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	<title>Patch 2026-08-04 - Revision history</title>
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	<updated>2026-08-30T13:05:26Z</updated>
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		<title>Admin: Regenerate for the actual deploy range (stage a8f91d0b1 -&gt; master db2a5cf67); Spellsword summarised pending its own announcement</title>
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		<updated>2026-08-04T21:44:53Z</updated>

		<summary type="html">&lt;p&gt;Regenerate for the actual deploy range (stage a8f91d0b1 -&amp;gt; master db2a5cf67); Spellsword summarised pending its own announcement&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:44, 4 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Patch notes header|date=2026-08-04|build=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3ce71eb74&lt;/del&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Patch notes header|date=2026-08-04|build=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;db2a5cf67&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Patch 2026-08-04&#039;&#039;&#039; - &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Spellsword &lt;/del&gt;round. An eighth class joins [[Class Abilities]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and fights with a light weapon that throws its own war spells&lt;/del&gt;, the last two legacy skills nobody trained find a home, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;a skill affinity can no longer push a proc to certainty. This page covers everything player-facing since [[Patch 2026-08-03]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Patch 2026-08-04&#039;&#039;&#039; - &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a class-ability &lt;/ins&gt;round. An eighth class joins [[Class Abilities]], the last two legacy skills nobody trained find a home, a skill affinity can no longer push a proc &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance &lt;/ins&gt;to certainty&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, and ring spells stop shoving your camera around&lt;/ins&gt;. This page covers everything player-facing since [[Patch 2026-08-03]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New content ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== New content ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The [[Class Abilities#Spellsword|Spellsword]] is the eighth class.&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eleven entries across three tiers, built on the &lt;/del&gt;light &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapons: a landed swing can &lt;/del&gt;cast the war spell &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that matches &lt;/del&gt;the damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;just dealt&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, first &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Streak&#039;&#039;&#039; (Spellblade, 20%)&lt;/del&gt;, then a cone&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-cleaving &#039;&#039;&#039;Blast&#039;&#039;&#039; (Runeblade, 15%)&lt;/del&gt;, then a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;ring &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of nine projectiles&#039;&#039;&#039; &lt;/del&gt;thrown outward around you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Spellstorm, 10%). &#039;&#039;&#039;Resonance&#039;&#039;&#039; ramps all of your &lt;/del&gt;magic damage &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as you land it&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Spellsurge&#039;&#039;&#039; ramps the proc chance itself, &#039;&#039;&#039;Cascade&#039;&#039;&#039; gives &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proc a one-in-four chance to fire again at a second enemy, &#039;&#039;&#039;Sundermark&#039;&#039;&#039; marks any target you hit with the matching Vulnerability, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Dispelling Edge&#039;&#039;&#039; strips &lt;/del&gt;a buff &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;off the thing you are stabbing&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;The [[Class Abilities#Spellsword|Spellsword]] is the eighth class.&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A &lt;/ins&gt;light&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-weapon fighter whose swings &lt;/ins&gt;cast the war spell &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matching &lt;/ins&gt;the damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they &lt;/ins&gt;just dealt &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bolt&lt;/ins&gt;, then a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cleaving &lt;/ins&gt;cone, then a ring thrown outward around you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- with a &lt;/ins&gt;magic&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ramp&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vulnerability mark &lt;/ins&gt;and a buff&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-strip alongside them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eleven entries across three tiers&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all live now&lt;/ins&gt;. &#039;&#039;A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fuller write-up