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	<id>https://wiki.acdreamweave.com/index.php?action=history&amp;feed=atom&amp;title=Meridian_reward_pieces</id>
	<title>Meridian reward pieces - Revision history</title>
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	<updated>2026-07-30T13:55:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.acdreamweave.com/index.php?title=Meridian_reward_pieces&amp;diff=655&amp;oldid=prev</id>
		<title>Admin: Admin moved page Draft:Meridian reward pieces to Meridian reward pieces without leaving a redirect: wiki-sync promote</title>
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		<updated>2026-07-30T10:54:13Z</updated>

		<summary type="html">&lt;p&gt;Admin moved page &lt;a href=&quot;/index.php?title=Draft:Meridian_reward_pieces&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Draft:Meridian reward pieces (page does not exist)&quot;&gt;Draft:Meridian reward pieces&lt;/a&gt; to &lt;a href=&quot;/index.php/Meridian_reward_pieces&quot; title=&quot;Meridian reward pieces&quot;&gt;Meridian reward pieces&lt;/a&gt; without leaving a redirect: wiki-sync promote&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:54, 30 July 2026&lt;/td&gt;
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		<author><name>Admin</name></author>
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	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Meridian_reward_pieces&amp;diff=575&amp;oldid=prev</id>
		<title>Admin: alpha wiki reconciliation</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Meridian_reward_pieces&amp;diff=575&amp;oldid=prev"/>
		<updated>2026-07-30T04:11:56Z</updated>

		<summary type="html">&lt;p&gt;alpha wiki reconciliation&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Meridian_Sigil_of_the_Six_icon.png|right|130px|The Meridian Sigil of the Six]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Meridian reward pieces&amp;#039;&amp;#039;&amp;#039; are six navy-steel items of Meridian issue, one paid out on the first clearing of each of the six [[Drift Network]] south wing doors. Each piece is bonded, attuned, and handed over exactly once per character - clear a door&amp;#039;s rung again and the ledger pays experience, not a second piece. Wielding one requires enough raw level to have earned it, so the set assembles as a character climbs the wing rather than all at once.&lt;br /&gt;
&lt;br /&gt;
Every piece carries a full equip spellbook cast from the item&amp;#039;s own mana pool on wear, and every piece is tagged with the same equipment set. Wearing several at once stacks an additional set bonus on top of each piece&amp;#039;s own enchantments: two or three pieces add +3 to all six attributes, four or five add +6, and the full six add +9.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Piece !! Door (rung) !! Slot !! Role&lt;br /&gt;
|-&lt;br /&gt;
| [[#Meridian Sigil of the Six|Meridian Sigil of the Six]] || [[Busy Door]] (D1) || Wrist (jewelry) || All-attribute buff&lt;br /&gt;
|-&lt;br /&gt;
| [[#Meridian Bulwark Signet|Meridian Bulwark Signet]] || [[Rusting Door]] (D2) || Finger (jewelry) || Armor and the seven elemental/damage protections&lt;br /&gt;
|-&lt;br /&gt;
| [[#Meridian Warder&amp;#039;s Band|Meridian Warder&amp;#039;s Band]] || [[Held Door]] (D3) || Wrist (jewelry) || The three defense skills, plus Healing&lt;br /&gt;
|-&lt;br /&gt;
| [[#Meridian Ring of the Line|Meridian Ring of the Line]] || [[Breathing Door]] (D4) || Finger (jewelry) || Every weapon skill&lt;br /&gt;
|-&lt;br /&gt;
| [[#Meridian Collar of Seven Arts|Meridian Collar of Seven Arts]] || [[Miscounted Door]] (D5) || Neck (jewelry) || All seven schools of magic&lt;br /&gt;
|-&lt;br /&gt;
| [[#Meridian Keystone|Meridian Keystone]] || [[First Pin]] (D6) || Trinket || Experience bonus, vitals regeneration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Meridian Sigil of the Six ==&lt;br /&gt;
A navy steel band stamped like a survey plate, issued by the Meridian to strengthen all six attributes.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slot:&amp;#039;&amp;#039;&amp;#039; Wrist (jewelry)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wield requirement:&amp;#039;&amp;#039;&amp;#039; Level 25&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Equip enchantments (Attributes):&amp;#039;&amp;#039;&amp;#039; Might of the Lugians, Perseverance, Honed Control, Hastening, Inner Calm, Mind Blossom - one buff for each of the six attributes.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Proc / on-use:&amp;#039;&amp;#039;&amp;#039; none.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Six virtues on one band of navy steel, stamped like a survey plate. The Meridian issues it plain; the work it expects of the wearer is not.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Meridian Bulwark Signet ==&lt;br /&gt;
A Meridian-issue signet engraved with a wall drawn to scale, warding armor and all seven protections.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slot:&amp;#039;&amp;#039;&amp;#039; Finger (jewelry)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wield requirement:&amp;#039;&amp;#039;&amp;#039; Level 30&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Equip enchantments:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Armour:&amp;#039;&amp;#039;&amp;#039; Executor&amp;#039;s Blessing (an Impenetrability buff)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Protection (the seven damage wards):&amp;#039;&amp;#039;&amp;#039; Blessing of the Blade Turner (slashing), Blessing of the Arrow Turner (piercing), Blessing of the Mace Turner (bludgeoning), Fiery Blessing (fire), Icy Blessing (cold), Caustic Blessing (acid), Storm&amp;#039;s Blessing (lightning)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Proc / on-use:&amp;#039;&amp;#039;&amp;#039; none.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Issue-standard, which in the Meridian means tested against everything this wing has ever leaked. The engraving is a wall, drawn to scale.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Meridian Warder&amp;#039;s Band ==&lt;br /&gt;
