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	<id>https://wiki.acdreamweave.com/index.php?action=history&amp;feed=atom&amp;title=Getting_Started</id>
	<title>Getting Started - Revision history</title>
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	<updated>2026-08-30T10:10:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1044&amp;oldid=prev</id>
		<title>Admin at 20:53, 26 August 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1044&amp;oldid=prev"/>
		<updated>2026-08-26T20:53:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:53, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How far the content goes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How far the content goes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest unique playable available&#039;&#039;&#039; - its ladder tops out at &quot;The Iron Sill&quot; which is meant to be a Withered alternative with more variety and density. More is being released through the beta month, more again at go-live, and then monthly content to follow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest unique playable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content &lt;/ins&gt;available&#039;&#039;&#039; - its ladder tops out at &quot;The Iron Sill&quot; which is meant to be a Withered alternative with more variety and density. More is being released through the beta month, more again at go-live, and then monthly content to follow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== At the end of beta ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== At the end of beta ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1043&amp;oldid=prev</id>
		<title>Admin: Admin moved page Draft:Getting Started to Getting Started without leaving a redirect: wiki-sync promote</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1043&amp;oldid=prev"/>
		<updated>2026-08-26T20:52:07Z</updated>

		<summary type="html">&lt;p&gt;Admin moved page &lt;a href=&quot;/index.php?title=Draft:Getting_Started&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Draft:Getting Started (page does not exist)&quot;&gt;Draft:Getting Started&lt;/a&gt; to &lt;a href=&quot;/index.php/Getting_Started&quot; title=&quot;Getting Started&quot;&gt;Getting Started&lt;/a&gt; without leaving a redirect: wiki-sync promote&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:52, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1042&amp;oldid=prev</id>
		<title>Admin at 20:51, 26 August 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1042&amp;oldid=prev"/>
		<updated>2026-08-26T20:51:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:51, 26 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l75&quot;&gt;Line 75:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 75:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How far the content goes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== How far the content goes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;content &lt;/del&gt;available&#039;&#039;&#039; - its ladder tops out at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the level 100 door&lt;/del&gt;. More is being released through the beta month, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;more again at go-live.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As of the start of open beta, the &#039;&#039;&#039;south wing of the [[Drift Network]] is the deepest &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique playable &lt;/ins&gt;available&#039;&#039;&#039; - its ladder tops out at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;The Iron Sill&quot; which is meant to be a Withered alternative with more variety and density&lt;/ins&gt;. More is being released through the beta month, more again at go-live&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and then monthly content to follow&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== At the end of beta ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== At the end of beta ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1041&amp;oldid=prev</id>
		<title>Admin: wiki-sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Getting_Started&amp;diff=1041&amp;oldid=prev"/>
		<updated>2026-08-26T20:45:37Z</updated>

		<summary type="html">&lt;p&gt;wiki-sync&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{DISPLAYTITLE:Getting Started}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Getting Started&amp;#039;&amp;#039;&amp;#039; is the short version of what to do on your first day on DreamWeave: how to log in, what to do at each level band, and the handful of habits worth picking up early. Everything here links out to a fuller page.&lt;br /&gt;
