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	<id>https://wiki.acdreamweave.com/index.php?action=history&amp;feed=atom&amp;title=Patch_2026-07-30</id>
	<title>Patch 2026-07-30 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.acdreamweave.com/index.php?action=history&amp;feed=atom&amp;title=Patch_2026-07-30"/>
	<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_2026-07-30&amp;action=history"/>
	<updated>2026-07-31T05:06:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_2026-07-30&amp;diff=706&amp;oldid=prev</id>
		<title>Admin: Admin moved page Draft:Patch 2026-07-30 to Patch 2026-07-30 without leaving a redirect: publish patch notes for 2026-07-30</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_2026-07-30&amp;diff=706&amp;oldid=prev"/>
		<updated>2026-07-31T00:52:08Z</updated>

		<summary type="html">&lt;p&gt;Admin moved page &lt;a href=&quot;/index.php?title=Draft:Patch_2026-07-30&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Draft:Patch 2026-07-30 (page does not exist)&quot;&gt;Draft:Patch 2026-07-30&lt;/a&gt; to &lt;a href=&quot;/index.php/Patch_2026-07-30&quot; title=&quot;Patch 2026-07-30&quot;&gt;Patch 2026-07-30&lt;/a&gt; without leaving a redirect: publish patch notes for 2026-07-30&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:52, 31 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_2026-07-30&amp;diff=705&amp;oldid=prev</id>
		<title>Admin: final: build 660ade43b, add Meridian Lamp</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_2026-07-30&amp;diff=705&amp;oldid=prev"/>
		<updated>2026-07-31T00:52:07Z</updated>

		<summary type="html">&lt;p&gt;final: build 660ade43b, add Meridian Lamp&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:52, 31 July 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Patch notes header|date=2026-07-30|build=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5641e8c03&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Patch notes header|date=2026-07-30|build=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;660ade43b&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Patch 2026-07-30&amp;#039;&amp;#039;&amp;#039; - the class ability round. The six trainers in the [[Drift Network]] hall finally have something on their shelves, three new Tier-2 abilities join the catalogue, and several abilities now grow with a legacy skill you were probably already training. This page covers everything player-facing since [[Patch 2026-07-29]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Patch 2026-07-30&amp;#039;&amp;#039;&amp;#039; - the class ability round. The six trainers in the [[Drift Network]] hall finally have something on their shelves, three new Tier-2 abilities join the catalogue, and several abilities now grow with a legacy skill you were probably already training. This page covers everything player-facing since [[Patch 2026-07-29]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot;&gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Class Abilities#Void_Summon|Soul Tether]]&amp;#039;&amp;#039;&amp;#039; (Void, Tier 2) - your combat pets take substantially less damage from everything, and when one dies you can call another immediately instead of waiting out the cooldown.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Class Abilities#Void_Summon|Soul Tether]]&amp;#039;&amp;#039;&amp;#039; (Void, Tier 2) - your combat pets take substantially less damage from everything, and when one dies you can call another immediately instead of waiting out the cooldown.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Three new equipment mods&amp;#039;&amp;#039;&amp;#039; matching the new abilities, so gear can roll a share of Mana Barrier, Nether Bloom or Soul Tether even if you never bought the ability itself. The Nether Bloom mod is the exception: it sharpens a bloom you are already causing, so it does nothing on its own.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Three new equipment mods&amp;#039;&amp;#039;&amp;#039; matching the new abilities, so gear can roll a share of Mana Barrier, Nether Bloom or Soul Tether even if you never bought the ability itself. The Nether Bloom mod is the exception: it sharpens a bloom you are already causing, so it does nothing on its own.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;The Meridian&#039;s hall is lit.&#039;&#039;&#039; Twelve steel lanterns now stand in the trainer hall&#039;s corners and doorways and in the two south branch rooms, so the place reads as somewhere the Meridian actually keeps rather than an empty vault. They are scenery - there is nothing to click.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes and tuning ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes and tuning ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_2026-07-30&amp;diff=704&amp;oldid=prev</id>
		<title>Admin: wiki-sync</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_2026-07-30&amp;diff=704&amp;oldid=prev"/>
		<updated>2026-07-30T15:54:43Z</updated>

