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	<id>https://wiki.acdreamweave.com/index.php?action=history&amp;feed=atom&amp;title=Draft%3APatch_2026-09-06</id>
	<title>Draft:Patch 2026-09-06 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.acdreamweave.com/index.php?action=history&amp;feed=atom&amp;title=Draft%3APatch_2026-09-06"/>
	<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-09-06&amp;action=history"/>
	<updated>2026-09-07T06:07:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-09-06&amp;diff=1117&amp;oldid=prev</id>
		<title>Admin: Extend to 4da1631fb: world event presence rule (#944)</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-09-06&amp;diff=1117&amp;oldid=prev"/>
		<updated>2026-09-06T17:56:42Z</updated>

		<summary type="html">&lt;p&gt;Extend to 4da1631fb: world event presence rule (#944)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:56, 6 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Patch notes header|date=2026-09-06|build=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;872191564&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Patch notes header|date=2026-09-06|build=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;4da1631fb&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Patch 2026-09-06&amp;#039;&amp;#039;&amp;#039; - the facets round: four builds on one character, three uncapped Dreamweave augmentations sold in the Drift Network, and the Market learns to filter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Patch 2026-09-06&amp;#039;&amp;#039;&amp;#039; - the facets round: four builds on one character, three uncapped Dreamweave augmentations sold in the Drift Network, and the Market learns to filter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A weapon&amp;#039;s quality aura no longer goes dark for the rest of the session after a later craft or reroll. It relights on the next re-equip, zone or relog.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A weapon&amp;#039;s quality aura no longer goes dark for the rest of the session after a later craft or reroll. It relights on the next re-equip, zone or relog.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Enhanced vital maximums granted by a class ability now update live instead of waiting for a relog.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Enhanced vital maximums granted by a class ability now update live instead of waiting for a relog.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* A world event no longer ends itself as abandoned while players are still fighting it. A run whose first kill came slowly used to be written off before its boss could appear, and a fresh group arriving after the first defenders fell used to lose the run outright; both now play out.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters spawned as a world event&amp;#039;s own adds are cleaned up when the event ends, instead of being left standing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters spawned as a world event&amp;#039;s own adds are cleaned up when the event ends, instead of being left standing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Market listings render item level pips and clothing-based icons correctly again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Market listings render item level pips and clothing-based icons correctly again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dreamweave_wiki:diff:1.41:old-1113:rev-1117:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-09-06&amp;diff=1113&amp;oldid=prev</id>
		<title>Admin: Rescope to ae5e9cd36..872191564 so it does not duplicate Patch 2026-09-04</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-09-06&amp;diff=1113&amp;oldid=prev"/>
		<updated>2026-09-06T17:40:49Z</updated>

		<summary type="html">&lt;p&gt;Rescope to ae5e9cd36..872191564 so it does not duplicate Patch 2026-09-04&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:40, 6 September 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Patch notes header|date=2026-09-06|build=872191564}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Patch notes header|date=2026-09-06|build=872191564}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Patch 2026-09-06&#039;&#039;&#039; - the facets round: four builds on one character, three uncapped Dreamweave augmentations sold in the Drift Network, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a long run of &lt;/del&gt;Market &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and combat fixes&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Patch 2026-09-06&#039;&#039;&#039; - the facets round: four builds on one character, three uncapped Dreamweave augmentations sold in the Drift Network, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Market &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;learns to filter&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New content ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New content ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Player Facets]]&#039;&#039;&#039; - one character can now carry up to four separate builds and turn between them with &amp;lt;code&amp;gt;/facet&amp;lt;/code&amp;gt; at the Marketplace. Level, lifetime experience, attribute ranks, vitals, augmentations and your spellbook are shared; trained and specialized skills, class abilities, your innate attribute arrangement and your equipped gear belong to the facet. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slots unlock &lt;/del&gt;at level 300, 400 and 500.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Player Facets]]&#039;&#039;&#039; - one character can now carry up to four separate builds and turn between them with &amp;lt;code&amp;gt;/facet&amp;lt;/code&amp;gt; at the Marketplace. Level, lifetime experience, attribute ranks, vitals, augmentations and your spellbook are shared &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by every facet&lt;/ins&gt;; trained and specialized skills, class abilities, your innate attribute arrangement and your equipped gear belong to the facet. