Unbidden Doors: Difference between revisions

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== The Driftwardens ==
== The Driftwardens ==
The [[Pathwardens]] have no doctrine for this. What they can do is point you at the four ordinary tradespeople - one to a town - who were first to see their door open and have begun coordinating by courier. They call themselves the '''Driftwardens''', a presumptuous echo of the Pathwardens, and they pay adventurers who keep the doors thinned. They pay in a shared token, the [[Driftwarden's Mark]], spent at the [[Driftwarden Provisioner]] for the [[Driftwarden Set]].
The [[Pathwardens]] have no doctrine for this. What they can do is point you at the four ordinary tradespeople - one to a town - who were first to see their door open and have begun coordinating by courier. They call themselves the '''Driftwardens''', a presumptuous echo of the Pathwardens, and they pay adventurers who keep the doors thinned. They pay in a shared token, the [[Driftwarden's Mark]], spent at the [[Driftwarden Provisioner]] for the [[Driftwarden Set]].
The four Driftwardens, one to a town, are:
* '''Holtburg''' - [[Edda Coleward]], a candlemaker.
* '''Shoushi''' - [[Ando Shiraiwa]], a net-mender.
* '''Yaraq''' - [[Nadir ibn Hakam]], a water-carrier.
* '''Sanamar''' - [[Ottavia Renzi]], a dockhand.


None of them has looked closely enough to notice the stall is better stocked than four tradespeople's savings could explain. It is quietly backed by [[The Meridian|the Meridian]] - but that is a thread for later.
None of them has looked closely enough to notice the stall is better stocked than four tradespeople's savings could explain. It is quietly backed by [[The Meridian|the Meridian]] - but that is a thread for later.
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* '''Holtburg''' and '''Yaraq''' are boss-drop turn-ins; '''Shoushi''' and '''Sanamar''' add a kill task (the kill task pays XP, the Mark comes from the turn-in).
* '''Holtburg''' and '''Yaraq''' are boss-drop turn-ins; '''Shoushi''' and '''Sanamar''' add a kill task (the kill task pays XP, the Mark comes from the turn-in).


== The four bosses ==
== The four doors ==
Each door's boss is built around a single encounter idea:
Each door's boss is built around a single encounter idea, and each is given and turned in by that town's Driftwarden:
{| class="wikitable"
{| class="wikitable"
! Town !! Boss encounter !! The idea
! Town !! Driftwarden !! Boss encounter !! The idea
|-
|-
| Holtburg || '''the Summoner''' || Never fights well - it fights ''late'', calling waves as it is wounded.
| Holtburg || [[Edda Coleward]] || '''[[Grulsk the Doorwright|the Summoner]]''' || Never fights well - it fights ''late'', calling waves as it is wounded.
|-
|-
| Shoushi || '''the Beast-handler''' || Buffs and heals its pack; there is a right kill order, and a trap for the wrong one.
| Shoushi || [[Ando Shiraiwa]] || '''[[Kaede the Kinbinder|the Beast-handler]]''' || Buffs and heals its pack; there is a right kill order, and a trap for the wrong one.
|-
|-
| Yaraq || '''the Shell''' || A grafted, over-plated form - until the shell dies and the real thing steps out.
| Yaraq || [[Nadir ibn Hakam]] || '''[[The Gilded Shell|the Shell]]''' || A grafted, over-plated form - until the shell dies and the real thing steps out.
|-
|-
| Sanamar || '''the Drift-Twinned''' || The arc's thesis as a fight: the drift copies things, and this one has learned to do it on purpose.
| Sanamar || [[Ottavia Renzi]] || '''[[Ghorrun the Twice-Made|the Drift-Twinned]]''' || The arc's thesis as a fight: the drift copies things, and this one has learned to do it on purpose.
|}
|}
== Town amenities ==
A [[Shard of First Light]] stands in each of the four towns beside the door - touch it for a free suite of buffs before you go in. The [[Driftwarden Provisioner]] keeps an identical stall in each town, spending the Marks you earn.


== Rewards ==
== Rewards ==
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== See also ==
== See also ==
* [[Driftwarden Set]] · [[Driftwarden Provisioner]] · [[Driftwarden's Mark]]
* [[Driftwarden Set]] - [[Driftwarden Provisioner]] - [[Driftwarden's Mark]] - [[Shard of First Light]]
* [[The World is Woven]] · [[The Meridian]] - the story the arc is the ground floor of.
* [[The World is Woven]] - [[The Meridian]] - the story the arc is the ground floor of.
* [[Bestiary]] - the drift-touched creatures behind the doors.
* [[Bestiary]] - the drift-touched creatures behind the doors.
* [[Quests]] - the per-town door quests.
* [[Quests]] - the per-town door quests.

Latest revision as of 03:16, 20 July 2026

The Unbidden Doors is DreamWeave's level 10-15 starter arc - a player's first brush with the drift, the fraying of the portal lattice that runs under the whole world (see The World is Woven). It stands alone and explains nothing; it foreshadows.

The story

Portals have been drifting off-target for a long time, and now the lattice has begun to do something worse: it buds new doors where it is densest - in the four great towns. In Holtburg, Shoushi, Yaraq, and Sanamar, a door has opened that nobody made. Each leads into a place that looks like somewhere in Dereth and is quietly, wrongly, not it - the same stone, the same rooms, and the wrong things living in them.

The horror is not that the doors are dangerous. It is that nobody built them. A portal is a thing a person makes. These grew.

The Driftwardens

The Pathwardens have no doctrine for this. What they can do is point you at the four ordinary tradespeople - one to a town - who were first to see their door open and have begun coordinating by courier. They call themselves the Driftwardens, a presumptuous echo of the Pathwardens, and they pay adventurers who keep the doors thinned. They pay in a shared token, the Driftwarden's Mark, spent at the Driftwarden Provisioner for the Driftwarden Set.

The four Driftwardens, one to a town, are:

None of them has looked closely enough to notice the stall is better stocked than four tradespeople's savings could explain. It is quietly backed by the Meridian - but that is a thread for later.

How the arc plays

  • Four towns, four doors, four distinct bosses. Each town's door opens on its own warped somewhere, with its own encounter - never a re-skin of the others.
  • Repeatable every 20 hours. Each town pays one Driftwarden's Mark per run, so a player working all four earns about 4 Marks a day.
  • The Driftwarden Set costs ~12 Marks in total - roughly three days of play, long enough to matter and short enough to finish inside the level band.
  • Holtburg and Yaraq are boss-drop turn-ins; Shoushi and Sanamar add a kill task (the kill task pays XP, the Mark comes from the turn-in).

The four doors

Each door's boss is built around a single encounter idea, and each is given and turned in by that town's Driftwarden:

Town Driftwarden Boss encounter The idea
Holtburg Edda Coleward the Summoner Never fights well - it fights late, calling waves as it is wounded.
Shoushi Ando Shiraiwa the Beast-handler Buffs and heals its pack; there is a right kill order, and a trap for the wrong one.
Yaraq Nadir ibn Hakam the Shell A grafted, over-plated form - until the shell dies and the real thing steps out.
Sanamar Ottavia Renzi the Drift-Twinned The arc's thesis as a fight: the drift copies things, and this one has learned to do it on purpose.

Town amenities

A Shard of First Light stands in each of the four towns beside the door - touch it for a free suite of buffs before you go in. The Driftwarden Provisioner keeps an identical stall in each town, spending the Marks you earn.

Rewards

See also