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| {{DISPLAYTITLE:The Warp}}
| | #REDIRECT [[The World is Woven#The Warp]] |
| '''The Warp''' is the thing itself — the lattice of portals seen whole, not as a chart but as a living cloth the world is woven on. The [[The Drift|drift]] is a snagged thread in it. The lattice is the pattern of the threads. The Warp is the whole tapestry, perceived directly by a mind that can hold it.
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| == Warp-aware ==
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| To be '''warp-aware''' is to see the weave and not only the ground laid over it. It is not a spell and not a rank; it is a way of perceiving that most people never come to and cannot be taught into. The Virindi are born with a share of it. The Empyreans worked as though they had it. Isparian latecomers inherited a world run on it and, almost to a soul, cannot see it at all.
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| The whole of DreamWeave's long climb is the slow earning of that sight. A traveller begins as an errand-runner for people who cannot comprehend the doors, and ends — if they go far enough — as someone who perceives the structure the doors sit in, working among the few others who share the perception.
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| == The tapestry ==
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| Those who have the sight rarely speak of it plainly. When they must, they call it '''the tapestry''' — a word for the Warp used the way the devout name a thing they will not measure. It is the same cloth the lattice is drawn on; only the voice is different.
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| == The fray ==
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| Where the warp-aware contend over the weave — the traveller's allies, and things that mean the world harm and can see exactly how to do it — the edges tear. Those contested edges are '''the fray''', and they are the far country of this story, not its doorstep. A new traveller will not see them for a long while, and should be glad of it.
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| == See also ==
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| * [[Lore]] · [[The Drift]] · [[The Meridian]] · [[The Loom]]
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| [[Category:Lore]]
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