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		<title>DreamWeave Wiki  - Recent changes [en]</title>
		<link>https://wiki.acdreamweave.com/index.php/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
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		<lastBuildDate>Mon, 31 Aug 2026 18:47:48 GMT</lastBuildDate>
		<item>
			<title>Patch notes</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Patch_notes&amp;diff=1090&amp;oldid=1082</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Patch_notes&amp;diff=1090&amp;oldid=1082</guid>
			<description>&lt;p&gt;Index: add Patch 2026-08-30 and Patch 2026-08-31&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:42, 31 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Date !! Build !! Headline&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Date !! Build !! Headline&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[Patch 2026-08-31]] || 65cb8f141 || The world-event protection round: death at a world event costs nothing, bosses stay tethered to the fight, every player gets the fast combat simulation once reserved for player killers, and Obsidian and Tiger Eye become armor-and-clothing only.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[Patch 2026-08-30]] || 7563e018a || The world-event tuning round: bosses size their damage to the crowd, global boss and progress announcements, Trade Notes bank straight from the mule vault, the /offlinebonus pause switch, and life drains that finally hurt the bloodless.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Patch 2026-08-29]] || df210e4a4 || The beta round: Proving Grounds Speed and the Lost Coastal Archive season, per-account mule storage behind /mule, free class-ability respecs below level 275, two new Marketplace brokers, Sanguine as a ninth caster element, and Spell AOE at three ranks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Patch 2026-08-29]] || df210e4a4 || The beta round: Proving Grounds Speed and the Lost Coastal Archive season, per-account mule storage behind /mule, free class-ability respecs below level 275, two new Marketplace brokers, Sanguine as a ninth caster element, and Spell AOE at three ranks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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			<pubDate>Mon, 31 Aug 2026 15:42:29 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Patch_notes</comments>
		</item>
		<item>
			<title>Patch 2026-08-31</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-31&amp;diff=1089&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-31&amp;diff=1089&amp;oldid=0</guid>
			<description>&lt;p&gt;Patch 2026-08-31 release notes (build 65cb8f141)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch notes header|date=2026-08-31|build=65cb8f141}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Patch 2026-08-31&amp;#039;&amp;#039;&amp;#039; - the world-event protection round. Dying at a world event now costs nothing and the boss can no longer be dragged away from the fight, every player runs the fast combat simulation once reserved for player killers, Obsidian and Tiger Eye become armor-and-clothing only, and deaths in private instances stop eating corpses. This page covers everything player-facing since [[Patch 2026-08-30]].&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Asheron&amp;#039;s Protection.&amp;#039;&amp;#039;&amp;#039; While a world event is running, any player who dies within its reach loses nothing: no vitae, no item or coin drop, no enchantment purge. You still die and return to your lifestone, with the message &amp;quot;Asheron&amp;#039;s power holds death&amp;#039;s toll at bay. You lose nothing.&amp;quot;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bosses stay at the fight.&amp;#039;&amp;#039;&amp;#039; A named boss is now tethered to where it spawned: it only hunts players who are actually at the event, and stepping outside the tether snaps it back onto the crowd. One player can no longer drag the boss away from everyone else.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sky Rift scenery&amp;#039;&amp;#039;&amp;#039; now arrives in one of four color schemes.&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Fast combat for everyone.&amp;#039;&amp;#039;&amp;#039; Every player now runs the full server-side combat simulation that used to be reserved for player killers: quicker spell release with no pre-cast turn delay, retail-speed potion drinking, and melee that sticks to a moving target.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Obsidian and Tiger Eye are armor-and-clothing only.&amp;#039;&amp;#039;&amp;#039; [[Equipment Mods|Obsidian equipment mods]] and Tiger Eye armor tinkers no longer apply to jewelry, cloaks or trinkets; descriptions and targeting now say so.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Serpentine Salvage]] from loot works.&amp;#039;&amp;#039;&amp;#039; A Serpentine salvage bag you fill yourself from looted salvage is now usable for spell rerolls; previously only the ready-made bags from the Salvage-Broker worked.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mules are off the boards.&amp;#039;&amp;#039;&amp;#039; Storage mules no longer appear on any &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Deaths in private instances drop nothing.&amp;#039;&amp;#039;&amp;#039; Dying inside a private, on-demand copy of a dungeon - a Proving Grounds arena, First Pin, the Loom - no longer leaves a corpse with your items in it. Those corpses were destroyed with the instance and could never be recovered. If this already happened to you, tell a mod.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Withered and the Olthoi soldiers lost their magic immunity.&amp;#039;&amp;#039;&amp;#039; Both lines silently ignored all non-projectile magic - life drains and debuffs simply did not land. They now resist with their skills like everything else.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A [[Prismatic Drift Stone]] on a life caster grants Life Rending&amp;#039;&amp;#039;&amp;#039;, not Critical Strike.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Martyr&amp;#039;s Hecatomb flies as an arc.&amp;#039;&amp;#039;&amp;#039; The spell now lobs on the gravity trajectory of its family instead of flying flat.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zero-value rares fit the mule&amp;#039;s sell pane.&amp;#039;&amp;#039;&amp;#039; Rares with no listed value can now be dragged into your [[Game systems#Mule storage|mule]]&amp;#039;s sell pane to deposit them; handing them over already worked.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</description>
			<pubDate>Mon, 31 Aug 2026 15:42:24 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Patch_2026-08-31</comments>
		</item>
		<item>
			<title>Patch 2026-08-30</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-30&amp;diff=1088&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-30&amp;diff=1088&amp;oldid=0</guid>
			<description>&lt;p&gt;Patch 2026-08-30 release notes (build 7563e018a)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch notes header|date=2026-08-30|build=7563e018a}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Patch 2026-08-30&amp;#039;&amp;#039;&amp;#039; - the world-event tuning round. Named world-event bosses now size their damage to the crowd and the world announces their arrival and health, the mule vault banks Trade Notes and accepts anything you could hand to a friend, offline experience gains a pause switch, and life drains finally hurt the bloodless. This page covers everything player-facing since [[Patch 2026-08-29]].&lt;br /&gt;
&lt;br /&gt;
== World events ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Bosses size their damage to the crowd.&amp;#039;&amp;#039;&amp;#039; A named boss now measures what its hits actually do to the players present and adjusts itself so the toughest player there survives roughly three ordinary hits. Softer players should still treat every hit as lethal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The world keeps you posted.&amp;#039;&amp;#039;&amp;#039; Global announcements now cover the boss&amp;#039;s arrival, its health falling past 75%, 50% and 25%, and event progress every couple of minutes. Reward caches burst with a sparkle when they land.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;More varied invasions.&amp;#039;&amp;#039;&amp;#039; A randomly composed run now pairs two monster families and always reaches down far enough that low-level characters have something to fight.&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mule vault quality of life.&amp;#039;&amp;#039;&amp;#039; Selling a Trade Note to your [[Game systems#Mule storage|mule]] now credits its full face value straight to your Currency Bank instead of storing the note (stored notes were nearly impossible to withdraw). The vault also accepts anything you could hand to another player - pyreal nuggets included.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/offlinebonus on|off&amp;lt;/code&amp;gt;.&amp;#039;&amp;#039;&amp;#039; Pause your offline experience bonus without losing what you have banked; bare &amp;lt;code&amp;gt;/offlinebonus&amp;lt;/code&amp;gt; still shows your status. See [[Game systems]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The [[Geode Field]] respawns faster.&amp;#039;&amp;#039;&amp;#039; The Amethyst Spire&amp;#039;s wave Wardens and the Amethyst Archon return five minutes after they die, down from thirty.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Life drains hurt the bloodless.&amp;#039;&amp;#039;&amp;#039; Constructs, wisps, crystals and other creatures retail made fully drain-proof now take three-quarters of a normal drain instead of nothing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Multi-shot aims in three dimensions.&amp;#039;&amp;#039;&amp;#039; Multi-shot&amp;#039;s extra targets are now picked in a true cone around your aim line, so it no longer locks onto monsters far above or below you and visibly fires arrows straight up or down.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Oswyn Cray reads your real Wave score.&amp;#039;&amp;#039;&amp;#039; The Wave trial&amp;#039;s paymaster paid from the wrong ledger, telling players with a nine-wave best to &amp;quot;clear five waves and come back&amp;quot;. He now pays from your exact best score.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</description>
			<pubDate>Mon, 31 Aug 2026 15:41:54 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Patch_2026-08-30</comments>
		</item>
		<item>
			<title>Draft:Game systems</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Game_systems&amp;diff=1087&amp;oldid=1076</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Game_systems&amp;diff=1087&amp;oldid=1076</guid>
			<description>&lt;p&gt;wiki-sync: mule vault accepts the give rule (#747)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:16, 30 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== How it works ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== How it works ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The vendor can only be summoned in the &amp;#039;&amp;#039;&amp;#039;Marketplace&amp;#039;&amp;#039;&amp;#039;. It stays for ten minutes without interaction and follows you about 30 metres before it despawns; summoning again brings a fresh one.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The vendor can only be summoned in the &amp;#039;&amp;#039;&amp;#039;Marketplace&amp;#039;&amp;#039;&amp;#039;. It stays for ten minutes without interaction and follows you about 30 metres before it despawns; summoning again brings a fresh one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Anything you could &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sell &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a normal vendor &lt;/del&gt;can be deposited&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, including &lt;/del&gt;salvage bags &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;mod hammers. Stackables merge into one entry in the vault, however many you deposit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Anything you could &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hand &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another player &lt;/ins&gt;can be deposited &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;salvage bags&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;mod hammers &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and pyreal nuggets included. Attuned items stay out, and a pet essence must have its pet unsummoned first&lt;/ins&gt;. Stackables merge into one entry in the vault, however many you deposit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The vault holds up to &amp;#039;&amp;#039;&amp;#039;500 entries&amp;#039;&amp;#039;&amp;#039;. A whole stack of one item counts as a single entry, whatever it holds, so the cap is about distinct things rather than quantity. The vendor tells you your count each time it appears.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The vault holds up to &amp;#039;&amp;#039;&amp;#039;500 entries&amp;#039;&amp;#039;&amp;#039;. A whole stack of one item counts as a single entry, whatever it holds, so the cap is about distinct things rather than quantity. The vendor tells you your count each time it appears.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vault contents are per &amp;#039;&amp;#039;&amp;#039;account&amp;#039;&amp;#039;&amp;#039;: deposit on one character, withdraw on another.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Vault contents are per &amp;#039;&amp;#039;&amp;#039;account&amp;#039;&amp;#039;&amp;#039;: deposit on one character, withdraw on another.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 30 Aug 2026 13:16:07 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Game_systems</comments>
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			<title>Draft:Main Page</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1086&amp;oldid=1075</link>
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			<description>&lt;p&gt;wiki-sync: latest patch line -&amp;gt; 2026-08-30&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:16, 30 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l71&quot;&gt;Line 71:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;29&lt;/del&gt;]]&#039;&#039;&#039; - the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Proving Grounds#Speed|Speed trial]] opens with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lost Coastal Archive season, every account gets [[Game systems#Mule storage|&lt;/del&gt;mule &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storage]] behind &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;, and full [[Class Abilities|class-ability]] respecs are free below level 275&lt;/del&gt;.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30&lt;/ins&gt;]]&#039;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world events spawn at and above your level, draw two monster families, and field a boss that tunes its damage to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest player present; &lt;/ins&gt;the mule &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vault takes anything you could hand to a player; life drains always land for something&lt;/ins&gt;.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 30 Aug 2026 13:16:01 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Main_Page</comments>
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			<title>Draft:Patch notes</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_notes&amp;diff=1085&amp;oldid=1077</link>
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			<description>&lt;p&gt;wiki-sync: add Patch 2026-08-30 row&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:15, 30 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Date !! Build !! Headline&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Date !! Build !! Headline&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[Patch 2026-08-30]] || c6f5d6ff8 || The world-event tuning round: monsters spawn at and above the crowd&#039;s level, two-family random events, a boss that tunes its damage to the strongest player, server-wide progress calls, sparkling Weave Caches, life drains that always land, and Oswyn Cray paying wave tiers again.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Patch 2026-08-29]] || df210e4a4 || The beta round: Proving Grounds Speed and the Lost Coastal Archive season, per-account mule storage behind /mule, free class-ability respecs below level 275, two new Marketplace brokers, Sanguine as a ninth caster element, and Spell AOE at three ranks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Patch 2026-08-29]] || df210e4a4 || The beta round: Proving Grounds Speed and the Lost Coastal Archive season, per-account mule storage behind /mule, free class-ability respecs below level 275, two new Marketplace brokers, Sanguine as a ninth caster element, and Spell AOE at three ranks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sun, 30 Aug 2026 13:15:55 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Patch_notes</comments>
		</item>
		<item>
			<title>Draft:Patch 2026-08-30</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-08-30&amp;diff=1084&amp;oldid=0</link>
