|
|
| (2 intermediate revisions by the same user not shown) |
| Line 1: |
Line 1: |
| {{DISPLAYTITLE:Fellowships}}
| | #REDIRECT [[Game systems#Fellowships]] |
| A '''fellowship''' is a group of up to nine players who share combat XP and Luminance. DreamWeave keeps retail's fellowship mechanics and adjusts a few of the sharing rules to be friendlier to mixed-level play.
| |
| | |
| == Sharing rules ==
| |
| * '''Even sharing''' — normally higher-level fellows take a larger cut. Even sharing (everyone splits equally) turns on when all fellows are '''level 50 or higher''', or all within 5 levels of the leader. The level threshold is a server setting (<code>fellowship_even_share_level</code>, default 50).
| |
| * '''Kill-task credit is shared''' — by default, when any fellow makes a kill that counts toward a kill-task, '''every fellow gets credit''', even those who don't personally hold the quest.
| |
| * '''Range''' — shared kills reach fellows within the normal fellowship range; an optional server setting can widen kill-task sharing to the whole landblock/dungeon.
| |
| | |
| == Interactions ==
| |
| * The [[Offline Time Bonus]] is applied to '''your share after''' the fellowship split — it rewards you personally and is never diluted by the group.
| |
| | |
| == See also ==
| |
| * [[Game systems]] — all custom server systems.
| |
| | |
| [[Category:Game systems]]
| |