		<summary type="html">&lt;p&gt;wiki-sync&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch notes header|date=2026-07-30|build=5641e8c03}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Patch 2026-07-30&amp;#039;&amp;#039;&amp;#039; - the class ability round. The six trainers in the [[Drift Network]] hall finally have something on their shelves, three new Tier-2 abilities join the catalogue, and several abilities now grow with a legacy skill you were probably already training. This page covers everything player-facing since [[Patch 2026-07-29]].&lt;br /&gt;
&lt;br /&gt;
== New content ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The class trainers are open.&amp;#039;&amp;#039;&amp;#039; Every one of the six trainers now stocks its own class&amp;#039;s full ability list, so [[Class Trainers|Cedric Thawley, Nima al-Sabbah, Sir Aldric Venn, Bregan Holt, Kaori Tenma and Sabirah al-Nur]] each sell everything their discipline teaches. Speak to one and it lists what you have mastered, what is still locked behind a tier you have not bought, and what you can take right now, then offers only the ranks you can actually purchase.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Class Abilities#Archmage|Mana Barrier]]&amp;#039;&amp;#039;&amp;#039; (Archmage, Tier 2) - a share of the damage you take is paid out of your Mana instead of your Health, rising to a quarter at rank 3 and further with Magic Defense. It resolves before you die, so it can carry you through a blow that would otherwise have killed you. When your Mana runs out, so does the barrier.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Class Abilities#Void_Summon|Nether Bloom]]&amp;#039;&amp;#039;&amp;#039; (Void, Tier 2) - land the killing blow on something carrying one of your void damage-over-time spells and the rot jumps to the nearest enemies still standing, keeping whatever duration it had left. It spreads one hop only. This fills the Void tier-2 slot that had been empty.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Class Abilities#Void_Summon|Soul Tether]]&amp;#039;&amp;#039;&amp;#039; (Void, Tier 2) - your combat pets take substantially less damage from everything, and when one dies you can call another immediately instead of waiting out the cooldown.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Three new equipment mods&amp;#039;&amp;#039;&amp;#039; matching the new abilities, so gear can roll a share of Mana Barrier, Nether Bloom or Soul Tether even if you never bought the ability itself. The Nether Bloom mod is the exception: it sharpens a bloom you are already causing, so it does nothing on its own.&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Several abilities now grow with a legacy skill.&amp;#039;&amp;#039;&amp;#039; [[Class Abilities#Berserker|Frenzy]] scales with Recklessness, [[Class Abilities#Archer|Heavy Draw]] with Run, [[Class Abilities#Void_Summon|Nether Rush]] with Arcane Lore, and [[Class Abilities#Vanguard|Taunt]] with Loyalty. Every class&amp;#039;s first game-changing ability now has one of these, so your opening purchase keeps improving as the matching skill does.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Heavy Draw&amp;#039;s affinity makes the shot cheaper, not stronger.&amp;#039;&amp;#039;&amp;#039; A higher Run skill cuts the extra stamina each heavy shot costs, up to half off. It is the first affinity that pays you back in resources rather than damage.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Taunt holds longer with Loyalty&amp;#039;&amp;#039;&amp;#039;, up to ten extra seconds.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Blood Fury no longer scales with Recklessness.&amp;#039;&amp;#039;&amp;#039; That link moved to Frenzy, where it feeds the class&amp;#039;s headline ability instead of a secondary one. Blood Fury&amp;#039;s own per-rank damage is unchanged.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Some abilities now read a skill another class trains.&amp;#039;&amp;#039;&amp;#039; Nether Rush reads Arcane Lore from Archmage Training; Taunt and Soul Tether read Loyalty, and Mana Barrier reads Magic Defense, all from Void Training. These crossings are deliberate - they give you a reason to splash a class you would otherwise skip.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trinkets can carry equipment mods.&amp;#039;&amp;#039;&amp;#039; Compasses, goggles, pocketwatches, puzzle boxes, mechanical scarabs and tops were being refused even though they are exactly the item class that carries the gear ratings Obsidian converts. They are now eligible.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Scenery stops getting in your way.&amp;#039;&amp;#039;&amp;#039; The stone arches, the standing pillar and the Rookery mound can no longer be selected or targeted, so you stop clicking a decoration when you meant to click what is behind it.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The [[The Iron Sill|Iron Sill]] arch is the right colour.&amp;#039;&amp;#039;&amp;#039; It had been standing in ice blue instead of the iridescent crystal it was meant to be.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Sealed salvage bags look like what is inside them.&amp;#039;&amp;#039;&amp;#039; Each bag now carries a material-accurate icon, and the text describing what using one does no longer repeats the line it inherited from the retail bag it was copied from.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* A character holding the same item both stowed and equipped could crash the server at login. The duplicate is now tolerated, and the character logs in normally.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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