta Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave-Stage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-19]]&#039;&#039;&#039; - the [[Marketplace Crafting Stations]] open for business, [[Vaelith the Omni-School Professor|a five-school spell tutor]] sets up in the Marketplace, every [[Class Abilities|class ability]] is repriced with reworked Berserker and Rogue kits, and monsters past level 185 start paying Luminance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1069</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1069"/>
		<updated>2026-08-28T18:25:35Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b8912f; background:#efe6d0; color:#241f3d; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Alpha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Beta Release: September&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Beta Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave-Stage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-19]]&#039;&#039;&#039; - the [[Marketplace Crafting Stations]] open for business, [[Vaelith the Omni-School Professor|a five-school spell tutor]] sets up in the Marketplace, every [[Class Abilities|class ability]] is repriced with reworked Berserker and Rogue kits, and monsters past level 185 start paying Luminance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1068</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1068"/>
		<updated>2026-08-28T14:36:10Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b8912f; background:#efe6d0; color:#241f3d; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Alpha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Beta Release: September&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave-Stage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-19]]&#039;&#039;&#039; - the [[Marketplace Crafting Stations]] open for business, [[Vaelith the Omni-School Professor|a five-school spell tutor]] sets up in the Marketplace, every [[Class Abilities|class ability]] is repriced with reworked Berserker and Rogue kits, and monsters past level 185 start paying Luminance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Drift_Network_thumb.png&amp;diff=1067</id>
		<title>File:DreamWeave Drift Network thumb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Drift_Network_thumb.png&amp;diff=1067"/>
		<updated>2026-08-28T12:59:11Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement screenshot (640px thumbnail)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement screenshot (640px thumbnail)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Drift_Network.png&amp;diff=1066</id>
		<title>File:DreamWeave Drift Network.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Drift_Network.png&amp;diff=1066"/>
		<updated>2026-08-28T12:59:10Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement screenshot&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Proving_Grounds_thumb.png&amp;diff=1065</id>
		<title>File:DreamWeave Proving Grounds thumb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Proving_Grounds_thumb.png&amp;diff=1065"/>
		<updated>2026-08-28T12:59:08Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement screenshot (640px thumbnail)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement screenshot (640px thumbnail)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Proving_Grounds.png&amp;diff=1064</id>
		<title>File:DreamWeave Proving Grounds.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Proving_Grounds.png&amp;diff=1064"/>
		<updated>2026-08-28T12:59:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement screenshot&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Custom_Crafting_thumb.png&amp;diff=1063</id>
		<title>File:DreamWeave Custom Crafting thumb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Custom_Crafting_thumb.png&amp;diff=1063"/>
		<updated>2026-08-28T12:59:06Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement screenshot (640px thumbnail)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement screenshot (640px thumbnail)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Custom_Crafting.png&amp;diff=1062</id>
		<title>File:DreamWeave Custom Crafting.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Custom_Crafting.png&amp;diff=1062"/>
		<updated>2026-08-28T12:59:05Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement screenshot&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Class_Trainers_thumb.png&amp;diff=1061</id>
		<title>File:DreamWeave Class Trainers thumb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Class_Trainers_thumb.png&amp;diff=1061"/>
		<updated>2026-08-28T12:59:03Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement screenshot (640px thumbnail)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement screenshot (640px thumbnail)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Class_Trainers.png&amp;diff=1060</id>
		<title>File:DreamWeave Class Trainers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Class_Trainers.png&amp;diff=1060"/>
		<updated>2026-08-28T12:59:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement screenshot&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Ingame_thumb.png&amp;diff=1059</id>
		<title>File:DreamWeave Ingame thumb.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Ingame_thumb.png&amp;diff=1059"/>
		<updated>2026-08-28T12:59:01Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement screenshot (640px thumbnail)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement screenshot (640px thumbnail)&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Ingame.png&amp;diff=1058</id>
		<title>File:DreamWeave Ingame.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Ingame.png&amp;diff=1058"/>
		<updated>2026-08-28T12:58:59Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement screenshot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement screenshot&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1057</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1057"/>
		<updated>2026-08-27T23:14:55Z</updated>

		<summary type="html">&lt;p&gt;Admin: Beta banner: cream background so links read&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b8912f; background:#efe6d0; color:#241f3d; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Alpha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Beta Release: September&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave-Stage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-19]]&#039;&#039;&#039; - the [[Marketplace Crafting Stations]] open for business, [[Vaelith the Omni-School Professor|a five-school spell tutor]] sets up in the Marketplace, every [[Class Abilities|class ability]] is repriced with reworked Berserker and Rogue kits, and monsters past level 185 start paying Luminance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1056</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1056"/>
		<updated>2026-08-27T21:34:00Z</updated>

		<summary type="html">&lt;p&gt;Admin: Link the open beta announcement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:2px solid #b8912f; background:#241f3d; color:#f3e7c4; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Alpha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Beta Release: September&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave-Stage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-19]]&#039;&#039;&#039; - the [[Marketplace Crafting Stations]] open for business, [[Vaelith the Omni-School Professor|a five-school spell tutor]] sets up in the Marketplace, every [[Class Abilities|class ability]] is repriced with reworked Berserker and Rogue kits, and monsters past level 185 start paying Luminance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Open_Beta&amp;diff=1055</id>
		<title>Open Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Open_Beta&amp;diff=1055"/>
		<updated>2026-08-27T21:33:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: Admin moved page Draft:Open Beta to Open Beta without leaving a redirect: Open beta announcement approved for publication&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Open Beta}}&lt;br /&gt;
&#039;&#039;&#039;DreamWeave open beta begins Friday, August 28&#039;&#039;&#039; and runs through the end of September. It is free, it is open to everyone, and it needs no invite. Bring a copy of the client, point it at the address below, and make a character.&lt;br /&gt;
&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039; - a custom [[Asheron&#039;s Call]] server built on the game you remember, with the things that game never got: a real character-build layer, a crafting economy that improves gear you already own, a story arc woven into retail&#039;s own lore, and a long list of quality-of-life work you will miss the moment you go back.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New here, or returning after fifteen years? &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; is the one-page version of your first day.&lt;br /&gt;
&lt;br /&gt;
== Eight Custom Classes with Unique Abilities ==&lt;br /&gt;
[[File:Class_Abilities_banner.png|900px|center|alt=The eight DreamWeave classes: Blood Mage, Void, Archmage, Rogue, Archer, Vanguard, Berserker, Spellsword]]&lt;br /&gt;
&lt;br /&gt;
Retail let you build any character you liked, as long as it was a mage. &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; is the answer: eight kits of build-defining powers, three tiers deep, bought with &#039;&#039;&#039;Class Ability Points&#039;&#039;&#039; you earn at twelve level milestones starting at &#039;&#039;&#039;level 20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Your very first point matters.&#039;&#039;&#039; Every class&#039;s Tier-1 signature costs &#039;&#039;&#039;1 CAP&#039;&#039;&#039; at rank 1 - Multishot firing into a pack, Frenzy ramping your swing speed the longer you stay in, Thorns hurting whatever hits you, Poison Weapon adding its own damage line.&lt;br /&gt;
* &#039;&#039;&#039;No class locks.&#039;&#039;&#039; Your &amp;quot;class&amp;quot; is simply where you have spent your points. Splash two, commit to one, or refund the whole slate and start again.&lt;br /&gt;
* &#039;&#039;&#039;Deeper tiers are earned, not bought.&#039;&#039;&#039; Tier 2 and Tier 3 open once you have invested in that class, so a specialist really is a specialist.&lt;br /&gt;
* &#039;&#039;&#039;Plan before you spend&#039;&#039;&#039; with the browser-based [https://wiki.acdreamweave.com/planner/ Class Ability Planner].&lt;br /&gt;
&lt;br /&gt;
Abilities are taught by the eight &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; in the [[Drift Network]] hall. Full kits, ranks and costs: &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== New Custom Crafting System ==&lt;br /&gt;
[[File:Custom_Crafting_banner.png|900px|center|alt=Custom crafting: ability modifiers on armor and jewelry, up to four of twenty-two modifiers on weapons, and visual enhancements on exceptional crafts]]&lt;br /&gt;
&lt;br /&gt;
Retail tinkering ends the day your gear is finished. &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; picks up there, and it runs on salvage nobody ever had a use for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; turn armor and jewelry into build pieces - each mod amplifies or stands in for a class ability, so your gear and your build finally pull in the same direction.&lt;br /&gt;
* &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; hang up to &#039;&#039;&#039;four&#039;&#039;&#039; modifiers from a pool of &#039;&#039;&#039;22&#039;&#039;&#039; on a weapon, with a reroll path and a swap path so you can chase the set you actually want.&lt;br /&gt;
* &#039;&#039;&#039;Exceptional crafts earn visible effects.&#039;&#039;&#039; The best results announce themselves - a weapon that glows, arcs and burns because you made it that way.&lt;br /&gt;
* &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; reworks an item&#039;s enchantments; drift-stone tinkering guarantees a roll you could never get by hand; the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; and the rest of the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; reroll workmanship and requirements, brew, weave, and hand out free top-shelf tinkering buffs.&lt;br /&gt;
&lt;br /&gt;
Every roll is a gamble, nothing is destroyed on failure, and the pressure valve is trade. Work out the odds first with the [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&lt;br /&gt;
&lt;br /&gt;
== Lore-Driven Content ==&lt;br /&gt;
Something has gone wrong beneath the map. The portal lattice - the living cloth the far-seers call &#039;&#039;&#039;the Warp&#039;&#039;&#039; - has stopped merely mis-aiming portals and started &#039;&#039;&#039;budding new ones&#039;&#039;&#039;. The horror is not that the doors are dangerous. It is that nobody made them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; (level 10-15) is your first contact with the drift: four towns, four doors that opened on their own, four ordinary tradespeople standing watch, and four genuinely distinct dungeons behind them. The &#039;&#039;&#039;[[Driftwarden Set]]&#039;&#039;&#039; you earn there is 15 pieces at 1 Mark each, and every piece carries its own buffs.&lt;br /&gt;
* &#039;&#039;&#039;[[The Drift Network]]&#039;&#039;&#039; is where &#039;&#039;&#039;[[The Meridian]]&#039;&#039;&#039; pins the doors it cannot close: a &#039;&#039;&#039;six-door ladder from level 30 to level 100&#039;&#039;&#039;, &#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039;s seven mining bays, the &#039;&#039;&#039;[[The Unanswered Rookery|Wayless Rookery]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[The Iron Sill]]&#039;&#039;&#039; at the top.&lt;br /&gt;
* It is one long climb, told from the drift on the surface down to &#039;&#039;&#039;the Loom&#039;&#039;&#039; beneath everything: &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. If the roads feel half-remembered, that is not a trick of the light - see &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
New content lands &#039;&#039;&#039;through the beta month&#039;&#039;&#039;, again at go-live, and monthly after that.&lt;br /&gt;
&lt;br /&gt;
== Immense QOL ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:230px;&amp;quot; | System !! What it does for you&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Currency Bank|Currency Bank]]&#039;&#039;&#039; || &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; from anywhere. Bank pyreals, Luminance, trade notes, promissory notes and legendary keys; send money between your own characters; flip vendor proceeds straight into the bank instead of into your pack. No more mule carrying 40 slots of coin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039; || A character banks bonus time while it is logged off, up to &#039;&#039;&#039;24 hours&#039;&#039;&#039;. While banked time lasts, its combat XP and Luminance are &#039;&#039;&#039;doubled&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; || An alt trailing your furthest-along character by five levels or more earns &#039;&#039;&#039;double XP&#039;&#039;&#039; until it catches up. Nothing to switch on. Stack it with the offline bonus and an alt earns up to &#039;&#039;&#039;4x&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Fellowships|Fellowships]]&#039;&#039;&#039; || Run the whole thing from chat with &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt;, and take &#039;&#039;&#039;up to 20&#039;&#039;&#039; members. Leaders can switch on &#039;&#039;&#039;leech ejection&#039;&#039;&#039;: a member who contributes nothing is removed automatically, and locked out for a full hour. Nobody has to be the bad guy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quest Stamps]]&#039;&#039;&#039; || One stamp per distinct quest, &#039;&#039;&#039;account-wide&#039;&#039;&#039; and never lost, redeemed for permanent reusable travel gems.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; || Three trials in the Marketplace measuring damage, survival and endurance, paying out as your score climbs - the fastest honest read on whether a build change actually helped.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Every hub one portal from the Marketplace, added Town Network destinations, and a rebuilt Abandoned Mines hub with &#039;&#039;&#039;24&#039;&#039;&#039; destinations.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels past 275&#039;&#039;&#039; || Enlightenment is retired. You keep leveling as long as you keep earning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The full list lives on &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Prizes for /Top List Winners! ==&lt;br /&gt;
&#039;&#039;&#039;Open beta opens Friday, August 28 and runs through the end of September.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters are wiped when beta ends.&#039;&#039;&#039; Nothing you level carries into the live game - so play the build you have always wanted to try, break things on purpose, and tell us what you find on [https://discord.gg/KFnBFpFQV Discord].&lt;br /&gt;
&lt;br /&gt;
What does carry over is &#039;&#039;&#039;bragging rights with something to show for it&#039;&#039;&#039;. The top finishers on the leaderboards at the close of beta receive &#039;&#039;&#039;exclusive cosmetics in the live game&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt; - the Attack trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; - the Defense trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt; - the Wave gauntlet&lt;br /&gt;
&lt;br /&gt;
Each board lists the top 20. &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt; are there too, if you would rather race on something else.&lt;br /&gt;
&lt;br /&gt;
Come break our server. We will be in the Marketplace.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; - your first day, level band by level band.&lt;br /&gt;
* &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; - all eight kits, ranks and costs.&lt;br /&gt;
* &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; - every custom way to rework gear.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; - every server customization on one page.&lt;br /&gt;
* &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Open_Beta&amp;diff=1054</id>
		<title>Open Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Open_Beta&amp;diff=1054"/>
		<updated>2026-08-27T21:07:02Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Open Beta}}&lt;br /&gt;
&#039;&#039;&#039;DreamWeave open beta begins Friday, August 28&#039;&#039;&#039; and runs through the end of September. It is free, it is open to everyone, and it needs no invite. Bring a copy of the client, point it at the address below, and make a character.&lt;br /&gt;
&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039; - a custom [[Asheron&#039;s Call]] server built on the game you remember, with the things that game never got: a real character-build layer, a crafting economy that improves gear you already own, a story arc woven into retail&#039;s own lore, and a long list of quality-of-life work you will miss the moment you go back.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New here, or returning after fifteen years? &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; is the one-page version of your first day.&lt;br /&gt;
&lt;br /&gt;