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slot 2 unlocks &lt;/ins&gt;at level 300, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slot 3 at &lt;/ins&gt;400 and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slot 4 at &lt;/ins&gt;500&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Switching is free and needs no relog&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Custom Dreamweave Augmentations]]&#039;&#039;&#039; - three brokers in the [[Drift Network]]&#039;s south wing sell three uncapped augmentations for Blank Augmentation Gems, at a price that climbs a Fibonacci curve: Fi&#039;s Lingering Casting (+10% spell duration), Bo&#039;s Quickened Grasp (+10% pick-up speed) and Nacci&#039;s Vault Expansion (+100 mule vault entries, shared across your account). &amp;lt;code&amp;gt;/augs&amp;lt;/code&amp;gt; lists what you hold. [[Dispatcher Corwen Hale]] has retired to make room for them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Custom Dreamweave Augmentations]]&#039;&#039;&#039; - three brokers in the [[Drift Network]]&#039;s south wing sell three uncapped augmentations for Blank Augmentation Gems, at a price that climbs a Fibonacci curve &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as you collect more of the same one&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Fi&#039;s Lingering Casting&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(+10% spell duration), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Bo&#039;s Quickened Grasp&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(+10% pick-up speed) and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;Nacci&#039;s Vault Expansion&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; &lt;/ins&gt;(+100 mule vault entries, shared across your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whole &lt;/ins&gt;account). &amp;lt;code&amp;gt;/augs&amp;lt;/code&amp;gt; lists what you hold. [[Dispatcher Corwen Hale]] has retired to make room for them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The Barrel&#039;&#039;&#039; - the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Market&#039;s &lt;/del&gt;account vault gains a Barrel action that permanently discards an item. A discarded item &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;recoverable by staff for 30 days and then destroyed for good&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; there &lt;/del&gt;is no player-side undo&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The Barrel&#039;&#039;&#039; - the account vault gains a Barrel action that permanently discards an item. A discarded item &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stays &lt;/ins&gt;recoverable by staff for 30 days and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;then destroyed for good&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. There &lt;/ins&gt;is no player-side undo.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Box of 50 Encapsulated Spirits&#039;&#039;&#039; - Sundries-Broker Rashid al-Munzir in the Marketplace now sells a box of fifty pet-summon spirits for 5 MMD. It refuses to open rather than destroy itself if your pack is full&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&amp;lt;code&amp;gt;/fi&amp;lt;/code&amp;gt;&#039;&#039;&#039; - makes nearby monsters and NPCs that have dropped out of your view reappear&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It is lighter than &lt;/ins&gt;&amp;lt;code&amp;gt;/objsend&amp;lt;/code&amp;gt;, so any visual effects on the creature survive &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the refresh&lt;/ins&gt;. Creatures and NPCs only, once a minute&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. See [[Custom commands]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&amp;lt;code&amp;gt;/fi&amp;lt;/code&amp;gt;&#039;&#039;&#039; - makes nearby monsters and NPCs that have dropped out of your view reappear&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, without the heavier refresh &lt;/del&gt;&amp;lt;code&amp;gt;/objsend&amp;lt;/code&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;does&lt;/del&gt;, so any visual effects on the creature survive. Creatures and NPCs only, once a minute.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/ins&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Garbage Barrel&#039;&lt;/ins&gt;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now stands in the [[Drift Network]]&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s south wing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beside the aisle the brokers work&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;code&amp;gt;/summondamage on|off&amp;lt;/code&amp;gt;&lt;/del&gt;&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- prints a chat line each time your own summoned pet lands a hit. Off by default. It covers melee&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;missile, bolt spells, Harm and Drain Health, but not mana or stamina drains or damage over time&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes &amp;amp; tuning ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes &amp;amp; tuning ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Market: filter by slot and by set.&#039;&#039;&#039; Listings can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now &lt;/del&gt;be filtered by equipment slot and by armor set at market.acdreamweave.com. Listings made before this update are repaired &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically &lt;/del&gt;in the background, so they gain the new filters without being relisted.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Market: filter by slot and by set.&#039;&#039;&#039; Listings can be filtered by equipment slot and by armor set at market.acdreamweave.com. Listings made before this update are repaired in the background &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after a restart&lt;/ins&gt;, so they gain the new filters without being relisted.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Market: weapon types.&amp;#039;&amp;#039;&amp;#039; Weapon listings are now sorted into types - sword, axe, bow, staff, caster, two-handed, unarmed, ammunition and the rest.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Market: weapon types.&amp;#039;&amp;#039;&amp;#039; Weapon listings are now sorted into types - sword, axe, bow, staff, caster, two-handed, unarmed, ammunition and the rest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Market: give things away.