Game systems: Difference between revisions
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{{DISPLAYTITLE:Game systems}} | {{DISPLAYTITLE:Game systems}} | ||
DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. The '''[[Class Abilities|Class Ability system]]''' is large enough to keep its own pages | DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. The '''[[Class Abilities|Class Ability system]]''' is large enough to keep its own pages — see '''[[Class Abilities]]''' and the '''[[Class Trainers]]''' who teach it. The server's other custom systems are collected here. | ||
__TOC__ | __TOC__ | ||
== Currency Bank == | == Currency Bank == | ||
The '''Currency Bank''' stores your currency safely off your character | The '''Currency Bank''' stores your currency safely off your character — freeing pack space and keeping it out of harm's way. Open it anywhere with the '''<code>/bank</code>''' command (short form '''<code>/b</code>'''). | ||
=== Balances === | === Balances === | ||
The bank keeps a per-character balance for four currencies: | The bank keeps a per-character balance for four currencies: | ||
* '''Pyreals''' | * '''Pyreals''' — the standard coin. | ||
* '''Luminance''' | * '''Luminance''' — deposit-only (see below). | ||
* '''Legendary Keys''' | * '''Legendary Keys''' | ||
* '''Promissory Notes''' | * '''Promissory Notes''' | ||
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| <code>/b d</code> || Deposit everything. | | <code>/b d</code> || Deposit everything. | ||
|- | |- | ||
| <code>/b d p [amount]</code> || Deposit pyreals | | <code>/b d p [amount]</code> || Deposit pyreals — all of them, or an amount like <code>10k</code>. | ||
|- | |- | ||
| <code>/b w p <amount></code> || Withdraw pyreals (paid out as 250k trade notes + loose coin). | | <code>/b w p <amount></code> || Withdraw pyreals (paid out as 250k trade notes + loose coin). | ||
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=== Luminance is bank-only === | === Luminance is bank-only === | ||
All the Luminance you earn is credited straight to your bank. It '''can be deposited but never withdrawn or transferred''' | All the Luminance you earn is credited straight to your bank. It '''can be deposited but never withdrawn or transferred''' — you simply spend it from your banked balance, for example at a [[Class Trainers|class trainer]] on the [[Class Abilities]] exchange. | ||
=== Shopping from the bank === | === Shopping from the bank === | ||
When you buy from a vendor, the cost can be drawn from your banked currency | When you buy from a vendor, the cost can be drawn from your banked currency — so you can shop without carrying a pack full of coin. | ||
== Offline Time Bonus == | == Offline Time Bonus == | ||
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* While you are offline you accrue '''banked bonus time''', up to a '''24-hour cap'''. | * While you are offline you accrue '''banked bonus time''', up to a '''24-hour cap'''. | ||
* While you hold banked time, the '''combat XP and Luminance you earn are boosted by +100%''' (doubled). | * While you hold banked time, the '''combat XP and Luminance you earn are boosted by +100%''' (doubled). | ||
* The boost applies to the combat rewards '''from kills''' | * The boost applies to the combat rewards '''from kills''' — both your own kills '''and your share of a fellow's kill'''. It does '''not''' apply to quest XP or allegiance pass-up. | ||
* In a fellowship, the boost is applied to '''your share, after''' the fellowship split. Your own kills and your share of a fellow's kill are both doubled for you personally | * In a fellowship, the boost is applied to '''your share, after''' the fellowship split. Your own kills and your share of a fellow's kill are both doubled for you personally — it never dilutes the group or boosts another fellow's share. | ||
* It '''stacks with the [[#Alternate Character Bonus|Alternate Character Bonus]]''' below — the two multiply, so a catching-up alt fighting on banked offline time can earn up to '''4× XP'''. | |||
== Alternate Character Bonus == | |||
The '''Alternate Character Bonus''' helps your alternate characters catch up to your main. While a character is behind the furthest-along character on your account, its '''leveling XP is boosted by +100%''' (doubled) until it catches up. | |||
=== How it works === | |||
* The bonus is active on any character whose progress sits '''behind your account's leading character'''. Progress counts '''enlightenment first, then level''' — a single enlightenment outranks a max-level character who has never enlightened. | |||
* While active, the '''experience you earn is doubled'''. It applies to '''XP only''' — your kills, your share of a fellow's kill, and quest turn-ins — but '''not''' Luminance, allegiance pass-up, or item XP. | |||
* It '''stacks with the [[#Offline Time Bonus|Offline Time Bonus]]'''. The two multiply, so a fresh alt fighting on banked offline time earns up to '''4× XP'''. | |||
* There is nothing to toggle: the bonus '''switches itself off''' the moment that character catches the account leader. | |||
Check it any time with '''<code>/bonus</code>''' (a full breakdown of every XP multiplier you have) or '''<code>/altbonus</code>'''; your bank readout (<code>/b</code>) also names the enlightenment and level you are catching up to. | |||
== Fellowships == | == Fellowships == | ||
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=== Sharing rules === | === Sharing rules === | ||
* '''Even sharing''' | * '''Even sharing''' — normally higher-level fellows take a larger cut. Even sharing (everyone splits equally) turns on when all fellows are '''level 50 or higher''', or all within 5 levels of the leader. | ||
* '''Kill-task credit is shared''' | * '''Kill-task credit is shared''' — when any fellow makes a kill that counts toward a kill-task, '''every fellow gets credit''', even those who don't personally hold the quest. | ||
* '''Range''' | * '''Range''' — shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon. | ||
=== Leech prevention === | === Leech prevention === | ||
A fellowship leader can turn on '''leech prevention''' with '''<code>/fship leech on</code>''' (and off again with <code>/fship leech off</code>). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity | A fellowship leader can turn on '''leech prevention''' with '''<code>/fship leech on</code>''' (and off again with <code>/fship leech off</code>). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity — so nobody rides along on the group's XP without contributing. | ||
A fellow stays safe as long as they are '''either''' earning XP '''or''' near a fellow in the field. Ordinary play never trips it: resting, restocking, or hanging back in the same dungeon all keep you in. The '''leader is never removed''' this way, and leech prevention is '''off unless the leader switches it on''' | A fellow stays safe as long as they are '''either''' earning XP '''or''' near a fellow in the field. Ordinary play never trips it: resting, restocking, or hanging back in the same dungeon all keep you in. The '''leader is never removed''' this way, and leech prevention is '''off unless the leader switches it on''' — an untouched fellowship behaves exactly as before. | ||
=== Working with the Offline Time Bonus === | === Working with the Offline Time Bonus === | ||
The [[#Offline Time Bonus|Offline Time Bonus]] is applied to '''your share after''' the fellowship split | The [[#Offline Time Bonus|Offline Time Bonus]] is applied to '''your share after''' the fellowship split — it rewards you personally and is never diluted by the group. | ||
[[Category:Game systems]] | [[Category:Game systems]] | ||
Revision as of 01:14, 20 July 2026
DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. The Class Ability system is large enough to keep its own pages — see Class Abilities and the Class Trainers who teach it. The server's other custom systems are collected here.