== Eight Custom Classes with Unique Abilities ==&lt;br /&gt;
[[File:Class_Abilities_banner.png|900px|center|alt=The eight DreamWeave classes: Blood Mage, Void, Archmage, Rogue, Archer, Vanguard, Berserker, Spellsword]]&lt;br /&gt;
&lt;br /&gt;
Retail let you build any character you liked, as long as it was a mage. &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; is the answer: eight kits of build-defining powers, three tiers deep, bought with &#039;&#039;&#039;Class Ability Points&#039;&#039;&#039; you earn at twelve level milestones starting at &#039;&#039;&#039;level 20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Your very first point matters.&#039;&#039;&#039; Every class&#039;s Tier-1 signature costs &#039;&#039;&#039;1 CAP&#039;&#039;&#039; at rank 1 - Multishot firing into a pack, Frenzy ramping your swing speed the longer you stay in, Thorns hurting whatever hits you, Poison Weapon adding its own damage line.&lt;br /&gt;
* &#039;&#039;&#039;No class locks.&#039;&#039;&#039; Your &amp;quot;class&amp;quot; is simply where you have spent your points. Splash two, commit to one, or refund the whole slate and start again.&lt;br /&gt;
* &#039;&#039;&#039;Deeper tiers are earned, not bought.&#039;&#039;&#039; Tier 2 and Tier 3 open once you have invested in that class, so a specialist really is a specialist.&lt;br /&gt;
* &#039;&#039;&#039;Plan before you spend&#039;&#039;&#039; with the browser-based [https://wiki.acdreamweave.com/planner/ Class Ability Planner].&lt;br /&gt;
&lt;br /&gt;
Abilities are taught by the eight &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; in the [[Drift Network]] hall. Full kits, ranks and costs: &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== New Custom Crafting System ==&lt;br /&gt;
[[File:Custom_Crafting_banner.png|900px|center|alt=Custom crafting: ability modifiers on armor and jewelry, up to four of twenty-two modifiers on weapons, and visual enhancements on exceptional crafts]]&lt;br /&gt;
&lt;br /&gt;
Retail tinkering ends the day your gear is finished. &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; picks up there, and it runs on salvage nobody ever had a use for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; turn armor and jewelry into build pieces - each mod amplifies or stands in for a class ability, so your gear and your build finally pull in the same direction.&lt;br /&gt;
* &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; hang up to &#039;&#039;&#039;four&#039;&#039;&#039; modifiers from a pool of &#039;&#039;&#039;22&#039;&#039;&#039; on a weapon, with a reroll path and a swap path so you can chase the set you actually want.&lt;br /&gt;
* &#039;&#039;&#039;Exceptional crafts earn visible effects.&#039;&#039;&#039; The best results announce themselves - a weapon that glows, arcs and burns because you made it that way.&lt;br /&gt;
* &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; reworks an item&#039;s enchantments; drift-stone tinkering guarantees a roll you could never get by hand; the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; and the rest of the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; reroll workmanship and requirements, brew, weave, and hand out free top-shelf tinkering buffs.&lt;br /&gt;
&lt;br /&gt;
Every roll is a gamble, nothing is destroyed on failure, and the pressure valve is trade. Work out the odds first with the [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&lt;br /&gt;
&lt;br /&gt;
== Lore-Driven Content ==&lt;br /&gt;
Something has gone wrong beneath the map. The portal lattice - the living cloth the far-seers call &#039;&#039;&#039;the Warp&#039;&#039;&#039; - has stopped merely mis-aiming portals and started &#039;&#039;&#039;budding new ones&#039;&#039;&#039;. The horror is not that the doors are dangerous. It is that nobody made them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; (level 10-15) is your first contact with the drift: four towns, four doors that opened on their own, four ordinary tradespeople standing watch, and four genuinely distinct dungeons behind them. The &#039;&#039;&#039;[[Driftwarden Set]]&#039;&#039;&#039; you earn there is 15 pieces at 1 Mark each, and every piece carries its own buffs.&lt;br /&gt;
* &#039;&#039;&#039;[[The Drift Network]]&#039;&#039;&#039; is where &#039;&#039;&#039;[[The Meridian]]&#039;&#039;&#039; pins the doors it cannot close: a &#039;&#039;&#039;six-door ladder from level 30 to level 100&#039;&#039;&#039;, &#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039;s seven mining bays, the &#039;&#039;&#039;[[The Unanswered Rookery|Wayless Rookery]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[The Iron Sill]]&#039;&#039;&#039; at the top.&lt;br /&gt;
* It is one long climb, told from the drift on the surface down to &#039;&#039;&#039;the Loom&#039;&#039;&#039; beneath everything: &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. If the roads feel half-remembered, that is not a trick of the light - see &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
New content lands &#039;&#039;&#039;through the beta month&#039;&#039;&#039;, again at go-live, and monthly after that.&lt;br /&gt;
&lt;br /&gt;
== Immense QOL ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:230px;&amp;quot; | System !! What it does for you&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Currency Bank|Currency Bank]]&#039;&#039;&#039; || &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; from anywhere. Bank pyreals, Luminance, trade notes, promissory notes and legendary keys; send money between your own characters; flip vendor proceeds straight into the bank instead of into your pack. No more mule carrying 40 slots of coin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039; || A character banks bonus time while it is logged off, up to &#039;&#039;&#039;24 hours&#039;&#039;&#039;. While banked time lasts, its combat XP and Luminance are &#039;&#039;&#039;doubled&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; || An alt trailing your furthest-along character by five levels or more earns &#039;&#039;&#039;double XP&#039;&#039;&#039; until it catches up. Nothing to switch on. Stack it with the offline bonus and an alt earns up to &#039;&#039;&#039;4x&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Fellowships|Fellowships]]&#039;&#039;&#039; || Run the whole thing from chat with &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt;, and take &#039;&#039;&#039;up to 20&#039;&#039;&#039; members. Leaders can switch on &#039;&#039;&#039;leech ejection&#039;&#039;&#039;: a member who contributes nothing is removed automatically, and locked out for a full hour. Nobody has to be the bad guy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quest Stamps]]&#039;&#039;&#039; || One stamp per distinct quest, &#039;&#039;&#039;account-wide&#039;&#039;&#039; and never lost, redeemed for permanent reusable travel gems.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; || Three trials in the Marketplace measuring damage, survival and endurance, paying out as your score climbs - the fastest honest read on whether a build change actually helped.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Every hub one portal from the Marketplace, added Town Network destinations, and a rebuilt Abandoned Mines hub with &#039;&#039;&#039;24&#039;&#039;&#039; destinations.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels past 275&#039;&#039;&#039; || Enlightenment is retired. You keep leveling as long as you keep earning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The full list lives on &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Prizes for /Top List Winners! ==&lt;br /&gt;
&#039;&#039;&#039;Open beta opens Friday, August 28 and runs through the end of September.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters are wiped when beta ends.&#039;&#039;&#039; Nothing you level carries into the live game - so play the build you have always wanted to try, break things on purpose, and tell us what you find on [https://discord.gg/KFnBFpFQV Discord].&lt;br /&gt;
&lt;br /&gt;
What does carry over is &#039;&#039;&#039;bragging rights with something to show for it&#039;&#039;&#039;. The top finishers on the leaderboards at the close of beta receive &#039;&#039;&#039;exclusive cosmetics in the live game&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt; - the Attack trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; - the Defense trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt; - the Wave gauntlet&lt;br /&gt;
&lt;br /&gt;
Each board lists the top 20. &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt; are there too, if you would rather race on something else.&lt;br /&gt;
&lt;br /&gt;
Come break our server. We will be in the Marketplace.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; - your first day, level band by level band.&lt;br /&gt;
* &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; - all eight kits, ranks and costs.&lt;br /&gt;
* &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; - every custom way to rework gear.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; - every server customization on one page.&lt;br /&gt;
* &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Open_Beta&amp;diff=1053</id>
		<title>Open Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Open_Beta&amp;diff=1053"/>
		<updated>2026-08-27T21:06:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Open Beta}}&lt;br /&gt;
&#039;&#039;&#039;DreamWeave open beta begins Friday, August 28&#039;&#039;&#039; and runs through the end of September. It is free, it is open to everyone, and it needs no invite. Bring a copy of the client, point it at the address below, and make a character.&lt;br /&gt;
&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039; - a custom [[Asheron&#039;s Call]] server built on the game you remember, with the things that game never got: a real character-build layer, a crafting economy that improves gear you already own, a story arc woven into retail&#039;s own lore, and a long list of quality-of-life work you will miss the moment you go back.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New here, or returning after fifteen years? &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; is the one-page version of your first day.&lt;br /&gt;
&lt;br /&gt;
== Eight Custom Classes with Unique Abilities ==&lt;br /&gt;
[[File:Class_Abilities_banner.png|900px|center|alt=The eight DreamWeave classes: Blood Mage, Void, Archmage, Rogue, Archer, Vanguard, Berserker, Spellsword]]&lt;br /&gt;
&lt;br /&gt;
Retail let you build any character you liked, as long as it was a mage. &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; is the answer: eight kits of build-defining powers, three tiers deep, bought with &#039;&#039;&#039;Class Ability Points&#039;&#039;&#039; you earn at twelve level milestones starting at &#039;&#039;&#039;level 20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Your very first point matters.&#039;&#039;&#039; Every class&#039;s Tier-1 signature costs &#039;&#039;&#039;1 CAP&#039;&#039;&#039; at rank 1 - Multishot firing into a pack, Frenzy ramping your swing speed the longer you stay in, Thorns hurting whatever hits you, Poison Weapon adding its own damage line.&lt;br /&gt;
* &#039;&#039;&#039;No class locks.&#039;&#039;&#039; Your &amp;quot;class&amp;quot; is simply where you have spent your points. Splash two, commit to one, or refund the whole slate and start again.&lt;br /&gt;
* &#039;&#039;&#039;Deeper tiers are earned, not bought.&#039;&#039;&#039; Tier 2 and Tier 3 open once you have invested in that class, so a specialist really is a specialist.&lt;br /&gt;
* &#039;&#039;&#039;Plan before you spend&#039;&#039;&#039; with the browser-based [https://wiki.acdreamweave.com/planner/ Class Ability Planner].&lt;br /&gt;
&lt;br /&gt;
Abilities are taught by the eight &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; in the [[Drift Network]] hall. Full kits, ranks and costs: &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== New Custom Crafting System ==&lt;br /&gt;
[[File:Custom_Crafting_banner.png|900px|center|alt=Custom crafting: ability modifiers on armor and jewelry, up to four of twenty-two modifiers on weapons, and visual enhancements on exceptional crafts]]&lt;br /&gt;
&lt;br /&gt;
Retail tinkering ends the day your gear is finished. &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; picks up there, and it runs on salvage nobody ever had a use for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; turn armor and jewelry into build pieces - each mod amplifies or stands in for a class ability, so your gear and your build finally pull in the same direction.&lt;br /&gt;
* &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; hang up to &#039;&#039;&#039;four&#039;&#039;&#039; modifiers from a pool of &#039;&#039;&#039;22&#039;&#039;&#039; on a weapon, with a reroll path and a swap path so you can chase the set you actually want.&lt;br /&gt;
* &#039;&#039;&#039;Exceptional crafts earn visible effects.&#039;&#039;&#039; The best results announce themselves - a weapon that glows, arcs and burns because you made it that way.&lt;br /&gt;
* &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; reworks an item&#039;s enchantments; drift-stone tinkering guarantees a roll you could never get by hand; the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; and the rest of the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; reroll workmanship and requirements, brew, weave, and hand out free top-shelf tinkering buffs.&lt;br /&gt;
&lt;br /&gt;
Every roll is a gamble, nothing is destroyed on failure, and the pressure valve is trade. Work out the odds first with the [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&lt;br /&gt;
&lt;br /&gt;
== Lore-Driven Content ==&lt;br /&gt;
Something has gone wrong beneath the map. The portal lattice - the living cloth the far-seers call &#039;&#039;&#039;the Warp&#039;&#039;&#039; - has stopped merely mis-aiming portals and started &#039;&#039;&#039;budding new ones&#039;&#039;&#039;. The horror is not that the doors are dangerous. It is that nobody made them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; (level 10-15) is your first contact with the drift: four towns, four doors that opened on their own, four ordinary tradespeople standing watch, and four genuinely distinct dungeons behind them. The &#039;&#039;&#039;[[Driftwarden Set]]&#039;&#039;&#039; you earn there is 15 pieces at 1 Mark each, and every piece carries its own buffs.&lt;br /&gt;
* &#039;&#039;&#039;[[The Drift Network]]&#039;&#039;&#039; is where &#039;&#039;&#039;[[The Meridian]]&#039;&#039;&#039; pins the doors it cannot close: a &#039;&#039;&#039;six-door ladder from level 30 to level 100&#039;&#039;&#039;, &#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039;s seven mining bays, the &#039;&#039;&#039;[[The Unanswered Rookery|Wayless Rookery]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[The Iron Sill]]&#039;&#039;&#039; at the top.&lt;br /&gt;
* It is one long climb, told from the drift on the surface down to &#039;&#039;&#039;the Loom&#039;&#039;&#039; beneath everything: &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. If the roads feel half-remembered, that is not a trick of the light - see &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
New content lands &#039;&#039;&#039;through the beta month&#039;&#039;&#039;, again at go-live, and monthly after that.&lt;br /&gt;
&lt;br /&gt;
== Immense QOL ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:230px;&amp;quot; | System !! What it does for you&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Currency Bank|Currency Bank]]&#039;&#039;&#039; || &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; from anywhere. Bank pyreals, Luminance, trade notes, promissory notes and legendary keys; send money between your own characters; flip vendor proceeds straight into the bank instead of into your pack. No more mule carrying 40 slots of coin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039; || A character banks bonus time while it is logged off, up to &#039;&#039;&#039;24 hours&#039;&#039;&#039;. While banked time lasts, its combat XP and Luminance are &#039;&#039;&#039;doubled&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; || An alt trailing your furthest-along character by five levels or more earns &#039;&#039;&#039;double XP&#039;&#039;&#039; until it catches up. Nothing to switch on. Stack it with the offline bonus and an alt earns up to &#039;&#039;&#039;4x&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Fellowships|Fellowships]]&#039;&#039;&#039; || Run the whole thing from chat with &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt;, and take &#039;&#039;&#039;up to 20&#039;&#039;&#039; members. Leaders can switch on &#039;&#039;&#039;leech ejection&#039;&#039;&#039;: a member who contributes nothing is removed automatically, and locked out for a full hour. Nobody has to be the bad guy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quest Stamps]]&#039;&#039;&#039; || One stamp per distinct quest, &#039;&#039;&#039;account-wide&#039;&#039;&#039; and never lost, redeemed for permanent reusable travel gems.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; || Three trials in the Marketplace measuring damage, survival and endurance, paying out as your score climbs - the fastest honest read on whether a build change actually helped.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Every hub one portal from the Marketplace, added Town Network destinations, and a rebuilt Abandoned Mines hub with &#039;&#039;&#039;24&#039;&#039;&#039; destinations.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels past 275&#039;&#039;&#039; || Enlightenment is retired. You keep leveling as long as you keep earning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The full list lives on &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Beta, prizes, and the wipe ==&lt;br /&gt;
&#039;&#039;&#039;Open beta opens Friday, August 28 and runs through the end of September.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters are wiped when beta ends.&#039;&#039;&#039; Nothing you level carries into the live game - so play the build you have always wanted to try, break things on purpose, and tell us what you find on [https://discord.gg/KFnBFpFQV Discord].&lt;br /&gt;
&lt;br /&gt;
What does carry over is &#039;&#039;&#039;bragging rights with something to show for it&#039;&#039;&#039;. The top finishers on the leaderboards at the close of beta receive &#039;&#039;&#039;exclusive cosmetics in the live game&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt; - the Attack trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; - the Defense trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt; - the Wave gauntlet&lt;br /&gt;
&lt;br /&gt;
Each board lists the top 20. &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt; are there too, if you would rather race on something else.&lt;br /&gt;
&lt;br /&gt;
Come break our server. We will be in the Marketplace.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; - your first day, level band by level band.&lt;br /&gt;
* &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; - all eight kits, ranks and costs.&lt;br /&gt;