of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;class &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming as &lt;/ins&gt;its own &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announcement&lt;/ins&gt;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete tables are on [[Class Abilities]] in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meantime&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Every element&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both hands&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/del&gt;&#039;&#039; A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;proc matches what the swing &#039;&#039;&#039;dealt&#039;&#039;&#039;, not what &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;labelled - a blade that thrusts for Pierce and slashes for Slash throws Force one swing and Whirling Blade the next. Dual wielding, each blade procs off &lt;/del&gt;its own &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hits, so a fire main hand and a lightning off hand throw fire and lightning.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Which level you throw is your magic skill.&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; War Magic decides &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rung for the three war procs, Life Magic for Sundermark, and the ability&#039;s rank sets the ceiling: III at rank 1, V at rank 2, VII at rank 3. A low skill still procs, just lower down &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ladder&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Class Trainers|Corwin Ashvane]]&amp;#039;&amp;#039;&amp;#039;, the Spellsword trainer, now stands at the end of the north wall of the Meridian&amp;#039;s hall in the [[The Drift Network|Drift Network]], east of Bregan Holt. He is the only place to buy the Spellsword line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;[[Class Trainers|Corwin Ashvane]]&amp;#039;&amp;#039;&amp;#039;, the Spellsword trainer, now stands at the end of the north wall of the Meridian&amp;#039;s hall in the [[The Drift Network|Drift Network]], east of Bregan Holt. He is the only place to buy the Spellsword line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes and tuning ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Changes and tuning ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Every skill affinity now has a class behind it.&#039;&#039;&#039; Item Tinkering and Dirty Fighting were the last two legacy skills sitting in no Training bundle, which left &#039;&#039;&#039;Acid Proc&#039;&#039;&#039; (Rogue) and &#039;&#039;&#039;Executioner&#039;&#039;&#039; (Berserker) scaling only off skills you had trained yourself. Both are in the new &#039;&#039;&#039;Spellsword Training&#039;&#039;&#039; bundle, along with Item Enchantment and Jump.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Every skill affinity now has a class behind it.&#039;&#039;&#039; Item Tinkering and Dirty Fighting were the last two legacy skills sitting in no Training bundle, which left &#039;&#039;&#039;Acid Proc&#039;&#039;&#039; (Rogue) and &#039;&#039;&#039;Executioner&#039;&#039;&#039; (Berserker) scaling only off skills you had trained yourself. Both are in the new &#039;&#039;&#039;Spellsword Training&#039;&#039;&#039; bundle, along with Item Enchantment and Jump &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- so there is now exactly one class to buy for any affinity in the system&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;A proc chance&#039;s affinity is capped at +20 percentage points.&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Spellblade, Runeblade, Sundermark, &lt;/del&gt;&#039;&#039;&#039;Acid Proc&#039;&#039;&#039; and &#039;&#039;&#039;Elemental Rend&#039;&#039;&#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/del&gt;roll a chance on a landed hit&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all five &lt;/del&gt;read their source skill at +1% per 25 points (per 18 Specialized). That contribution now stops at +20 points, reached at 500 effective skill - 360 if Specialized. At the skill &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;levels &lt;/del&gt;a well-buffed character actually reaches, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;uncapped &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rider &lt;/del&gt;was pushing those rolls to a near-certainty&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; &lt;/del&gt;this is a real reduction for high-skill Rogues and Archmages&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, not only a rule for the &lt;/del&gt;new class. Affinities that raise damage or another magnitude are unaffected.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;A proc chance&#039;s affinity is capped at +20 percentage points.&#039;&#039;&#039; &#039;&#039;&#039;Acid Proc&#039;&#039;&#039; and &#039;&#039;&#039;Elemental Rend&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both &lt;/ins&gt;roll a chance on a landed hit and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both &lt;/ins&gt;read their source skill at +1% per 25 points (per 18 Specialized). That contribution now stops at +20 points, reached at 500 effective skill - 360 if Specialized. At the skill &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;numbers &lt;/ins&gt;a well-buffed character actually reaches, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;uncapped &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;version &lt;/ins&gt;was pushing those rolls to a near-certainty&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, so &lt;/ins&gt;this is a real reduction for high-skill Rogues and Archmages&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &lt;/ins&gt;new class&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s procs are held to the same ceiling&lt;/ins&gt;. Affinities that raise damage or another magnitude are unaffected.