Currency Bank
The Currency Bank stores your currency safely off your character — freeing pack space and keeping it out of harm's way. Open it anywhere with the /bank command (short form /b).
Balances
The bank keeps a per-character balance for four currencies:
- Pyreals — the standard coin.
- Luminance — deposit-only (see below).
- Legendary Keys
- Promissory Notes
Type /b with no arguments to see all four balances.
Commands
Currency codes: p=pyreals, l=luminance, k=legendary keys, pn=promissory notes, n=trade notes.
| Command | What it does |
|---|---|
/b |
Show your balances. |
/b d |
Deposit everything. |
/b d p [amount] |
Deposit pyreals — all of them, or an amount like 10k.
|
/b w p <amount> |
Withdraw pyreals (paid out as 250k trade notes + loose coin). |
/b w n [value] <count> |
Withdraw trade notes (note value defaults to 250,000). |
| pn <amount> | Withdraw legendary keys / promissory notes. |
| k|pn <amount> <char> | Transfer currency to another character. |
Luminance is bank-only
All the Luminance you earn is credited straight to your bank. It can be deposited but never withdrawn or transferred — you simply spend it from your banked balance, for example at a class trainer on the Class Abilities exchange.
Shopping from the bank
When you buy from a vendor, the cost can be drawn from your banked currency — so you can shop without carrying a pack full of coin.
Offline Time Bonus
The Offline Time Bonus rewards you for taking breaks. While you are logged off, your character banks offline time; when you come back and fight, the combat rewards you earn are boosted until that banked time is spent.
How it works
- While you are offline you accrue banked bonus time, up to a 24-hour cap.
- While you hold banked time, the combat XP and Luminance you earn are boosted by +100% (doubled).
- The boost applies to the combat rewards from kills — both your own kills and your share of a fellow's kill. It does not apply to quest XP or allegiance pass-up.
- In a fellowship, the boost is applied to your share, after the fellowship split. Your own kills and your share of a fellow's kill are both doubled for you personally — it never dilutes the group or boosts another fellow's share.
- It stacks with the Alternate Character Bonus below — the two multiply, so a catching-up alt fighting on banked offline time can earn up to 4× XP.
Alternate Character Bonus
The Alternate Character Bonus helps your alternate characters catch up to your main. While a character is behind the furthest-along character on your account, its leveling XP is boosted by +100% (doubled) until it catches up.
How it works
- The bonus is active on any character whose progress sits behind your account's leading character. Progress counts enlightenment first, then level — a single enlightenment outranks a max-level character who has never enlightened.
- While active, the experience you earn is doubled. It applies to XP only — your kills, your share of a fellow's kill, and quest turn-ins — but not Luminance, allegiance pass-up, or item XP.
- It stacks with the Offline Time Bonus. The two multiply, so a fresh alt fighting on banked offline time earns up to 4× XP.
- There is nothing to toggle: the bonus switches itself off the moment that character catches the account leader.
Check it any time with /bonus (a full breakdown of every XP multiplier you have) or /altbonus; your bank readout (/b) also names the enlightenment and level you are catching up to.
Fellowships
A fellowship is a group of up to nine players who share combat XP and Luminance. DreamWeave keeps retail's fellowship mechanics and adjusts a few of the sharing rules to be friendlier to mixed-level play.
Sharing rules
- Even sharing — normally higher-level fellows take a larger cut. Even sharing (everyone splits equally) turns on when all fellows are level 50 or higher, or all within 5 levels of the leader.
- Kill-task credit is shared — when any fellow makes a kill that counts toward a kill-task, every fellow gets credit, even those who don't personally hold the quest.
- Range — shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.
Leech prevention
A fellowship leader can turn on leech prevention with /fship leech on (and off again with /fship leech off). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity — so nobody rides along on the group's XP without contributing.
A fellow stays safe as long as they are either earning XP or near a fellow in the field. Ordinary play never trips it: resting, restocking, or hanging back in the same dungeon all keep you in. The leader is never removed this way, and leech prevention is off unless the leader switches it on — an untouched fellowship behaves exactly as before.
Working with the Offline Time Bonus
The Offline Time Bonus is applied to your share after the fellowship split — it rewards you personally and is never diluted by the group.