* &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; - every custom way to rework gear.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; - every server customization on one page.&lt;br /&gt;
* &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Open_Beta&amp;diff=1052</id>
		<title>Open Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Open_Beta&amp;diff=1052"/>
		<updated>2026-08-27T20:19:27Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Open Beta}}&lt;br /&gt;
&#039;&#039;&#039;DreamWeave open beta begins Friday, August 28&#039;&#039;&#039; and runs through the end of September. It is free, it is open to everyone, and it needs no invite. Bring a copy of the client, point it at the address below, and make a character.&lt;br /&gt;
&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039; - a custom [[Asheron&#039;s Call]] server built on the game you remember, with the things that game never got: a real character-build layer, a crafting economy that improves gear you already own, a story arc woven into retail&#039;s own lore, and a long list of quality-of-life work you will miss the moment you go back.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New here, or returning after fifteen years? &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; is the one-page version of your first day.&lt;br /&gt;
&lt;br /&gt;
== Eight classes with unique abilities, no class locks ==&lt;br /&gt;
[[File:Class_Abilities_banner.png|900px|center|alt=The eight DreamWeave classes: Blood Mage, Void, Archmage, Rogue, Archer, Vanguard, Berserker, Spellsword]]&lt;br /&gt;
&lt;br /&gt;
Retail let you build any character you liked, as long as it was a mage. &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; is the answer: eight kits of build-defining powers, three tiers deep, bought with &#039;&#039;&#039;Class Ability Points&#039;&#039;&#039; you earn at twelve level milestones starting at &#039;&#039;&#039;level 20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Your very first point matters.&#039;&#039;&#039; Every class&#039;s Tier-1 signature costs &#039;&#039;&#039;1 CAP&#039;&#039;&#039; at rank 1 - Multishot firing into a pack, Frenzy ramping your swing speed the longer you stay in, Thorns hurting whatever hits you, Poison Weapon adding its own damage line.&lt;br /&gt;
* &#039;&#039;&#039;No class locks.&#039;&#039;&#039; Your &amp;quot;class&amp;quot; is simply where you have spent your points. Splash two, commit to one, or refund the whole slate and start again.&lt;br /&gt;
* &#039;&#039;&#039;Deeper tiers are earned, not bought.&#039;&#039;&#039; Tier 2 and Tier 3 open once you have invested in that class, so a specialist really is a specialist.&lt;br /&gt;
* &#039;&#039;&#039;Plan before you spend&#039;&#039;&#039; with the browser-based [https://wiki.acdreamweave.com/planner/ Class Ability Planner].&lt;br /&gt;
&lt;br /&gt;
Abilities are taught by the eight &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; in the [[Drift Network]] hall. Full kits, ranks and costs: &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Crafting that changes the gear you already own ==&lt;br /&gt;
[[File:Custom_Crafting_banner.png|900px|center|alt=Custom crafting: ability modifiers on armor and jewelry, up to four of twenty-two modifiers on weapons, and visual enhancements on exceptional crafts]]&lt;br /&gt;
&lt;br /&gt;
Retail tinkering ends the day your gear is finished. &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; picks up there, and it runs on salvage nobody ever had a use for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; turn armor and jewelry into build pieces - each mod amplifies or stands in for a class ability, so your gear and your build finally pull in the same direction.&lt;br /&gt;
* &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; hang up to &#039;&#039;&#039;four&#039;&#039;&#039; modifiers from a pool of &#039;&#039;&#039;22&#039;&#039;&#039; on a weapon, with a reroll path and a swap path so you can chase the set you actually want.&lt;br /&gt;
* &#039;&#039;&#039;Exceptional crafts earn visible effects.&#039;&#039;&#039; The best results announce themselves - a weapon that glows, arcs and burns because you made it that way.&lt;br /&gt;
* &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; reworks an item&#039;s enchantments; drift-stone tinkering guarantees a roll you could never get by hand; the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; and the rest of the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; reroll workmanship and requirements, brew, weave, and hand out free top-shelf tinkering buffs.&lt;br /&gt;
&lt;br /&gt;
Every roll is a gamble, nothing is destroyed on failure, and the pressure valve is trade. Work out the odds first with the [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&lt;br /&gt;
&lt;br /&gt;
== A story arc tied to retail&#039;s own lore ==&lt;br /&gt;
Something has gone wrong beneath the map. The portal lattice - the living cloth the far-seers call &#039;&#039;&#039;the Warp&#039;&#039;&#039; - has stopped merely mis-aiming portals and started &#039;&#039;&#039;budding new ones&#039;&#039;&#039;. The horror is not that the doors are dangerous. It is that nobody made them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; (level 10-15) is your first contact with the drift: four towns, four doors that opened on their own, four ordinary tradespeople standing watch, and four genuinely distinct dungeons behind them. The &#039;&#039;&#039;[[Driftwarden Set]]&#039;&#039;&#039; you earn there is 15 pieces at 1 Mark each, and every piece carries its own buffs.&lt;br /&gt;
* &#039;&#039;&#039;[[The Drift Network]]&#039;&#039;&#039; is where &#039;&#039;&#039;[[The Meridian]]&#039;&#039;&#039; pins the doors it cannot close: a &#039;&#039;&#039;six-door ladder from level 30 to level 100&#039;&#039;&#039;, &#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039;s seven mining bays, the &#039;&#039;&#039;[[The Unanswered Rookery|Wayless Rookery]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[The Iron Sill]]&#039;&#039;&#039; at the top.&lt;br /&gt;
* It is one long climb, told from the drift on the surface down to &#039;&#039;&#039;the Loom&#039;&#039;&#039; beneath everything: &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. If the roads feel half-remembered, that is not a trick of the light - see &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
New content lands &#039;&#039;&#039;through the beta month&#039;&#039;&#039;, again at go-live, and monthly after that.&lt;br /&gt;
&lt;br /&gt;
== Quality of life you will not want to give up ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:230px;&amp;quot; | System !! What it does for you&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Currency Bank|Currency Bank]]&#039;&#039;&#039; || &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; from anywhere. Bank pyreals, Luminance, trade notes, promissory notes and legendary keys; send money between your own characters; flip vendor proceeds straight into the bank instead of into your pack. No more mule carrying 40 slots of coin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039; || A character banks bonus time while it is logged off, up to &#039;&#039;&#039;24 hours&#039;&#039;&#039;. While banked time lasts, its combat XP and Luminance are &#039;&#039;&#039;doubled&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; || An alt trailing your furthest-along character by five levels or more earns &#039;&#039;&#039;double XP&#039;&#039;&#039; until it catches up. Nothing to switch on. Stack it with the offline bonus and an alt earns up to &#039;&#039;&#039;4x&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Fellowships|Fellowships]]&#039;&#039;&#039; || Run the whole thing from chat with &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt;, and take &#039;&#039;&#039;up to 20&#039;&#039;&#039; members. Leaders can switch on &#039;&#039;&#039;leech ejection&#039;&#039;&#039;: a member who contributes nothing is removed automatically, and locked out for a full hour. Nobody has to be the bad guy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quest Stamps]]&#039;&#039;&#039; || One stamp per distinct quest, &#039;&#039;&#039;account-wide&#039;&#039;&#039; and never lost, redeemed for permanent reusable travel gems.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; || Three trials in the Marketplace measuring damage, survival and endurance, paying out as your score climbs - the fastest honest read on whether a build change actually helped.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Every hub one portal from the Marketplace, added Town Network destinations, and a rebuilt Abandoned Mines hub with &#039;&#039;&#039;24&#039;&#039;&#039; destinations.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels past 275&#039;&#039;&#039; || Enlightenment is retired. You keep leveling as long as you keep earning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The full list lives on &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Beta, prizes, and the wipe ==&lt;br /&gt;
&#039;&#039;&#039;Open beta opens Friday, August 28 and runs through the end of September.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters are wiped when beta ends.&#039;&#039;&#039; Nothing you level carries into the live game - so play the build you have always wanted to try, break things on purpose, and tell us what you find on [https://discord.gg/KFnBFpFQV Discord].&lt;br /&gt;
&lt;br /&gt;
What does carry over is &#039;&#039;&#039;bragging rights with something to show for it&#039;&#039;&#039;. The top finishers on the leaderboards at the close of beta receive &#039;&#039;&#039;exclusive cosmetics in the live game&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt; - the Attack trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; - the Defense trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt; - the Wave gauntlet&lt;br /&gt;
&lt;br /&gt;
Each board lists the top 20. &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt; are there too, if you would rather race on something else.&lt;br /&gt;
&lt;br /&gt;
Come break our server. We will be in the Marketplace.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; - your first day, level band by level band.&lt;br /&gt;
* &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; - all eight kits, ranks and costs.&lt;br /&gt;
* &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; - every custom way to rework gear.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; - every server customization on one page.&lt;br /&gt;
* &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Open_Beta&amp;diff=1051</id>
		<title>Open Beta</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Open_Beta&amp;diff=1051"/>
		<updated>2026-08-27T18:59:49Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement - initial draft for review&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Open Beta}}&lt;br /&gt;
&#039;&#039;&#039;DreamWeave open beta begins Friday, August 28&#039;&#039;&#039; and runs through the end of September. It is free, it is open to everyone, and it needs no invite. Bring a copy of the client, point it at the address below, and make a character.&lt;br /&gt;
&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039; - a custom [[Asheron&#039;s Call]] server built on the game you remember, with the things that game never got: a real character-build layer, a crafting economy that improves gear you already own, a story arc woven into retail&#039;s own lore, and a long list of quality-of-life work you will miss the moment you go back.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New here, or returning after fifteen years? &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; is the one-page version of your first day.&lt;br /&gt;
&lt;br /&gt;
== Eight classes, no class locks ==&lt;br /&gt;
[[File:Class_Abilities_banner.png|900px|center|alt=The eight DreamWeave classes: Blood Mage, Void, Archmage, Rogue, Archer, Vanguard, Berserker, Spellsword]]&lt;br /&gt;
&lt;br /&gt;
Retail let you build any character you liked, as long as it was a mage. &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; is the answer: eight kits of build-defining powers, three tiers deep, bought with &#039;&#039;&#039;Class Ability Points&#039;&#039;&#039; you earn at twelve level milestones starting at &#039;&#039;&#039;level 20&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Your very first point matters.&#039;&#039;&#039; Every class&#039;s Tier-1 signature costs &#039;&#039;&#039;1 CAP&#039;&#039;&#039; at rank 1 - Multishot firing into a pack, Frenzy ramping your swing speed the longer you stay in, Thorns hurting whatever hits you, Poison Weapon adding its own damage line.&lt;br /&gt;
* &#039;&#039;&#039;No class locks.&#039;&#039;&#039; Your &amp;quot;class&amp;quot; is simply where you have spent your points. Splash two, commit to one, or refund the whole slate and start again.&lt;br /&gt;
* &#039;&#039;&#039;Deeper tiers are earned, not bought.&#039;&#039;&#039; Tier 2 and Tier 3 open once you have invested in that class, so a specialist really is a specialist.&lt;br /&gt;
* &#039;&#039;&#039;Plan before you spend&#039;&#039;&#039; with the browser-based [https://wiki.acdreamweave.com/planner/ Class Ability Planner].&lt;br /&gt;
&lt;br /&gt;
Abilities are taught by the eight &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; in the [[Drift Network]] hall. Full kits, ranks and costs: &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Crafting that changes the gear you already own ==&lt;br /&gt;
[[File:Custom_Crafting_banner.png|900px|center|alt=Custom crafting: ability modifiers on armor and jewelry, up to four of twenty-two modifiers on weapons, and visual enhancements on exceptional crafts]]&lt;br /&gt;
&lt;br /&gt;
Retail tinkering ends the day your gear is finished. &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; picks up there, and it runs on salvage nobody ever had a use for.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; turn armor and jewelry into build pieces - each mod amplifies or stands in for a class ability, so your gear and your build finally pull in the same direction.&lt;br /&gt;
* &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; hang up to &#039;&#039;&#039;four&#039;&#039;&#039; modifiers from a pool of &#039;&#039;&#039;22&#039;&#039;&#039; on a weapon, with a reroll path and a swap path so you can chase the set you actually want.&lt;br /&gt;
* &#039;&#039;&#039;Exceptional crafts earn visible effects.&#039;&#039;&#039; The best results announce themselves - a weapon that glows, arcs and burns because you made it that way.&lt;br /&gt;
* &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; reworks an item&#039;s enchantments; drift-stone tinkering guarantees a roll you could never get by hand; the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039; and the rest of the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; reroll workmanship and requirements, brew, weave, and hand out free top-shelf tinkering buffs.&lt;br /&gt;
&lt;br /&gt;
Every roll is a gamble, nothing is destroyed on failure, and the pressure valve is trade. Work out the odds first with the [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&lt;br /&gt;
&lt;br /&gt;
== A story arc tied to retail&#039;s own lore ==&lt;br /&gt;
Something has gone wrong beneath the map. The portal lattice - the living cloth the far-seers call &#039;&#039;&#039;the Warp&#039;&#039;&#039; - has stopped merely mis-aiming portals and started &#039;&#039;&#039;budding new ones&#039;&#039;&#039;. The horror is not that the doors are dangerous. It is that nobody made them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; (level 10-15) is your first contact with the drift: four towns, four doors that opened on their own, four ordinary tradespeople standing watch, and four genuinely distinct dungeons behind them. The &#039;&#039;&#039;[[Driftwarden Set]]&#039;&#039;&#039; you earn there is 15 pieces at 1 Mark each, and every piece carries its own buffs.&lt;br /&gt;
* &#039;&#039;&#039;[[The Drift Network]]&#039;&#039;&#039; is where &#039;&#039;&#039;[[The Meridian]]&#039;&#039;&#039; pins the doors it cannot close: a &#039;&#039;&#039;six-door ladder from level 30 to level 100&#039;&#039;&#039;, &#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039;s seven mining bays, the &#039;&#039;&#039;[[The Unanswered Rookery|Wayless Rookery]]&#039;&#039;&#039;, and &#039;&#039;&#039;[[The Iron Sill]]&#039;&#039;&#039; at the top.&lt;br /&gt;
* It is one long climb, told from the drift on the surface down to &#039;&#039;&#039;the Loom&#039;&#039;&#039; beneath everything: &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. If the roads feel half-remembered, that is not a trick of the light - see &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
New content lands &#039;&#039;&#039;through the beta month&#039;&#039;&#039;, again at go-live, and monthly after that.&lt;br /&gt;
&lt;br /&gt;
== Quality of life you will not want to give up ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:230px;&amp;quot; | System !! What it does for you&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Currency Bank|Currency Bank]]&#039;&#039;&#039; || &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; from anywhere. Bank pyreals, Luminance, trade notes, promissory notes and legendary keys; send money between your own characters; flip vendor proceeds straight into the bank instead of into your pack. No more mule carrying 40 slots of coin.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039; || A character banks bonus time while it is logged off, up to &#039;&#039;&#039;24 hours&#039;&#039;&#039;. While banked time lasts, its combat XP and Luminance are &#039;&#039;&#039;doubled&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; || An alt trailing your furthest-along character by five levels or more earns &#039;&#039;&#039;double XP&#039;&#039;&#039; until it catches up. Nothing to switch on. Stack it with the offline bonus and an alt earns up to &#039;&#039;&#039;4x&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems#Fellowships|Fellowships]]&#039;&#039;&#039; || Run the whole thing from chat with &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt;, and take &#039;&#039;&#039;up to 20&#039;&#039;&#039; members. Leaders can switch on &#039;&#039;&#039;leech ejection&#039;&#039;&#039;: a member who contributes nothing is removed automatically, and locked out for a full hour. Nobody has to be the bad guy.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Quest Stamps]]&#039;&#039;&#039; || One stamp per distinct quest, &#039;&#039;&#039;account-wide&#039;&#039;&#039; and never lost, redeemed for permanent reusable travel gems.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; || Three trials in the Marketplace measuring damage, survival and endurance, paying out as your score climbs - the fastest honest read on whether a build change actually helped.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Every hub one portal from the Marketplace, added Town Network destinations, and a rebuilt Abandoned Mines hub with &#039;&#039;&#039;24&#039;&#039;&#039; destinations.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels past 275&#039;&#039;&#039; || Enlightenment is retired. You keep leveling as long as you keep earning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The full list lives on &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Beta, prizes, and the wipe ==&lt;br /&gt;