&lt;br /&gt;
== Beta login details ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Name:&amp;#039;&amp;#039;&amp;#039; DreamWeave&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Server Address:&amp;#039;&amp;#039;&amp;#039; play.acdreamweave.com:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Alternative:&amp;#039;&amp;#039;&amp;#039; 51.81.48.6:9000&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Open beta runs for one month. &amp;#039;&amp;#039;&amp;#039;Characters are wiped at the end of it&amp;#039;&amp;#039;&amp;#039; - see [[#At the end of beta|At the end of beta]] for what carries over.&lt;br /&gt;
&lt;br /&gt;
== Make an alt early ==&lt;br /&gt;
DreamWeave pays you for playing more than one character, and the two bonuses stack.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Game systems#Offline Time Bonus|Offline Time Bonus]]&amp;#039;&amp;#039;&amp;#039; - a character banks bonus time while it is logged off, up to a &amp;#039;&amp;#039;&amp;#039;24-hour cap&amp;#039;&amp;#039;&amp;#039;. While it holds banked time, its &amp;#039;&amp;#039;&amp;#039;combat XP and Luminance are doubled&amp;#039;&amp;#039;&amp;#039;. The clock runs from a character&amp;#039;s &amp;#039;&amp;#039;&amp;#039;last logoff&amp;#039;&amp;#039;&amp;#039;, so a freshly created alt banks nothing until you have logged it in once and back out. Make the alt, walk it out of chargen, log it out, and it starts filling.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Game systems#Alternate Character Bonus|Alternate Character Bonus]]&amp;#039;&amp;#039;&amp;#039; - while a character trails the highest-level character on your account by &amp;#039;&amp;#039;&amp;#039;five levels or more&amp;#039;&amp;#039;&amp;#039;, its &amp;#039;&amp;#039;&amp;#039;XP is doubled&amp;#039;&amp;#039;&amp;#039; until it catches up. Nothing to switch on.&lt;br /&gt;
* The two &amp;#039;&amp;#039;&amp;#039;multiply&amp;#039;&amp;#039;&amp;#039;: an alt that is behind and fighting on banked offline time earns up to &amp;#039;&amp;#039;&amp;#039;4x XP&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The practical habit is to &amp;#039;&amp;#039;&amp;#039;alternate&amp;#039;&amp;#039;&amp;#039;. Play one character for a day, log it out, play the other; each refills its 24-hour bank while the other is away. Check what you currently have with &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Levels 1 to 15: the Unbidden Doors ==&lt;br /&gt;
Your first stop is the &amp;#039;&amp;#039;&amp;#039;[[Unbidden Doors]]&amp;#039;&amp;#039;&amp;#039;, DreamWeave&amp;#039;s &amp;#039;&amp;#039;&amp;#039;level 10-15 starter arc&amp;#039;&amp;#039;&amp;#039;. A door that nobody made has opened in each of the four great towns - &amp;#039;&amp;#039;&amp;#039;Holtburg, Shoushi, Yaraq, and Sanamar&amp;#039;&amp;#039;&amp;#039; - and the town&amp;#039;s Driftwarden pays you to keep it thinned.&lt;br /&gt;
&lt;br /&gt;
* Before you go in, touch the &amp;#039;&amp;#039;&amp;#039;[[Shard of First Light]]&amp;#039;&amp;#039;&amp;#039; standing near each town&amp;#039;s door. It casts a broad suite of &amp;#039;&amp;#039;&amp;#039;level III&amp;#039;&amp;#039;&amp;#039; buffs on you - attributes, skills, protections, and regeneration - free, with no cooldown.&lt;br /&gt;
* Each town&amp;#039;s quest is &amp;#039;&amp;#039;&amp;#039;repeatable every 20 hours&amp;#039;&amp;#039;&amp;#039; and pays &amp;#039;&amp;#039;&amp;#039;one [[Driftwarden&amp;#039;s Mark]]&amp;#039;&amp;#039;&amp;#039;, plus combat XP worth a full level (up to level 25) and two trade notes. Working all four towns is about 4 Marks a day.&lt;br /&gt;
* Spend Marks at the &amp;#039;&amp;#039;&amp;#039;[[Driftwarden Provisioner]]&amp;#039;&amp;#039;&amp;#039; in any of the four towns. The &amp;#039;&amp;#039;&amp;#039;[[Driftwarden Set]]&amp;#039;&amp;#039;&amp;#039; is 15 pieces at 1 Mark each, and every piece carries a suite of &amp;#039;&amp;#039;&amp;#039;tier-V equip enchantments&amp;#039;&amp;#039;&amp;#039; - so your starter gear is also your buff coverage. About 12 Marks gets you the pieces that matter.&lt;br /&gt;
&lt;br /&gt;
== Level 20: your first Class Ability Point ==&lt;br /&gt;
At &amp;#039;&amp;#039;&amp;#039;level 20&amp;#039;&amp;#039;&amp;#039; you earn your first &amp;#039;&amp;#039;&amp;#039;Class Ability Point (CAP)&amp;#039;&amp;#039;&amp;#039;, and there are eleven more milestones after it: 40, 60, 80, 100, 125, 150, 175, 200, 225, 250, and 275.&lt;br /&gt;
&lt;br /&gt;
