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| {{DISPLAYTITLE:The Drift}}
| | #REDIRECT [[The World is Woven#The drift]] |
| '''The drift''' is the surface symptom — the only word most of Dereth has for what is going wrong. Portals have stopped keeping to their marks. They mis-aim. They open a pace from where they always opened, then a street, then a valley. It has been getting worse for a long time, and everyone had learned to live with a world that no longer arrives quite where it promises.
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| == The budding ==
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| Then the drift began to do something it had never done. It stopped merely mis-aiming old doors and started making '''new''' ones — ''budding'' fresh portals where the lattice runs thickest, which is beneath the four great towns. A door opens that nobody set, on ground nobody warded, and it stays.
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| ''A portal is a thing a person makes. These grew.''
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| == The wrong copies ==
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| Step through a budded door and you do not arrive somewhere strange. You arrive somewhere ''familiar'', and that is the horror of it — a barrow, a grotto, a dry well you could have named, the same stone in the same places. It is Dereth doubled: the world rethreaded off a pattern the loom half-remembers, with the wrong things living in the rooms. The longer you look, the more of it is not quite the place you know.
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| The things behind the doors are drift-touched — creatures caught in the rethreading and changed by it. See the [[Bestiary]].
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| == What can be done ==
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| The drift cannot be understood at this depth; it can only be ''thinned''. Keep the doors emptied and they stay quiet a while. That is the whole of the work the [[Unbidden Doors]] offer a new traveller — and it is enough to be worth a coin, from people who cannot afford to pay it and pay it anyway. | |
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| Look deeper and the drift resolves into '''the lattice''', and the lattice into '''[[The Warp|the Warp]]'''. But that is a longer road. See [[Lore]].
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| == See also ==
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| * [[Unbidden Doors]] · [[The Meridian]] · [[The Warp]] · [[Bestiary]]
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| [[Category:Lore]]
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