&#039;&#039;&#039;Open beta opens Friday, August 28 and runs through the end of September.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters are wiped when beta ends.&#039;&#039;&#039; Nothing you level carries into the live game - so play the build you have always wanted to try, break things on purpose, and tell us what you find on [https://discord.gg/KFnBFpFQV Discord].&lt;br /&gt;
&lt;br /&gt;
What does carry over is &#039;&#039;&#039;bragging rights with something to show for it&#039;&#039;&#039;. The top finishers on the leaderboards at the close of beta receive &#039;&#039;&#039;exclusive cosmetics in the live game&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt; - the Attack trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; - the Defense trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt; - the Wave gauntlet&lt;br /&gt;
&lt;br /&gt;
Each board lists the top 20. &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt; are there too, if you would rather race on something else.&lt;br /&gt;
&lt;br /&gt;
Come break our server. We will be in the Marketplace.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; - your first day, level band by level band.&lt;br /&gt;
* &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; - all eight kits, ranks and costs.&lt;br /&gt;
* &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; - every custom way to rework gear.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; - every server customization on one page.&lt;br /&gt;
* &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:Custom_Crafting_banner.png&amp;diff=1050</id>
		<title>File:Custom Crafting banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:Custom_Crafting_banner.png&amp;diff=1050"/>
		<updated>2026-08-27T18:59:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement banner - custom crafting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement banner - custom crafting&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=File:Class_Abilities_banner.png&amp;diff=1049</id>
		<title>File:Class Abilities banner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=File:Class_Abilities_banner.png&amp;diff=1049"/>
		<updated>2026-08-27T18:59:34Z</updated>

		<summary type="html">&lt;p&gt;Admin: Open beta announcement banner - class abilities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Open beta announcement banner - class abilities&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Class_Abilities&amp;diff=1048</id>
		<title>Class Abilities</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Class_Abilities&amp;diff=1048"/>
		<updated>2026-08-26T22:13:47Z</updated>

		<summary type="html">&lt;p&gt;Admin: Trim to current-state: drop changelog framing and duplicated prose&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Class Abilities&#039;&#039;&#039; system is DreamWeave&#039;s custom character-power system: eight classes, three tiers each, bought with &#039;&#039;&#039;Class Ability Points (CAP)&#039;&#039;&#039; at a [[Class Trainers|class trainer]]. There are no class locks - your &amp;quot;class&amp;quot; is simply where you have spent your points, and anyone can splash into any class&#039;s Tier 1. Maxing a single class costs 36 to 57 points end to end. All values below are current tuning and may change during balancing.&lt;br /&gt;
&lt;br /&gt;
== How it works ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Ability Points (CAP)&#039;&#039;&#039; are the currency of the system. There are three ways to earn them:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Leveling&#039;&#039;&#039; - one point at each of &#039;&#039;&#039;twelve milestone levels&#039;&#039;&#039;: 20, 40, 60, 80, 100, 125, 150, 175, 200, 225, 250, and 275.&lt;br /&gt;
* &#039;&#039;&#039;The Reckoning-Stone of Radiance&#039;&#039;&#039; - trades banked Luminance for points, at a price that climbs as you buy.&lt;br /&gt;
* &#039;&#039;&#039;The Reckoning-Stone of Toil&#039;&#039;&#039; - trades unassigned experience for points, from &#039;&#039;&#039;level 275&#039;&#039;&#039; onward. 200 billion experience for the first, 40% more for each one after, with no limit. See [[Game systems#Buying Class Ability Points with experience|Levels and experience]].&lt;br /&gt;
&lt;br /&gt;
Both stones stand in the [[Drift Network]] hall beside the trainers. You spend CAP at a &#039;&#039;&#039;class trainer&#039;&#039;&#039; to learn abilities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buying an ability:&#039;&#039;&#039;&lt;br /&gt;
* Each ability has up to &#039;&#039;&#039;3 ranks&#039;&#039;&#039;, bought one at a time, cheapest first.&lt;br /&gt;
* Every class&#039;s &#039;&#039;&#039;signature Tier-1 ability costs just 1 CAP for its first rank&#039;&#039;&#039; - your very first point buys your class&#039;s build-defining power.&lt;br /&gt;
* Purchases are made with &#039;&#039;&#039;prepaid tokens&#039;&#039;&#039; from your class trainer. You pay the CAP when you buy the token; using it later to learn the rank costs nothing further. If you buy a token and never use it, the Skillmaster refunds it.&lt;br /&gt;
* Each token&#039;s icon carries a Roman numeral overlay, so rank I, II and III tokens are distinguishable at a glance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlocking deeper tiers&#039;&#039;&#039; (per class):&lt;br /&gt;
&lt;br /&gt;
Unlocking a tier costs nothing. Each tier opens once you meet two thresholds at the same time:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;br /&gt;
! Tier !! Points earned (lifetime) !! Points spent in that class&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier 1&#039;&#039;&#039; || - || - (open to everyone from the start)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier 2&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tier 3&#039;&#039;&#039; || 8 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Points earned&#039;&#039;&#039; counts every CAP you have ever been granted; it never goes down, so a respec cannot cost you it. &#039;&#039;&#039;Points spent in that class&#039;&#039;&#039; counts what you &#039;&#039;currently&#039;&#039; have invested there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respec:&#039;&#039;&#039; you can refund and reallocate spent CAP at any time. Refunding below a tier&#039;s spent threshold closes that tier again until you reinvest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reading the tables:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cost&#039;&#039;&#039; is shown per rank (e.g. &amp;lt;code&amp;gt;1 / 2 / 3&amp;lt;/code&amp;gt; means rank 1 costs 1 CAP, rank 2 costs 2, rank 3 costs 3).&lt;br /&gt;
* Each tier&#039;s &#039;&#039;&#039;signature&#039;&#039;&#039; ability - its game-changer - is listed first and marked &#039;&#039;&#039;★&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Enhanced &amp;amp;lt;stat&amp;amp;gt;&#039;&#039;&#039; adds a flat bonus to that stat&#039;s &#039;&#039;&#039;base&#039;&#039;&#039; value: &#039;&#039;&#039;+10 / +25 / +50&#039;&#039;&#039; at ranks 1/2/3 (the value &#039;&#039;at&#039;&#039; that rank, not cumulative). It counts toward wield requirements; attribute and vital bonuses aren&#039;t redistributable, and attribute bonuses cascade into every derived skill/vital.&lt;br /&gt;
* &#039;&#039;&#039;Training bundles&#039;&#039;&#039; apply that same +10/+25/+50 to &#039;&#039;every&#039;&#039; stat they list, as one 3-rank ability. Each bundle houses the legacy skills that power its class&#039;s abilities.&lt;br /&gt;
* &#039;&#039;&#039;Rating abilities&#039;&#039;&#039; feed the same pools as your gear and Luminance auras: &#039;&#039;&#039;+3 / +6 / +10&#039;&#039;&#039; rating at ranks 1/2/3 (≈ +3/+6/+10% on that axis), added on top of everything else.&lt;br /&gt;
* Many combat abilities &#039;&#039;&#039;scale with a legacy skill&#039;&#039;&#039; - its per-point value is written into the ability&#039;s effect (e.g. &#039;&#039;+1% per 25 Fletching&#039;&#039;). See [[#Skill affinity|Skill affinity]] below for how Trained vs Specialized scaling works.&lt;br /&gt;
&lt;br /&gt;
== Build tips ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Buy your signature first.&#039;&#039;&#039; Every class&#039;s Tier-1 signature costs 1 CAP at rank 1 - the highest-impact point you will ever spend.&lt;br /&gt;
* &#039;&#039;&#039;Training bundles pay for themselves.&#039;&#039;&#039; Each one houses the legacy skills that power its class&#039;s combat abilities (Alchemy → Poison Weapon, Fletching → Deadeye, Recklessness → Frenzy, Arcane Lore → Overchannel, and so on), so the &amp;quot;utility&amp;quot; buy is a damage buy too. No skill sits in two bundles: there is exactly one class to buy for any given affinity.&lt;br /&gt;
* &#039;&#039;&#039;Some abilities chain.&#039;&#039;&#039; Rogue&#039;s Riposte needs Parry; Acid Proc needs Poison Weapon; Vanguard&#039;s Shield Check needs Parry &#039;&#039;and&#039;&#039; Thorns.&lt;br /&gt;
* &#039;&#039;&#039;Avoidance is pooled.&#039;&#039;&#039; Parry (Rogue), Shield Block (Vanguard) and Surefooted&#039;s stacked bonus share one roll capped at 50% - they complement each other rather than multiply.&lt;br /&gt;
* &#039;&#039;&#039;Splashing is cheap, going deep is committed.&#039;&#039;&#039; Any character can grab another class&#039;s Tier-1 signature; Tier 2 and Tier 3 need 5 then 15 CAP spent in that class. The two weapon-agnostic multipliers - Rogue&#039;s &#039;&#039;&#039;Attack Speed&#039;&#039;&#039; and Archmage&#039;s &#039;&#039;&#039;Flat Cast Speed&#039;&#039;&#039; - sit behind those deep unlocks.&lt;br /&gt;
* &#039;&#039;&#039;Spellsword procs cost no mana.&#039;&#039;&#039; They are cast on the strike, not from your mana bar. They only fire off a &#039;&#039;&#039;light weapon&#039;&#039;&#039;; Sundermark and Dispelling Edge are the class&#039;s two any-weapon entries.&lt;br /&gt;
* &#039;&#039;&#039;Watch the resource costs.&#039;&#039;&#039; Heavy Draw, Savage Blows and Whirlwind trade stamina for damage; Overchannel and Spell AOE trade mana for reach. Each falls back to a normal hit when you cannot pay, so they reward a stamina- or mana-forward build.&lt;br /&gt;
* &#039;&#039;&#039;A fully-built class is worth roughly 200-300% in its core role&#039;&#039;&#039; - two to three times your damage throughput, or your effective HP as a Vanguard. The Tier-1 signature is the biggest single jump, Tier 2 compounds it, and the Tier-3 capstone brings it to full strength.&lt;br /&gt;
&lt;br /&gt;
== Classes ==&lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;[show/hide]&#039;&#039;&#039; control beside a class name to open its ability list.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caarcher&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Archer&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Archer &amp;lt;span class=&amp;quot;mw-customtoggle-caarcher&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The ranged specialist. Turn one arrow into a volley, then make that volley land harder and more often.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Multishot&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Your missile attacks strike additional nearby targets - one extra arrow per rank, stacking with multi-shot weapons. High &#039;&#039;&#039;Assess Creature&#039;&#039;&#039; increases the extra arrows&#039; damage: +1% per 20 Assess Creature (per 15 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Missile Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Missile Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Coordination || 3 || 1 / 1 / 1 || +10/+25/+50 base Coordination; cascades into Coordination-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Archer Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Fletching, Assess Creature, Run, and Missile Defense. (Feeds Multishot, Deadeye, and Heavy Draw.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Deadeye&#039;&#039;&#039; || 3 || 2 / 2 / 2 || +8% missile damage per rank (+24% at rank 3). Higher &#039;&#039;&#039;Fletching&#039;&#039;&#039; increases the bonus: +1% per 25 Fletching (per 18 if Specialized). Applies to every arrow in a Multishot volley.&lt;br /&gt;
|-&lt;br /&gt;
| Eagle Eye || 3 || 1 / 1 / 1 || +4/8/12% missile accuracy - a bonus to your effective missile skill on the to-hit roll.&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Draw || 3 || 1 / 1 / 1 || +6% missile damage per rank, but each shot costs extra stamina; with too little stamina the shot lands normally with no bonus. A higher &#039;&#039;&#039;Run&#039;&#039;&#039; skill makes the shot cheaper rather than stronger: it cuts the extra stamina cost by 1% per 25 Run (per 18 if Specialized), to a maximum saving of half.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Double Volley&#039;&#039;&#039; || 3 || 2 / 2 / 2 || 6/12/18% chance a volley immediately fires a full second volley at the same targets - no ammo, no stamina.&lt;br /&gt;
|-&lt;br /&gt;
| Long Draw || 3 || 1 / 1 / 1 || Missile damage grows with range: no bonus up close, up to +10% per rank at long range.&lt;br /&gt;
|-&lt;br /&gt;
| Crit Rating || 3 || 1 / 2 / 3 || +3/+6/+10% critical hit chance.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-carogue&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Rogue&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Rogue &amp;lt;span class=&amp;quot;mw-customtoggle-carogue&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The precision fighter. Fold extra damage into every strike, punish attackers you parry, and dodge what you can&#039;t out-tank.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Poison Weapon&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Separate poison damage added to every landed weapon hit against monsters, per rank (Multishot volleys included). Higher &#039;&#039;&#039;Alchemy&#039;&#039;&#039; increases it: +1 flat damage per 12 Alchemy above 100 (per 9 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Finesse Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Finesse Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Quickness || 3 || 1 / 1 / 1 || +10/+25/+50 base Quickness; cascades into Quickness-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Lockpick, Alchemy, Sneak Attack, and Deception. (Feeds Poison Weapon, Attack Speed, and Parry.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Parry&#039;&#039;&#039; || 3 || 1 / 2 / 3 || 5% chance per rank to fully negate an incoming melee hit. Higher &#039;&#039;&#039;Deception&#039;&#039;&#039; increases it: +1% chance per 50 Deception (per 37 if Specialized). Pooled with Shield Block into one avoidance roll (50% combined cap).&lt;br /&gt;
|-&lt;br /&gt;
| Riposte || 3 || 1 / 1 / 1 || When you Parry, counter with a free weapon strike at 40/70/100% damage by rank - a real hit, so Poison Weapon and Acid Proc apply. Requires Parry.&lt;br /&gt;
|-&lt;br /&gt;
| Surefooted || 3 || 2 / 2 / 2 || Each melee attack you evade grants a stack, up to 5; each held stack adds +1/2/3% Parry chance by rank (+5/10/15% at a full pool). The pool lapses after 10 seconds without an evade - and is wiped instantly by any melee hit that actually lands on you, from any source. Counts inside the shared avoidance pool with Parry and Shield Block (50% cap).&lt;br /&gt;
|-&lt;br /&gt;
| Crit Damage Rating || 3 || 1 / 2 / 3 || +3/+6/+10% critical hit damage.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Attack Speed&#039;&#039;&#039; || 3 || 3 / 3 / 3 || +5% attack speed per rank (+15% at rank 3), on any weapon. Higher &#039;&#039;&#039;Lockpick&#039;&#039;&#039; increases it: +1% per 50 Lockpick (per 37 if Specialized). Stacks with Frenzy up to the attack-speed ceiling.&lt;br /&gt;
|-&lt;br /&gt;
| Acid Proc || 3 || 1 / 2 / 3 || A flat 25% chance on every weapon hit, at every rank, to apply an acid damage-over-time based on your Poison Weapon damage (three bites over 12 seconds). Rank buys &#039;&#039;&#039;damage&#039;&#039;&#039;: +25/50/75% to the poison damage of both the acid and Poison Weapon&#039;s own per-hit bonus. Higher &#039;&#039;&#039;Item Tinkering&#039;&#039;&#039; raises that damage bonus further - +1% per 25 Item Tinkering (per 18 if Specialized), to a +20 point cap of its own. Requires Poison Weapon. Item Tinkering is raised by &#039;&#039;&#039;[[#Spellsword|Spellsword]] Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Pocket Sand || 3 || 1 / 2 / 3 || When you avoid an attack - an evade, a Parry or Shield Block, or a spell you resist - you have a 10/20/30% chance by rank to fling sand in the attacker&#039;s face: all of their attack skills drop by 30 for 20 seconds. A fresh face-full refreshes the timer, and it stacks with Dirty Fighting&#039;s Blinding Assault. Higher &#039;&#039;&#039;Deception&#039;&#039;&#039; increases the chance: +1% per 50 Deception (per 37 if Specialized).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-cavanguard&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Vanguard&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Vanguard &amp;lt;span class=&amp;quot;mw-customtoggle-cavanguard&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The shield-bearer. Punish attackers, soak hits, and pull the room&#039;s attention onto yourself.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Thorns&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Requires a shield. Creatures that strike you take reflected damage equal to 10% of your shield&#039;s armor level per rank. A higher &#039;&#039;&#039;Shield&#039;&#039;&#039; skill reflects more: +1% of shield armour per 25 Shield (per 18 if Specialized). No reflect against magic.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Endurance || 3 || 1 / 1 / 1 || +10/+25/+50 base Endurance; cascades into Endurance-derived vitals.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Heavy Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Heavy Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Vanguard Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Armor Tinkering, Shield, and Assess Person. (Feeds Thorns and Shield Block.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Taunt&#039;&#039;&#039; || 1 || 3 || When one of your equipped Aetheria surges, the surge also taunts all nearby monsters into attacking you for a short time. A higher &#039;&#039;&#039;Loyalty&#039;&#039;&#039; skill holds them longer: +1 second per 25 Loyalty (per 18 if Specialized), up to 10 extra seconds. Loyalty is raised by &#039;&#039;&#039;Void Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Shield Block || 3 || 1 / 2 / 3 || With a shield equipped, 8/14/20% of incoming hits are reduced to 0. Higher &#039;&#039;&#039;Armor Tinkering&#039;&#039;&#039; increases it: +1% per 50 Armor Tinkering (per 37 if Specialized). Pooled with Parry (50% cap); blocked hits still trigger Thorns.&lt;br /&gt;
|-&lt;br /&gt;
| Shield Check || 3 || 2 / 2 / 2 || With a shield equipped, attacks you Parry also trigger Thorns at 40/70/100% strength by rank. Requires Parry and Thorns.&lt;br /&gt;
|-&lt;br /&gt;