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			<description>&lt;p&gt;wiki-sync: Patch 2026-08-30 (stage..master c8e65868..c6f5d6ff8)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch notes header|date=2026-08-30|build=c6f5d6ff8}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Patch 2026-08-30&amp;#039;&amp;#039;&amp;#039; - the world-event tuning round. Events now spawn monsters at and above the crowd&amp;#039;s level, random events draw two monster families with one always fit for a low-level crowd, the boss tunes its own damage to the strongest player present, progress and boss health are called out server-wide, and the reward caches sparkle. Alongside that: Field-Marshal Oswyn Cray pays wave tiers again, the mule vault takes anything you could hand to another player, life drains no longer bounce off drain-immune monsters, and Multishot&amp;#039;s extra arrows follow your real aim line. This page covers everything player-facing since [[Patch 2026-08-29]].&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Event monsters spawn at and above your level.&amp;#039;&amp;#039;&amp;#039; A world event used to draw its rank and file from a little below your level to a little above it. It now draws from your level up to half again as high, and its elites from a quarter above you to three-quarters above. Each monster is sized against one of the players present, so a mixed crowd still gets a mixed spawn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Random events draw two monster families.&amp;#039;&amp;#039;&amp;#039; Instead of one family for the whole event, a random event picks two and mixes them wave by wave: one of them always has members low enough for a level-50 crowd, and at least one brings spellcasters. A low-level crowd no longer gets a family whose youngest member is level 135. The event announcement names both families.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The boss reads the room.&amp;#039;&amp;#039;&amp;#039; A named event boss now adjusts how hard it hits to the players it is actually fighting, so the strongest player present dies in about three clean hits. It measures its own landed hits and corrects itself as the fight goes on. A low-level player can still be one-shot.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Event progress goes server-wide.&amp;#039;&amp;#039;&amp;#039; While an event runs, a &amp;lt;code&amp;gt;[World Event]&amp;lt;/code&amp;gt; line every two minutes reports the goal&amp;#039;s progress, the current wave and the time remaining. A named boss&amp;#039;s arrival is announced to everyone, and its health is called out at three-quarters, half and a quarter.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weave Caches sparkle.&amp;#039;&amp;#039;&amp;#039; The reward caches at the end of an event burst with the max-skill sparkle when they appear, and again every 30 seconds until the claim window closes, so nobody misses one.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Life drains always land for something.&amp;#039;&amp;#039;&amp;#039; Harm, Drain Health and Martyr&amp;#039;s Hecatomb used to drain nothing at all from plated tuskers, golems, wisps, crystals and a handful of bosses, and next to nothing from several hundred more. Every monster now takes at least 75% of a life drain; monsters that already took more are unchanged. Stamina and mana drains are untouched. See the [[Class Abilities#Blood_Mage|Blood Mage]].&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Field-Marshal Oswyn Cray pays wave tiers again.&amp;#039;&amp;#039;&amp;#039; Since 18 August he had been reading a score the Proving Grounds no longer wrote, and told everyone &amp;quot;The Mire has not counted you yet.&amp;quot; He now reads the live one, and a best score set before the change still counts. See [[Proving Grounds]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The mule vault takes anything you could hand to another player.&amp;#039;&amp;#039;&amp;#039; It used to refuse anything a town vendor would not buy, pyreal nuggets among them. The vault&amp;#039;s rule is now the give rule: if you could hand it to a player, you can store it. Attuned items still stay out, a pet essence must have its pet unsummoned first, and town vendors are unchanged. See [[Game systems#Mule storage|Mule storage]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Multishot&amp;#039;s extra arrows follow your real aim line.&amp;#039;&amp;#039;&amp;#039; The extra targets were picked on a flat map, so a monster far above or below you with the same footing could be chosen and the extra arrow would visibly fire straight up or down at it. Extra targets are now picked in a cone around the line your bow is actually pointed along.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</description>
			<pubDate>Sun, 30 Aug 2026 13:15:50 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Patch_2026-08-30</comments>
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		<item>
			<title>Main Page</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1083&amp;oldid=1071</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1083&amp;oldid=1071</guid>
			<description>&lt;p&gt;wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:41, 29 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; || Four solo trials in the Marketplace with public leaderboards - damage, survival, endurance, and the timed Speed run through a rotating dungeon.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Class Abilities]]&amp;#039;&amp;#039;&amp;#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Class Abilities]]&amp;#039;&amp;#039;&amp;#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;19&lt;/del&gt;]]&#039;&#039;&#039; - the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marketplace Crafting Stations&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open for business&lt;/del&gt;, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vaelith the Omni-School Professor&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a five-school spell tutor&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sets up in the Marketplace&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every &lt;/del&gt;[[Class Abilities|class ability]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is repriced with reworked Berserker and Rogue kits, and monsters past &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;185 start paying Luminance&lt;/del&gt;.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;29&lt;/ins&gt;]]&#039;&#039;&#039; - the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Proving Grounds#Speed|Speed trial&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opens with the Lost Coastal Archive season&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every account gets &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game systems#Mule storage&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mule storage&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behind &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and full &lt;/ins&gt;[[Class Abilities|class&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;ability]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respecs are free below &lt;/ins&gt;level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;275&lt;/ins&gt;.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:41:16 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Main_Page</comments>
		</item>
		<item>
			<title>Patch notes</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Patch_notes&amp;diff=1082&amp;oldid=998</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Patch_notes&amp;diff=1082&amp;oldid=998</guid>
			<description>&lt;p&gt;wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:41, 29 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Date !! Build !! Headline&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Date !! Build !! Headline&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| [[Patch 2026-08-29]] || df210e4a4 || The beta round: Proving Grounds Speed and the Lost Coastal Archive season, per-account mule storage behind /mule, free class-ability respecs below level 275, two new Marketplace brokers, Sanguine as a ninth caster element, and Spell AOE at three ranks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Patch 2026-08-19]] || e2ff56f92 || The crafting room round: six Marketplace stations that rework gear for Trade Notes, a five-school spell tutor, the Life Rending imbue, nine utility weapon mods, class abilities repriced with reworked Berserker and Rogue kits, fellowship consent rules, and Luminance from monsters past level 185.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| [[Patch 2026-08-19]] || e2ff56f92 || The crafting room round: six Marketplace stations that rework gear for Trade Notes, a five-school spell tutor, the Life Rending imbue, nine utility weapon mods, class abilities repriced with reworked Berserker and Rogue kits, fellowship consent rules, and Luminance from monsters past level 185.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dreamweave_wiki:diff:1.41:old-998:rev-1082:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:41:15 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Patch_notes</comments>
		</item>
		<item>
			<title>Game systems</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Game_systems&amp;diff=1080&amp;oldid=1034</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Game_systems&amp;diff=1080&amp;oldid=1034</guid>
			<description>&lt;p&gt;wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:41, 29 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Game systems}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Game systems}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DreamWeave adds a number of custom systems on top of the classic Asheron&#039;s Call ruleset. The &#039;&#039;&#039;[[Class Abilities|Class Ability system]]&#039;&#039;&#039; is large enough to keep its own pages - see &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; who teach it. Gear can also be reworked through &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039;, including &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; tied to those abilities, &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; for weapons, and &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; for an item&#039;s enchantments. The server&#039;s other custom systems are collected here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DreamWeave adds a number of custom systems on top of the classic Asheron&#039;s Call ruleset. The &#039;&#039;&#039;[[Class Abilities|Class Ability system]]&#039;&#039;&#039; is large enough to keep its own pages - see &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; who teach it. Gear can also be reworked through &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039;, including &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; tied to those abilities, &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; for weapons, and &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; for an item&#039;s enchantments&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; - four solo trials with public leaderboards - keep their own page too&lt;/ins&gt;. The server&#039;s other custom systems are collected here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Shopping from the bank ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Shopping from the bank ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you buy from a vendor, the cost can be drawn from your banked currency - so you can shop without carrying a pack full of coin. That includes vendors and stations priced in &amp;#039;&amp;#039;&amp;#039;Trade Notes (250,000)&amp;#039;&amp;#039;&amp;#039;: notes in your pack are spent first, and any shortfall is drawn from your banked pyreals at face value.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you buy from a vendor, the cost can be drawn from your banked currency - so you can shop without carrying a pack full of coin. That includes vendors and stations priced in &amp;#039;&amp;#039;&amp;#039;Trade Notes (250,000)&amp;#039;&amp;#039;&amp;#039;: notes in your pack are spent first, and any shortfall is drawn from your banked pyreals at face value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Mule storage ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Mule storage&#039;&#039;&#039; is a private item vault shared by every character on your account, reached through an ordinary vendor panel. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;&#039;&#039;&#039; in the Marketplace and a vault vendor appears beside you that only you can see. &#039;&#039;&#039;Sell to it to deposit; buy from it to withdraw.&#039;&#039;&#039; Every price is zero in both directions, so nothing is lost moving things in and out. It replaces keeping a mule character parked at the bank, and it pairs with the [[#Currency Bank|Currency Bank]] - coin goes to the bank, items go to the vault.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== How it works ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The vendor can only be summoned in the &#039;&#039;&#039;Marketplace&#039;&#039;&#039;. It stays for ten minutes without interaction and follows you about 30 metres before it despawns; summoning again brings a fresh one.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Anything you could sell to a normal vendor can be deposited, including salvage bags and mod hammers. Stackables merge into one entry in the vault, however many you deposit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The vault holds up to &#039;&#039;&#039;500 entries&#039;&#039;&#039;. A whole stack of one item counts as a single entry, whatever it holds, so the cap is about distinct things rather than quantity. The vendor tells you your count each time it appears.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Vault contents are per &#039;&#039;&#039;account&#039;&#039;&#039;: deposit on one character, withdraw on another.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Sharing ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can let another player into your vault, at two levels.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| class=&quot;wikitable&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! Command !! What it does&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; || Summon your own vault vendor.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Summon a vault you have been given access to.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule grant &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Let that player &#039;&#039;&#039;deposit&#039;&#039;&#039; into your vault.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule grant &amp;amp;lt;player&amp;amp;gt; withdraw&amp;lt;/code&amp;gt; || Let that player deposit &#039;&#039;&#039;and withdraw&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule revoke &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Remove their access.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule access&amp;lt;/code&amp;gt; || List who can use your vault.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule log&amp;lt;/code&amp;gt; || Recent deposits and withdrawals on your vault, and by whom.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule help&amp;lt;/code&amp;gt; || Print the command list.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A name with spaces goes in quotes: &amp;lt;code&amp;gt;/mule grant &quot;Some Player&quot; withdraw&amp;lt;/code&amp;gt;. A &#039;&#039;&#039;Vendor Contract&#039;&#039;&#039; item does the same as &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; when used.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Offline Time Bonus ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Offline Time Bonus ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l182&quot;&gt;Line 182:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 214:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Out on the market floor, a handful of named stall-keepers have set up at the stands nearest the travel alcove, selling their usual wares.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Out on the market floor, a handful of named stall-keepers have set up at the stands nearest the travel alcove, selling their usual wares.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The four &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; portals also stand in the Marketplace - Attack, Defense, Wave and, newest, the timed &#039;&#039;&#039;Speed&#039;&#039;&#039; trial - with the Cray brothers keeping their ledgers beside them. Type &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; here to summon your [[#Mule storage|vault vendor]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no salvage broker. The materials [[Equipment Mods]], [[Weapon Mods]] and [[Serpentine Salvage]] are built from are ordinary salvage you make yourself out of loot - see [[Custom Crafting]] for which material feeds which system and where each one drops.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no salvage broker. The materials [[Equipment Mods]], [[Weapon Mods]] and [[Serpentine Salvage]] are built from are ordinary salvage you make yourself out of loot - see [[Custom Crafting]] for which material feeds which system and where each one drops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:41:14 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Game_systems</comments>
		</item>
		<item>
			<title>Class Abilities</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Class_Abilities&amp;diff=1081&amp;oldid=1048</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Class_Abilities&amp;diff=1081&amp;oldid=1048</guid>
