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	<id>https://wiki.acdreamweave.com/index.php?action=history&amp;feed=atom&amp;title=Draft%3AAssay_Row</id>
	<title>Draft:Assay Row - Revision history</title>
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	<updated>2026-08-30T12:00:08Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Assay_Row&amp;diff=1029&amp;oldid=prev</id>
		<title>Admin: Bevan removed: materials are player-salvaged, not sold</title>
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		<updated>2026-08-26T19:40:21Z</updated>

		<summary type="html">&lt;p&gt;Bevan removed: materials are player-salvaged, not sold&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Assay Row&amp;#039;&amp;#039;&amp;#039; is the west wall of the [[Drift Network]] south wing, standing across the hall from the six-door Meridian ladder. Seven alcoves run its length, each holding a portal to a mine or quarry and a Meridian craftsperson who trades a collection task for a lesson: six of them each teach one of the fork&amp;#039;s crafting materials - Prismatic, Tiger Eye, Tourmaline, Serpentine, Amethyst and Obsidian - and hand over the tool that works it. The seventh and last alcove has no material of its own; it closes the wall out with a two-boss fight and a single Class Ability Point.&lt;br /&gt;
&lt;br /&gt;
== The wall ==&lt;br /&gt;
Walking Assay Row in order:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Bay !! Portal !! Level !! Destination !! Material !! Craftsperson !! What you bring back&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Peculiar Stone]] || no gate || Warehouse Annex Mine || Prismatic || [[Grainwright Alys Fenn]] || 10 Raw Drift Crystal&lt;br /&gt;
|-&lt;br /&gt;
| 2 || [[Banded Adit]] || Level 30 || Crystal Mine Low || Tiger Eye || [[Platewright Odell Marsh]] || A phial filled by breaking lampstone golems yourself&lt;br /&gt;
|-&lt;br /&gt;
| 3 || [[Open Cut]] || Level 40 || an outdoor dig site || Tourmaline || [[Edgewright Kenji Ashida]] || 10 Raw Tourmaline&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Grain Quarry]] || Level 60 || Lugian Quarry || Serpentine || [[Ulgrath the Grain-Reader]] || 1 Serpentine Heartstone&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Geode Field]] || Level 70 || the Obsidian Plains || Amethyst || [[Slotwright Yusra Tannim]] || 1 Raw Amethyst Geode&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Glass Shaft]] || Level 90 || Dark Tree Crystal Mine || Obsidian || [[Glasswright Rin Kuroda]] || 10 Raw Obsidian Glass&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Firecut]] || Level 100 || a magma arena || none (capstone) || [[Assay-Warden Vittorio Sarra]] || Both Firecut bosses dead, then a reading of First Iron&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The chain ==&lt;br /&gt;
Six of the seven bays run in a fixed order: &amp;#039;&amp;#039;&amp;#039;Prismatic -&amp;gt; Tourmaline -&amp;gt; Serpentine -&amp;gt; Amethyst -&amp;gt; Obsidian -&amp;gt; Firecut&amp;#039;&amp;#039;&amp;#039;. Each portal from bay 3 onward refuses entry until the previous bay&amp;#039;s material has been taught, so the row can only be walked in that sequence, and Firecut itself additionally refuses until Obsidian - the last material on the chain - has been taught.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bay 2 is not part of that chain.&amp;#039;&amp;#039;&amp;#039; Its only requirement is character level; it can be walked at any point once a character is high enough, independent of how far the rest of the row has been worked. A character can teach themselves Tiger Eye first, last, or anywhere in between.&lt;br /&gt;
&lt;br /&gt;
== Materials and benches ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Prismatic&amp;#039;&amp;#039;&amp;#039; is the [[Prismatic Drift Stone]] itself: a single-use stone that sets a rending matching the weapon&amp;#039;s strongest damage type, adds a few strokes of extra edge-work, and permanently closes that weapon to any further tinkering.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tiger Eye&amp;#039;&amp;#039;&amp;#039; is the armor-side twin of the Drift Stone: worked into a never-tinkered piece of armor it lays in one to five steel armor tinkers at once and settles a single [[Equipment Mods|equipment mod]] besides, then permanently closes the piece to any further tinkering, obsidian included.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tourmaline&amp;#039;&amp;#039;&amp;#039; feeds [[Weapon Mods]], redrawing a weapon&amp;#039;s whole set of special modifiers at once.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Serpentine&amp;#039;&amp;#039;&amp;#039; feeds [[Serpentine Salvage]], rerolling an item&amp;#039;s enchantments rather than its mods or modifiers - the one material on the wall that works on both weapons and armor alike.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Amethyst&amp;#039;&amp;#039;&amp;#039; also feeds [[Weapon Mods]], but more narrowly: where Tourmaline redraws the whole set, Amethyst swaps a single modifier at a time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Obsidian&amp;#039;&amp;#039;&amp;#039; also feeds [[Equipment Mods]], converting a piece&amp;#039;s gear ratings into mods outright, or rerolling mods a piece already carries.&lt;br /&gt;
&lt;br /&gt;
None of these materials is sold anywhere. Assay Row&amp;#039;s craftspeople hand over a full ten-charge Hammer of their material as a one-time reward, and after that you make the salvage yourself out of loot, exactly as you would for ordinary tinkering - see [[Custom Crafting#Where the salvage comes from|Custom Crafting]] for where each one drops, and the [[Salvage Forge]] for turning loose bags back into a Hammer.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Drift Network]] - the hall Assay Row opens off, and the Meridian ladder across from it.&lt;br /&gt;
* [[Firecut]] - the seventh and last alcove.&lt;br /&gt;
* [[Assay-Warden Vittorio Sarra]] - the warden who closes the wall&amp;#039;s ledger.&lt;br /&gt;
* [[Custom Crafting]] - what every material on this wall is used for.&lt;br /&gt;
* [[Dispatcher Corwen Hale]] - the wing&amp;#039;s greeter.&lt;br /&gt;
* [[Busy Door]], [[Rusting Door]], [[Held Door]], [[Breathing Door]], [[Miscounted Door]] and [[First Pin]] - the six-door ladder on the opposite wall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Drift Network]]&lt;br /&gt;
[[Category:Quests]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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