| Damage Resist Rating || 3 || 1 / 2 / 3 || +3/+6/+10% less damage taken.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Battle Hardened&#039;&#039;&#039; || 1 || 3 || Passively reduces all incoming damage from monsters by 0.05% per point of Strength (hidden, capped). Scales with Strength buffs and Enhanced Strength. PvE only.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Max Health || 3 || 1 / 1 / 1 || +10/+25/+50 base maximum Health.&lt;br /&gt;
|-&lt;br /&gt;
| Crit Resist Rating || 3 || 1 / 1 / 1 || +3/+6/+10% lower chance of being critically hit.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caberserker&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Berserker&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Berserker &amp;lt;span class=&amp;quot;mw-customtoggle-caberserker&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The all-out attacker. Trade defense for raw output - the lower your health, the harder you hit.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Frenzy&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Each landed weapon hit against a monster grants +5% attack speed, stacking up to 3/6/10 times by rank. Stacks reset after 10 seconds without landing a hit. Higher &#039;&#039;&#039;Recklessness&#039;&#039;&#039; raises what each stack is worth: +1% per stack per 250 Recklessness (per 185 if Specialized). The &amp;quot;per&amp;quot; number looks large because it is paid out once per stack - at a full 10 stacks it is worth ten times that.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Strength || 3 || 1 / 1 / 1 || +10/+25/+50 base Strength; cascades into Strength-derived skills (and feeds Battle Hardened if you splash Vanguard).&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Two Handed Combat || 3 || 1 / 1 / 1 || +10/+25/+50 base Two Handed Combat.&lt;br /&gt;
|-&lt;br /&gt;
| Berserker Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Dual Wield, Recklessness, Weapon Tinkering, and Salvaging. (Feeds Frenzy, Savage Blows, Break Armor, and Bloodlust.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Savage Blows&#039;&#039;&#039; || 3 || 1 / 1 / 1 || +6% melee damage per rank, but each swing costs extra stamina. Higher &#039;&#039;&#039;Weapon Tinkering&#039;&#039;&#039; increases it: +1% per 25 Weapon Tinkering (per 18 if Specialized); with too little stamina the swing lands normally.&lt;br /&gt;
|-&lt;br /&gt;
| Break Armor || 3 || 2 / 2 / 2 || Your melee hits have a flat 15% chance to &#039;&#039;&#039;break the target&#039;s armor&#039;&#039;&#039;: an Imperil at level III / V / VII by rank, which cannot be resisted. It writes the same enchantment slot a cast Imperil would, so the Blood Mage&#039;s Malediction amplifies it. Higher &#039;&#039;&#039;Weapon Tinkering&#039;&#039;&#039; increases the chance: +1% per 50 Weapon Tinkering (per 37 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Executioner || 3 || 1 / 1 / 1 || +4% melee damage per rank against targets below 25% health. Higher &#039;&#039;&#039;Dirty Fighting&#039;&#039;&#039; increases it: +1% per 25 Dirty Fighting (per 18 if Specialized). Dirty Fighting is raised by &#039;&#039;&#039;[[#Spellsword|Spellsword]] Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Max Stamina || 3 || 1 / 1 / 1 || +10/+25/+50 base maximum Stamina.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Whirlwind&#039;&#039;&#039; || 1 || 3 || Your two-handed or dual-wield swings hit a full 360° arc and strike one extra target - even a weapon with no innate cleave. Each swing costs +100% stamina, falling back to a normal swing if you&#039;re short.&lt;br /&gt;
|-&lt;br /&gt;
| Bloodlust || 3 || 1 / 2 / 3 || Your melee hits heal you for 1% of damage dealt per rank. Higher &#039;&#039;&#039;Salvaging&#039;&#039;&#039; increases the lifesteal: +1 percentage point per 150 Salvaging, whether Salvaging is Trained or Specialized.&lt;br /&gt;
|-&lt;br /&gt;
| Damage Rating || 3 || 1 / 2 / 3 || +3/+6/+10% to all damage dealt.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caarchmage&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Archmage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Archmage &amp;lt;span class=&amp;quot;mw-customtoggle-caarchmage&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The war-magic artillery. One spell becomes a chain reaction, hits harder, and echoes for free.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Spell AOE&#039;&#039;&#039; || 3 || 1 / 2 / 3 || When your Arc war spell damages a monster, the same spell blasts outward to every other nearby enemy (no cap). Each blast lands for &#039;&#039;&#039;15% / 30% / 50%&#039;&#039;&#039; of that spell&#039;s damage by rank. Higher &#039;&#039;&#039;Mana Conversion&#039;&#039;&#039; raises the radiated share further, up to a 75% cap: +1% per 40 Mana Conversion (per 30 if Specialized). Qualifying Arc casts cost +100% mana at &#039;&#039;&#039;every&#039;&#039;&#039; rank, so rank 1 pays the same surcharge as rank 3 for the smallest blast.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced War Magic || 3 || 1 / 1 / 1 || +10/+25/+50 base War Magic.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Focus || 3 || 1 / 1 / 1 || +10/+25/+50 base Focus; cascades into Focus-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Archmage Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Mana Conversion, Arcane Lore, and Magic Item Tinkering. (Feeds Spell AOE, Overchannel, and Echo Cast.)&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Max Mana || 3 || 1 / 1 / 1 || +10/+25/+50 base maximum Mana.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Overchannel&#039;&#039;&#039; || 3 || 1 / 1 / 1 || +8% to all war-magic damage per rank (+24% at rank 3). Higher &#039;&#039;&#039;Arcane Lore&#039;&#039;&#039; increases it: +1% per 25 Arcane Lore (per 18 if Specialized). Boosted casts cost +100% mana (stacking with Spell AOE to +200% on an Arc cast).&lt;br /&gt;
|-&lt;br /&gt;
| Flat Cast Speed || 3 || 1 / 1 / 1 || +5% war-magic cast speed per rank (+15% at rank 3), always on - no ramp-up.&lt;br /&gt;
|-&lt;br /&gt;
| Mana Barrier || 3 || 1 / 2 / 3 || 10/17.5/25% of the damage you take is paid out of your Mana instead of your Health, to a 60% maximum. Higher &#039;&#039;&#039;Magic Defense&#039;&#039;&#039; increases the share: +1% per 25 Magic Defense (per 18 if Specialized). If your Mana cannot cover the full share it pays what it can, and once Mana is empty the barrier stops. It resolves before you die, so it can save you from a killing blow, but it does not apply to damage-over-time ticks.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Magic Defense || 3 || 1 / 1 / 1 || +10/+25/+50 base Magic Defense. (Feeds Mana Barrier.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Echo Cast&#039;&#039;&#039; || 3 || 3 / 3 / 3 || 6/12/18% chance a landed war spell instantly re-casts itself at the same target - no mana, no wind-up. Higher &#039;&#039;&#039;Magic Item Tinkering&#039;&#039;&#039; increases the chance: +1% per 50 Magic Item Tinkering (per 37 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Rend || 3 || 1 / 2 / 3 || 8/14/20% chance a war spell inflicts the matching element&#039;s Vulnerability at the spell&#039;s level, up to the Incantation. Higher &#039;&#039;&#039;Life Magic&#039;&#039;&#039; increases the chance: +1% per 25 Life Magic (per 18 if Specialized). Life Magic is raised by the [[#Blood_Mage|Blood Mage]]&#039;s &#039;&#039;&#039;Enhanced Life Magic&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-cavoid&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Void_Summon&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Void / Summon &amp;lt;span class=&amp;quot;mw-customtoggle-cavoid&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The decay-and-pet specialist. Speed up your void casts, spread your rot from the dying to the living, and command your beasts - eventually two at once, and far harder to kill.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Nether Rush&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Casting void spells builds stacks (max 5); each stack speeds your void casts by 5/10/15% per rank. Stacks reset after 20 seconds without a void cast. Higher &#039;&#039;&#039;Arcane Lore&#039;&#039;&#039; raises what each stack is worth: +1% per stack per 125 Arcane Lore (per 92 if Specialized), so at a full 5 stacks it is worth five times that. Arcane Lore is raised by &#039;&#039;&#039;Archmage Training&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Void Magic || 3 || 1 / 1 / 1 || +10/+25/+50 base Void Magic.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Self || 3 || 1 / 1 / 1 || +10/+25/+50 base Self; cascades into Self-derived skills.&lt;br /&gt;
|-&lt;br /&gt;
| Void Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Loyalty and Leadership. (Feeds Empowered Summons and Soul Tether - and, outside this class, Vanguard&#039;s Taunt.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Nether Bloom&#039;&#039;&#039; || 3 || 1 / 1 / 1 || When you land the killing blow on an enemy carrying one of your void damage-over-time spells, that spell spreads to the 1/2/3 nearest other enemies by rank, keeping whatever duration it had left. A spell that arrived by spreading cannot spread again, so a bloom never chains beyond one hop.&lt;br /&gt;
|-&lt;br /&gt;
| Empowered Summons || 3 || 1 / 1 / 1 || Your combat pets get more health, damage, and defenses per rank. Higher &#039;&#039;&#039;Leadership&#039;&#039;&#039; increases the bonus: +1% pet stats per 20 Leadership (per 15 if Specialized). Read when the pet is summoned, so a pet keeps the stats it was called with.&lt;br /&gt;
|-&lt;br /&gt;
| Soul Tether || 3 || 1 / 1 / 1 || Your combat pets take 10/17.5/25% less damage, to a 50% maximum, from every source - melee, missile, spell, and damage-over-time. When a combat pet dies its summoning device can be used again immediately. Higher &#039;&#039;&#039;Loyalty&#039;&#039;&#039; increases the reduction: +1% per 25 Loyalty (per 18 if Specialized). Unlike Empowered Summons this is read continuously, so a new rank helps the pet you already have out.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Summoning || 3 || 1 / 1 / 1 || +10/+25/+50 base Summoning.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Summon 2x&#039;&#039;&#039; || 1 || 3 || You may have a second combat pet active at the same time.&lt;br /&gt;
|-&lt;br /&gt;
| Void Damage || 3 || 1 / 1 / 1 || +8% void-magic damage per rank (+24% at rank 3).&lt;br /&gt;
|-&lt;br /&gt;
| Withering || 3 || 1 / 1 / 1 || +8% void damage-over-time tick damage per rank (+24% at rank 3). Higher &#039;&#039;&#039;Creature Enchantment&#039;&#039;&#039; increases it: +1% per 25 Creature Enchantment (per 18 if Specialized). Creature Enchantment is raised by &#039;&#039;&#039;[[#Blood_Mage|Blood Mage]] Training&#039;&#039;&#039;.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-cabloodmage&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Blood_Mage&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Blood Mage &amp;lt;span class=&amp;quot;mw-customtoggle-cabloodmage&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The life-magic specialist. Build charges on every harmful life spell, spend your own health to make them hurt, and turn what you drain into someone else&#039;s survival.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For advanced players.&#039;&#039;&#039; A pure Blood Mage slightly underperforms its counterparts on raw damage, trading that for group support and the strongest health-pool management of any class.&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Sanguine Reserve&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Every harmful Life Magic spell you land on a monster - Harm, Drain Health, Martyr&#039;s Hecatomb - grants a &#039;&#039;&#039;Blood Charge&#039;&#039;&#039;, up to 3/4/5 charges by rank. Each charge held adds &#039;&#039;&#039;+7% Life Magic damage&#039;&#039;&#039;, so a full pool is +21/+28/+35%. Charges fade after 15 seconds with no life cast. One charge per cast, not per hit.&lt;br /&gt;
|-&lt;br /&gt;
| Transfusion || 3 || 1 / 1 / 1 || A Drain Health cast on a target that cannot use all of it normally wastes the surplus. With Transfusion that surplus cascades instead to fellowship members &#039;&#039;and&#039;&#039; your own summoned pets within 10 metres who need it, at 40/70/100% by rank. No fellowship required - a solo caster with a hurt pet in range still cascades. Higher &#039;&#039;&#039;Healing&#039;&#039;&#039; delivers more than was drained: +1% per 50 Healing (per 33 if Specialized). Your Drain&#039;s own damage is unchanged at every rank.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Life Magic || 3 || 1 / 1 / 1 || +10/+25/+50 base Life Magic.&lt;br /&gt;
|-&lt;br /&gt;
| Blood Mage Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Healing, Creature Enchantment, and Cooking. (Feeds Transfusion - and, outside this class, Void&#039;s Withering.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Weakened Blood&#039;&#039;&#039; || 3 || 1 / 2 / 3 || A landed Harm or Drain marks the target with &#039;&#039;&#039;Weakened Blood&#039;&#039;&#039; for 20 seconds. While the mark holds, every Harm, Martyr&#039;s Hecatomb and Curse of Raven Fury landed on that target - by you or by anyone else - resolves against a weakened life resistance, at the strength of Vulnerability V / VI / the Incantation by rank. Drain applies the mark but does not itself benefit from it. It shares one axis with a weapon&#039;s resistance cleave: the stronger of the two applies, never both.&lt;br /&gt;
|-&lt;br /&gt;
| Malediction || 3 || 2 / 2 / 2 || The Vulnerability and Imperil enchantments you cast land at +10/20/30% intensity by rank and last 25% longer - and that benefits every attacker on the target, not just you. Higher &#039;&#039;&#039;Life Magic&#039;&#039;&#039; increases the intensity: +1% per 50 Life Magic (per 37 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Crimson Harvest || 1 || 3 || Your Drain spells strike up to &#039;&#039;&#039;4 extra creatures&#039;&#039;&#039; within 8 metres of your target, each with its own independent damage roll, resistance check and critical roll, and all the healing comes back to you. Grants at most one Blood Charge per cast no matter how many targets it hits.&lt;br /&gt;
|-&lt;br /&gt;
| Heal Boost Rating || 3 || 1 / 1 / 1 || +3/+6/+10% to healing &#039;&#039;&#039;you receive&#039;&#039;&#039; - potions, kits, another player&#039;s heals, heal-over-time ticks. It does not amplify heals you cast on someone else.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Exsanguinate&#039;&#039;&#039; || 1 || 3 || Cast Martyr&#039;s Hecatomb or Curse of Raven Fury with a &#039;&#039;&#039;full&#039;&#039;&#039; Blood Charge pool and the whole pool is consumed at &#039;&#039;&#039;triple&#039;&#039;&#039; its normal value - a full 5-charge pool becomes +105% Life Magic damage instead of +35%. Against a Weakened Blood target the spending strike also cuts a quarter of the way through the target&#039;s remaining drain resistance. On Raven Fury every projectile of the ring carries the burst. An exsanguinating cast grants no new charge, and Harm never spends the pool.&lt;br /&gt;
|-&lt;br /&gt;
| Blood Price || 3 || 1 / 1 / 1 || Your damaging spells of &#039;&#039;any&#039;&#039; school also cost you health: each cast spends 3/4/5% of your current health by rank and deals +8/16/24% bonus damage. Below 20% health the cast is free and gets no bonus - it is all or nothing, never a cast that kills you.&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Ward || 3 || 3 / 3 / 3 || Martyr&#039;s Hecatomb and Curse of Raven Fury still price their full health cost, but you only actually lose 80/65/50% of it by rank - and the health you do lose comes back as a damage-absorbing &#039;&#039;&#039;ward&#039;&#039;&#039; worth 50/75/100% of that amount, for 15 seconds. The ward refreshes rather than stacks, and expires unused if nothing hits you (it never restores health).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;mw-customcollapsible-caspellsword&amp;quot; class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:100%; margin:.6em 0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:130%; font-weight:bold; border-bottom:1px solid #a2a9b1; padding-bottom:.15em; margin-bottom:.35em;&amp;quot;&amp;gt;&amp;lt;span id=&amp;quot;Spellsword&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Spellsword &amp;lt;span class=&amp;quot;mw-customtoggle-caspellsword&amp;quot; style=&amp;quot;font-size:62%; font-weight:normal; cursor:pointer;&amp;quot;&amp;gt;[show/hide]&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;The blade-caster. Fight with a light weapon and every swing can throw the war spell that matches it - a streak, then a blast, then a ring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-wide rules:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The proc matches the damage the swing dealt&#039;&#039;&#039;, not the weapon&#039;s label. A sword that thrusts for Pierce and slashes for Slash procs Force one swing and Whirling Blade the next.&lt;br /&gt;
* &#039;&#039;&#039;Your magic skill sets the spell &#039;&#039;level&#039;&#039;&#039;&#039;&#039; - War Magic for the three war procs, Life Magic for Sundermark. A proc fires the highest level your skill supports, and rank sets the ceiling: rank 1 caps at level III, rank 2 at V, rank 3 at VII. A low magic skill still procs, just at a lower rung.&lt;br /&gt;
* &#039;&#039;&#039;Both hands proc.&#039;&#039;&#039; Dual wielding, each blade procs off its own strikes with its own element, so a fire main hand and a lightning off hand throw fire and lightning respectively.&lt;br /&gt;
* &#039;&#039;&#039;For advanced players.&#039;&#039;&#039; Depending on both light-weapon damage and War Magic makes this a difficult class early on; it grows into its strength.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot; style=&amp;quot;width:100%&amp;quot;&lt;br /&gt;
! Ability !! Ranks !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 1 - open&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Spellblade&#039;&#039;&#039; || 3 || 1 / 2 / 3 || Your landed &#039;&#039;&#039;light weapon&#039;&#039;&#039; hits have a &#039;&#039;&#039;20%&#039;&#039;&#039; chance to cast a &#039;&#039;&#039;Streak&#039;&#039;&#039; war spell at the target, matching the damage type of the swing. Rank raises the spell level cap (III / V / VII), not the chance. Higher &#039;&#039;&#039;Item Enchantment&#039;&#039;&#039; increases the chance: +1% per 25 Item Enchantment (per 18 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Resonance || 3 || 1 / 1 / 1 || Landing &#039;&#039;&#039;any&#039;&#039;&#039; magic damage grants a Resonance stack, up to 5, lapsing 6 seconds after your last magic hit. Each stack adds 2/3/4% by rank to &#039;&#039;&#039;all&#039;&#039;&#039; of your magic damage - +10/15/20% at a full stack. Every school counts, your own casts as much as your procs, which is what lets this class splash a caster class and keep the ramp up while meleeing.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Light Weapons || 3 || 1 / 1 / 1 || +10/+25/+50 base Light Weapons.&lt;br /&gt;
|-&lt;br /&gt;