&amp;#039;&amp;#039;&amp;#039; A listing priced at 0 is a giveaway, free to whoever claims it first. Leaving the price blank is still refused, so a giveaway cannot happen by accident.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Market: give things away.&amp;#039;&amp;#039;&amp;#039; A listing priced at 0 is a giveaway, free to whoever claims it first. Leaving the price blank is still refused, so a giveaway cannot happen by accident.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Market: list a whole stack.&amp;#039;&amp;#039;&amp;#039; A stack of identical vault items can be listed at any count up to the stack size in one listing, counting down as pieces sell, instead of one listing per piece.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Market: list a whole stack.&amp;#039;&amp;#039;&amp;#039; A stack of identical vault items can be listed at any count up to the stack size in one listing, counting down as pieces sell, instead of one listing per piece.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Allegiance experience pass-up now diminishes with vassal count.&#039;&#039;&#039; A patron with a single vassal still receives 25% of that vassal&#039;s experience. A patron at the eleven-vassal cap now receives one vassal&#039;s worth in total across all of them, rather than 25% from each. A grandpatron still receives a fifth of whatever the patron receives.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Leech ejection explains itself.&#039;&#039;&#039; When &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Game systems#Leech prevention|&lt;/ins&gt;leech prevention&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;drops an inactive fellow, the fellowship now sees a message naming inactivity and how long it ran, instead of a line that read like a leader kick.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;World events warn earlier.&#039;&#039;&#039; An event now sends an ambient teaser a minute before it stages, on top of the existing thirty-second warning.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Leech ejection explains itself.&#039;&#039;&#039; When leech prevention drops an inactive fellow, the fellowship now sees a message naming inactivity and how long it ran, instead of a line that read like a leader kick.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fixes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fixes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Mana Barrier and Sanguine Ward now absorb magic damage.&#039;&#039;&#039; Both used to trigger only on melee, missile and hazard damage, and every magical source went straight through. Mana Barrier still refunds after the hit lands, so the number you see is unchanged; Sanguine Ward reduces the damage before it lands, so the number you see is smaller. Thorns stays physical only.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Proving Grounds]] (Speed) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;runs again.&lt;/ins&gt;&#039;&#039;&#039; The Lost Coastal Archive had lost its monsters and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its &lt;/ins&gt;doors to a content bug&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so runs landed in an empty dungeon. The &lt;/ins&gt;placements are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restored&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;[[Proving Grounds]] (Speed)&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;runs again. &lt;/del&gt;The Lost Coastal Archive had lost its monsters and doors to a content bug&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; the &lt;/del&gt;placements are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A weapon&amp;#039;s quality aura no longer goes dark for the rest of the session after a later craft or reroll. It relights on the next re-equip, zone or relog.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* A weapon&amp;#039;s quality aura no longer goes dark for the rest of the session after a later craft or reroll. It relights on the next re-equip, zone or relog.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Enhanced vital maximums granted by a class ability now update live instead of waiting for a relog.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Enhanced vital maximums granted by a class ability now update live instead of waiting for a relog.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters spawned as a world event&#039;s own adds are cleaned up when the event ends instead of being left standing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Monsters spawned as a world event&#039;s own adds are cleaned up when the event ends&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;instead of being left standing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Market: buying a listed stack no longer delivered the whole stack for the price of one piece.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Market listings show four things they were getting wrong: salvage bag workmanship was showing a summed value instead of the real one, proc spells on cloaks and aetheria were missing, wand and gem primary spells were missing, and caster weapons were missing their damage type&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Market listings render item level pips and clothing-based icons correctly again.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Market listings render item level pips and clothing-based icons correctly again.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-09-06&amp;diff=1108&amp;oldid=prev</id>
		<title>Admin: Release notes for build 872191564</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Draft:Patch_2026-09-06&amp;diff=1108&amp;oldid=prev"/>
		<updated>2026-09-06T17:35:53Z</updated>

		<summary type="html">&lt;p&gt;Release notes for build 872191564&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch notes header|date=2026-09-06|build=872191564}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Patch 2026-09-06&amp;#039;&amp;#039;&amp;#039; - the facets round: four builds on one character, three uncapped Dreamweave augmentations sold in the Drift Network, and a long run of Market and combat fixes.&lt;br /&gt;
