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	<id>https://wiki.acdreamweave.com/index.php?action=history&amp;feed=atom&amp;title=Equipment_Mods</id>
	<title>Equipment Mods - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.acdreamweave.com/index.php?action=history&amp;feed=atom&amp;title=Equipment_Mods"/>
	<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;action=history"/>
	<updated>2026-07-30T13:55:35Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;diff=692&amp;oldid=prev</id>
		<title>Admin: add the full 27-mod catalog; point vendor/overview at Custom Crafting; sealed bags</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;diff=692&amp;oldid=prev"/>
		<updated>2026-07-30T13:18:04Z</updated>

		<summary type="html">&lt;p&gt;add the full 27-mod catalog; point vendor/overview at Custom Crafting; sealed bags&lt;/p&gt;
&lt;a href=&quot;https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;amp;diff=692&amp;amp;oldid=689&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;diff=689&amp;oldid=prev</id>
		<title>Admin: cross-link Attuned Drift Prisms and Prismatic Drift Stone; note they are tinkering, not equipment mods</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;diff=689&amp;oldid=prev"/>
		<updated>2026-07-30T11:46:03Z</updated>

		<summary type="html">&lt;p&gt;cross-link Attuned Drift Prisms and Prismatic Drift Stone; note they are tinkering, not equipment mods&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:46, 30 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l34&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Buying salvage from Bevan Tolliver ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Buying salvage from Bevan Tolliver ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both materials are also sold outright, no drops required, by [[Salvage-Broker Bevan Tolliver]] in the Marketplace, as ready-to-apply full bags - a Full Bag of Tiger Eye Salvage and a Full Bag of Obsidian Salvage, each one Trade Note. A &quot;full bag&quot; bought from him is already at maximum structure, so it is usable the moment it lands in your pack; there is nothing further to fill or prepare. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He sells &lt;/del&gt;nothing &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;else that touches this system beyond those two bags&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both materials are also sold outright, no drops required, by [[Salvage-Broker Bevan Tolliver]] in the Marketplace, as ready-to-apply full bags - a Full Bag of Tiger Eye Salvage and a Full Bag of Obsidian Salvage, each one Trade Note. A &quot;full bag&quot; bought from him is already at maximum structure, so it is usable the moment it lands in your pack; there is nothing further to fill or prepare. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The rest of his stock - the [[Prismatic Drift Stone]] and the eight [[Attuned Drift Prisms]] - belongs to the tinkering side of the house and does &lt;/ins&gt;nothing &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for equipment mods, so do not expect a prism to add or reroll one&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Class Abilities]] - the abilities equipment mods amplify.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Class Abilities]] - the abilities equipment mods amplify.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Salvage-Broker Bevan Tolliver]] - sells both salvage materials as ready-to-apply bags.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Salvage-Broker Bevan Tolliver]] - sells both salvage materials as ready-to-apply bags.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Prismatic Drift Stone]] - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a different&lt;/del&gt;, tinkering&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-side use for salvage-style material&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Prismatic Drift Stone&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] and [[Attuned Drift Prisms&lt;/ins&gt;]] - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the other custom gear-enhancement items&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sold by the same broker. They work through &lt;/ins&gt;tinkering&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a separate system with no mechanical tie to equipment mods&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game systems]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game systems]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key dreamweave_wiki:diff:1.41:old-643:rev-689:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;diff=643&amp;oldid=prev</id>
		<title>Admin: Admin moved page Draft:Equipment Mods to Equipment Mods without leaving a redirect: wiki-sync promote</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;diff=643&amp;oldid=prev"/>
		<updated>2026-07-30T10:52:11Z</updated>

		<summary type="html">&lt;p&gt;Admin moved page &lt;a href=&quot;/index.php/Draft:Equipment_Mods&quot; title=&quot;Draft:Equipment Mods&quot;&gt;Draft:Equipment Mods&lt;/a&gt; to &lt;a href=&quot;/index.php/Equipment_Mods&quot; title=&quot;Equipment Mods&quot;&gt;Equipment Mods&lt;/a&gt; without leaving a redirect: wiki-sync promote&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:52, 30 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key dreamweave_wiki:diff:1.41:old-621:rev-643 --&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;diff=621&amp;oldid=prev</id>
		<title>Admin: round 2: trade-note rewards, salvage broker, commendation art</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;diff=621&amp;oldid=prev"/>
		<updated>2026-07-30T10:37:35Z</updated>