| Spellsword Training || 3 || 1 / 1 / 1 || +10/+25/+50 base Item Enchantment, Dirty Fighting, Jump, and Item Tinkering. (Feeds Spellblade - and, outside this class, Rogue&#039;s Acid Proc and Berserker&#039;s Executioner.)&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 2 - 3 earned, 5 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Runeblade&#039;&#039;&#039; || 3 || 1 / 1 / 1 || Your landed &#039;&#039;&#039;light weapon&#039;&#039;&#039; hits have a &#039;&#039;&#039;15%&#039;&#039;&#039; chance to cast a &#039;&#039;&#039;Blast&#039;&#039;&#039; war spell at the target - one projectile on your target and the rest cleaving through a 90 degree cone, so against a single enemy it lands the same damage as Spellblade and everything it adds is cleave. Rank raises the spell level cap (III / V / VII). Higher &#039;&#039;&#039;Magic Item Tinkering&#039;&#039;&#039; increases the chance: +1% per 25 Magic Item Tinkering (per 18 if Specialized).&lt;br /&gt;
|-&lt;br /&gt;
| Sundermark || 3 || 2 / 2 / 2 || Your landed hits with &#039;&#039;&#039;any&#039;&#039;&#039; weapon have a 5/10/15% chance to inflict the matching element&#039;s &#039;&#039;&#039;Vulnerability&#039;&#039;&#039; on the target. The level applied is set by your &#039;&#039;&#039;Life Magic&#039;&#039;&#039;, which also increases the chance: +1% per 25 Life Magic (per 18 if Specialized). It writes the same slot as a weapon&#039;s resistance cleave, [[#Archmage|Elemental Rend]] and [[#Blood_Mage|Weakened Blood]] - the strongest applies, they never compound.&lt;br /&gt;
|-&lt;br /&gt;
| Spellsurge || 1 || 3 || Each landed war proc raises your proc chance by &#039;&#039;&#039;2 percentage points&#039;&#039;&#039;, up to 5 stacks (+10 points), decaying 10 seconds after your last proc. Sundermark&#039;s vulnerability proc neither builds stacks nor reads them.&lt;br /&gt;
|-&lt;br /&gt;
| Enhanced Melee Defense || 3 || 1 / 1 / 1 || +10/+25/+50 base Melee Defense.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:left;&amp;quot; | Tier 3 - 8 earned, 15 spent&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;★ Spellstorm&#039;&#039;&#039; || 1 || 3 || Your landed &#039;&#039;&#039;light weapon&#039;&#039;&#039; hits have a &#039;&#039;&#039;10%&#039;&#039;&#039; chance to unleash a ring of war projectiles matching the damage type of the swing, radiating outward in every direction. One fixed spell level: it is a change of shape rather than a ladder, so rank buys nothing and it is sold as a single rank.&lt;br /&gt;
|-&lt;br /&gt;
| Cascade || 1 || 3 || A landed proc has a &#039;&#039;&#039;25%&#039;&#039;&#039; chance to immediately fire the same spell again at a second enemy within 8 metres of the one you struck, nearest first. The second casting cannot cascade again, so a proc never chains beyond one extra hop.&lt;br /&gt;
|-&lt;br /&gt;
| Dispelling Edge || 3 || 1 / 1 / 1 || Your landed hits with &#039;&#039;&#039;any&#039;&#039;&#039; weapon have a 10/15/20% chance to strip one of the target&#039;s &#039;&#039;&#039;beneficial&#039;&#039;&#039; enchantments, chosen at random - never a debuff you or your fellows put on it, and never an enchantment the creature&#039;s own equipment grants. Higher &#039;&#039;&#039;Arcane Lore&#039;&#039;&#039; increases the chance: +1% per 25 Arcane Lore (per 18 if Specialized).&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Skill affinity ==&lt;br /&gt;
&lt;br /&gt;
Several abilities &#039;&#039;&#039;scale with one of your legacy skills&#039;&#039;&#039; on top of their per-rank value - a &amp;quot;skill affinity&amp;quot;. Each ability&#039;s per-point value is written into its own effect above; these are the rules they all share.&lt;br /&gt;
&lt;br /&gt;
* It reads the source skill&#039;s &#039;&#039;&#039;effective (buffed) value&#039;&#039;&#039; - your current skill number &#039;&#039;after&#039;&#039; auras, gear, and Enhanced-skill bonuses, not its base.&lt;br /&gt;
* The source skill must be &#039;&#039;&#039;Trained or Specialized&#039;&#039;&#039; to contribute anything. An &#039;&#039;&#039;Untrained&#039;&#039;&#039; source gives &#039;&#039;&#039;zero&#039;&#039;&#039; - affinity never comes from a skill you haven&#039;t invested in.&lt;br /&gt;
* A &#039;&#039;&#039;Specialized&#039;&#039;&#039; source is stronger than a &#039;&#039;&#039;Trained&#039;&#039;&#039; one: it earns the same bonus from fewer skill points, which is why each ability lists a smaller &amp;quot;per&amp;quot; number for Specialized.&lt;br /&gt;
* A few affinities ignore the first slice of the skill (a &#039;&#039;&#039;threshold&#039;&#039;&#039;) so they pay off at the high end - e.g. Poison Weapon only counts Alchemy &#039;&#039;&#039;above 100&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Some affinities read a skill another class trains.&#039;&#039;&#039; Nether Rush (Void) reads Arcane Lore, which &#039;&#039;&#039;Archmage Training&#039;&#039;&#039; raises; Taunt (Vanguard) reads Loyalty, raised by &#039;&#039;&#039;Void Training&#039;&#039;&#039;; Elemental Rend (Archmage) reads Life Magic and Withering (Void) reads Creature Enchantment, both raised by the &#039;&#039;&#039;Blood Mage&#039;&#039;&#039;; Acid Proc (Rogue) reads Item Tinkering and Executioner (Berserker) reads Dirty Fighting, both raised by &#039;&#039;&#039;Spellsword Training&#039;&#039;&#039;. These are deliberate: they give you a reason to splash a class you would otherwise skip. Every affinity in the system has exactly one class that raises it.&lt;br /&gt;
* &#039;&#039;&#039;An affinity on a proc &#039;&#039;chance&#039;&#039; is capped at +20 percentage points.&#039;&#039;&#039; Spellblade, Runeblade, Sundermark, Elemental Rend, Break Armor and Pocket Sand all roll a chance, and each one&#039;s rider stops adding once it reaches +20 points, however high the source skill climbs - at +1% per 25 points that arrives at 500 effective points, at +1% per 50 it arrives at 1,000. Affinities that raise &#039;&#039;damage&#039;&#039; or another magnitude are not capped this way, with one exception: Acid Proc&#039;s Item Tinkering rider, which feeds its damage bonus rather than its flat chance, carries its own separate +20 point ceiling.&lt;br /&gt;
* &#039;&#039;&#039;A &amp;quot;per stack&amp;quot; affinity is worth far more than its number suggests.&#039;&#039;&#039; Frenzy and Nether Rush pay their affinity out once for every active stack, so their &amp;quot;per&amp;quot; numbers are correspondingly larger. Compare the total at full stacks, not the headline figure.&lt;br /&gt;
* Every Tier-1 game changer has an affinity, so your first purchase in any class keeps growing as the matching skill does.&lt;br /&gt;
&lt;br /&gt;
For example, Deadeye lists &#039;&#039;+1% per 25 Fletching (per 18 if Specialized)&#039;&#039;. At 400 effective Fletching that is 400 ÷ 25 = &#039;&#039;&#039;+16%&#039;&#039;&#039; missile damage if Fletching is Trained, or 400 ÷ 18 = &#039;&#039;&#039;+22%&#039;&#039;&#039; if it is Specialized.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Class Trainers]] - where you buy abilities ([[The Meridian]]).&lt;br /&gt;
* [[Game systems]] - all custom server systems.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;br /&gt;
[[Category:Class Abilities]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1047</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1047"/>
		<updated>2026-08-26T21:49:29Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add the Salvage Simulator to the Tools table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Alpha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Beta Release: September&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave-Stage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-19]]&#039;&#039;&#039; - the [[Marketplace Crafting Stations]] open for business, [[Vaelith the Omni-School Professor|a five-school spell tutor]] sets up in the Marketplace, every [[Class Abilities|class ability]] is repriced with reworked Berserker and Rogue kits, and monsters past level 185 start paying Luminance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1046</id>
		<title>Draft:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1046"/>
		<updated>2026-08-26T21:43:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: Add the Salvage Simulator to the Tools table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Alpha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Beta Release: September&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave-Stage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-19]]&#039;&#039;&#039; - the [[Marketplace Crafting Stations]] open for business, [[Vaelith the Omni-School Professor|a five-school spell tutor]] sets up in the Marketplace, every [[Class Abilities|class ability]] is repriced with reworked Berserker and Rogue kits, and monsters past level 185 start paying Luminance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1045</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1045"/>
		<updated>2026-08-26T20:54:57Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &#039;&#039;&#039;DreamWeave&#039;&#039;&#039; wiki - the guide to a custom [[Asheron&#039;s Call]] server. Here you&#039;ll find the server&#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server status: Alpha&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Beta Release: September&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Login Details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave-Stage&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Discord:&#039;&#039;&#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &#039;&#039;&#039;Dereth, rewoven&#039;&#039;&#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &#039;&#039;&#039;[[DreamWeave: A Brief History for Returning Travelers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Game systems]]&#039;&#039;&#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039; || Getting around - the four portal hubs, the Town Network&#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[The World is Woven]]&#039;&#039;&#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; || The Meridian&#039;s hall of pinned doors: the south wing&#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-19]]&#039;&#039;&#039; - the [[Marketplace Crafting Stations]] open for business, [[Vaelith the Omni-School Professor|a five-school spell tutor]] sets up in the Marketplace, every [[Class Abilities|class ability]] is repriced with reworked Berserker and Rogue kits, and monsters past level 185 start paying Luminance.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1044</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1044"/>
		<updated>2026-08-26T20:53:21Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Getting Started}}&lt;br /&gt;
&#039;&#039;&#039;Getting Started&#039;&#039;&#039; is the short version of what to do on your first day on DreamWeave: how to log in, what to do at each level band, and the handful of habits worth picking up early. Everything here links out to a fuller page.&lt;br /&gt;
&lt;br /&gt;
== Beta login details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open beta runs for one month. &#039;&#039;&#039;Characters are wiped at the end of it&#039;&#039;&#039; - see [[#At the end of beta|At the end of beta]] for what carries over.&lt;br /&gt;
&lt;br /&gt;
== Make an alt early ==&lt;br /&gt;
DreamWeave pays you for playing more than one character, and the two bonuses stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039; - a character banks bonus time while it is logged off, up to a &#039;&#039;&#039;24-hour cap&#039;&#039;&#039;. While it holds banked time, its &#039;&#039;&#039;combat XP and Luminance are doubled&#039;&#039;&#039;. The clock runs from a character&#039;s &#039;&#039;&#039;last logoff&#039;&#039;&#039;, so a freshly created alt banks nothing until you have logged it in once and back out. Make the alt, walk it out of chargen, log it out, and it starts filling.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; - while a character trails the highest-level character on your account by &#039;&#039;&#039;five levels or more&#039;&#039;&#039;, its &#039;&#039;&#039;XP is doubled&#039;&#039;&#039; until it catches up. Nothing to switch on.&lt;br /&gt;
* The two &#039;&#039;&#039;multiply&#039;&#039;&#039;: an alt that is behind and fighting on banked offline time earns up to &#039;&#039;&#039;4x XP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The practical habit is to &#039;&#039;&#039;alternate&#039;&#039;&#039;. Play one character for a day, log it out, play the other; each refills its 24-hour bank while the other is away. Check what you currently have with &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Levels 1 to 15: the Unbidden Doors ==&lt;br /&gt;
Your first stop is the &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039;, DreamWeave&#039;s &#039;&#039;&#039;level 10-15 starter arc&#039;&#039;&#039;. A door that nobody made has opened in each of the four great towns - &#039;&#039;&#039;Holtburg, Shoushi, Yaraq, and Sanamar&#039;&#039;&#039; - and the town&#039;s Driftwarden pays you to keep it thinned.&lt;br /&gt;
&lt;br /&gt;
* Before you go in, touch the &#039;&#039;&#039;[[Shard of First Light]]&#039;&#039;&#039; standing near each town&#039;s door. It casts a broad suite of &#039;&#039;&#039;level III&#039;&#039;&#039; buffs on you - attributes, skills, protections, and regeneration - free, with no cooldown.&lt;br /&gt;
* Each town&#039;s quest is &#039;&#039;&#039;repeatable every 20 hours&#039;&#039;&#039; and pays &#039;&#039;&#039;one [[Driftwarden&#039;s Mark]]&#039;&#039;&#039;, plus combat XP worth a full level (up to level 25) and two trade notes. Working all four towns is about 4 Marks a day.&lt;br /&gt;
* Spend Marks at the &#039;&#039;&#039;[[Driftwarden Provisioner]]&#039;&#039;&#039; in any of the four towns. The &#039;&#039;&#039;[[Driftwarden Set]]&#039;&#039;&#039; is 15 pieces at 1 Mark each, and every piece carries a suite of &#039;&#039;&#039;tier-V equip enchantments&#039;&#039;&#039; - so your starter gear is also your buff coverage. About 12 Marks gets you the pieces that matter.&lt;br /&gt;
&lt;br /&gt;
== Level 20: your first Class Ability Point ==&lt;br /&gt;
At &#039;&#039;&#039;level 20&#039;&#039;&#039; you earn your first &#039;&#039;&#039;Class Ability Point (CAP)&#039;&#039;&#039;, and there are eleven more milestones after it: 40, 60, 80, 100, 125, 150, 175, 200, 225, 250, and 275.&lt;br /&gt;
&lt;br /&gt;
Head to the &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; - recall with &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt;, or take the Drift Network portal in the Marketplace - and spend it with one of the &#039;&#039;&#039;eight [[Class Trainers|class trainers]]&#039;&#039;&#039; in the hall. There are no class locks: your &amp;quot;class&amp;quot; is simply where you have spent your points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spend your first point on a class&#039;s Tier-1 signature ability.&#039;&#039;&#039; Every signature costs &#039;&#039;&#039;1 CAP&#039;&#039;&#039; at rank 1, and it is the single highest-impact point you will ever spend. See [[Class Abilities]] for all eight kits.&lt;br /&gt;
&lt;br /&gt;
=== Plan it out first ===&lt;br /&gt;
Use the &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; to map your points before you buy. It runs in your browser and shows what a build does and which skills it wants.&lt;br /&gt;
&lt;br /&gt;
Watch the &#039;&#039;&#039;[[Class Abilities#Skill affinity|skill affinities]]&#039;&#039;&#039; while you plan. Most abilities scale with one of your legacy skills on top of their rank value, and that skill &#039;&#039;&#039;must be Trained or Specialized&#039;&#039;&#039; to contribute anything at all - Untrained gives zero, and Specialized pays more per point than Trained. Decide your affinities before you commit your skill credits, not after.&lt;br /&gt;
&lt;br /&gt;
== Level 20 and up: the Drift Network ==&lt;br /&gt;
The Drift Network is the Meridian&#039;s hall of pinned doors, and it is the spine of the mid game. Alongside the trainers it holds two ladders of content:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;south wing&#039;s six-door ladder&#039;&#039;&#039; on the east wall, gated at levels &#039;&#039;&#039;30, 40, 60, 70, 90, and 100&#039;&#039;&#039;. Each door has a keeper who pays a repeatable tally, and each pays a &#039;&#039;&#039;[[Meridian reward pieces|Meridian reward piece]]&#039;&#039;&#039; the first time you clear it - six pieces of jewelry carrying &#039;&#039;&#039;level VII&#039;&#039;&#039; buffs, which add an all-attribute set bonus as you collect them. The last door also pays a &#039;&#039;&#039;Class Ability Point&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039; on the west wall - seven mining bays that teach you the six crafting materials one at a time and hand over the &#039;&#039;&#039;hammer&#039;&#039;&#039; that works each one. The final bay pays another &#039;&#039;&#039;Class Ability Point&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The tallies also pay &#039;&#039;&#039;trade notes&#039;&#039;&#039; (250,000 pyreals each, what players call MMDs), the currency most of the custom crafting runs on.&lt;br /&gt;
&lt;br /&gt;
Work them as you grow into them. Nothing here expires.&lt;br /&gt;
&lt;br /&gt;
== Test yourself at the Proving Grounds ==&lt;br /&gt;
Three &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; trials stand in the Marketplace, each run by one of the Cray brothers, and each measuring a different thing:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trial !! Herald !! What it measures&lt;br /&gt;
|-&lt;br /&gt;
| Attack || Master-at-Arms Ordwin Cray || The damage you put out in one minute&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Ward-Master Osric Cray || How long you survive&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Field-Marshal Oswyn Cray || How far you get up a twenty-wave gauntlet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each trial pays out in tiers as your score climbs, up to a &#039;&#039;&#039;Proving Grounds Commendation&#039;&#039;&#039; worth a Class Ability Point. Come back after every build change - it is the fastest honest read on whether the change helped.&lt;br /&gt;
&lt;br /&gt;
See where you stand with the leaderboards: &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;, plus &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt;. Each shows the top 20.&lt;br /&gt;
&lt;br /&gt;
== Getting around ==&lt;br /&gt;
The &#039;&#039;&#039;Marketplace&#039;&#039;&#039; is the centre of the world - recall there and every other hub is one portal away. From its travel alcove you can reach the Town Network, the Drift Network, and the rebuilt &#039;&#039;&#039;Abandoned Mines&#039;&#039;&#039; hub with its twenty-four destinations. Full list on &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Collecting &#039;&#039;&#039;[[Quest Stamps|quest stamps]]&#039;&#039;&#039; - one per distinct quest, account-wide, and never lost - buys reusable travel gems from Deed-Counter Watari Jun in the Marketplace at 100, 250, and 500 stamps.&lt;br /&gt;
&lt;br /&gt;
== The Marketplace crafting room ==&lt;br /&gt;
Behind the market floor is a service row that takes trade notes and improves gear you already own: the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; - workmanship and requirement rerolls, the Weaver&#039;s Loom, the Brewer&#039;s Cauldron, and the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039;. The &#039;&#039;&#039;Tinkerer&#039;s Inspiration&#039;&#039;&#039; pedestal there is free, and grants a minute of top-shelf tinkering buffs to anyone who touches it.&lt;br /&gt;