&lt;br /&gt;
== New content ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Player Facets]]&amp;#039;&amp;#039;&amp;#039; - one character can now carry up to four separate builds and turn between them with &amp;lt;code&amp;gt;/facet&amp;lt;/code&amp;gt; at the Marketplace. Level, lifetime experience, attribute ranks, vitals, augmentations and your spellbook are shared; trained and specialized skills, class abilities, your innate attribute arrangement and your equipped gear belong to the facet. Slots unlock at level 300, 400 and 500.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Custom Dreamweave Augmentations]]&amp;#039;&amp;#039;&amp;#039; - three brokers in the [[Drift Network]]&amp;#039;s south wing sell three uncapped augmentations for Blank Augmentation Gems, at a price that climbs a Fibonacci curve: Fi&amp;#039;s Lingering Casting (+10% spell duration), Bo&amp;#039;s Quickened Grasp (+10% pick-up speed) and Nacci&amp;#039;s Vault Expansion (+100 mule vault entries, shared across your account). &amp;lt;code&amp;gt;/augs&amp;lt;/code&amp;gt; lists what you hold. [[Dispatcher Corwen Hale]] has retired to make room for them.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The Barrel&amp;#039;&amp;#039;&amp;#039; - the Market&amp;#039;s account vault gains a Barrel action that permanently discards an item. A discarded item is recoverable by staff for 30 days and then destroyed for good; there is no player-side undo.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Box of 50 Encapsulated Spirits&amp;#039;&amp;#039;&amp;#039; - Sundries-Broker Rashid al-Munzir in the Marketplace now sells a box of fifty pet-summon spirits for 5 MMD. It refuses to open rather than destroy itself if your pack is full.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/fi&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; - makes nearby monsters and NPCs that have dropped out of your view reappear, without the heavier refresh &amp;lt;code&amp;gt;/objsend&amp;lt;/code&amp;gt; does, so any visual effects on the creature survive. Creatures and NPCs only, once a minute.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/summondamage on|off&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; - prints a chat line each time your own summoned pet lands a hit. Off by default. It covers melee, missile, bolt spells, Harm and Drain Health, but not mana or stamina drains or damage over time.&lt;br /&gt;
&lt;br /&gt;
== Changes &amp;amp; tuning ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Market: filter by slot and by set.&amp;#039;&amp;#039;&amp;#039; Listings can now be filtered by equipment slot and by armor set at market.acdreamweave.com. Listings made before this update are repaired automatically in the background, so they gain the new filters without being relisted.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Market: weapon types.&amp;#039;&amp;#039;&amp;#039; Weapon listings are now sorted into types - sword, axe, bow, staff, caster, two-handed, unarmed, ammunition and the rest.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Market: give things away.&amp;#039;&amp;#039;&amp;#039; A listing priced at 0 is a giveaway, free to whoever claims it first. Leaving the price blank is still refused, so a giveaway cannot happen by accident.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Market: list a whole stack.&amp;#039;&amp;#039;&amp;#039; A stack of identical vault items can be listed at any count up to the stack size in one listing, counting down as pieces sell, instead of one listing per piece.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Allegiance experience pass-up now diminishes with vassal count.&amp;#039;&amp;#039;&amp;#039; A patron with a single vassal still receives 25% of that vassal&amp;#039;s experience. A patron at the eleven-vassal cap now receives one vassal&amp;#039;s worth in total across all of them, rather than 25% from each. A grandpatron still receives a fifth of whatever the patron receives.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;World events warn earlier.&amp;#039;&amp;#039;&amp;#039; An event now sends an ambient teaser a minute before it stages, on top of the existing thirty-second warning.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Leech ejection explains itself.&amp;#039;&amp;#039;&amp;#039; When leech prevention drops an inactive fellow, the fellowship now sees a message naming inactivity and how long it ran, instead of a line that read like a leader kick.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mana Barrier and Sanguine Ward now absorb magic damage.&amp;#039;&amp;#039;&amp;#039; Both used to trigger only on melee, missile and hazard damage, and every magical source went straight through. Mana Barrier still refunds after the hit lands, so the number you see is unchanged; Sanguine Ward reduces the damage before it lands, so the number you see is smaller. Thorns stays physical only.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Proving Grounds]] (Speed)&amp;#039;&amp;#039;&amp;#039; runs again. The Lost Coastal Archive had lost its monsters and doors to a content bug; the placements are back.&lt;br /&gt;
* A weapon&amp;#039;s quality aura no longer goes dark for the rest of the session after a later craft or reroll. It relights on the next re-equip, zone or relog.&lt;br /&gt;
* Enhanced vital maximums granted by a class ability now update live instead of waiting for a relog.&lt;br /&gt;
* Monsters spawned as a world event&amp;#039;s own adds are cleaned up when the event ends instead of being left standing.&lt;br /&gt;
* Market: buying a listed stack no longer delivered the whole stack for the price of one piece.&lt;br /&gt;
* Market listings show four things they were getting wrong: salvage bag workmanship was showing a summed value instead of the real one, proc spells on cloaks and aetheria were missing, wand and gem primary spells were missing, and caster weapons were missing their damage type.&lt;br /&gt;
* Market listings render item level pips and clothing-based icons correctly again.&lt;br /&gt;
&lt;br /&gt;
== Known issues ==&lt;br /&gt;
* none&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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