			<description>&lt;p&gt;wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:41, 29 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Respec:&amp;#039;&amp;#039;&amp;#039; you can refund and reallocate spent CAP at any time. Refunding below a tier&amp;#039;s spent threshold closes that tier again until you reinvest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Respec:&amp;#039;&amp;#039;&amp;#039; you can refund and reallocate spent CAP at any time. Refunding below a tier&amp;#039;s spent threshold closes that tier again until you reinvest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Full respec:&#039;&#039;&#039; Osmund Vale, in the west alcove of the [[Drift Network]] hub&#039;s trainer hall, clears your entire class-ability slate in one visit - every ability unlearned and every point refunded to your available balance. It is &#039;&#039;&#039;free below level 275&#039;&#039;&#039;; from level 275 the flat fee is &#039;&#039;&#039;1,000,000 Luminance&#039;&#039;&#039; from your bank. Tier unlocks are not refunded and stay open.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Reading the tables:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Reading the tables:&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dreamweave_wiki:diff:1.41:old-1048:rev-1081:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:41:14 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Class_Abilities</comments>
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			<title>Draft:Patch 2026-08-29</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-08-29&amp;diff=1079&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-08-29&amp;diff=1079&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; moved page &lt;a href=&quot;/index.php?title=Draft:Patch_2026-08-29&amp;amp;redirect=no&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Draft:Patch 2026-08-29 (page does not exist)&quot;&gt;Draft:Patch 2026-08-29&lt;/a&gt; to &lt;a href=&quot;/index.php/Patch_2026-08-29&quot; title=&quot;Patch 2026-08-29&quot;&gt;Patch 2026-08-29&lt;/a&gt; without leaving a redirect wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch notes header|date=2026-08-29|build=df210e4a4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Patch 2026-08-29&amp;#039;&amp;#039;&amp;#039; - the beta round. The Proving Grounds gain a fourth trial, a timed speedrun through a rotating dungeon, opening with the Lost Coastal Archive; every account gets a private item vault summoned with &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;; the full class-ability respec is free below level 275; the Marketplace gains a sundries broker paying in MMDs and a broker for the Sealed Hollow Hammer; Sanguine becomes a full ninth caster element in loot; Spell AOE grows to three ranks; and a full pack can no longer eat a Proving Grounds reward. This page covers everything player-facing since [[Patch 2026-08-19]].&lt;br /&gt;
&lt;br /&gt;
== New content ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Proving Grounds#Speed|Proving Grounds: Speed]].&amp;#039;&amp;#039;&amp;#039; A fourth trial joins Attack, Defense and Wave. The new Speed portal in the Marketplace drops you into a private copy of the season&amp;#039;s dungeon with the clock already running; it stops the moment you pick up the season objective, and the fastest time tops &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt;. Dying, leaving or logging out forfeits the run and costs nothing else. &amp;#039;&amp;#039;&amp;#039;Pace-Master Odda Cray&amp;#039;&amp;#039;&amp;#039; pays 10, 25 and 100 Trade Notes for clears under five, four and three minutes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Proving Grounds#Season 1: The Lost Coastal Archive|Season 1: The Lost Coastal Archive - &amp;quot;The Unsung Choir&amp;quot;]].&amp;#039;&amp;#039;&amp;#039; A drowned choir holds the Archive, and eight gates stand between the entrance and &amp;#039;&amp;#039;&amp;#039;The Untranslated Song of Grael&amp;#039;&amp;#039;&amp;#039;: rooms to clear, levers to hold down together, bells to ring without touching the decoys, and named singers to silence. Every gate is an objective inside your run - nothing carries over between attempts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Game systems#Mule storage|Mule storage]].&amp;#039;&amp;#039;&amp;#039; Type &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; in the Marketplace to summon a private vault vendor. Sell to it to deposit, buy from it to withdraw, every price zero, and the contents are shared by every character on your account. Up to 500 entries, a stack counting as one. &amp;lt;code&amp;gt;/mule grant&amp;lt;/code&amp;gt; lets a friend deposit, or deposit and withdraw, and &amp;lt;code&amp;gt;/mule log&amp;lt;/code&amp;gt; shows who did what.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sundries-Broker Rashid al-Munzir.&amp;#039;&amp;#039;&amp;#039; A Marketplace vendor who takes MMDs: Black Market gems of dispelling, health and mana elixirs, Burning Coal, Plentiful Healing Kits and Draughts of Revitalization at one note each, and Promissory Notes at two.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Salvage-Broker Devan Tolliver.&amp;#039;&amp;#039;&amp;#039; Stocks exactly one thing, the &amp;#039;&amp;#039;&amp;#039;Sealed Hollow Hammer&amp;#039;&amp;#039;&amp;#039; for one Trade Note - the way into the [[Salvage Forge]]. Everything else salvage is yours to make from loot.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sanguine casters in loot.&amp;#039;&amp;#039;&amp;#039; Sanguine is now a full ninth element alongside the eight you know: the &amp;#039;&amp;#039;&amp;#039;Sanguine Sceptre&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Sanguine Baton&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Sanguine Staff&amp;#039;&amp;#039;&amp;#039; roll in the same shape families and at the same weight as every other elemental caster. The Sanguine Orb no longer drops.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&amp;#039;&amp;#039;&amp;#039; A wiki tool that works out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a piece of gear, and which quality tiers a given workmanship can reach.&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Full respecs are free below level 275.&amp;#039;&amp;#039;&amp;#039; Osmund Vale in the Drift Network waives his 1,000,000 Luminance fee until you reach 275. Unlearning single abilities still costs what it did. See [[Class Abilities]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell AOE has three ranks.&amp;#039;&amp;#039;&amp;#039; The Archmage&amp;#039;s radiating spells now spread 15%, 30% and 50% of their damage by rank, at 1, 2 and 3 points, in line with every other class&amp;#039;s tier-1 game changer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Obsidian converts only the ratings an item was born with.&amp;#039;&amp;#039;&amp;#039; Gear ratings added later by the Luminous and Empowered Amber recipes are no longer turned into equipment mods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Staff are off the boards.&amp;#039;&amp;#039;&amp;#039; Admin and developer characters no longer appear on any &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard or in the new-record announcements.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A five-minute warning before restarts.&amp;#039;&amp;#039;&amp;#039; Planned server restarts now announce themselves in game five minutes ahead.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A full pack no longer eats a Proving Grounds reward.&amp;#039;&amp;#039;&amp;#039; The three Cray brothers used to close a reward tier even when they could not hand you the prize. They now refuse until you have a free pack slot, and the tier stays open until you do. If this already happened to you, tell a mod.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Relogging in the Drift Network hub no longer strands you.&amp;#039;&amp;#039;&amp;#039; Logging out inside the hub and back in used to put you at your lifestone in an empty copy of the world. If you are still stuck, any portal or recall clears it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ring spells stop shoving the camera&amp;#039;&amp;#039;&amp;#039;, for every ring spell this time rather than only some of them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mule storage hardening.&amp;#039;&amp;#039;&amp;#039; Stored salvage and mod hammers now show in the vault panel, and two rounds of security fixes closed the ways a vault could be tricked or stalled.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:41:13 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Patch_2026-08-29</comments>
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			<title>Draft:Proving Grounds</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Proving_Grounds&amp;diff=1078&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Proving_Grounds&amp;diff=1078&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; moved page &lt;a href=&quot;/index.php?title=Draft:Proving_Grounds&amp;amp;redirect=no&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Draft:Proving Grounds (page does not exist)&quot;&gt;Draft:Proving Grounds&lt;/a&gt; to &lt;a href=&quot;/index.php/Proving_Grounds&quot; title=&quot;Proving Grounds&quot;&gt;Proving Grounds&lt;/a&gt; without leaving a redirect wiki-sync: publish Patch 2026-08-29 round&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Proving Grounds}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Proving Grounds&amp;#039;&amp;#039;&amp;#039; are four sealed trials run out of the [[Portals and Transportation|Marketplace]], each measuring one thing about your character and keeping a public leaderboard of it. Three of them - &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Wave&amp;#039;&amp;#039;&amp;#039; - score damage, survival and endurance. The fourth, &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;, is a timed run through a rotating dungeon. Every trial is solo: you enter a private copy of the arena, nobody else can follow you in, and the score is yours alone.&lt;br /&gt;
&lt;br /&gt;
Staff characters never appear on any board, so what you see is other players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The four trials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trial !! Measures !! Board !! Paymaster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; || How much damage you can deal || &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt; || Master-at-Arms Ordwin Cray&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || How long you can survive || &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; || Ward-Master Osric Cray&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wave&amp;#039;&amp;#039;&amp;#039; || How many waves you can outlast || &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt; || Field-Marshal Oswyn Cray&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || How fast you can clear the season&amp;#039;s dungeon || &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt; || Pace-Master Odda Cray&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The four portals stand together in the Marketplace, and the four Cray brothers keep their ledgers nearby. Each brother pays out in tiers as your best score climbs, and each tier is paid once. A brother will not pay you while your pack is full - he tells you to make room and come back, and the tier stays open until you do.&lt;br /&gt;
&lt;br /&gt;
Every board lists the top 20. &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt; race on other things entirely and are not Proving Grounds boards.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Proving Grounds (Speed)&amp;#039;&amp;#039;&amp;#039; portal opens into a private copy of the current season&amp;#039;s dungeon. The clock starts the instant you land and stops the instant you pick up the season&amp;#039;s objective. Your time is recorded, a new server record is announced, and you are sent back out.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How a run works&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Take the Speed portal. Its description names the current season&amp;#039;s dungeon. Between seasons the portal is sealed.&lt;br /&gt;
* You arrive with the run already live. There is nothing to press - the approach is part of the course.&lt;br /&gt;
* The dungeon is gated by &amp;#039;&amp;#039;&amp;#039;objective locks&amp;#039;&amp;#039;&amp;#039; - doors that open when something inside your run has happened: a room fully cleared, a named enemy killed, a set of levers pulled together, the right bells rung. None of it is a key you can carry, and none of it carries over between runs. Every attempt starts from nothing.&lt;br /&gt;
* Pick up the objective and the run ends. Your time goes on the board if it is your best this season.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What forfeits a run.&amp;#039;&amp;#039;&amp;#039; Dying, leaving the instance by any route, or logging out mid-run throws the attempt away - no time is recorded. Death inside the instance costs no vitae and drops nothing. Take the portal again and go.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seasons.&amp;#039;&amp;#039;&amp;#039; The dungeon rotates. Each season keeps its own board, and past seasons stay queryable. &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt; shows the current season&amp;#039;s fastest 20; &amp;lt;code&amp;gt;/top speed winners&amp;lt;/code&amp;gt; shows who set the record in each season so far.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pace-Master Odda Cray&amp;#039;&amp;#039;&amp;#039; keeps the Speed ledger in the Marketplace. He pays in Trade Notes (250,000) against your best time this season:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mark !! Pays&lt;br /&gt;
|-&lt;br /&gt;
| Under 5:00 || 10 Trade Notes&lt;br /&gt;
|-&lt;br /&gt;
| Under 4:00 || 25 Trade Notes&lt;br /&gt;
|-&lt;br /&gt;
| Under 3:00 || 100 Trade Notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each mark is paid once per season. When the season rotates, your page in his ledger closes until you set a time under the new door.&lt;br /&gt;
&lt;br /&gt;
=== Season 1: The Lost Coastal Archive ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;The Unsung Choir.&amp;quot;&amp;#039;&amp;#039; A copy of the Lost Coastal Archive, emptied of its old dead and refilled with a drowned choir: &amp;#039;&amp;#039;&amp;#039;Drowned Choristers&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Brine-Swollen Bearers&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ink-Drowned Cantors&amp;#039;&amp;#039;&amp;#039; for the rank and file, six named singers on the gates, and &amp;#039;&amp;#039;&amp;#039;Grael, the Unsung&amp;#039;&amp;#039;&amp;#039; at the bottom with the objective - &amp;#039;&amp;#039;&amp;#039;The Untranslated Song of Grael&amp;#039;&amp;#039;&amp;#039;. Pick up the tome and the clock stops.&lt;br /&gt;
&lt;br /&gt;
The route runs from the entry hub up through two wings, then down through the archive. Each wing teaches a different kind of lock, and no two gates open the same way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gate !! Opens when&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Purge Lock&amp;#039;&amp;#039;&amp;#039; (west ascent) || Every enemy in the pentagon room beyond it is dead - all six.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Reliquary Gate&amp;#039;&amp;#039;&amp;#039; (west ascent) || All three Reliquary Levers in the pillar grid are down &amp;#039;&amp;#039;&amp;#039;at the same time&amp;#039;&amp;#039;&amp;#039;. Each lever resets about 20 seconds after it is pulled, so solo it is a tight circuit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Verger&amp;#039;s Bar&amp;#039;&amp;#039;&amp;#039; (east cells) || &amp;#039;&amp;#039;&amp;#039;The Verger&amp;#039;&amp;#039;&amp;#039; is dead. The rest of his room is optional - kill him and run.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Bell Gate&amp;#039;&amp;#039;&amp;#039; (east cells) || The three &amp;#039;&amp;#039;&amp;#039;Chant Bells&amp;#039;&amp;#039;&amp;#039; have been rung. Two &amp;#039;&amp;#039;&amp;#039;Discord Bells&amp;#039;&amp;#039;&amp;#039; hang among them: ring one and your bell progress is wiped and its cell refills.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Warded Stair&amp;#039;&amp;#039;&amp;#039; (hub, down) || Both &amp;#039;&amp;#039;&amp;#039;The Archivist&amp;#039;s Shade&amp;#039;&amp;#039;&amp;#039; (top of the west ascent) and &amp;#039;&amp;#039;&amp;#039;The Warden of the Tide&amp;#039;&amp;#039;&amp;#039; (end of the east cells) are dead.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Ossuary Gate&amp;#039;&amp;#039;&amp;#039; (antechamber) || The Ossuary Lever behind the antechamber pack has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Choir Lock&amp;#039;&amp;#039;&amp;#039; (crossroads) || Any two of &amp;#039;&amp;#039;&amp;#039;The Cantor&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;The Precentor&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;The Sexton&amp;#039;&amp;#039;&amp;#039; are dead - three branches, pick two.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Archive Door&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grael, the Unsung&amp;#039;&amp;#039;&amp;#039; is dead. It gates the exit portal; the tome is what stops the clock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Undertow, a one-way chute at the top of each wing, drops you straight back to the hub.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:41:12 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Proving_Grounds</comments>
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			<title>Draft:Patch notes</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_notes&amp;diff=1077&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Patch_notes&amp;diff=1077&amp;oldid=0</guid>
			<description>&lt;p&gt;wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Patch notes}}&lt;br /&gt;
Release notes for each DreamWeave server update, newest first.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable nowrap-values&amp;quot;&lt;br /&gt;