Head to the &amp;#039;&amp;#039;&amp;#039;[[Drift Network]]&amp;#039;&amp;#039;&amp;#039; - recall with &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt;, or take the Drift Network portal in the Marketplace - and spend it with one of the &amp;#039;&amp;#039;&amp;#039;eight [[Class Trainers|class trainers]]&amp;#039;&amp;#039;&amp;#039; in the hall. There are no class locks: your &amp;quot;class&amp;quot; is simply where you have spent your points.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Spend your first point on a class&amp;#039;s Tier-1 signature ability.&amp;#039;&amp;#039;&amp;#039; Every signature costs &amp;#039;&amp;#039;&amp;#039;1 CAP&amp;#039;&amp;#039;&amp;#039; at rank 1, and it is the single highest-impact point you will ever spend. See [[Class Abilities]] for all eight kits.&lt;br /&gt;
&lt;br /&gt;
=== Plan it out first ===&lt;br /&gt;
Use the &amp;#039;&amp;#039;&amp;#039;[https://wiki.acdreamweave.com/planner/ Class Ability Planner]&amp;#039;&amp;#039;&amp;#039; to map your points before you buy. It runs in your browser and shows what a build does and which skills it wants.&lt;br /&gt;
&lt;br /&gt;
Watch the &amp;#039;&amp;#039;&amp;#039;[[Class Abilities#Skill affinity|skill affinities]]&amp;#039;&amp;#039;&amp;#039; while you plan. Most abilities scale with one of your legacy skills on top of their rank value, and that skill &amp;#039;&amp;#039;&amp;#039;must be Trained or Specialized&amp;#039;&amp;#039;&amp;#039; to contribute anything at all - Untrained gives zero, and Specialized pays more per point than Trained. Decide your affinities before you commit your skill credits, not after.&lt;br /&gt;
&lt;br /&gt;
== Level 20 and up: the Drift Network ==&lt;br /&gt;
The Drift Network is the Meridian&amp;#039;s hall of pinned doors, and it is the spine of the mid game. Alongside the trainers it holds two ladders of content:&lt;br /&gt;
&lt;br /&gt;
* The &amp;#039;&amp;#039;&amp;#039;south wing&amp;#039;s six-door ladder&amp;#039;&amp;#039;&amp;#039; on the east wall, gated at levels &amp;#039;&amp;#039;&amp;#039;30, 40, 60, 70, 90, and 100&amp;#039;&amp;#039;&amp;#039;. Each door has a keeper who pays a repeatable tally, and each pays a &amp;#039;&amp;#039;&amp;#039;[[Meridian reward pieces|Meridian reward piece]]&amp;#039;&amp;#039;&amp;#039; the first time you clear it - six pieces of jewelry carrying &amp;#039;&amp;#039;&amp;#039;level VII&amp;#039;&amp;#039;&amp;#039; buffs, which add an all-attribute set bonus as you collect them. The last door also pays a &amp;#039;&amp;#039;&amp;#039;Class Ability Point&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Assay Row]]&amp;#039;&amp;#039;&amp;#039; on the west wall - seven mining bays that teach you the six crafting materials one at a time and hand over the &amp;#039;&amp;#039;&amp;#039;hammer&amp;#039;&amp;#039;&amp;#039; that works each one. The final bay pays another &amp;#039;&amp;#039;&amp;#039;Class Ability Point&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
The tallies also pay &amp;#039;&amp;#039;&amp;#039;trade notes&amp;#039;&amp;#039;&amp;#039; (250,000 pyreals each, what players call MMDs), the currency most of the custom crafting runs on.&lt;br /&gt;
&lt;br /&gt;
Work them as you grow into them. Nothing here expires.&lt;br /&gt;
&lt;br /&gt;
== Test yourself at the Proving Grounds ==&lt;br /&gt;
Three &amp;#039;&amp;#039;&amp;#039;Proving Grounds&amp;#039;&amp;#039;&amp;#039; trials stand in the Marketplace, each run by one of the Cray brothers, and each measuring a different thing:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trial !! Herald !! What it measures&lt;br /&gt;
|-&lt;br /&gt;
| Attack || Master-at-Arms Ordwin Cray || The damage you put out in one minute&lt;br /&gt;
|-&lt;br /&gt;
| Defense || Ward-Master Osric Cray || How long you survive&lt;br /&gt;
|-&lt;br /&gt;
| Wave || Field-Marshal Oswyn Cray || How far you get up a twenty-wave gauntlet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Each trial pays out in tiers as your score climbs, up to a &amp;#039;&amp;#039;&amp;#039;Proving Grounds Commendation&amp;#039;&amp;#039;&amp;#039; worth a Class Ability Point. Come back after every build change - it is the fastest honest read on whether the change helped.&lt;br /&gt;
&lt;br /&gt;
See where you stand with the leaderboards: &amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;, plus &amp;lt;code&amp;gt;/top level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;/top cap&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;/top stamp&amp;lt;/code&amp;gt;. Each shows the top 20.&lt;br /&gt;
&lt;br /&gt;