A Meridian-issue band engraved with three concentric lines and a hairline fourth, sharpening the three defenses and the healer&amp;#039;s art.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slot:&amp;#039;&amp;#039;&amp;#039; Wrist (jewelry)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wield requirement:&amp;#039;&amp;#039;&amp;#039; Level 35&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Equip enchantments (Defensive wards):&amp;#039;&amp;#039;&amp;#039; Aura of Defense (Melee Defense), Aura of Deflection (Missile Defense), Aura of Resistance (Magic Defense), Avalenne&amp;#039;s Blessing (Healing).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Proc / on-use:&amp;#039;&amp;#039;&amp;#039; none.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Engraved with three concentric lines, one for each way a blow can arrive, and a hairline fourth the engraver will not explain.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Meridian Ring of the Line ==&lt;br /&gt;
A Meridian-issue ring given to those who have stood the Line, sharpening every weapon skill.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slot:&amp;#039;&amp;#039;&amp;#039; Finger (jewelry)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wield requirement:&amp;#039;&amp;#039;&amp;#039; Level 40&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Equip enchantments (Skill masteries):&amp;#039;&amp;#039;&amp;#039; Heavy Weapon Mastery VII, Light Weapon Mastery VII, Finesse Weapon Mastery VII, Missile Weapon Mastery VII, Dual Wield Mastery VII, and Blessing of T&amp;#039;ing (Two-Handed Combat).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Proc / on-use:&amp;#039;&amp;#039;&amp;#039; none.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;The Line is where the wing stands when a door misbehaves. The ring is issued to those who have stood it; the skills came with the standing.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Meridian Collar of Seven Arts ==&lt;br /&gt;
A collar of instrument silver, calibrated by the Meridian to strengthen all seven arts of magic.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slot:&amp;#039;&amp;#039;&amp;#039; Neck (jewelry)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wield requirement:&amp;#039;&amp;#039;&amp;#039; Level 45&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Equip enchantments (Skill masteries):&amp;#039;&amp;#039;&amp;#039; Hieromancer&amp;#039;s Blessing (War Magic), Harlune&amp;#039;s Blessing (Life Magic), Adja&amp;#039;s Blessing (Creature Enchantment), Celcynd&amp;#039;s Blessing (Item Enchantment), Nuhmudira&amp;#039;s Blessing (Mana Conversion), Void Magic Mastery VII, Summoning Mastery VII.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Proc / on-use:&amp;#039;&amp;#039;&amp;#039; none.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Seven arts in a collar of instrument silver. The Meridian does not teach the arts; it measures them, and the collar remembers the measuring.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Meridian Keystone ==&lt;br /&gt;
A keystone cut the year the wing was raised, held for whoever went all the way down the First Pin.&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Slot:&amp;#039;&amp;#039;&amp;#039; Trinket&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wield requirement:&amp;#039;&amp;#039;&amp;#039; Level 50&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Equip enchantments:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Skill masteries:&amp;#039;&amp;#039;&amp;#039; Augmented Understanding III (a bonus to experience gained; this is the strongest such bonus available on the arc, and experience bonuses never stack, so only the best one a character carries applies)&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Attributes / vitals:&amp;#039;&amp;#039;&amp;#039; Augmented Health II, Augmented Damage I&lt;br /&gt;
** &amp;#039;&amp;#039;&amp;#039;Defensive wards:&amp;#039;&amp;#039;&amp;#039; Robustify (Health regeneration), Unflinching Persistence (Stamina regeneration), Battlemage&amp;#039;s Blessing (Mana regeneration)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Proc / on-use:&amp;#039;&amp;#039;&amp;#039; none.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Cut the year the wing was raised, for whoever went all the way down the First Pin. It is not issue. It is a wager the founders made that somebody eventually would.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Acquisition ==&lt;br /&gt;
Each piece is a one-time grant, paid out the first time its door&amp;#039;s rung is cleared. Return to the same door afterward and its ongoing reward is experience on a cooldown, not a second copy of the piece. See [[Drift Network]] for the wing&amp;#039;s layout and [[Meridian Commendation]] for the First Pin&amp;#039;s other capstone reward.&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;br /&gt;
[[Category:Item sets]]&lt;br /&gt;
[[Category:Drift Network]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
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