! Date !! Build !! Headline&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-29]] || df210e4a4 || The beta round: Proving Grounds Speed and the Lost Coastal Archive season, per-account mule storage behind /mule, free class-ability respecs below level 275, two new Marketplace brokers, Sanguine as a ninth caster element, and Spell AOE at three ranks.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-19]] || e2ff56f92 || The crafting room round: six Marketplace stations that rework gear for Trade Notes, a five-school spell tutor, the Life Rending imbue, nine utility weapon mods, class abilities repriced with reworked Berserker and Rogue kits, fellowship consent rules, and Luminance from monsters past level 185.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-16]] || 4a1ce8b75 || The Assay Row round: seven mining bays teaching the six crafting materials, Tiger Eye becomes an armor tinker, the Salvage Forge, higher south-wing door gates, and the /xp and /mods commands.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-08]] || 618efcd91 || A progression round: enlightenment retired, the level cap lifted, Class Ability Points buyable with experience, weapon mods switched on, and a new salvage that reforges enchantments.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-04]] || db2a5cf67 || A class ability round: an eighth class, every skill affinity gets a class behind it, proc chances get a ceiling, and ring spells stop shoving the camera.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-08-03]] || a8f91d0b1 || The Blood Mage round: a seventh class, life magic reworked, the Training bundles re-cut, and a travel hub in the Abandoned Mines.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-30]] || 660ade43b || The class ability round: the six trainers open for business, three new Tier-2 abilities, and abilities that grow with a legacy skill.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-29]] || 21bdee0d3 || The alpha content set: the south wing&amp;#039;s six-door ladder, the Meridian reward pieces, and equipment modification.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch 2026-07-23]] || ffde92a28 || The Drift Network opens: two new dungeons, fellowships of twenty, shared Luminance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;This index is maintained automatically - edit the individual patch pages instead.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:24:38 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Patch_notes</comments>
		</item>
		<item>
			<title>Draft:Main Page</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1075&amp;oldid=1046</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1075&amp;oldid=1046</guid>
			<description>&lt;p&gt;wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:24, 29 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &amp;#039;&amp;#039;&amp;#039;DreamWeave&amp;#039;&amp;#039;&amp;#039; wiki - the guide to a custom [[Asheron&amp;#039;s Call]] server. Here you&amp;#039;ll find the server&amp;#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &amp;#039;&amp;#039;&amp;#039;DreamWeave&amp;#039;&amp;#039;&amp;#039; wiki - the guide to a custom [[Asheron&amp;#039;s Call]] server. Here you&amp;#039;ll find the server&amp;#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;border:2px solid #b8912f; background:#efe6d0; color:#241f3d; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Server status: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alpha&lt;/del&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Server status: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beta&lt;/ins&gt;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beta Release: September&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go-Live: October&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Go-Live: October&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alpha &lt;/del&gt;Login Details ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beta &lt;/ins&gt;Login Details ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-Stage&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Server Name:&#039;&#039;&#039; DreamWeave&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9002&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Server Address:&#039;&#039;&#039; play.acdreamweave.com:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9000&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9002&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Alternative:&#039;&#039;&#039; 51.81.48.6:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9000&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Discord:&amp;#039;&amp;#039;&amp;#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Discord:&amp;#039;&amp;#039;&amp;#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Section !! What&amp;#039;s inside&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Section !! What&amp;#039;s inside&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Getting Started]]&amp;#039;&amp;#039;&amp;#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Getting Started]]&amp;#039;&amp;#039;&amp;#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; || Four solo trials in the Marketplace with public leaderboards - damage, survival, endurance, and the timed Speed run through a rotating dungeon.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Class Abilities]]&amp;#039;&amp;#039;&amp;#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Class Abilities]]&amp;#039;&amp;#039;&amp;#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 71:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;19&lt;/del&gt;]]&#039;&#039;&#039; - the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Marketplace Crafting Stations&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open for business&lt;/del&gt;, [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vaelith the Omni-School Professor&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a five-school spell tutor&lt;/del&gt;]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sets up in the Marketplace&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every &lt;/del&gt;[[Class Abilities|class ability]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is repriced with reworked Berserker and Rogue kits, and monsters past &lt;/del&gt;level &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;185 start paying Luminance&lt;/del&gt;.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;Latest patch: &#039;&#039;&#039;[[Patch 2026-08-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;29&lt;/ins&gt;]]&#039;&#039;&#039; - the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Proving Grounds#Speed|Speed trial&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opens with the Lost Coastal Archive season&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every account gets &lt;/ins&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game systems#Mule storage&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mule storage&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;behind &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and full &lt;/ins&gt;[[Class Abilities|class&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;ability]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respecs are free below &lt;/ins&gt;level &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;275&lt;/ins&gt;.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__NOTOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:24:37 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Main_Page</comments>
		</item>
		<item>
			<title>Draft:Game systems</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Game_systems&amp;diff=1076&amp;oldid=1027</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Game_systems&amp;diff=1076&amp;oldid=1027</guid>
			<description>&lt;p&gt;wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:24, 29 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Game systems}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{DISPLAYTITLE:Game systems}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DreamWeave adds a number of custom systems on top of the classic Asheron&#039;s Call ruleset. The &#039;&#039;&#039;[[Class Abilities|Class Ability system]]&#039;&#039;&#039; is large enough to keep its own pages - see &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; who teach it. Gear can also be reworked through &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039;, including &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; tied to those abilities, &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; for weapons, and &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; for an item&#039;s enchantments. The server&#039;s other custom systems are collected here.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;DreamWeave adds a number of custom systems on top of the classic Asheron&#039;s Call ruleset. The &#039;&#039;&#039;[[Class Abilities|Class Ability system]]&#039;&#039;&#039; is large enough to keep its own pages - see &#039;&#039;&#039;[[Class Abilities]]&#039;&#039;&#039; and the &#039;&#039;&#039;[[Class Trainers]]&#039;&#039;&#039; who teach it. Gear can also be reworked through &#039;&#039;&#039;[[Custom Crafting]]&#039;&#039;&#039;, including &#039;&#039;&#039;[[Equipment Mods]]&#039;&#039;&#039; tied to those abilities, &#039;&#039;&#039;[[Weapon Mods]]&#039;&#039;&#039; for weapons, and &#039;&#039;&#039;[[Serpentine Salvage]]&#039;&#039;&#039; for an item&#039;s enchantments&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; - four solo trials with public leaderboards - keep their own page too&lt;/ins&gt;. The server&#039;s other custom systems are collected here.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;__TOC__&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Shopping from the bank ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Shopping from the bank ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you buy from a vendor, the cost can be drawn from your banked currency - so you can shop without carrying a pack full of coin. That includes vendors and stations priced in &amp;#039;&amp;#039;&amp;#039;Trade Notes (250,000)&amp;#039;&amp;#039;&amp;#039;: notes in your pack are spent first, and any shortfall is drawn from your banked pyreals at face value.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you buy from a vendor, the cost can be drawn from your banked currency - so you can shop without carrying a pack full of coin. That includes vendors and stations priced in &amp;#039;&amp;#039;&amp;#039;Trade Notes (250,000)&amp;#039;&amp;#039;&amp;#039;: notes in your pack are spent first, and any shortfall is drawn from your banked pyreals at face value.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Mule storage ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Mule storage&#039;&#039;&#039; is a private item vault shared by every character on your account, reached through an ordinary vendor panel. Type &#039;&#039;&#039;&amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;&#039;&#039;&#039; in the Marketplace and a vault vendor appears beside you that only you can see. &#039;&#039;&#039;Sell to it to deposit; buy from it to withdraw.&#039;&#039;&#039; Every price is zero in both directions, so nothing is lost moving things in and out. It replaces keeping a mule character parked at the bank, and it pairs with the [[#Currency Bank|Currency Bank]] - coin goes to the bank, items go to the vault.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== How it works ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The vendor can only be summoned in the &#039;&#039;&#039;Marketplace&#039;&#039;&#039;. It stays for ten minutes without interaction and follows you about 30 metres before it despawns; summoning again brings a fresh one.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Anything you could sell to a normal vendor can be deposited, including salvage bags and mod hammers. Stackables merge into one entry in the vault, however many you deposit.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The vault holds up to &#039;&#039;&#039;500 entries&#039;&#039;&#039;. A whole stack of one item counts as a single entry, whatever it holds, so the cap is about distinct things rather than quantity. The vendor tells you your count each time it appears.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Vault contents are per &#039;&#039;&#039;account&#039;&#039;&#039;: deposit on one character, withdraw on another.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=== Sharing ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can let another player into your vault, at two levels.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{| class=&quot;wikitable&quot;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;! Command !! What it does&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; || Summon your own vault vendor.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Summon a vault you have been given access to.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule grant &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Let that player &#039;&#039;&#039;deposit&#039;&#039;&#039; into your vault.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule grant &amp;amp;lt;player&amp;amp;gt; withdraw&amp;lt;/code&amp;gt; || Let that player deposit &#039;&#039;&#039;and withdraw&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule revoke &amp;amp;lt;player&amp;amp;gt;&amp;lt;/code&amp;gt; || Remove their access.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule access&amp;lt;/code&amp;gt; || List who can use your vault.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule log&amp;lt;/code&amp;gt; || Recent deposits and withdrawals on your vault, and by whom.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &amp;lt;code&amp;gt;/mule help&amp;lt;/code&amp;gt; || Print the command list.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A name with spaces goes in quotes: &amp;lt;code&amp;gt;/mule grant &quot;Some Player&quot; withdraw&amp;lt;/code&amp;gt;. A &#039;&#039;&#039;Vendor Contract&#039;&#039;&#039; item does the same as &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; when used.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Offline Time Bonus ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Offline Time Bonus ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l182&quot;&gt;Line 182:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 214:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Out on the market floor, a handful of named stall-keepers have set up at the stands nearest the travel alcove, selling their usual wares.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Out on the market floor, a handful of named stall-keepers have set up at the stands nearest the travel alcove, selling their usual wares.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The four &#039;&#039;&#039;[[Proving Grounds]]&#039;&#039;&#039; portals also stand in the Marketplace - Attack, Defense, Wave and, newest, the timed &#039;&#039;&#039;Speed&#039;&#039;&#039; trial - with the Cray brothers keeping their ledgers beside them. Type &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; here to summon your [[#Mule storage|vault vendor]].&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no salvage broker. The materials [[Equipment Mods]], [[Weapon Mods]] and [[Serpentine Salvage]] are built from are ordinary salvage you make yourself out of loot - see [[Custom Crafting]] for which material feeds which system and where each one drops.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There is no salvage broker. The materials [[Equipment Mods]], [[Weapon Mods]] and [[Serpentine Salvage]] are built from are ordinary salvage you make yourself out of loot - see [[Custom Crafting]] for which material feeds which system and where each one drops.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:24:37 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Game_systems</comments>
		</item>
		<item>
			<title>Draft:Class Abilities</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Class_Abilities&amp;diff=1074&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Class_Abilities&amp;diff=1074&amp;oldid=0</guid>
			<description>&lt;p&gt;wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;a href=&quot;https://wiki.acdreamweave.com/index.php?title=Draft:Class_Abilities&amp;amp;diff=1074&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:24:36 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Class_Abilities</comments>
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		<item>
			<title>Draft:Patch 2026-08-29</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-08-29&amp;diff=1072&amp;oldid=0</link>
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			<description>&lt;p&gt;wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch notes header|date=2026-08-29|build=df210e4a4}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Patch 2026-08-29&amp;#039;&amp;#039;&amp;#039; - the beta round. The Proving Grounds gain a fourth trial, a timed speedrun through a rotating dungeon, opening with the Lost Coastal Archive; every account gets a private item vault summoned with &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt;; the full class-ability respec is free below level 275; the Marketplace gains a sundries broker paying in MMDs and a broker for the Sealed Hollow Hammer; Sanguine becomes a full ninth caster element in loot; Spell AOE grows to three ranks; and a full pack can no longer eat a Proving Grounds reward. This page covers everything player-facing since [[Patch 2026-08-19]].&lt;br /&gt;
&lt;br /&gt;