== Getting around ==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Marketplace&amp;#039;&amp;#039;&amp;#039; is the centre of the world - recall there and every other hub is one portal away. From its travel alcove you can reach the Town Network, the Drift Network, and the rebuilt &amp;#039;&amp;#039;&amp;#039;Abandoned Mines&amp;#039;&amp;#039;&amp;#039; hub with its twenty-four destinations. Full list on &amp;#039;&amp;#039;&amp;#039;[[Portals and Transportation]]&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Collecting &amp;#039;&amp;#039;&amp;#039;[[Quest Stamps|quest stamps]]&amp;#039;&amp;#039;&amp;#039; - one per distinct quest, account-wide, and never lost - buys reusable travel gems from Deed-Counter Watari Jun in the Marketplace at 100, 250, and 500 stamps.&lt;br /&gt;
&lt;br /&gt;
== The Marketplace crafting room ==&lt;br /&gt;
Behind the market floor is a service row that takes trade notes and improves gear you already own: the &amp;#039;&amp;#039;&amp;#039;[[Marketplace Crafting Stations]]&amp;#039;&amp;#039;&amp;#039; - workmanship and requirement rerolls, the Weaver&amp;#039;s Loom, the Brewer&amp;#039;s Cauldron, and the &amp;#039;&amp;#039;&amp;#039;[[Salvage Forge]]&amp;#039;&amp;#039;&amp;#039;. The &amp;#039;&amp;#039;&amp;#039;Tinkerer&amp;#039;s Inspiration&amp;#039;&amp;#039;&amp;#039; pedestal there is free, and grants a minute of top-shelf tinkering buffs to anyone who touches it.&lt;br /&gt;
&lt;br /&gt;
Worth a look early: it is cheap, and much of it is quality of life rather than endgame. See &amp;#039;&amp;#039;&amp;#039;[[Custom Crafting]]&amp;#039;&amp;#039;&amp;#039; for what feeds which system.&lt;br /&gt;
&lt;br /&gt;
== How far the content goes ==&lt;br /&gt;
As of the start of open beta, the &amp;#039;&amp;#039;&amp;#039;south wing of the [[Drift Network]] is the deepest content available&amp;#039;&amp;#039;&amp;#039; - its ladder tops out at the level 100 door. More is being released through the beta month, and more again at go-live.&lt;br /&gt;
&lt;br /&gt;
== At the end of beta ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Characters are wiped when open beta ends.&amp;#039;&amp;#039;&amp;#039; Nothing you level carries into the live game.&lt;br /&gt;
&lt;br /&gt;
What does carry over is bragging rights with something to show for it: the top finishers on the &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/top dps&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/top defense&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;&amp;lt;code&amp;gt;/top wave&amp;lt;/code&amp;gt;&amp;#039;&amp;#039;&amp;#039; boards at the close of beta receive &amp;#039;&amp;#039;&amp;#039;cosmetics in the live game&amp;#039;&amp;#039;&amp;#039;. Play what you enjoy - but if you want a prize, keep an eye on those three boards.&lt;br /&gt;
&lt;br /&gt;
== Handy commands ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Command !! What it does&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/b&amp;lt;/code&amp;gt; || Open the [[Game systems#Currency Bank|Currency Bank]] - balances, deposits, withdrawals&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/bonus&amp;lt;/code&amp;gt; || Every XP multiplier you currently have&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/xp&amp;lt;/code&amp;gt; || Your real level and experience progress&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/abilities&amp;lt;/code&amp;gt; || List, inspect and learn your [[Class Abilities|class abilities]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/dn&amp;lt;/code&amp;gt; || Recall to the [[Drift Network]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/quests&amp;lt;/code&amp;gt; || Your [[Quest Stamps|quest stamps]] and the next reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/fship&amp;lt;/code&amp;gt; || Create, join and run a [[Game systems#Fellowships|fellowship]] from chat&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;code&amp;gt;/top&amp;lt;/code&amp;gt; || Leaderboards - &amp;lt;code&amp;gt;dps&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;defense&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;wave&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;level&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;cap&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;stamp&amp;lt;/code&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Game systems]] - every custom server system on one page.&lt;br /&gt;
* [[Class Abilities]] - the eight-class ability system, and the [[Class Trainers]] who teach it.&lt;br /&gt;
* [[Custom Crafting]] - reworking gear you already own.&lt;br /&gt;
* [[Portals and Transportation]] - every hub and where its portals go.&lt;br /&gt;
* [[The World is Woven]] - the story behind all of it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game systems]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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