		<summary type="html">&lt;p&gt;round 2: trade-note rewards, salvage broker, commendation art&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:37, 30 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Stacking ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Stacking ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An item never rolls a mod type it already carries. Across separate pieces of equipped gear, though, matching mod types simply add together with no cap of their own - the only real limit on how far a build can push one mod is how much of the right material you can gather and how the dice land.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An item never rolls a mod type it already carries. Across separate pieces of equipped gear, though, matching mod types simply add together with no cap of their own - the only real limit on how far a build can push one mod is how much of the right material you can gather and how the dice land.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Buying salvage from Bevan Tolliver ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both materials are also sold outright, no drops required, by [[Salvage-Broker Bevan Tolliver]] in the Marketplace, as ready-to-apply full bags - a Full Bag of Tiger Eye Salvage and a Full Bag of Obsidian Salvage, each one Trade Note. A &quot;full bag&quot; bought from him is already at maximum structure, so it is usable the moment it lands in your pack; there is nothing further to fill or prepare. He sells nothing else that touches this system beyond those two bags.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Class Abilities]] - the abilities equipment mods amplify.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Class Abilities]] - the abilities equipment mods amplify.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Salvage-Broker Bevan Tolliver]] - sells both salvage materials as ready-to-apply bags.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Prismatic Drift Stone]] - a different, tinkering-side use for salvage-style material.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Prismatic Drift Stone]] - a different, tinkering-side use for salvage-style material.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game systems]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Game systems]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;diff=583&amp;oldid=prev</id>
		<title>Admin: alpha wiki reconciliation</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Equipment_Mods&amp;diff=583&amp;oldid=prev"/>
		<updated>2026-07-30T04:14:23Z</updated>

		<summary type="html">&lt;p&gt;alpha wiki reconciliation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Equipment Mods&amp;#039;&amp;#039;&amp;#039; let a piece of eligible gear carry a small number of rolled bonuses, each tied to a single [[Class Abilities|Class Ability]]. A modded piece amplifies (or, for a player who never trained that ability, quietly stands in for) the ability its mod is linked to.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
A mod is applied by using a salvage-bag material on an item sitting in your pack - never while the item is worn. Every application rolls a random strength for the mod, so a perfect roll is intentionally rare, and trading modded gear or spare material is the normal way to close the gap.&lt;br /&gt;
&lt;br /&gt;
Each mod is linked to one Class Ability, spanning the Archer, Rogue, Vanguard, Berserker, Archmage and Void lines - things like sharper aim, a harder-hitting strike, a longer-lasting buff window, or a stronger elemental bolt. Some mods stand alone, useful even to a player who never trained the linked ability; others are pure machinery, amplifying an ability&amp;#039;s own effect and doing nothing without it. Either way, a mod is only worth applying to a player actually built around its ability - which is exactly what keeps modded gear worth trading.&lt;br /&gt;
&lt;br /&gt;
== Applying a mod ==&lt;br /&gt;
You need the item in your pack (not equipped) and a full bag of the material. Using the bag on the item consumes it and settles the mod in - the roll always succeeds, there is no wasted material on a bad outcome, only a weak one.&lt;br /&gt;
&lt;br /&gt;
=== Materials ===&lt;br /&gt;
Two salvage materials do the work, in different ways:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Material !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| Salvaged Tiger Eye || Adds one random mod, at a guaranteed baseline strength, to a plain item that has no gear ratings and no mod yet. This is what sets an item&amp;#039;s mod capacity for good.&lt;br /&gt;
|-&lt;br /&gt;
| Salvaged Obsidian || &amp;#039;&amp;#039;&amp;#039;Convert&amp;#039;&amp;#039;&amp;#039;: destroys every gear rating an item was born with and mints that many mods instead, each rolled independently. &amp;#039;&amp;#039;&amp;#039;Reroll&amp;#039;&amp;#039;&amp;#039;: replaces every mod already on a converted item with fresh rolls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Tiger Eye is common early but grows scarce at high tiers, which keeps it the everyday commodity material. Obsidian stays available at every tier instead, which is what makes it the one worth chasing once you are converting rated endgame gear.&lt;br /&gt;
&lt;br /&gt;
Both destructive Obsidian actions ask you to confirm first, since converting or rerolling cannot be undone.&lt;br /&gt;
&lt;br /&gt;
=== Capacity ===&lt;br /&gt;
How many mods a piece of gear can ever carry is fixed the moment you first apply one to it, and is set by how many gear ratings that piece was born with. An item with no ratings at all caps at one mod (via Tiger Eye); a well-rolled rated item can hold several. Capacity never grows afterward - it is locked in at that first application.&lt;br /&gt;
&lt;br /&gt;
== Eligible gear ==&lt;br /&gt;
Only armor and clothing (crowns included), cloaks, and neck/wrist/finger jewelry can carry a mod. Weapons, shields, sigils, and trinkets never can, regardless of what they carry. Trying to apply a mod to an equipped item, or to an ineligible slot, is refused outright and nothing is spent.&lt;br /&gt;
&lt;br /&gt;
== Stacking ==&lt;br /&gt;
An item never rolls a mod type it already carries. Across separate pieces of equipped gear, though, matching mod types simply add together with no cap of their own - the only real limit on how far a build can push one mod is how much of the right material you can gather and how the dice land.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Class Abilities]] - the abilities equipment mods amplify.&lt;br /&gt;
* [[Prismatic Drift Stone]] - a different, tinkering-side use for salvage-style material.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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