== New content ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Proving Grounds#Speed|Proving Grounds: Speed]].&amp;#039;&amp;#039;&amp;#039; A fourth trial joins Attack, Defense and Wave. The new Speed portal in the Marketplace drops you into a private copy of the season&amp;#039;s dungeon with the clock already running; it stops the moment you pick up the season objective, and the fastest time tops &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt;. Dying, leaving or logging out forfeits the run and costs nothing else. &amp;#039;&amp;#039;&amp;#039;Pace-Master Odda Cray&amp;#039;&amp;#039;&amp;#039; pays 10, 25 and 100 Trade Notes for clears under five, four and three minutes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Proving Grounds#Season 1: The Lost Coastal Archive|Season 1: The Lost Coastal Archive - &amp;quot;The Unsung Choir&amp;quot;]].&amp;#039;&amp;#039;&amp;#039; A drowned choir holds the Archive, and eight gates stand between the entrance and &amp;#039;&amp;#039;&amp;#039;The Untranslated Song of Grael&amp;#039;&amp;#039;&amp;#039;: rooms to clear, levers to hold down together, bells to ring without touching the decoys, and named singers to silence. Every gate is an objective inside your run - nothing carries over between attempts.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Game systems#Mule storage|Mule storage]].&amp;#039;&amp;#039;&amp;#039; Type &amp;lt;code&amp;gt;/mule&amp;lt;/code&amp;gt; in the Marketplace to summon a private vault vendor. Sell to it to deposit, buy from it to withdraw, every price zero, and the contents are shared by every character on your account. Up to 500 entries, a stack counting as one. &amp;lt;code&amp;gt;/mule grant&amp;lt;/code&amp;gt; lets a friend deposit, or deposit and withdraw, and &amp;lt;code&amp;gt;/mule log&amp;lt;/code&amp;gt; shows who did what.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sundries-Broker Rashid al-Munzir.&amp;#039;&amp;#039;&amp;#039; A Marketplace vendor who takes MMDs: Black Market gems of dispelling, health and mana elixirs, Burning Coal, Plentiful Healing Kits and Draughts of Revitalization at one note each, and Promissory Notes at two.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Salvage-Broker Devan Tolliver.&amp;#039;&amp;#039;&amp;#039; Stocks exactly one thing, the &amp;#039;&amp;#039;&amp;#039;Sealed Hollow Hammer&amp;#039;&amp;#039;&amp;#039; for one Trade Note - the way into the [[Salvage Forge]]. Everything else salvage is yours to make from loot.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sanguine casters in loot.&amp;#039;&amp;#039;&amp;#039; Sanguine is now a full ninth element alongside the eight you know: the &amp;#039;&amp;#039;&amp;#039;Sanguine Sceptre&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Sanguine Baton&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Sanguine Staff&amp;#039;&amp;#039;&amp;#039; roll in the same shape families and at the same weight as every other elemental caster. The Sanguine Orb no longer drops.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&amp;#039;&amp;#039;&amp;#039; A wiki tool that works out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a piece of gear, and which quality tiers a given workmanship can reach.&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Full respecs are free below level 275.&amp;#039;&amp;#039;&amp;#039; Osmund Vale in the Drift Network waives his 1,000,000 Luminance fee until you reach 275. Unlearning single abilities still costs what it did. See [[Class Abilities]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Spell AOE has three ranks.&amp;#039;&amp;#039;&amp;#039; The Archmage&amp;#039;s radiating spells now spread 15%, 30% and 50% of their damage by rank, at 1, 2 and 3 points, in line with every other class&amp;#039;s tier-1 game changer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Obsidian converts only the ratings an item was born with.&amp;#039;&amp;#039;&amp;#039; Gear ratings added later by the Luminous and Empowered Amber recipes are no longer turned into equipment mods.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Staff are off the boards.&amp;#039;&amp;#039;&amp;#039; Admin and developer characters no longer appear on any &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard or in the new-record announcements.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A five-minute warning before restarts.&amp;#039;&amp;#039;&amp;#039; Planned server restarts now announce themselves in game five minutes ahead.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A full pack no longer eats a Proving Grounds reward.&amp;#039;&amp;#039;&amp;#039; The three Cray brothers used to close a reward tier even when they could not hand you the prize. They now refuse until you have a free pack slot, and the tier stays open until you do. If this already happened to you, tell a mod.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Relogging in the Drift Network hub no longer strands you.&amp;#039;&amp;#039;&amp;#039; Logging out inside the hub and back in used to put you at your lifestone in an empty copy of the world. If you are still stuck, any portal or recall clears it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ring spells stop shoving the camera&amp;#039;&amp;#039;&amp;#039;, for every ring spell this time rather than only some of them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mule storage hardening.&amp;#039;&amp;#039;&amp;#039; Stored salvage and mod hammers now show in the vault panel, and two rounds of security fixes closed the ways a vault could be tricked or stalled.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:24:35 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Patch_2026-08-29</comments>
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		<item>
			<title>Draft:Proving Grounds</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Proving_Grounds&amp;diff=1073&amp;oldid=0</link>
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			<description>&lt;p&gt;wiki-sync: Patch 2026-08-29 round (Proving Grounds Speed, mule storage, respec)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Proving Grounds}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Proving Grounds&amp;#039;&amp;#039;&amp;#039; are four sealed trials run out of the [[Portals and Transportation|Marketplace]], each measuring one thing about your character and keeping a public leaderboard of it. Three of them - &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Wave&amp;#039;&amp;#039;&amp;#039; - score damage, survival and endurance. The fourth, &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039;, is a timed run through a rotating dungeon. Every trial is solo: you enter a private copy of the arena, nobody else can follow you in, and the score is yours alone.&lt;br /&gt;
&lt;br /&gt;
Staff characters never appear on any board, so what you see is other players.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== The four trials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trial !! Measures !! Board !! Paymaster&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Attack&amp;#039;&amp;#039;&amp;#039; || How much damage you can deal || &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt; || Master-at-Arms Ordwin Cray&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Defense&amp;#039;&amp;#039;&amp;#039; || How long you can survive || &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; || Ward-Master Osric Cray&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Wave&amp;#039;&amp;#039;&amp;#039; || How many waves you can outlast || &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt; || Field-Marshal Oswyn Cray&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Speed&amp;#039;&amp;#039;&amp;#039; || How fast you can clear the season&amp;#039;s dungeon || &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt; || Pace-Master Odda Cray&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The four portals stand together in the Marketplace, and the four Cray brothers keep their ledgers nearby. Each brother pays out in tiers as your best score climbs, and each tier is paid once. A brother will not pay you while your pack is full - he tells you to make room and come back, and the tier stays open until you do.&lt;br /&gt;
&lt;br /&gt;
Every board lists the top 20. &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt; race on other things entirely and are not Proving Grounds boards.&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Proving Grounds (Speed)&amp;#039;&amp;#039;&amp;#039; portal opens into a private copy of the current season&amp;#039;s dungeon. The clock starts the instant you land and stops the instant you pick up the season&amp;#039;s objective. Your time is recorded, a new server record is announced, and you are sent back out.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;How a run works&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Take the Speed portal. Its description names the current season&amp;#039;s dungeon. Between seasons the portal is sealed.&lt;br /&gt;
* You arrive with the run already live. There is nothing to press - the approach is part of the course.&lt;br /&gt;
* The dungeon is gated by &amp;#039;&amp;#039;&amp;#039;objective locks&amp;#039;&amp;#039;&amp;#039; - doors that open when something inside your run has happened: a room fully cleared, a named enemy killed, a set of levers pulled together, the right bells rung. None of it is a key you can carry, and none of it carries over between runs. Every attempt starts from nothing.&lt;br /&gt;
* Pick up the objective and the run ends. Your time goes on the board if it is your best this season.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;What forfeits a run.&amp;#039;&amp;#039;&amp;#039; Dying, leaving the instance by any route, or logging out mid-run throws the attempt away - no time is recorded. Death inside the instance costs no vitae and drops nothing. Take the portal again and go.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Seasons.&amp;#039;&amp;#039;&amp;#039; The dungeon rotates. Each season keeps its own board, and past seasons stay queryable. &amp;lt;code&amp;gt;/top speed&amp;lt;/code&amp;gt; shows the current season&amp;#039;s fastest 20; &amp;lt;code&amp;gt;/top speed winners&amp;lt;/code&amp;gt; shows who set the record in each season so far.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Pace-Master Odda Cray&amp;#039;&amp;#039;&amp;#039; keeps the Speed ledger in the Marketplace. He pays in Trade Notes (250,000) against your best time this season:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Mark !! Pays&lt;br /&gt;
|-&lt;br /&gt;
| Under 5:00 || 10 Trade Notes&lt;br /&gt;
|-&lt;br /&gt;
| Under 4:00 || 25 Trade Notes&lt;br /&gt;
|-&lt;br /&gt;
| Under 3:00 || 100 Trade Notes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each mark is paid once per season. When the season rotates, your page in his ledger closes until you set a time under the new door.&lt;br /&gt;
&lt;br /&gt;
=== Season 1: The Lost Coastal Archive ===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;The Unsung Choir.&amp;quot;&amp;#039;&amp;#039; A copy of the Lost Coastal Archive, emptied of its old dead and refilled with a drowned choir: &amp;#039;&amp;#039;&amp;#039;Drowned Choristers&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Brine-Swollen Bearers&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Ink-Drowned Cantors&amp;#039;&amp;#039;&amp;#039; for the rank and file, six named singers on the gates, and &amp;#039;&amp;#039;&amp;#039;Grael, the Unsung&amp;#039;&amp;#039;&amp;#039; at the bottom with the objective - &amp;#039;&amp;#039;&amp;#039;The Untranslated Song of Grael&amp;#039;&amp;#039;&amp;#039;. Pick up the tome and the clock stops.&lt;br /&gt;
&lt;br /&gt;
The route runs from the entry hub up through two wings, then down through the archive. Each wing teaches a different kind of lock, and no two gates open the same way.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gate !! Opens when&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Purge Lock&amp;#039;&amp;#039;&amp;#039; (west ascent) || Every enemy in the pentagon room beyond it is dead - all six.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Reliquary Gate&amp;#039;&amp;#039;&amp;#039; (west ascent) || All three Reliquary Levers in the pillar grid are down &amp;#039;&amp;#039;&amp;#039;at the same time&amp;#039;&amp;#039;&amp;#039;. Each lever resets about 20 seconds after it is pulled, so solo it is a tight circuit.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Verger&amp;#039;s Bar&amp;#039;&amp;#039;&amp;#039; (east cells) || &amp;#039;&amp;#039;&amp;#039;The Verger&amp;#039;&amp;#039;&amp;#039; is dead. The rest of his room is optional - kill him and run.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Bell Gate&amp;#039;&amp;#039;&amp;#039; (east cells) || The three &amp;#039;&amp;#039;&amp;#039;Chant Bells&amp;#039;&amp;#039;&amp;#039; have been rung. Two &amp;#039;&amp;#039;&amp;#039;Discord Bells&amp;#039;&amp;#039;&amp;#039; hang among them: ring one and your bell progress is wiped and its cell refills.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Warded Stair&amp;#039;&amp;#039;&amp;#039; (hub, down) || Both &amp;#039;&amp;#039;&amp;#039;The Archivist&amp;#039;s Shade&amp;#039;&amp;#039;&amp;#039; (top of the west ascent) and &amp;#039;&amp;#039;&amp;#039;The Warden of the Tide&amp;#039;&amp;#039;&amp;#039; (end of the east cells) are dead.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Ossuary Gate&amp;#039;&amp;#039;&amp;#039; (antechamber) || The Ossuary Lever behind the antechamber pack has been pulled.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Choir Lock&amp;#039;&amp;#039;&amp;#039; (crossroads) || Any two of &amp;#039;&amp;#039;&amp;#039;The Cantor&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;The Precentor&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;The Sexton&amp;#039;&amp;#039;&amp;#039; are dead - three branches, pick two.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;The Archive Door&amp;#039;&amp;#039;&amp;#039; || &amp;#039;&amp;#039;&amp;#039;Grael, the Unsung&amp;#039;&amp;#039;&amp;#039; is dead. It gates the exit portal; the tome is what stops the clock.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Undertow, a one-way chute at the top of each wing, drops you straight back to the hub.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</description>
			<pubDate>Sat, 29 Aug 2026 18:24:35 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:57, 28 August 2026&lt;/td&gt;
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			<pubDate>Fri, 28 Aug 2026 20:57:30 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
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			<title>File:DreamWeave Drift Network thumb.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Drift_Network_thumb.png&amp;diff=1067&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Drift_Network_thumb.png&amp;diff=1067&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:DreamWeave_Drift_Network_thumb.png&quot; title=&quot;File:DreamWeave Drift Network thumb.png&quot;&gt;File:DreamWeave Drift Network thumb.png&lt;/a&gt; Open beta announcement screenshot (640px thumbnail)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement screenshot (640px thumbnail)&lt;/div&gt;</description>
			<pubDate>Fri, 28 Aug 2026 12:59:10 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:DreamWeave_Drift_Network_thumb.png</comments>
		</item>
		<item>
			<title>File:DreamWeave Drift Network.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Drift_Network.png&amp;diff=1066&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Drift_Network.png&amp;diff=1066&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:DreamWeave_Drift_Network.png&quot; title=&quot;File:DreamWeave Drift Network.png&quot;&gt;File:DreamWeave Drift Network.png&lt;/a&gt; Open beta announcement screenshot&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement screenshot&lt;/div&gt;</description>
			<pubDate>Fri, 28 Aug 2026 12:59:09 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:DreamWeave_Drift_Network.png</comments>
		</item>
		<item>
			<title>File:DreamWeave Proving Grounds thumb.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Proving_Grounds_thumb.png&amp;diff=1065&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Proving_Grounds_thumb.png&amp;diff=1065&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:DreamWeave_Proving_Grounds_thumb.png&quot; title=&quot;File:DreamWeave Proving Grounds thumb.png&quot;&gt;File:DreamWeave Proving Grounds thumb.png&lt;/a&gt; Open beta announcement screenshot (640px thumbnail)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement screenshot (640px thumbnail)&lt;/div&gt;</description>
			<pubDate>Fri, 28 Aug 2026 12:59:08 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:DreamWeave_Proving_Grounds_thumb.png</comments>
		</item>
		<item>
			<title>File:DreamWeave Proving Grounds.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Proving_Grounds.png&amp;diff=1064&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Proving_Grounds.png&amp;diff=1064&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:DreamWeave_Proving_Grounds.png&quot; title=&quot;File:DreamWeave Proving Grounds.png&quot;&gt;File:DreamWeave Proving Grounds.png&lt;/a&gt; Open beta announcement screenshot&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement screenshot&lt;/div&gt;</description>
			<pubDate>Fri, 28 Aug 2026 12:59:07 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:DreamWeave_Proving_Grounds.png</comments>
		</item>
		<item>
			<title>File:DreamWeave Custom Crafting thumb.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Custom_Crafting_thumb.png&amp;diff=1063&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Custom_Crafting_thumb.png&amp;diff=1063&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:DreamWeave_Custom_Crafting_thumb.png&quot; title=&quot;File:DreamWeave Custom Crafting thumb.png&quot;&gt;File:DreamWeave Custom Crafting thumb.png&lt;/a&gt; Open beta announcement screenshot (640px thumbnail)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement screenshot (640px thumbnail)&lt;/div&gt;</description>