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Elemental Rend reaches the Incantation.&amp;#039;&amp;#039;&amp;#039; The Archmage&amp;#039;s vulnerability proc was capped at Vulnerability VI no matter how strong the spell that triggered it. It now applies the rung the war spell itself sits at, all the way to level VIII.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Elemental Rend reaches the Incantation.&amp;#039;&amp;#039;&amp;#039; The Archmage&amp;#039;s vulnerability proc was capped at Vulnerability VI no matter how strong the spell that triggered it. It now applies the rung the war spell itself sits at, all the way to level VIII.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Enhanced Melee Defense moved from Rogue Tier 2 to Spellsword Tier 2&#039;&#039;&#039;, and &#039;&#039;&#039;Enhanced Light Weapons&#039;&#039;&#039; - which no class had been selling - is a Spellsword Tier 1 buy. Rogue Tier 2 is unchanged &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;otherwise&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Enhanced Melee Defense moved from Rogue Tier 2 to Spellsword Tier 2&#039;&#039;&#039;, and &#039;&#039;&#039;Enhanced Light Weapons&#039;&#039;&#039; - which no class had been selling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at all &lt;/ins&gt;- is a Spellsword Tier 1 buy. Rogue Tier 2 is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;otherwise &lt;/ins&gt;unchanged.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fixes ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Fixes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Ring spells no longer drag the camera in.&#039;&#039;&#039; Casting any 360-degree ring - Halo of Frost, Cassius&#039; Ring of Fire, Tectonic Rifts and the rest - pulled your third-person camera forward onto your character for as long as the projectiles surrounded you. One projectile always travels straight through the camera, and the client was treating it as a wall. What the ring hits, and where it stops, are unchanged.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Vulnerability procs play their visual.&amp;#039;&amp;#039;&amp;#039; Elemental Rend was applying its debuff completely silently, so there was no way to tell it had fired. It now plays the same effect a cast Vulnerability does.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Vulnerability procs play their visual.&amp;#039;&amp;#039;&amp;#039; Elemental Rend was applying its debuff completely silently, so there was no way to tell it had fired. It now plays the same effect a cast Vulnerability does.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* &#039;&#039;&#039;Ring spells no longer drag the camera in.&#039;&#039;&#039; Casting any 360-degree ring - Halo of Frost, Cassius&#039; Ring of Fire, Tectonic Rifts and the rest - pulled your third-person camera forward onto your character for the moment the projectiles surrounded you. The ring no longer collides with the camera. What it hits is unchanged.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Release notes]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Release notes]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-04&amp;diff=765&amp;oldid=prev</id>
		<title>Admin: Admin moved page Draft:Patch 2026-08-04 to Patch 2026-08-04 without leaving a redirect: wiki-sync promote</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-04&amp;diff=765&amp;oldid=prev"/>
		<updated>2026-08-04T19:21:18Z</updated>

		<summary type="html">&lt;p&gt;Admin moved page &lt;a href=&quot;/index.php?title=Draft:Patch_2026-08-04&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Draft:Patch 2026-08-04 (page does not exist)&quot;&gt;Draft:Patch 2026-08-04&lt;/a&gt; to &lt;a href=&quot;/index.php/Patch_2026-08-04&quot; title=&quot;Patch 2026-08-04&quot;&gt;Patch 2026-08-04&lt;/a&gt; without leaving a redirect: wiki-sync promote&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:21, 4 August 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-04&amp;diff=761&amp;oldid=prev</id>
		<title>Admin: The Spellsword round</title>
		<link rel="alternate" type="text/html" href="https://wiki.acdreamweave.com/index.php?title=Patch_2026-08-04&amp;diff=761&amp;oldid=prev"/>
		<updated>2026-08-04T19:15:42Z</updated>

		<summary type="html">&lt;p&gt;The Spellsword round&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Patch notes header|date=2026-08-04|build=3ce71eb74}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Patch 2026-08-04&amp;#039;&amp;#039;&amp;#039; - the Spellsword round. An eighth class joins [[Class Abilities]] and fights with a light weapon that throws its own war spells, the last two legacy skills nobody trained find a home, and a skill affinity can no longer push a proc to certainty. This page covers everything player-facing since [[Patch 2026-08-03]].&lt;br /&gt;