&lt;br /&gt;
Worth a look early: it is cheap, and much of it is quality of life rather than endgame. See &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; for what feeds which system.&lt;br /&gt;
&lt;br /&gt;
== How far the content goes ==&lt;br /&gt;
As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest unique playable content available&#039;&#039;&#039; - its ladder tops out at &amp;quot;The Iron Sill&amp;quot; which is meant to be a Withered alternative with more variety and density. More is being released through the beta month, more again at go-live, and then monthly content to follow.&lt;br /&gt;
&lt;br /&gt;
== At the end of beta ==&lt;br /&gt;
&#039;&#039;&#039;Characters are wiped when open beta ends.&#039;&#039;&#039; Nothing you level carries into the live game.&lt;br /&gt;
&lt;br /&gt;
What does carry over is bragging rights with something to show for it: the top finishers on the &#039;&#039;&#039;&amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;&#039;&#039;&#039; boards at the close of beta receive &#039;&#039;&#039;cosmetics in the live game&#039;&#039;&#039;. Play what you enjoy - but if you want a prize, keep an eye on those three boards.&lt;br /&gt;
&lt;br /&gt;
== Handy commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; || Open the [[Game systems#Currency Bank|Currency Bank]] - balances, deposits, withdrawals&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt; || Every XP multiplier you currently have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xp&amp;lt;/code&amp;gt; || Your real level and experience progress&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/abilities&amp;lt;/code&amp;gt; || List, inspect and learn your [[Class Abilities|class abilities]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt; || Recall to the [[Drift Network]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quests&amp;lt;/code&amp;gt; || Your [[Quest Stamps|quest stamps]] and the next reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt; || Create, join and run a [[Game systems#Fellowships|fellowship]] from chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; || Leaderboards - &amp;lt;code&amp;gt;dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cap&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Game systems]] - every custom server system on one page.&lt;br /&gt;
* [[Class Abilities]] - the eight-class ability system, and the [[Class Trainers]] who teach it.&lt;br /&gt;
* [[Custom Crafting]] - reworking gear you already own.&lt;br /&gt;
* [[Portals and Transportation]] - every hub and where its portals go.&lt;br /&gt;
* [[The World is Woven]] - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1043</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1043"/>
		<updated>2026-08-26T20:52:07Z</updated>

		<summary type="html">&lt;p&gt;Admin: Admin moved page Draft:Getting Started to Getting Started without leaving a redirect: wiki-sync promote&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Getting Started}}&lt;br /&gt;
&#039;&#039;&#039;Getting Started&#039;&#039;&#039; is the short version of what to do on your first day on DreamWeave: how to log in, what to do at each level band, and the handful of habits worth picking up early. Everything here links out to a fuller page.&lt;br /&gt;
&lt;br /&gt;
== Beta login details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open beta runs for one month. &#039;&#039;&#039;Characters are wiped at the end of it&#039;&#039;&#039; - see [[#At the end of beta|At the end of beta]] for what carries over.&lt;br /&gt;
&lt;br /&gt;
== Make an alt early ==&lt;br /&gt;
DreamWeave pays you for playing more than one character, and the two bonuses stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039; - a character banks bonus time while it is logged off, up to a &#039;&#039;&#039;24-hour cap&#039;&#039;&#039;. While it holds banked time, its &#039;&#039;&#039;combat XP and Luminance are doubled&#039;&#039;&#039;. The clock runs from a character&#039;s &#039;&#039;&#039;last logoff&#039;&#039;&#039;, so a freshly created alt banks nothing until you have logged it in once and back out. Make the alt, walk it out of chargen, log it out, and it starts filling.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; - while a character trails the highest-level character on your account by &#039;&#039;&#039;five levels or more&#039;&#039;&#039;, its &#039;&#039;&#039;XP is doubled&#039;&#039;&#039; until it catches up. Nothing to switch on.&lt;br /&gt;
* The two &#039;&#039;&#039;multiply&#039;&#039;&#039;: an alt that is behind and fighting on banked offline time earns up to &#039;&#039;&#039;4x XP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The practical habit is to &#039;&#039;&#039;alternate&#039;&#039;&#039;. Play one character for a day, log it out, play the other; each refills its 24-hour bank while the other is away. Check what you currently have with &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Levels 1 to 15: the Unbidden Doors ==&lt;br /&gt;
Your first stop is the &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039;, DreamWeave&#039;s &#039;&#039;&#039;level 10-15 starter arc&#039;&#039;&#039;. A door that nobody made has opened in each of the four great towns - &#039;&#039;&#039;Holtburg, Shoushi, Yaraq, and Sanamar&#039;&#039;&#039; - and the town&#039;s Driftwarden pays you to keep it thinned.&lt;br /&gt;
&lt;br /&gt;
* Before you go in, touch the &#039;&#039;&#039;[[Shard of First Light]]&#039;&#039;&#039; standing near each town&#039;s door. It casts a broad suite of &#039;&#039;&#039;level III&#039;&#039;&#039; buffs on you - attributes, skills, protections, and regeneration - free, with no cooldown.&lt;br /&gt;
* Each town&#039;s quest is &#039;&#039;&#039;repeatable every 20 hours&#039;&#039;&#039; and pays &#039;&#039;&#039;one [[Driftwarden&#039;s Mark]]&#039;&#039;&#039;, plus combat XP worth a full level (up to level 25) and two trade notes. Working all four towns is about 4 Marks a day.&lt;br /&gt;
* Spend Marks at the &#039;&#039;&#039;[[Driftwarden Provisioner]]&#039;&#039;&#039; in any of the four towns. The &#039;&#039;&#039;[[Driftwarden Set]]&#039;&#039;&#039; is 15 pieces at 1 Mark each, and every piece carries a suite of &#039;&#039;&#039;tier-V equip enchantments&#039;&#039;&#039; - so your starter gear is also your buff coverage. About 12 Marks gets you the pieces that matter.&lt;br /&gt;
&lt;br /&gt;
== Level 20: your first Class Ability Point ==&lt;br /&gt;
At &#039;&#039;&#039;level 20&#039;&#039;&#039; you earn your first &#039;&#039;&#039;Class Ability Point (CAP)&#039;&#039;&#039;, and there are eleven more milestones after it: 40, 60, 80, 100, 125, 150, 175, 200, 225, 250, and 275.&lt;br /&gt;
&lt;br /&gt;
Head to the &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; - recall with &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt;, or take the Drift Network portal in the Marketplace - and spend it with one of the &#039;&#039;&#039;eight [[Class Trainers|class trainers]]&#039;&#039;&#039; in the hall. There are no class locks: your &amp;quot;class&amp;quot; is simply where you have spent your points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spend your first point on a class&#039;s Tier-1 signature ability.&#039;&#039;&#039; Every signature costs &#039;&#039;&#039;1 CAP&#039;&#039;&#039; at rank 1, and it is the single highest-impact point you will ever spend. See [[Class Abilities]] for all eight kits.&lt;br /&gt;
&lt;br /&gt;
=== Plan it out first ===&lt;br /&gt;
Use the &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; to map your points before you buy. It runs in your browser and shows what a build does and which skills it wants.&lt;br /&gt;
&lt;br /&gt;
Watch the &#039;&#039;&#039;[[Class Abilities#Skill affinity|skill affinities]]&#039;&#039;&#039; while you plan. Most abilities scale with one of your legacy skills on top of their rank value, and that skill &#039;&#039;&#039;must be Trained or Specialized&#039;&#039;&#039; to contribute anything at all - Untrained gives zero, and Specialized pays more per point than Trained. Decide your affinities before you commit your skill credits, not after.&lt;br /&gt;
&lt;br /&gt;
== Level 20 and up: the Drift Network ==&lt;br /&gt;
The Drift Network is the Meridian&#039;s hall of pinned doors, and it is the spine of the mid game. Alongside the trainers it holds two ladders of content:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;south wing&#039;s six-door ladder&#039;&#039;&#039; on the east wall, gated at levels &#039;&#039;&#039;30, 40, 60, 70, 90, and 100&#039;&#039;&#039;. Each door has a keeper who pays a repeatable tally, and each pays a &#039;&#039;&#039;[[Meridian reward pieces|Meridian reward piece]]&#039;&#039;&#039; the first time you clear it - six pieces of jewelry carrying &#039;&#039;&#039;level VII&#039;&#039;&#039; buffs, which add an all-attribute set bonus as you collect them. The last door also pays a &#039;&#039;&#039;Class Ability Point&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039; on the west wall - seven mining bays that teach you the six crafting materials one at a time and hand over the &#039;&#039;&#039;hammer&#039;&#039;&#039; that works each one. The final bay pays another &#039;&#039;&#039;Class Ability Point&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The tallies also pay &#039;&#039;&#039;trade notes&#039;&#039;&#039; (250,000 pyreals each, what players call MMDs), the currency most of the custom crafting runs on.&lt;br /&gt;
&lt;br /&gt;
Work them as you grow into them. Nothing here expires.&lt;br /&gt;
&lt;br /&gt;
== Test yourself at the Proving Grounds ==&lt;br /&gt;
Three &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; trials stand in the Marketplace, each run by one of the Cray brothers, and each measuring a different thing:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trial !! Herald !! What it measures&lt;br /&gt;
|-&lt;br /&gt;
| Attack || Master-at-Arms Ordwin Cray || The damage you put out in one minute&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Ward-Master Osric Cray || How long you survive&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Field-Marshal Oswyn Cray || How far you get up a twenty-wave gauntlet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each trial pays out in tiers as your score climbs, up to a &#039;&#039;&#039;Proving Grounds Commendation&#039;&#039;&#039; worth a Class Ability Point. Come back after every build change - it is the fastest honest read on whether the change helped.&lt;br /&gt;
&lt;br /&gt;
See where you stand with the leaderboards: &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;, plus &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt;. Each shows the top 20.&lt;br /&gt;
&lt;br /&gt;
== Getting around ==&lt;br /&gt;
The &#039;&#039;&#039;Marketplace&#039;&#039;&#039; is the centre of the world - recall there and every other hub is one portal away. From its travel alcove you can reach the Town Network, the Drift Network, and the rebuilt &#039;&#039;&#039;Abandoned Mines&#039;&#039;&#039; hub with its twenty-four destinations. Full list on &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Collecting &#039;&#039;&#039;[[Quest Stamps|quest stamps]]&#039;&#039;&#039; - one per distinct quest, account-wide, and never lost - buys reusable travel gems from Deed-Counter Watari Jun in the Marketplace at 100, 250, and 500 stamps.&lt;br /&gt;
&lt;br /&gt;
== The Marketplace crafting room ==&lt;br /&gt;
Behind the market floor is a service row that takes trade notes and improves gear you already own: the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; - workmanship and requirement rerolls, the Weaver&#039;s Loom, the Brewer&#039;s Cauldron, and the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039;. The &#039;&#039;&#039;Tinkerer&#039;s Inspiration&#039;&#039;&#039; pedestal there is free, and grants a minute of top-shelf tinkering buffs to anyone who touches it.&lt;br /&gt;
&lt;br /&gt;
Worth a look early: it is cheap, and much of it is quality of life rather than endgame. See &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; for what feeds which system.&lt;br /&gt;
&lt;br /&gt;
== How far the content goes ==&lt;br /&gt;
As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest unique playable available&#039;&#039;&#039; - its ladder tops out at &amp;quot;The Iron Sill&amp;quot; which is meant to be a Withered alternative with more variety and density. More is being released through the beta month, more again at go-live, and then monthly content to follow.&lt;br /&gt;
&lt;br /&gt;
== At the end of beta ==&lt;br /&gt;
&#039;&#039;&#039;Characters are wiped when open beta ends.&#039;&#039;&#039; Nothing you level carries into the live game.&lt;br /&gt;
&lt;br /&gt;
What does carry over is bragging rights with something to show for it: the top finishers on the &#039;&#039;&#039;&amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;&#039;&#039;&#039; boards at the close of beta receive &#039;&#039;&#039;cosmetics in the live game&#039;&#039;&#039;. Play what you enjoy - but if you want a prize, keep an eye on those three boards.&lt;br /&gt;
&lt;br /&gt;
== Handy commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; || Open the [[Game systems#Currency Bank|Currency Bank]] - balances, deposits, withdrawals&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt; || Every XP multiplier you currently have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xp&amp;lt;/code&amp;gt; || Your real level and experience progress&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/abilities&amp;lt;/code&amp;gt; || List, inspect and learn your [[Class Abilities|class abilities]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt; || Recall to the [[Drift Network]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quests&amp;lt;/code&amp;gt; || Your [[Quest Stamps|quest stamps]] and the next reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt; || Create, join and run a [[Game systems#Fellowships|fellowship]] from chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; || Leaderboards - &amp;lt;code&amp;gt;dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cap&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Game systems]] - every custom server system on one page.&lt;br /&gt;
* [[Class Abilities]] - the eight-class ability system, and the [[Class Trainers]] who teach it.&lt;br /&gt;
* [[Custom Crafting]] - reworking gear you already own.&lt;br /&gt;
* [[Portals and Transportation]] - every hub and where its portals go.&lt;br /&gt;
* [[The World is Woven]] - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1042</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1042"/>
		<updated>2026-08-26T20:51:23Z</updated>

		<summary type="html">&lt;p&gt;Admin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Getting Started}}&lt;br /&gt;
&#039;&#039;&#039;Getting Started&#039;&#039;&#039; is the short version of what to do on your first day on DreamWeave: how to log in, what to do at each level band, and the handful of habits worth picking up early. Everything here links out to a fuller page.&lt;br /&gt;
&lt;br /&gt;
== Beta login details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open beta runs for one month. &#039;&#039;&#039;Characters are wiped at the end of it&#039;&#039;&#039; - see [[#At the end of beta|At the end of beta]] for what carries over.&lt;br /&gt;
&lt;br /&gt;
== Make an alt early ==&lt;br /&gt;
DreamWeave pays you for playing more than one character, and the two bonuses stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039; - a character banks bonus time while it is logged off, up to a &#039;&#039;&#039;24-hour cap&#039;&#039;&#039;. While it holds banked time, its &#039;&#039;&#039;combat XP and Luminance are doubled&#039;&#039;&#039;. The clock runs from a character&#039;s &#039;&#039;&#039;last logoff&#039;&#039;&#039;, so a freshly created alt banks nothing until you have logged it in once and back out. Make the alt, walk it out of chargen, log it out, and it starts filling.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; - while a character trails the highest-level character on your account by &#039;&#039;&#039;five levels or more&#039;&#039;&#039;, its &#039;&#039;&#039;XP is doubled&#039;&#039;&#039; until it catches up. Nothing to switch on.&lt;br /&gt;
* The two &#039;&#039;&#039;multiply&#039;&#039;&#039;: an alt that is behind and fighting on banked offline time earns up to &#039;&#039;&#039;4x XP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The practical habit is to &#039;&#039;&#039;alternate&#039;&#039;&#039;. Play one character for a day, log it out, play the other; each refills its 24-hour bank while the other is away. Check what you currently have with &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Levels 1 to 15: the Unbidden Doors ==&lt;br /&gt;
Your first stop is the &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039;, DreamWeave&#039;s &#039;&#039;&#039;level 10-15 starter arc&#039;&#039;&#039;. A door that nobody made has opened in each of the four great towns - &#039;&#039;&#039;Holtburg, Shoushi, Yaraq, and Sanamar&#039;&#039;&#039; - and the town&#039;s Driftwarden pays you to keep it thinned.&lt;br /&gt;
&lt;br /&gt;
* Before you go in, touch the &#039;&#039;&#039;[[Shard of First Light]]&#039;&#039;&#039; standing near each town&#039;s door. It casts a broad suite of &#039;&#039;&#039;level III&#039;&#039;&#039; buffs on you - attributes, skills, protections, and regeneration - free, with no cooldown.&lt;br /&gt;
* Each town&#039;s quest is &#039;&#039;&#039;repeatable every 20 hours&#039;&#039;&#039; and pays &#039;&#039;&#039;one [[Driftwarden&#039;s Mark]]&#039;&#039;&#039;, plus combat XP worth a full level (up to level 25) and two trade notes. Working all four towns is about 4 Marks a day.&lt;br /&gt;
* Spend Marks at the &#039;&#039;&#039;[[Driftwarden Provisioner]]&#039;&#039;&#039; in any of the four towns. The &#039;&#039;&#039;[[Driftwarden Set]]&#039;&#039;&#039; is 15 pieces at 1 Mark each, and every piece carries a suite of &#039;&#039;&#039;tier-V equip enchantments&#039;&#039;&#039; - so your starter gear is also your buff coverage. About 12 Marks gets you the pieces that matter.&lt;br /&gt;
&lt;br /&gt;
== Level 20: your first Class Ability Point ==&lt;br /&gt;
At &#039;&#039;&#039;level 20&#039;&#039;&#039; you earn your first &#039;&#039;&#039;Class Ability Point (CAP)&#039;&#039;&#039;, and there are eleven more milestones after it: 40, 60, 80, 100, 125, 150, 175, 200, 225, 250, and 275.&lt;br /&gt;
&lt;br /&gt;
Head to the &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; - recall with &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt;, or take the Drift Network portal in the Marketplace - and spend it with one of the &#039;&#039;&#039;eight [[Class Trainers|class trainers]]&#039;&#039;&#039; in the hall. There are no class locks: your &amp;quot;class&amp;quot; is simply where you have spent your points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spend your first point on a class&#039;s Tier-1 signature ability.&#039;&#039;&#039; Every signature costs &#039;&#039;&#039;1 CAP&#039;&#039;&#039; at rank 1, and it is the single highest-impact point you will ever spend. See [[Class Abilities]] for all eight kits.&lt;br /&gt;