			<pubDate>Fri, 28 Aug 2026 12:59:05 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:DreamWeave_Custom_Crafting_thumb.png</comments>
		</item>
		<item>
			<title>File:DreamWeave Custom Crafting.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Custom_Crafting.png&amp;diff=1062&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Custom_Crafting.png&amp;diff=1062&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:DreamWeave_Custom_Crafting.png&quot; title=&quot;File:DreamWeave Custom Crafting.png&quot;&gt;File:DreamWeave Custom Crafting.png&lt;/a&gt; Open beta announcement screenshot&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement screenshot&lt;/div&gt;</description>
			<pubDate>Fri, 28 Aug 2026 12:59:04 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:DreamWeave_Custom_Crafting.png</comments>
		</item>
		<item>
			<title>File:DreamWeave Class Trainers thumb.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Class_Trainers_thumb.png&amp;diff=1061&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Class_Trainers_thumb.png&amp;diff=1061&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:DreamWeave_Class_Trainers_thumb.png&quot; title=&quot;File:DreamWeave Class Trainers thumb.png&quot;&gt;File:DreamWeave Class Trainers thumb.png&lt;/a&gt; Open beta announcement screenshot (640px thumbnail)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement screenshot (640px thumbnail)&lt;/div&gt;</description>
			<pubDate>Fri, 28 Aug 2026 12:59:03 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:DreamWeave_Class_Trainers_thumb.png</comments>
		</item>
		<item>
			<title>File:DreamWeave Class Trainers.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Class_Trainers.png&amp;diff=1060&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Class_Trainers.png&amp;diff=1060&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:DreamWeave_Class_Trainers.png&quot; title=&quot;File:DreamWeave Class Trainers.png&quot;&gt;File:DreamWeave Class Trainers.png&lt;/a&gt; Open beta announcement screenshot&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement screenshot&lt;/div&gt;</description>
			<pubDate>Fri, 28 Aug 2026 12:59:02 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:DreamWeave_Class_Trainers.png</comments>
		</item>
		<item>
			<title>File:DreamWeave Ingame thumb.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Ingame_thumb.png&amp;diff=1059&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Ingame_thumb.png&amp;diff=1059&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:DreamWeave_Ingame_thumb.png&quot; title=&quot;File:DreamWeave Ingame thumb.png&quot;&gt;File:DreamWeave Ingame thumb.png&lt;/a&gt; Open beta announcement screenshot (640px thumbnail)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement screenshot (640px thumbnail)&lt;/div&gt;</description>
			<pubDate>Fri, 28 Aug 2026 12:59:00 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:DreamWeave_Ingame_thumb.png</comments>
		</item>
		<item>
			<title>File:DreamWeave Ingame.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Ingame.png&amp;diff=1058&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:DreamWeave_Ingame.png&amp;diff=1058&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:DreamWeave_Ingame.png&quot; title=&quot;File:DreamWeave Ingame.png&quot;&gt;File:DreamWeave Ingame.png&lt;/a&gt; Open beta announcement screenshot&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement screenshot&lt;/div&gt;</description>
			<pubDate>Fri, 28 Aug 2026 12:58:58 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:DreamWeave_Ingame.png</comments>
		</item>
		<item>
			<title>Main Page</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1057&amp;oldid=1047</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1057&amp;oldid=1047</guid>
			<description>&lt;p&gt;Beta banner: cream background so links read&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:14, 27 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &amp;#039;&amp;#039;&amp;#039;DreamWeave&amp;#039;&amp;#039;&amp;#039; wiki - the guide to a custom [[Asheron&amp;#039;s Call]] server. Here you&amp;#039;ll find the server&amp;#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &amp;#039;&amp;#039;&amp;#039;DreamWeave&amp;#039;&amp;#039;&amp;#039; wiki - the guide to a custom [[Asheron&amp;#039;s Call]] server. Here you&amp;#039;ll find the server&amp;#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;border:2px solid #b8912f; background:#efe6d0; color:#241f3d; padding:.7em 1em; margin:0 0 1.2em; font-size:112%;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;[[Open Beta|OPEN BETA STARTS FRIDAY, AUGUST 28]]&#039;&#039;&#039; - free, open to everyone, no invite needed, and it runs through the end of September. Cosmetic prizes for the &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; leaderboard winners at the close. &#039;&#039;&#039;[[Open Beta|Read the announcement]]&#039;&#039;&#039; or jump straight to &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Server status: Alpha&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Server status: Alpha&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Section !! What&amp;#039;s inside&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Section !! What&amp;#039;s inside&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;[[Open Beta]]&#039;&#039;&#039; || The open beta announcement - what DreamWeave adds to retail, the dates, and the leaderboard prizes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Getting Started]]&amp;#039;&amp;#039;&amp;#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Getting Started]]&amp;#039;&amp;#039;&amp;#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dreamweave_wiki:diff:1.41:old-1047:rev-1057:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Thu, 27 Aug 2026 23:14:55 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Main_Page</comments>
		</item>
		<item>
			<title>Draft:Open Beta</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Open_Beta&amp;diff=1055&amp;oldid=1051</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Open_Beta&amp;diff=1055&amp;oldid=1051</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; moved page &lt;a href=&quot;/index.php?title=Draft:Open_Beta&amp;amp;redirect=no&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Draft:Open Beta (page does not exist)&quot;&gt;Draft:Open Beta&lt;/a&gt; to &lt;a href=&quot;/index.php/Open_Beta&quot; title=&quot;Open Beta&quot;&gt;Open Beta&lt;/a&gt; without leaving a redirect Open beta announcement approved for publication&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:33, 27 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(3 intermediate revisions by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New here, or returning after fifteen years? &amp;#039;&amp;#039;&amp;#039;[[Getting Started]]&amp;#039;&amp;#039;&amp;#039; is the one-page version of your first day.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New here, or returning after fifteen years? &amp;#039;&amp;#039;&amp;#039;[[Getting Started]]&amp;#039;&amp;#039;&amp;#039; is the one-page version of your first day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Eight &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classes, no class locks &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Eight &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Custom Classes with Unique Abilities &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Class_Abilities_banner.png|900px|center|alt=The eight DreamWeave classes: Blood Mage, Void, Archmage, Rogue, Archer, Vanguard, Berserker, Spellsword]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Class_Abilities_banner.png|900px|center|alt=The eight DreamWeave classes: Blood Mage, Void, Archmage, Rogue, Archer, Vanguard, Berserker, Spellsword]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Abilities are taught by the eight &amp;#039;&amp;#039;&amp;#039;[[Class Trainers]]&amp;#039;&amp;#039;&amp;#039; in the [[Drift Network]] hall. Full kits, ranks and costs: &amp;#039;&amp;#039;&amp;#039;[[Class Abilities]]&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Abilities are taught by the eight &amp;#039;&amp;#039;&amp;#039;[[Class Trainers]]&amp;#039;&amp;#039;&amp;#039; in the [[Drift Network]] hall. Full kits, ranks and costs: &amp;#039;&amp;#039;&amp;#039;[[Class Abilities]]&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Crafting &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that changes the gear you already own &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;New Custom &lt;/ins&gt;Crafting &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;System &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Custom_Crafting_banner.png|900px|center|alt=Custom crafting: ability modifiers on armor and jewelry, up to four of twenty-two modifiers on weapons, and visual enhancements on exceptional crafts]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:Custom_Crafting_banner.png|900px|center|alt=Custom crafting: ability modifiers on armor and jewelry, up to four of twenty-two modifiers on weapons, and visual enhancements on exceptional crafts]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every roll is a gamble, nothing is destroyed on failure, and the pressure valve is trade. Work out the odds first with the [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Every roll is a gamble, nothing is destroyed on failure, and the pressure valve is trade. Work out the odds first with the [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A story arc tied to retail&#039;s own lore &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lore-Driven Content &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something has gone wrong beneath the map. The portal lattice - the living cloth the far-seers call &amp;#039;&amp;#039;&amp;#039;the Warp&amp;#039;&amp;#039;&amp;#039; - has stopped merely mis-aiming portals and started &amp;#039;&amp;#039;&amp;#039;budding new ones&amp;#039;&amp;#039;&amp;#039;. The horror is not that the doors are dangerous. It is that nobody made them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Something has gone wrong beneath the map. The portal lattice - the living cloth the far-seers call &amp;#039;&amp;#039;&amp;#039;the Warp&amp;#039;&amp;#039;&amp;#039; - has stopped merely mis-aiming portals and started &amp;#039;&amp;#039;&amp;#039;budding new ones&amp;#039;&amp;#039;&amp;#039;. The horror is not that the doors are dangerous. It is that nobody made them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot;&gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New content lands &amp;#039;&amp;#039;&amp;#039;through the beta month&amp;#039;&amp;#039;&amp;#039;, again at go-live, and monthly after that.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;New content lands &amp;#039;&amp;#039;&amp;#039;through the beta month&amp;#039;&amp;#039;&amp;#039;, again at go-live, and monthly after that.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quality of life you will not want to give up &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Immense QOL &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;width:230px;&amp;quot; | System !! What it does for you&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! style=&amp;quot;width:230px;&amp;quot; | System !! What it does for you&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot;&gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The full list lives on &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The full list lives on &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Beta, prizes, and the wipe &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Prizes for /Top List Winners! &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Open beta opens Friday, August 28 and runs through the end of September.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Open beta opens Friday, August 28 and runs through the end of September.&amp;#039;&amp;#039;&amp;#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Thu, 27 Aug 2026 21:33:23 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Open_Beta</comments>
		</item>
		<item>
			<title>Draft:Open Beta</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Open_Beta&amp;diff=1051&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Open_Beta&amp;diff=1051&amp;oldid=0</guid>
			<description>&lt;p&gt;Open beta announcement - initial draft for review&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Open Beta}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DreamWeave open beta begins Friday, August 28&amp;#039;&amp;#039;&amp;#039; and runs through the end of September. It is free, it is open to everyone, and it needs no invite. Bring a copy of the client, point it at the address below, and make a character.&lt;br /&gt;
&lt;br /&gt;
DreamWeave is &amp;#039;&amp;#039;&amp;#039;Dereth, rewoven&amp;#039;&amp;#039;&amp;#039; - a custom [[Asheron&amp;#039;s Call]] server built on the game you remember, with the things that game never got: a real character-build layer, a crafting economy that improves gear you already own, a story arc woven into retail&amp;#039;s own lore, and a long list of quality-of-life work you will miss the moment you go back.&lt;br /&gt;
&lt;br /&gt;
== Log in ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name:&amp;#039;&amp;#039;&amp;#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Address:&amp;#039;&amp;#039;&amp;#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alternative:&amp;#039;&amp;#039;&amp;#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discord:&amp;#039;&amp;#039;&amp;#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New here, or returning after fifteen years? &amp;#039;&amp;#039;&amp;#039;[[Getting Started]]&amp;#039;&amp;#039;&amp;#039; is the one-page version of your first day.&lt;br /&gt;
&lt;br /&gt;
== Eight classes, no class locks ==&lt;br /&gt;
[[File:Class_Abilities_banner.png|900px|center|alt=The eight DreamWeave classes: Blood Mage, Void, Archmage, Rogue, Archer, Vanguard, Berserker, Spellsword]]&lt;br /&gt;
&lt;br /&gt;
Retail let you build any character you liked, as long as it was a mage. &amp;#039;&amp;#039;&amp;#039;[[Class Abilities]]&amp;#039;&amp;#039;&amp;#039; is the answer: eight kits of build-defining powers, three tiers deep, bought with &amp;#039;&amp;#039;&amp;#039;Class Ability Points&amp;#039;&amp;#039;&amp;#039; you earn at twelve level milestones starting at &amp;#039;&amp;#039;&amp;#039;level 20&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Your very first point matters.&amp;#039;&amp;#039;&amp;#039; Every class&amp;#039;s Tier-1 signature costs &amp;#039;&amp;#039;&amp;#039;1 CAP&amp;#039;&amp;#039;&amp;#039; at rank 1 - Multishot firing into a pack, Frenzy ramping your swing speed the longer you stay in, Thorns hurting whatever hits you, Poison Weapon adding its own damage line.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;No class locks.&amp;#039;&amp;#039;&amp;#039; Your &amp;quot;class&amp;quot; is simply where you have spent your points. Splash two, commit to one, or refund the whole slate and start again.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Deeper tiers are earned, not bought.&amp;#039;&amp;#039;&amp;#039; Tier 2 and Tier 3 open once you have invested in that class, so a specialist really is a specialist.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Plan before you spend&amp;#039;&amp;#039;&amp;#039; with the browser-based [https://wiki.acdreamweave.com/planner/ Class Ability Planner].&lt;br /&gt;
&lt;br /&gt;
Abilities are taught by the eight &amp;#039;&amp;#039;&amp;#039;[[Class Trainers]]&amp;#039;&amp;#039;&amp;#039; in the [[Drift Network]] hall. Full kits, ranks and costs: &amp;#039;&amp;#039;&amp;#039;[[Class Abilities]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Crafting that changes the gear you already own ==&lt;br /&gt;
[[File:Custom_Crafting_banner.png|900px|center|alt=Custom crafting: ability modifiers on armor and jewelry, up to four of twenty-two modifiers on weapons, and visual enhancements on exceptional crafts]]&lt;br /&gt;
&lt;br /&gt;
Retail tinkering ends the day your gear is finished. &amp;#039;&amp;#039;&amp;#039;[[Custom Crafting]]&amp;#039;&amp;#039;&amp;#039; picks up there, and it runs on salvage nobody ever had a use for.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Equipment Mods]]&amp;#039;&amp;#039;&amp;#039; turn armor and jewelry into build pieces - each mod amplifies or stands in for a class ability, so your gear and your build finally pull in the same direction.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Weapon Mods]]&amp;#039;&amp;#039;&amp;#039; hang up to &amp;#039;&amp;#039;&amp;#039;four&amp;#039;&amp;#039;&amp;#039; modifiers from a pool of &amp;#039;&amp;#039;&amp;#039;22&amp;#039;&amp;#039;&amp;#039; on a weapon, with a reroll path and a swap path so you can chase the set you actually want.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Exceptional crafts earn visible effects.&amp;#039;&amp;#039;&amp;#039; The best results announce themselves - a weapon that glows, arcs and burns because you made it that way.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Serpentine Salvage]]&amp;#039;&amp;#039;&amp;#039; reworks an item&amp;#039;s enchantments; drift-stone tinkering guarantees a roll you could never get by hand; the &amp;#039;&amp;#039;&amp;#039;[[Salvage Forge]]&amp;#039;&amp;#039;&amp;#039; and the rest of the &amp;#039;&amp;#039;&amp;#039;[[Marketplace Crafting Stations]]&amp;#039;&amp;#039;&amp;#039; reroll workmanship and requirements, brew, weave, and hand out free top-shelf tinkering buffs.&lt;br /&gt;
&lt;br /&gt;
Every roll is a gamble, nothing is destroyed on failure, and the pressure valve is trade. Work out the odds first with the [https://wiki.acdreamweave.com/crafting/ Salvage Simulator].&lt;br /&gt;
&lt;br /&gt;
== A story arc tied to retail&amp;#039;s own lore ==&lt;br /&gt;