&lt;br /&gt;
== New content ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;The [[Class Abilities#Spellsword|Spellsword]] is the eighth class.&amp;#039;&amp;#039;&amp;#039; Eleven entries across three tiers, built on the light weapons: a landed swing can cast the war spell that matches the damage it just dealt, first a &amp;#039;&amp;#039;&amp;#039;Streak&amp;#039;&amp;#039;&amp;#039; (Spellblade, 20%), then a cone-cleaving &amp;#039;&amp;#039;&amp;#039;Blast&amp;#039;&amp;#039;&amp;#039; (Runeblade, 15%), then a &amp;#039;&amp;#039;&amp;#039;ring of nine projectiles&amp;#039;&amp;#039;&amp;#039; thrown outward around you (Spellstorm, 10%). &amp;#039;&amp;#039;&amp;#039;Resonance&amp;#039;&amp;#039;&amp;#039; ramps all of your magic damage as you land it, &amp;#039;&amp;#039;&amp;#039;Spellsurge&amp;#039;&amp;#039;&amp;#039; ramps the proc chance itself, &amp;#039;&amp;#039;&amp;#039;Cascade&amp;#039;&amp;#039;&amp;#039; gives a proc a one-in-four chance to fire again at a second enemy, &amp;#039;&amp;#039;&amp;#039;Sundermark&amp;#039;&amp;#039;&amp;#039; marks any target you hit with the matching Vulnerability, and &amp;#039;&amp;#039;&amp;#039;Dispelling Edge&amp;#039;&amp;#039;&amp;#039; strips a buff off the thing you are stabbing.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Every element, both hands.&amp;#039;&amp;#039;&amp;#039; A proc matches what the swing &amp;#039;&amp;#039;&amp;#039;dealt&amp;#039;&amp;#039;&amp;#039;, not what the weapon is labelled - a blade that thrusts for Pierce and slashes for Slash throws Force one swing and Whirling Blade the next. Dual wielding, each blade procs off its own hits, so a fire main hand and a lightning off hand throw fire and lightning.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Which level you throw is your magic skill.&amp;#039;&amp;#039;&amp;#039; War Magic decides the rung for the three war procs, Life Magic for Sundermark, and the ability&amp;#039;s rank sets the ceiling: III at rank 1, V at rank 2, VII at rank 3. A low skill still procs, just lower down the ladder.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;[[Class Trainers|Corwin Ashvane]]&amp;#039;&amp;#039;&amp;#039;, the Spellsword trainer, now stands at the end of the north wall of the Meridian&amp;#039;s hall in the [[The Drift Network|Drift Network]], east of Bregan Holt. He is the only place to buy the Spellsword line.&lt;br /&gt;
&lt;br /&gt;
== Changes and tuning ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Every skill affinity now has a class behind it.&amp;#039;&amp;#039;&amp;#039; Item Tinkering and Dirty Fighting were the last two legacy skills sitting in no Training bundle, which left &amp;#039;&amp;#039;&amp;#039;Acid Proc&amp;#039;&amp;#039;&amp;#039; (Rogue) and &amp;#039;&amp;#039;&amp;#039;Executioner&amp;#039;&amp;#039;&amp;#039; (Berserker) scaling only off skills you had trained yourself. Both are in the new &amp;#039;&amp;#039;&amp;#039;Spellsword Training&amp;#039;&amp;#039;&amp;#039; bundle, along with Item Enchantment and Jump.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;A proc chance&amp;#039;s affinity is capped at +20 percentage points.&amp;#039;&amp;#039;&amp;#039; Spellblade, Runeblade, Sundermark, &amp;#039;&amp;#039;&amp;#039;Acid Proc&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Elemental Rend&amp;#039;&amp;#039;&amp;#039; all roll a chance on a landed hit, and all five read their source skill at +1% per 25 points (per 18 Specialized). That contribution now stops at +20 points, reached at 500 effective skill - 360 if Specialized. At the skill levels a well-buffed character actually reaches, an uncapped rider was pushing those rolls to a near-certainty; this is a real reduction for high-skill Rogues and Archmages, not only a rule for the new class. Affinities that raise damage or another magnitude are unaffected.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Elemental Rend reaches the Incantation.&amp;#039;&amp;#039;&amp;#039; The Archmage&amp;#039;s vulnerability proc was capped at Vulnerability VI no matter how strong the spell that triggered it. It now applies the rung the war spell itself sits at, all the way to level VIII.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Enhanced Melee Defense moved from Rogue Tier 2 to Spellsword Tier 2&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Enhanced Light Weapons&amp;#039;&amp;#039;&amp;#039; - which no class had been selling - is a Spellsword Tier 1 buy. Rogue Tier 2 is unchanged otherwise.&lt;br /&gt;
&lt;br /&gt;
== Fixes ==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Vulnerability procs play their visual.&amp;#039;&amp;#039;&amp;#039; Elemental Rend was applying its debuff completely silently, so there was no way to tell it had fired. It now plays the same effect a cast Vulnerability does.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ring spells no longer drag the camera in.&amp;#039;&amp;#039;&amp;#039; Casting any 360-degree ring - Halo of Frost, Cassius&amp;#039; Ring of Fire, Tectonic Rifts and the rest - pulled your third-person camera forward onto your character for the moment the projectiles surrounded you. The ring no longer collides with the camera. What it hits is unchanged.&lt;br /&gt;
&lt;br /&gt;
[[Category:Release notes]]&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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