&lt;br /&gt;
=== Plan it out first ===&lt;br /&gt;
Use the &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; to map your points before you buy. It runs in your browser and shows what a build does and which skills it wants.&lt;br /&gt;
&lt;br /&gt;
Watch the &#039;&#039;&#039;[[Class Abilities#Skill affinity|skill affinities]]&#039;&#039;&#039; while you plan. Most abilities scale with one of your legacy skills on top of their rank value, and that skill &#039;&#039;&#039;must be Trained or Specialized&#039;&#039;&#039; to contribute anything at all - Untrained gives zero, and Specialized pays more per point than Trained. Decide your affinities before you commit your skill credits, not after.&lt;br /&gt;
&lt;br /&gt;
== Level 20 and up: the Drift Network ==&lt;br /&gt;
The Drift Network is the Meridian&#039;s hall of pinned doors, and it is the spine of the mid game. Alongside the trainers it holds two ladders of content:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;south wing&#039;s six-door ladder&#039;&#039;&#039; on the east wall, gated at levels &#039;&#039;&#039;30, 40, 60, 70, 90, and 100&#039;&#039;&#039;. Each door has a keeper who pays a repeatable tally, and each pays a &#039;&#039;&#039;[[Meridian reward pieces|Meridian reward piece]]&#039;&#039;&#039; the first time you clear it - six pieces of jewelry carrying &#039;&#039;&#039;level VII&#039;&#039;&#039; buffs, which add an all-attribute set bonus as you collect them. The last door also pays a &#039;&#039;&#039;Class Ability Point&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039; on the west wall - seven mining bays that teach you the six crafting materials one at a time and hand over the &#039;&#039;&#039;hammer&#039;&#039;&#039; that works each one. The final bay pays another &#039;&#039;&#039;Class Ability Point&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The tallies also pay &#039;&#039;&#039;trade notes&#039;&#039;&#039; (250,000 pyreals each, what players call MMDs), the currency most of the custom crafting runs on.&lt;br /&gt;
&lt;br /&gt;
Work them as you grow into them. Nothing here expires.&lt;br /&gt;
&lt;br /&gt;
== Test yourself at the Proving Grounds ==&lt;br /&gt;
Three &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; trials stand in the Marketplace, each run by one of the Cray brothers, and each measuring a different thing:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trial !! Herald !! What it measures&lt;br /&gt;
|-&lt;br /&gt;
| Attack || Master-at-Arms Ordwin Cray || The damage you put out in one minute&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Ward-Master Osric Cray || How long you survive&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Field-Marshal Oswyn Cray || How far you get up a twenty-wave gauntlet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each trial pays out in tiers as your score climbs, up to a &#039;&#039;&#039;Proving Grounds Commendation&#039;&#039;&#039; worth a Class Ability Point. Come back after every build change - it is the fastest honest read on whether the change helped.&lt;br /&gt;
&lt;br /&gt;
See where you stand with the leaderboards: &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;, plus &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt;. Each shows the top 20.&lt;br /&gt;
&lt;br /&gt;
== Getting around ==&lt;br /&gt;
The &#039;&#039;&#039;Marketplace&#039;&#039;&#039; is the centre of the world - recall there and every other hub is one portal away. From its travel alcove you can reach the Town Network, the Drift Network, and the rebuilt &#039;&#039;&#039;Abandoned Mines&#039;&#039;&#039; hub with its twenty-four destinations. Full list on &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Collecting &#039;&#039;&#039;[[Quest Stamps|quest stamps]]&#039;&#039;&#039; - one per distinct quest, account-wide, and never lost - buys reusable travel gems from Deed-Counter Watari Jun in the Marketplace at 100, 250, and 500 stamps.&lt;br /&gt;
&lt;br /&gt;
== The Marketplace crafting room ==&lt;br /&gt;
Behind the market floor is a service row that takes trade notes and improves gear you already own: the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; - workmanship and requirement rerolls, the Weaver&#039;s Loom, the Brewer&#039;s Cauldron, and the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039;. The &#039;&#039;&#039;Tinkerer&#039;s Inspiration&#039;&#039;&#039; pedestal there is free, and grants a minute of top-shelf tinkering buffs to anyone who touches it.&lt;br /&gt;
&lt;br /&gt;
Worth a look early: it is cheap, and much of it is quality of life rather than endgame. See &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; for what feeds which system.&lt;br /&gt;
&lt;br /&gt;
== How far the content goes ==&lt;br /&gt;
As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest unique playable available&#039;&#039;&#039; - its ladder tops out at &amp;quot;The Iron Sill&amp;quot; which is meant to be a Withered alternative with more variety and density. More is being released through the beta month, more again at go-live, and then monthly content to follow.&lt;br /&gt;
&lt;br /&gt;
== At the end of beta ==&lt;br /&gt;
&#039;&#039;&#039;Characters are wiped when open beta ends.&#039;&#039;&#039; Nothing you level carries into the live game.&lt;br /&gt;
&lt;br /&gt;
What does carry over is bragging rights with something to show for it: the top finishers on the &#039;&#039;&#039;&amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;&#039;&#039;&#039; boards at the close of beta receive &#039;&#039;&#039;cosmetics in the live game&#039;&#039;&#039;. Play what you enjoy - but if you want a prize, keep an eye on those three boards.&lt;br /&gt;
&lt;br /&gt;
== Handy commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; || Open the [[Game systems#Currency Bank|Currency Bank]] - balances, deposits, withdrawals&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt; || Every XP multiplier you currently have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xp&amp;lt;/code&amp;gt; || Your real level and experience progress&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/abilities&amp;lt;/code&amp;gt; || List, inspect and learn your [[Class Abilities|class abilities]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt; || Recall to the [[Drift Network]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quests&amp;lt;/code&amp;gt; || Your [[Quest Stamps|quest stamps]] and the next reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt; || Create, join and run a [[Game systems#Fellowships|fellowship]] from chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; || Leaderboards - &amp;lt;code&amp;gt;dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cap&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Game systems]] - every custom server system on one page.&lt;br /&gt;
* [[Class Abilities]] - the eight-class ability system, and the [[Class Trainers]] who teach it.&lt;br /&gt;
* [[Custom Crafting]] - reworking gear you already own.&lt;br /&gt;
* [[Portals and Transportation]] - every hub and where its portals go.&lt;br /&gt;
* [[The World is Woven]] - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1041</id>
		<title>Getting Started</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1041"/>
		<updated>2026-08-26T20:45:37Z</updated>

		<summary type="html">&lt;p&gt;Admin: wiki-sync&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DISPLAYTITLE:Getting Started}}&lt;br /&gt;
&#039;&#039;&#039;Getting Started&#039;&#039;&#039; is the short version of what to do on your first day on DreamWeave: how to log in, what to do at each level band, and the handful of habits worth picking up early. Everything here links out to a fuller page.&lt;br /&gt;
&lt;br /&gt;
== Beta login details ==&lt;br /&gt;
&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open beta runs for one month. &#039;&#039;&#039;Characters are wiped at the end of it&#039;&#039;&#039; - see [[#At the end of beta|At the end of beta]] for what carries over.&lt;br /&gt;
&lt;br /&gt;
== Make an alt early ==&lt;br /&gt;
DreamWeave pays you for playing more than one character, and the two bonuses stack.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&#039;&#039;&#039; - a character banks bonus time while it is logged off, up to a &#039;&#039;&#039;24-hour cap&#039;&#039;&#039;. While it holds banked time, its &#039;&#039;&#039;combat XP and Luminance are doubled&#039;&#039;&#039;. The clock runs from a character&#039;s &#039;&#039;&#039;last logoff&#039;&#039;&#039;, so a freshly created alt banks nothing until you have logged it in once and back out. Make the alt, walk it out of chargen, log it out, and it starts filling.&lt;br /&gt;
* &#039;&#039;&#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&#039;&#039;&#039; - while a character trails the highest-level character on your account by &#039;&#039;&#039;five levels or more&#039;&#039;&#039;, its &#039;&#039;&#039;XP is doubled&#039;&#039;&#039; until it catches up. Nothing to switch on.&lt;br /&gt;
* The two &#039;&#039;&#039;multiply&#039;&#039;&#039;: an alt that is behind and fighting on banked offline time earns up to &#039;&#039;&#039;4x XP&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The practical habit is to &#039;&#039;&#039;alternate&#039;&#039;&#039;. Play one character for a day, log it out, play the other; each refills its 24-hour bank while the other is away. Check what you currently have with &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Levels 1 to 15: the Unbidden Doors ==&lt;br /&gt;
Your first stop is the &#039;&#039;&#039;[[Unbidden Doors]]&#039;&#039;&#039;, DreamWeave&#039;s &#039;&#039;&#039;level 10-15 starter arc&#039;&#039;&#039;. A door that nobody made has opened in each of the four great towns - &#039;&#039;&#039;Holtburg, Shoushi, Yaraq, and Sanamar&#039;&#039;&#039; - and the town&#039;s Driftwarden pays you to keep it thinned.&lt;br /&gt;
&lt;br /&gt;
* Before you go in, touch the &#039;&#039;&#039;[[Shard of First Light]]&#039;&#039;&#039; standing near each town&#039;s door. It casts a broad suite of &#039;&#039;&#039;level III&#039;&#039;&#039; buffs on you - attributes, skills, protections, and regeneration - free, with no cooldown.&lt;br /&gt;
* Each town&#039;s quest is &#039;&#039;&#039;repeatable every 20 hours&#039;&#039;&#039; and pays &#039;&#039;&#039;one [[Driftwarden&#039;s Mark]]&#039;&#039;&#039;, plus combat XP worth a full level (up to level 25) and two trade notes. Working all four towns is about 4 Marks a day.&lt;br /&gt;
* Spend Marks at the &#039;&#039;&#039;[[Driftwarden Provisioner]]&#039;&#039;&#039; in any of the four towns. The &#039;&#039;&#039;[[Driftwarden Set]]&#039;&#039;&#039; is 15 pieces at 1 Mark each, and every piece carries a suite of &#039;&#039;&#039;tier-V equip enchantments&#039;&#039;&#039; - so your starter gear is also your buff coverage. About 12 Marks gets you the pieces that matter.&lt;br /&gt;
&lt;br /&gt;
== Level 20: your first Class Ability Point ==&lt;br /&gt;
At &#039;&#039;&#039;level 20&#039;&#039;&#039; you earn your first &#039;&#039;&#039;Class Ability Point (CAP)&#039;&#039;&#039;, and there are eleven more milestones after it: 40, 60, 80, 100, 125, 150, 175, 200, 225, 250, and 275.&lt;br /&gt;
&lt;br /&gt;
Head to the &#039;&#039;&#039;[[Drift Network]]&#039;&#039;&#039; - recall with &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt;, or take the Drift Network portal in the Marketplace - and spend it with one of the &#039;&#039;&#039;eight [[Class Trainers|class trainers]]&#039;&#039;&#039; in the hall. There are no class locks: your &amp;quot;class&amp;quot; is simply where you have spent your points.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spend your first point on a class&#039;s Tier-1 signature ability.&#039;&#039;&#039; Every signature costs &#039;&#039;&#039;1 CAP&#039;&#039;&#039; at rank 1, and it is the single highest-impact point you will ever spend. See [[Class Abilities]] for all eight kits.&lt;br /&gt;
&lt;br /&gt;
=== Plan it out first ===&lt;br /&gt;
Use the &#039;&#039;&#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&#039;&#039;&#039; to map your points before you buy. It runs in your browser and shows what a build does and which skills it wants.&lt;br /&gt;
&lt;br /&gt;
Watch the &#039;&#039;&#039;[[Class Abilities#Skill affinity|skill affinities]]&#039;&#039;&#039; while you plan. Most abilities scale with one of your legacy skills on top of their rank value, and that skill &#039;&#039;&#039;must be Trained or Specialized&#039;&#039;&#039; to contribute anything at all - Untrained gives zero, and Specialized pays more per point than Trained. Decide your affinities before you commit your skill credits, not after.&lt;br /&gt;
&lt;br /&gt;
== Level 20 and up: the Drift Network ==&lt;br /&gt;
The Drift Network is the Meridian&#039;s hall of pinned doors, and it is the spine of the mid game. Alongside the trainers it holds two ladders of content:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;south wing&#039;s six-door ladder&#039;&#039;&#039; on the east wall, gated at levels &#039;&#039;&#039;30, 40, 60, 70, 90, and 100&#039;&#039;&#039;. Each door has a keeper who pays a repeatable tally, and each pays a &#039;&#039;&#039;[[Meridian reward pieces|Meridian reward piece]]&#039;&#039;&#039; the first time you clear it - six pieces of jewelry carrying &#039;&#039;&#039;level VII&#039;&#039;&#039; buffs, which add an all-attribute set bonus as you collect them. The last door also pays a &#039;&#039;&#039;Class Ability Point&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[[Assay Row]]&#039;&#039;&#039; on the west wall - seven mining bays that teach you the six crafting materials one at a time and hand over the &#039;&#039;&#039;hammer&#039;&#039;&#039; that works each one. The final bay pays another &#039;&#039;&#039;Class Ability Point&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The tallies also pay &#039;&#039;&#039;trade notes&#039;&#039;&#039; (250,000 pyreals each, what players call MMDs), the currency most of the custom crafting runs on.&lt;br /&gt;
&lt;br /&gt;
Work them as you grow into them. Nothing here expires.&lt;br /&gt;
&lt;br /&gt;
== Test yourself at the Proving Grounds ==&lt;br /&gt;
Three &#039;&#039;&#039;Proving Grounds&#039;&#039;&#039; trials stand in the Marketplace, each run by one of the Cray brothers, and each measuring a different thing:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trial !! Herald !! What it measures&lt;br /&gt;
|-&lt;br /&gt;
| Attack || Master-at-Arms Ordwin Cray || The damage you put out in one minute&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Ward-Master Osric Cray || How long you survive&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Field-Marshal Oswyn Cray || How far you get up a twenty-wave gauntlet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each trial pays out in tiers as your score climbs, up to a &#039;&#039;&#039;Proving Grounds Commendation&#039;&#039;&#039; worth a Class Ability Point. Come back after every build change - it is the fastest honest read on whether the change helped.&lt;br /&gt;
&lt;br /&gt;
See where you stand with the leaderboards: &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;, plus &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt;. Each shows the top 20.&lt;br /&gt;
&lt;br /&gt;
== Getting around ==&lt;br /&gt;
The &#039;&#039;&#039;Marketplace&#039;&#039;&#039; is the centre of the world - recall there and every other hub is one portal away. From its travel alcove you can reach the Town Network, the Drift Network, and the rebuilt &#039;&#039;&#039;Abandoned Mines&#039;&#039;&#039; hub with its twenty-four destinations. Full list on &#039;&#039;&#039;[[Portals and Transportation]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Collecting &#039;&#039;&#039;[[Quest Stamps|quest stamps]]&#039;&#039;&#039; - one per distinct quest, account-wide, and never lost - buys reusable travel gems from Deed-Counter Watari Jun in the Marketplace at 100, 250, and 500 stamps.&lt;br /&gt;
&lt;br /&gt;
== The Marketplace crafting room ==&lt;br /&gt;
Behind the market floor is a service row that takes trade notes and improves gear you already own: the &#039;&#039;&#039;[[Marketplace Crafting Stations]]&#039;&#039;&#039; - workmanship and requirement rerolls, the Weaver&#039;s Loom, the Brewer&#039;s Cauldron, and the &#039;&#039;&#039;[[Salvage Forge]]&#039;&#039;&#039;. The &#039;&#039;&#039;Tinkerer&#039;s Inspiration&#039;&#039;&#039; pedestal there is free, and grants a minute of top-shelf tinkering buffs to anyone who touches it.&lt;br /&gt;
&lt;br /&gt;
Worth a look early: it is cheap, and much of it is quality of life rather than endgame. See &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039; for what feeds which system.&lt;br /&gt;
&lt;br /&gt;
== How far the content goes ==&lt;br /&gt;
As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest content available&#039;&#039;&#039; - its ladder tops out at the level 100 door. More is being released through the beta month, and more again at go-live.&lt;br /&gt;
&lt;br /&gt;
== At the end of beta ==&lt;br /&gt;
&#039;&#039;&#039;Characters are wiped when open beta ends.&#039;&#039;&#039; Nothing you level carries into the live game.&lt;br /&gt;
&lt;br /&gt;
What does carry over is bragging rights with something to show for it: the top finishers on the &#039;&#039;&#039;&amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;&#039;&#039;&#039;, &#039;&#039;&#039;&amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;&#039;&#039;&#039; boards at the close of beta receive &#039;&#039;&#039;cosmetics in the live game&#039;&#039;&#039;. Play what you enjoy - but if you want a prize, keep an eye on those three boards.&lt;br /&gt;
&lt;br /&gt;
== Handy commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; || Open the [[Game systems#Currency Bank|Currency Bank]] - balances, deposits, withdrawals&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt; || Every XP multiplier you currently have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xp&amp;lt;/code&amp;gt; || Your real level and experience progress&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/abilities&amp;lt;/code&amp;gt; || List, inspect and learn your [[Class Abilities|class abilities]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt; || Recall to the [[Drift Network]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quests&amp;lt;/code&amp;gt; || Your [[Quest Stamps|quest stamps]] and the next reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt; || Create, join and run a [[Game systems#Fellowships|fellowship]] from chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; || Leaderboards - &amp;lt;code&amp;gt;dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cap&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Game systems]] - every custom server system on one page.&lt;br /&gt;
* [[Class Abilities]] - the eight-class ability system, and the [[Class Trainers]] who teach it.&lt;br /&gt;
* [[Custom Crafting]] - reworking gear you already own.&lt;br /&gt;
* [[Portals and Transportation]] - every hub and where its portals go.&lt;br /&gt;
* [[The World is Woven]] - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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