Something has gone wrong beneath the map. The portal lattice - the living cloth the far-seers call &amp;#039;&amp;#039;&amp;#039;the Warp&amp;#039;&amp;#039;&amp;#039; - has stopped merely mis-aiming portals and started &amp;#039;&amp;#039;&amp;#039;budding new ones&amp;#039;&amp;#039;&amp;#039;. The horror is not that the doors are dangerous. It is that nobody made them.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Unbidden Doors]]&amp;#039;&amp;#039;&amp;#039; (level 10-15) is your first contact with the drift: four towns, four doors that opened on their own, four ordinary tradespeople standing watch, and four genuinely distinct dungeons behind them. The &amp;#039;&amp;#039;&amp;#039;[[Driftwarden Set]]&amp;#039;&amp;#039;&amp;#039; you earn there is 15 pieces at 1 Mark each, and every piece carries its own buffs.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[The Drift Network]]&amp;#039;&amp;#039;&amp;#039; is where &amp;#039;&amp;#039;&amp;#039;[[The Meridian]]&amp;#039;&amp;#039;&amp;#039; pins the doors it cannot close: a &amp;#039;&amp;#039;&amp;#039;six-door ladder from level 30 to level 100&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;[[Assay Row]]&amp;#039;&amp;#039;&amp;#039;s seven mining bays, the &amp;#039;&amp;#039;&amp;#039;[[The Unanswered Rookery|Wayless Rookery]]&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;[[The Iron Sill]]&amp;#039;&amp;#039;&amp;#039; at the top.&lt;br /&gt;
* It is one long climb, told from the drift on the surface down to &amp;#039;&amp;#039;&amp;#039;the Loom&amp;#039;&amp;#039;&amp;#039; beneath everything: &amp;#039;&amp;#039;&amp;#039;[[The World is Woven]]&amp;#039;&amp;#039;&amp;#039;. If the roads feel half-remembered, that is not a trick of the light - see &amp;#039;&amp;#039;&amp;#039;[[DreamWeave: A Brief History for Returning Travelers]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
New content lands &amp;#039;&amp;#039;&amp;#039;through the beta month&amp;#039;&amp;#039;&amp;#039;, again at go-live, and monthly after that.&lt;br /&gt;
&lt;br /&gt;
== Quality of life you will not want to give up ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:230px;&amp;quot; | System !! What it does for you&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Game systems#Currency Bank|Currency Bank]]&amp;#039;&amp;#039;&amp;#039; || &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; from anywhere. Bank pyreals, Luminance, trade notes, promissory notes and legendary keys; send money between your own characters; flip vendor proceeds straight into the bank instead of into your pack. No more mule carrying 40 slots of coin.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&amp;#039;&amp;#039;&amp;#039; || A character banks bonus time while it is logged off, up to &amp;#039;&amp;#039;&amp;#039;24 hours&amp;#039;&amp;#039;&amp;#039;. While banked time lasts, its combat XP and Luminance are &amp;#039;&amp;#039;&amp;#039;doubled&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&amp;#039;&amp;#039;&amp;#039; || An alt trailing your furthest-along character by five levels or more earns &amp;#039;&amp;#039;&amp;#039;double XP&amp;#039;&amp;#039;&amp;#039; until it catches up. Nothing to switch on. Stack it with the offline bonus and an alt earns up to &amp;#039;&amp;#039;&amp;#039;4x&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Game systems#Fellowships|Fellowships]]&amp;#039;&amp;#039;&amp;#039; || Run the whole thing from chat with &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt;, and take &amp;#039;&amp;#039;&amp;#039;up to 20&amp;#039;&amp;#039;&amp;#039; members. Leaders can switch on &amp;#039;&amp;#039;&amp;#039;leech ejection&amp;#039;&amp;#039;&amp;#039;: a member who contributes nothing is removed automatically, and locked out for a full hour. Nobody has to be the bad guy.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Quest Stamps]]&amp;#039;&amp;#039;&amp;#039; || One stamp per distinct quest, &amp;#039;&amp;#039;&amp;#039;account-wide&amp;#039;&amp;#039;&amp;#039; and never lost, redeemed for permanent reusable travel gems.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Proving Grounds&amp;#039;&amp;#039;&amp;#039; || Three trials in the Marketplace measuring damage, survival and endurance, paying out as your score climbs - the fastest honest read on whether a build change actually helped.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Portals and Transportation]]&amp;#039;&amp;#039;&amp;#039; || Every hub one portal from the Marketplace, added Town Network destinations, and a rebuilt Abandoned Mines hub with &amp;#039;&amp;#039;&amp;#039;24&amp;#039;&amp;#039;&amp;#039; destinations.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Levels past 275&amp;#039;&amp;#039;&amp;#039; || Enlightenment is retired. You keep leveling as long as you keep earning.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The full list lives on &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Beta, prizes, and the wipe ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Open beta opens Friday, August 28 and runs through the end of September.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters are wiped when beta ends.&amp;#039;&amp;#039;&amp;#039; Nothing you level carries into the live game - so play the build you have always wanted to try, break things on purpose, and tell us what you find on [https://discord.gg/KFnBFpFQV Discord].&lt;br /&gt;
&lt;br /&gt;
What does carry over is &amp;#039;&amp;#039;&amp;#039;bragging rights with something to show for it&amp;#039;&amp;#039;&amp;#039;. The top finishers on the leaderboards at the close of beta receive &amp;#039;&amp;#039;&amp;#039;exclusive cosmetics in the live game&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt; - the Attack trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; - the Defense trial&lt;br /&gt;
* &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt; - the Wave gauntlet&lt;br /&gt;
&lt;br /&gt;
Each board lists the top 20. &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt; are there too, if you would rather race on something else.&lt;br /&gt;
&lt;br /&gt;
Come break our server. We will be in the Marketplace.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Getting Started]]&amp;#039;&amp;#039;&amp;#039; - your first day, level band by level band.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Class Abilities]]&amp;#039;&amp;#039;&amp;#039; - all eight kits, ranks and costs.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Custom Crafting]]&amp;#039;&amp;#039;&amp;#039; - every custom way to rework gear.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039; - every server customization on one page.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[The World is Woven]]&amp;#039;&amp;#039;&amp;#039; - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</description>
			<pubDate>Thu, 27 Aug 2026 18:59:49 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Open_Beta</comments>
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			<title>File:Custom Crafting banner.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:Custom_Crafting_banner.png&amp;diff=1050&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:Custom_Crafting_banner.png&amp;diff=1050&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:Custom_Crafting_banner.png&quot; title=&quot;File:Custom Crafting banner.png&quot;&gt;File:Custom Crafting banner.png&lt;/a&gt; Open beta announcement banner - custom crafting&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement banner - custom crafting&lt;/div&gt;</description>
			<pubDate>Thu, 27 Aug 2026 18:59:36 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:Custom_Crafting_banner.png</comments>
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			<title>File:Class Abilities banner.png</title>
			<link>https://wiki.acdreamweave.com/index.php?title=File:Class_Abilities_banner.png&amp;diff=1049&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=File:Class_Abilities_banner.png&amp;diff=1049&amp;oldid=0</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/index.php/File:Class_Abilities_banner.png&quot; title=&quot;File:Class Abilities banner.png&quot;&gt;File:Class Abilities banner.png&lt;/a&gt; Open beta announcement banner - class abilities&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Open beta announcement banner - class abilities&lt;/div&gt;</description>
			<pubDate>Thu, 27 Aug 2026 18:59:33 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/File_talk:Class_Abilities_banner.png</comments>
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			<title>Class Abilities</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Class_Abilities&amp;diff=1048&amp;oldid=1020</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Class_Abilities&amp;diff=1048&amp;oldid=1020</guid>
			<description>&lt;p&gt;Trim to current-state: drop changelog framing and duplicated prose&lt;/p&gt;
&lt;a href=&quot;https://wiki.acdreamweave.com/index.php?title=Class_Abilities&amp;amp;diff=1048&amp;amp;oldid=1020&quot;&gt;Show changes&lt;/a&gt;</description>
			<pubDate>Wed, 26 Aug 2026 22:13:47 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Class_Abilities</comments>
		</item>
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			<title>Main Page</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1047&amp;oldid=1045</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1047&amp;oldid=1045</guid>
			<description>&lt;p&gt;Add the Salvage Simulator to the Tools table&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:49, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&amp;#039;&amp;#039;&amp;#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&amp;#039;&amp;#039;&amp;#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&#039;&#039;&#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dreamweave_wiki:diff:1.41:old-1045:rev-1047:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 26 Aug 2026 21:49:29 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Main_Page</comments>
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		<item>
			<title>Draft:Main Page</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1046&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Main_Page&amp;diff=1046&amp;oldid=0</guid>
			<description>&lt;p&gt;Add the Salvage Simulator to the Tools table&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:DreamWeave Wiki}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:115%; margin:.3em 0 1em;&amp;quot;&amp;gt;Welcome to the &amp;#039;&amp;#039;&amp;#039;DreamWeave&amp;#039;&amp;#039;&amp;#039; wiki - the guide to a custom [[Asheron&amp;#039;s Call]] server. Here you&amp;#039;ll find the server&amp;#039;s own content and systems: a starter story arc, a class-ability system, quality-of-life customizations, and the monsters, items, and quests that go with them.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border:1px solid #6d5bd0; background:#efe6d0; color:#241f3d; padding:.6em .9em; margin:0 0 1.4em; max-width:24em;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server status: Alpha&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Beta Release: September&amp;lt;br&amp;gt;&lt;br /&gt;
Go-Live: October&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alpha Login Details ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name:&amp;#039;&amp;#039;&amp;#039; DreamWeave-Stage&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Address:&amp;#039;&amp;#039;&amp;#039; play.acdreamweave.com:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alternative:&amp;#039;&amp;#039;&amp;#039; 51.81.48.6:9002&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Discord:&amp;#039;&amp;#039;&amp;#039; [https://discord.gg/KFnBFpFQV discord.gg/KFnBFpFQV] - server news, help, and bug reports.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The World ==&lt;br /&gt;
DreamWeave is &amp;#039;&amp;#039;&amp;#039;Dereth, rewoven&amp;#039;&amp;#039;&amp;#039;. Beneath the map runs a lattice of portals - a living cloth the far-seers call [[The World is Woven#The Warp|the Warp]], and something has gone wrong at the weave. The [[Unbidden Doors]] are a traveller&amp;#039;s first brush with the [[The World is Woven#The drift|drift]]; [[The Meridian]] is the institution charting it blind, and [[The Drift Network]] is the hall where it pins the doors it cannot close; far past both lies [[The World is Woven#The Loom|the Loom]]. The whole climb is told in &amp;#039;&amp;#039;&amp;#039;[[The World is Woven]]&amp;#039;&amp;#039;&amp;#039;. Where this Weave itself came from and why the roads feel half-remembered is told in &amp;#039;&amp;#039;&amp;#039;[[DreamWeave: A Brief History for Returning Travelers]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Start here ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Section !! What&amp;#039;s inside&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Getting Started]]&amp;#039;&amp;#039;&amp;#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Class Abilities]]&amp;#039;&amp;#039;&amp;#039; || The eight-class Class Ability system - pick your powers and build your character. Bought at the [[Class Trainers]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Custom Crafting]]&amp;#039;&amp;#039;&amp;#039; || The custom ways to rework your gear - [[Equipment Mods]] on armor and jewelry, [[Weapon Mods]] on weapons, [[Serpentine Salvage]] on an item&amp;#039;s enchantments, drift-stone tinkering, and the [[Marketplace Crafting Stations]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Portals and Transportation]]&amp;#039;&amp;#039;&amp;#039; || Getting around - the four portal hubs, the Town Network&amp;#039;s added destinations, and the twenty-four-portal hub in the [[Portals and Transportation#The Abandoned Mines|Abandoned Mines]].&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[The World is Woven]]&amp;#039;&amp;#039;&amp;#039; || (Lore) The world beneath the world - the drift, the Warp, and the long climb toward seeing it.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Unbidden Doors]]&amp;#039;&amp;#039;&amp;#039; || (Lore + Guide) The level 10-15 starter arc. Four towns, four doors that nobody made, and the [[Driftwarden Set]] you earn along the way.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[[Drift Network]]&amp;#039;&amp;#039;&amp;#039; || The Meridian&amp;#039;s hall of pinned doors: the south wing&amp;#039;s six-door ladder from level 30 to level 100 on the east wall, [[Assay Row]]&amp;#039;s seven mining bays on the west - plus the way into [[The Unanswered Rookery]] and [[The Iron Sill]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Browse all content ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! Index !! Lists&lt;br /&gt;
|-&lt;br /&gt;
| [[Bestiary]] || Every custom monster and boss - levels, locations, and drops.&lt;br /&gt;
|-&lt;br /&gt;
| [[Custom items]] || Custom items and sets, including the [[Driftwarden Set]] and the [[Meridian reward pieces]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dungeons]] || Custom dungeons - regions, level bands, and bosses.&lt;br /&gt;
|-&lt;br /&gt;
| [[Quests]] || Custom quests and story arcs - givers, locations, and rewards.&lt;br /&gt;
|-&lt;br /&gt;
| [[Game systems]] || The custom server systems - Currency Bank, Offline Time Bonus, Fellowships, levels and experience, encounter weights, and more - on a single page.&lt;br /&gt;
|-&lt;br /&gt;
| [[Patch notes]] || Release notes for each server update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tools ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:200px;&amp;quot; | Tool !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&amp;#039;&amp;#039;&amp;#039; || Count the class ability points your character has, spend them, and see what the build does and which skills it wants you to train or spec. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;[https://wiki.acdreamweave.com/crafting/ Salvage Simulator]&amp;#039;&amp;#039;&amp;#039; || Work out what a bag of Tourmaline, Amethyst or Obsidian is likely to do to a weapon or a piece of gear, roll against those odds, and find out which quality tiers a given workmanship can actually reach. Runs in your browser; nothing is saved to your account.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;#039;&amp;#039;Latest patch: &amp;#039;&amp;#039;&amp;#039;[[Patch 2026-08-19]]&amp;#039;&amp;#039;&amp;#039; - the [[Marketplace Crafting Stations]] open for business, [[Vaelith the Omni-School Professor|a five-school spell tutor]] sets up in the Marketplace, every [[Class Abilities|class ability]] is repriced with reworked Berserker and Rogue kits, and monsters past level 185 start paying Luminance.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;New here? Start with the [[Unbidden Doors]] and visit the [[Driftwarden Provisioner]] in your home town.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</description>
			<pubDate>Wed, 26 Aug 2026 21:43:23 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Main_Page</comments>
		</item>
		<item>
			<title>Main Page</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1045&amp;oldid=1040</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Main_Page&amp;diff=1045&amp;oldid=1040</guid>
			<description>&lt;p&gt;wiki-sync&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:54, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Section !! What&amp;#039;s inside&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;! Section !! What&amp;#039;s inside&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| &#039;&#039;&#039;[[Getting Started]]&#039;&#039;&#039; || New here? The short version of your first day - logging in, what to do at each level band, and the habits worth picking up early.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &amp;#039;&amp;#039;&amp;#039;[[Game systems]]&amp;#039;&amp;#039;&amp;#039; || Server customizations, all on one page: the [[Game systems#Currency Bank|Currency Bank]], the [[Game systems#Offline Time Bonus|Offline Time Bonus]], [[Game systems#Fellowships|Fellowships]], and more.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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			<pubDate>Wed, 26 Aug 2026 20:54:57 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Main_Page</comments>
		</item>
		<item>
			<title>Getting Started</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1044&amp;oldid=1043</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1044&amp;oldid=1043</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:53, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How far the content goes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How far the content goes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest unique playable available&#039;&#039;&#039; - its ladder tops out at &quot;The Iron Sill&quot; which is meant to be a Withered alternative with more variety and density. More is being released through the beta month, more again at go-live, and then monthly content to follow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest unique playable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content &lt;/ins&gt;available&#039;&#039;&#039; - its ladder tops out at &quot;The Iron Sill&quot; which is meant to be a Withered alternative with more variety and density. More is being released through the beta month, more again at go-live, and then monthly content to follow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== At the end of beta ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== At the end of beta ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Wed, 26 Aug 2026 20:53:21 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Talk:Getting_Started</comments>
		</item>
		<item>
			<title>Draft:Getting Started</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Getting_Started&amp;diff=1043&amp;oldid=1041</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Getting_Started&amp;diff=1043&amp;oldid=1041</guid>
			<description>&lt;p&gt;&lt;a href=&quot;/index.php?title=User:Admin&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new mw-userlink&quot; title=&quot;User:Admin (page does not exist)&quot;&gt;&lt;bdi&gt;Admin&lt;/bdi&gt;&lt;/a&gt; moved page &lt;a href=&quot;/index.php?title=Draft:Getting_Started&amp;amp;redirect=no&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Draft:Getting Started (page does not exist)&quot;&gt;Draft:Getting Started&lt;/a&gt; to &lt;a href=&quot;/index.php/Getting_Started&quot; title=&quot;Getting Started&quot;&gt;Getting Started&lt;/a&gt; without leaving a redirect wiki-sync promote&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:52, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-multi&quot; lang=&quot;en&quot;&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How far the content goes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How far the content goes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content &lt;/del&gt;available&#039;&#039;&#039; - its ladder tops out at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the level 100 door&lt;/del&gt;. More is being released through the beta month, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;more again at go-live.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique playable &lt;/ins&gt;available&#039;&#039;&#039; - its ladder tops out at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;The Iron Sill&quot; which is meant to be a Withered alternative with more variety and density&lt;/ins&gt;. More is being released through the beta month, more again at go-live&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and then monthly content to follow&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== At the end of beta ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== At the end of beta ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Wed, 26 Aug 2026 20:52:07 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Getting_Started</comments>
		</item>
		<item>
			<title>Draft:Getting Started</title>
			<link>https://wiki.acdreamweave.com/index.php?title=Draft:Getting_Started&amp;diff=1041&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.acdreamweave.com/index.php?title=Draft:Getting_Started&amp;diff=1041&amp;oldid=0</guid>
			<description>&lt;p&gt;wiki-sync&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Getting Started}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039; is the short version of what to do on your first day on DreamWeave: how to log in, what to do at each level band, and the handful of habits worth picking up early. Everything here links out to a fuller page.&lt;br /&gt;
&lt;br /&gt;
== Beta login details ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name:&amp;#039;&amp;#039;&amp;#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Address:&amp;#039;&amp;#039;&amp;#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alternative:&amp;#039;&amp;#039;&amp;#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open beta runs for one month. &amp;#039;&amp;#039;&amp;#039;Characters are wiped at the end of it&amp;#039;&amp;#039;&amp;#039; - see [[#At the end of beta|At the end of beta]] for what carries over.&lt;br /&gt;
&lt;br /&gt;
== Make an alt early ==&lt;br /&gt;
DreamWeave pays you for playing more than one character, and the two bonuses stack.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&amp;#039;&amp;#039;&amp;#039; - a character banks bonus time while it is logged off, up to a &amp;#039;&amp;#039;&amp;#039;24-hour cap&amp;#039;&amp;#039;&amp;#039;. While it holds banked time, its &amp;#039;&amp;#039;&amp;#039;combat XP and Luminance are doubled&amp;#039;&amp;#039;&amp;#039;. The clock runs from a character&amp;#039;s &amp;#039;&amp;#039;&amp;#039;last logoff&amp;#039;&amp;#039;&amp;#039;, so a freshly created alt banks nothing until you have logged it in once and back out. Make the alt, walk it out of chargen, log it out, and it starts filling.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&amp;#039;&amp;#039;&amp;#039; - while a character trails the highest-level character on your account by &amp;#039;&amp;#039;&amp;#039;five levels or more&amp;#039;&amp;#039;&amp;#039;, its &amp;#039;&amp;#039;&amp;#039;XP is doubled&amp;#039;&amp;#039;&amp;#039; until it catches up. Nothing to switch on.&lt;br /&gt;
* The two &amp;#039;&amp;#039;&amp;#039;multiply&amp;#039;&amp;#039;&amp;#039;: an alt that is behind and fighting on banked offline time earns up to &amp;#039;&amp;#039;&amp;#039;4x XP&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The practical habit is to &amp;#039;&amp;#039;&amp;#039;alternate&amp;#039;&amp;#039;&amp;#039;. Play one character for a day, log it out, play the other; each refills its 24-hour bank while the other is away. Check what you currently have with &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Levels 1 to 15: the Unbidden Doors ==&lt;br /&gt;
Your first stop is the &amp;#039;&amp;#039;&amp;#039;[[Unbidden Doors]]&amp;#039;&amp;#039;&amp;#039;, DreamWeave&amp;#039;s &amp;#039;&amp;#039;&amp;#039;level 10-15 starter arc&amp;#039;&amp;#039;&amp;#039;. A door that nobody made has opened in each of the four great towns - &amp;#039;&amp;#039;&amp;#039;Holtburg, Shoushi, Yaraq, and Sanamar&amp;#039;&amp;#039;&amp;#039; - and the town&amp;#039;s Driftwarden pays you to keep it thinned.&lt;br /&gt;
&lt;br /&gt;
* Before you go in, touch the &amp;#039;&amp;#039;&amp;#039;[[Shard of First Light]]&amp;#039;&amp;#039;&amp;#039; standing near each town&amp;#039;s door. It casts a broad suite of &amp;#039;&amp;#039;&amp;#039;level III&amp;#039;&amp;#039;&amp;#039; buffs on you - attributes, skills, protections, and regeneration - free, with no cooldown.&lt;br /&gt;
* Each town&amp;#039;s quest is &amp;#039;&amp;#039;&amp;#039;repeatable every 20 hours&amp;#039;&amp;#039;&amp;#039; and pays &amp;#039;&amp;#039;&amp;#039;one [[Driftwarden&amp;#039;s Mark]]&amp;#039;&amp;#039;&amp;#039;, plus combat XP worth a full level (up to level 25) and two trade notes. Working all four towns is about 4 Marks a day.&lt;br /&gt;
* Spend Marks at the &amp;#039;&amp;#039;&amp;#039;[[Driftwarden Provisioner]]&amp;#039;&amp;#039;&amp;#039; in any of the four towns. The &amp;#039;&amp;#039;&amp;#039;[[Driftwarden Set]]&amp;#039;&amp;#039;&amp;#039; is 15 pieces at 1 Mark each, and every piece carries a suite of &amp;#039;&amp;#039;&amp;#039;tier-V equip enchantments&amp;#039;&amp;#039;&amp;#039; - so your starter gear is also your buff coverage. About 12 Marks gets you the pieces that matter.&lt;br /&gt;
&lt;br /&gt;
== Level 20: your first Class Ability Point ==&lt;br /&gt;
At &amp;#039;&amp;#039;&amp;#039;level 20&amp;#039;&amp;#039;&amp;#039; you earn your first &amp;#039;&amp;#039;&amp;#039;Class Ability Point (CAP)&amp;#039;&amp;#039;&amp;#039;, and there are eleven more milestones after it: 40, 60, 80, 100, 125, 150, 175, 200, 225, 250, and 275.&lt;br /&gt;
&lt;br /&gt;
Head to the &amp;#039;&amp;#039;&amp;#039;[[Drift Network]]&amp;#039;&amp;#039;&amp;#039; - recall with &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt;, or take the Drift Network portal in the Marketplace - and spend it with one of the &amp;#039;&amp;#039;&amp;#039;eight [[Class Trainers|class trainers]]&amp;#039;&amp;#039;&amp;#039; in the hall. There are no class locks: your &amp;quot;class&amp;quot; is simply where you have spent your points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spend your first point on a class&amp;#039;s Tier-1 signature ability.&amp;#039;&amp;#039;&amp;#039; Every signature costs &amp;#039;&amp;#039;&amp;#039;1 CAP&amp;#039;&amp;#039;&amp;#039; at rank 1, and it is the single highest-impact point you will ever spend. See [[Class Abilities]] for all eight kits.&lt;br /&gt;
&lt;br /&gt;
=== Plan it out first ===&lt;br /&gt;
Use the &amp;#039;&amp;#039;&amp;#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&amp;#039;&amp;#039;&amp;#039; to map your points before you buy. It runs in your browser and shows what a build does and which skills it wants.&lt;br /&gt;
&lt;br /&gt;
Watch the &amp;#039;&amp;#039;&amp;#039;[[Class Abilities#Skill affinity|skill affinities]]&amp;#039;&amp;#039;&amp;#039; while you plan. Most abilities scale with one of your legacy skills on top of their rank value, and that skill &amp;#039;&amp;#039;&amp;#039;must be Trained or Specialized&amp;#039;&amp;#039;&amp;#039; to contribute anything at all - Untrained gives zero, and Specialized pays more per point than Trained. Decide your affinities before you commit your skill credits, not after.&lt;br /&gt;
&lt;br /&gt;
== Level 20 and up: the Drift Network ==&lt;br /&gt;
The Drift Network is the Meridian&amp;#039;s hall of pinned doors, and it is the spine of the mid game. Alongside the trainers it holds two ladders of content:&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;south wing&amp;#039;s six-door ladder&amp;#039;&amp;#039;&amp;#039; on the east wall, gated at levels &amp;#039;&amp;#039;&amp;#039;30, 40, 60, 70, 90, and 100&amp;#039;&amp;#039;&amp;#039;. Each door has a keeper who pays a repeatable tally, and each pays a &amp;#039;&amp;#039;&amp;#039;[[Meridian reward pieces|Meridian reward piece]]&amp;#039;&amp;#039;&amp;#039; the first time you clear it - six pieces of jewelry carrying &amp;#039;&amp;#039;&amp;#039;level VII&amp;#039;&amp;#039;&amp;#039; buffs, which add an all-attribute set bonus as you collect them. The last door also pays a &amp;#039;&amp;#039;&amp;#039;Class Ability Point&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Assay Row]]&amp;#039;&amp;#039;&amp;#039; on the west wall - seven mining bays that teach you the six crafting materials one at a time and hand over the &amp;#039;&amp;#039;&amp;#039;hammer&amp;#039;&amp;#039;&amp;#039; that works each one. The final bay pays another &amp;#039;&amp;#039;&amp;#039;Class Ability Point&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The tallies also pay &amp;#039;&amp;#039;&amp;#039;trade notes&amp;#039;&amp;#039;&amp;#039; (250,000 pyreals each, what players call MMDs), the currency most of the custom crafting runs on.&lt;br /&gt;
&lt;br /&gt;
Work them as you grow into them. Nothing here expires.&lt;br /&gt;
&lt;br /&gt;
== Test yourself at the Proving Grounds ==&lt;br /&gt;
Three &amp;#039;&amp;#039;&amp;#039;Proving Grounds&amp;#039;&amp;#039;&amp;#039; trials stand in the Marketplace, each run by one of the Cray brothers, and each measuring a different thing:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trial !! Herald !! What it measures&lt;br /&gt;
|-&lt;br /&gt;
| Attack || Master-at-Arms Ordwin Cray || The damage you put out in one minute&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Ward-Master Osric Cray || How long you survive&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Field-Marshal Oswyn Cray || How far you get up a twenty-wave gauntlet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each trial pays out in tiers as your score climbs, up to a &amp;#039;&amp;#039;&amp;#039;Proving Grounds Commendation&amp;#039;&amp;#039;&amp;#039; worth a Class Ability Point. Come back after every build change - it is the fastest honest read on whether the change helped.&lt;br /&gt;
&lt;br /&gt;
See where you stand with the leaderboards: &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;, plus &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt;. Each shows the top 20.&lt;br /&gt;
&lt;br /&gt;
== Getting around ==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Marketplace&amp;#039;&amp;#039;&amp;#039; is the centre of the world - recall there and every other hub is one portal away. From its travel alcove you can reach the Town Network, the Drift Network, and the rebuilt &amp;#039;&amp;#039;&amp;#039;Abandoned Mines&amp;#039;&amp;#039;&amp;#039; hub with its twenty-four destinations. Full list on &amp;#039;&amp;#039;&amp;#039;[[Portals and Transportation]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Collecting &amp;#039;&amp;#039;&amp;#039;[[Quest Stamps|quest stamps]]&amp;#039;&amp;#039;&amp;#039; - one per distinct quest, account-wide, and never lost - buys reusable travel gems from Deed-Counter Watari Jun in the Marketplace at 100, 250, and 500 stamps.&lt;br /&gt;
&lt;br /&gt;
== The Marketplace crafting room ==&lt;br /&gt;
Behind the market floor is a service row that takes trade notes and improves gear you already own: the &amp;#039;&amp;#039;&amp;#039;[[Marketplace Crafting Stations]]&amp;#039;&amp;#039;&amp;#039; - workmanship and requirement rerolls, the Weaver&amp;#039;s Loom, the Brewer&amp;#039;s Cauldron, and the &amp;#039;&amp;#039;&amp;#039;[[Salvage Forge]]&amp;#039;&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;&amp;#039;Tinkerer&amp;#039;s Inspiration&amp;#039;&amp;#039;&amp;#039; pedestal there is free, and grants a minute of top-shelf tinkering buffs to anyone who touches it.&lt;br /&gt;
&lt;br /&gt;
Worth a look early: it is cheap, and much of it is quality of life rather than endgame. See &amp;#039;&amp;#039;&amp;#039;[[Custom Crafting]]&amp;#039;&amp;#039;&amp;#039; for what feeds which system.&lt;br /&gt;
&lt;br /&gt;
== How far the content goes ==&lt;br /&gt;
As of the start of open beta, the &amp;#039;&amp;#039;&amp;#039;south wing of the [[Drift Network]] is the deepest content available&amp;#039;&amp;#039;&amp;#039; - its ladder tops out at the level 100 door. More is being released through the beta month, and more again at go-live.&lt;br /&gt;
&lt;br /&gt;
== At the end of beta ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters are wiped when open beta ends.&amp;#039;&amp;#039;&amp;#039; Nothing you level carries into the live game.&lt;br /&gt;
&lt;br /&gt;
What does carry over is bragging rights with something to show for it: the top finishers on the &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; boards at the close of beta receive &amp;#039;&amp;#039;&amp;#039;cosmetics in the live game&amp;#039;&amp;#039;&amp;#039;. Play what you enjoy - but if you want a prize, keep an eye on those three boards.&lt;br /&gt;
&lt;br /&gt;
== Handy commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; || Open the [[Game systems#Currency Bank|Currency Bank]] - balances, deposits, withdrawals&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt; || Every XP multiplier you currently have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xp&amp;lt;/code&amp;gt; || Your real level and experience progress&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/abilities&amp;lt;/code&amp;gt; || List, inspect and learn your [[Class Abilities|class abilities]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt; || Recall to the [[Drift Network]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quests&amp;lt;/code&amp;gt; || Your [[Quest Stamps|quest stamps]] and the next reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt; || Create, join and run a [[Game systems#Fellowships|fellowship]] from chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; || Leaderboards - &amp;lt;code&amp;gt;dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cap&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Game systems]] - every custom server system on one page.&lt;br /&gt;
* [[Class Abilities]] - the eight-class ability system, and the [[Class Trainers]] who teach it.&lt;br /&gt;
* [[Custom Crafting]] - reworking gear you already own.&lt;br /&gt;
* [[Portals and Transportation]] - every hub and where its portals go.&lt;br /&gt;
* [[The World is Woven]] - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</description>
			<pubDate>Wed, 26 Aug 2026 20:45:37 GMT</pubDate>
			<dc:creator>Admin</dc:creator>
			<comments>https://wiki.acdreamweave.com/index.php/Draft_talk:Getting_Started</comments>
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