Game systems: Difference between revisions
Terminology: Player Skills->Class Abilities, Skill Trainers->Class Trainers |
Aggregate Currency Bank/Offline Time Bonus/Fellowships into one page as sections; add Fellowship leech prevention |
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{{DISPLAYTITLE:Game systems}} | {{DISPLAYTITLE:Game systems}} | ||
DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. | DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. The '''[[Class Abilities|Class Ability system]]''' is large enough to keep its own pages — see '''[[Class Abilities]]''' and the '''[[Class Trainers]]''' who teach it. The server's other custom systems are collected here. | ||
__TOC__ | |||
== Currency Bank == | |||
The '''Currency Bank''' stores your currency safely off your character — freeing pack space and keeping it out of harm's way. Open it anywhere with the '''<code>/bank</code>''' command (short form '''<code>/b</code>'''). | |||
=== Balances === | |||
The bank keeps a per-character balance for four currencies: | |||
* '''Pyreals''' — the standard coin. | |||
* '''Luminance''' — deposit-only (see below). | |||
* '''Legendary Keys''' | |||
* '''Promissory Notes''' | |||
Type <code>/b</code> with no arguments to see all four balances. | |||
=== Commands === | |||
Currency codes: <code>p</code>=pyreals, <code>l</code>=luminance, <code>k</code>=legendary keys, <code>pn</code>=promissory notes, <code>n</code>=trade notes. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Command !! What it does | |||
|- | |||
| <code>/b</code> || Show your balances. | |||
|- | |||
| <code>/b d</code> || Deposit everything. | |||
|- | |- | ||
| [ | | <code>/b d p [amount]</code> || Deposit pyreals — all of them, or an amount like <code>10k</code>. | ||
|- | |- | ||
| | | <code>/b w p <amount></code> || Withdraw pyreals (paid out as 250k trade notes + loose coin). | ||
|- | |- | ||
| <code>/b w n [value] <count></code> || Withdraw trade notes (note value defaults to 250,000). | |||
|- | |- | ||
| | | <code>/b w k|pn <amount></code> || Withdraw legendary keys / promissory notes. | ||
|- | |- | ||
| | | <code>/b t p|k|pn <amount> <char></code> || Transfer currency to another character. | ||
|} | |} | ||
'' | === Luminance is bank-only === | ||
All the Luminance you earn is credited straight to your bank. It '''can be deposited but never withdrawn or transferred''' — you simply spend it from your banked balance, for example at a [[Class Trainers|class trainer]] on the [[Class Abilities]] exchange. | |||
=== Shopping from the bank === | |||
When you buy from a vendor, the cost can be drawn from your banked currency — so you can shop without carrying a pack full of coin. | |||
== Offline Time Bonus == | |||
The '''Offline Time Bonus''' rewards you for taking breaks. While you are logged off, your character banks offline time; when you come back and fight, the combat rewards you earn are boosted until that banked time is spent. | |||
=== How it works === | |||
* While you are offline you accrue '''banked bonus time''', up to a '''24-hour cap'''. | |||
* While you hold banked time, the '''combat XP and Luminance you earn are boosted by +100%''' (doubled). | |||
* The boost applies to the combat rewards '''from kills''' — both your own kills '''and your share of a fellow's kill'''. It does '''not''' apply to quest XP or allegiance pass-up. | |||
* In a fellowship, the boost is applied to '''your share, after''' the fellowship split. Your own kills and your share of a fellow's kill are both doubled for you personally — it never dilutes the group or boosts another fellow's share. | |||
== Fellowships == | |||
A '''fellowship''' is a group of up to nine players who share combat XP and Luminance. DreamWeave keeps retail's fellowship mechanics and adjusts a few of the sharing rules to be friendlier to mixed-level play. | |||
=== Sharing rules === | |||
* '''Even sharing''' — normally higher-level fellows take a larger cut. Even sharing (everyone splits equally) turns on when all fellows are '''level 50 or higher''', or all within 5 levels of the leader. | |||
* '''Kill-task credit is shared''' — when any fellow makes a kill that counts toward a kill-task, '''every fellow gets credit''', even those who don't personally hold the quest. | |||
* '''Range''' — shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon. | |||
=== Leech prevention === | |||
A fellowship leader can turn on '''leech prevention''' with '''<code>/fship leech on</code>''' (and off again with <code>/fship leech off</code>). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity — so nobody rides along on the group's XP without contributing. | |||
A fellow stays safe as long as they are '''either''' earning XP '''or''' near a fellow in the field. Ordinary play never trips it: resting, restocking, or hanging back in the same dungeon all keep you in. The '''leader is never removed''' this way, and leech prevention is '''off unless the leader switches it on''' — an untouched fellowship behaves exactly as before. | |||
=== Working with the Offline Time Bonus === | |||
The [[#Offline Time Bonus|Offline Time Bonus]] is applied to '''your share after''' the fellowship split — it rewards you personally and is never diluted by the group. | |||
[[Category:Game systems]] | [[Category:Game systems]] | ||
Revision as of 01:05, 20 July 2026
DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. The Class Ability system is large enough to keep its own pages — see Class Abilities and the Class Trainers who teach it. The server's other custom systems are collected here.
Currency Bank
The Currency Bank stores your currency safely off your character — freeing pack space and keeping it out of harm's way. Open it anywhere with the /bank command (short form /b).
Balances
The bank keeps a per-character balance for four currencies:
- Pyreals — the standard coin.
- Luminance — deposit-only (see below).
- Legendary Keys
- Promissory Notes
Type /b with no arguments to see all four balances.
Commands
Currency codes: p=pyreals, l=luminance, k=legendary keys, pn=promissory notes, n=trade notes.
| Command | What it does |
|---|---|
/b |
Show your balances. |
/b d |
Deposit everything. |
/b d p [amount] |
Deposit pyreals — all of them, or an amount like 10k.
|
/b w p <amount> |
Withdraw pyreals (paid out as 250k trade notes + loose coin). |
/b w n [value] <count> |
Withdraw trade notes (note value defaults to 250,000). |
| pn <amount> | Withdraw legendary keys / promissory notes. |
| k|pn <amount> <char> | Transfer currency to another character. |
Luminance is bank-only
All the Luminance you earn is credited straight to your bank. It can be deposited but never withdrawn or transferred — you simply spend it from your banked balance, for example at a class trainer on the Class Abilities exchange.
Shopping from the bank
When you buy from a vendor, the cost can be drawn from your banked currency — so you can shop without carrying a pack full of coin.
Offline Time Bonus
The Offline Time Bonus rewards you for taking breaks. While you are logged off, your character banks offline time; when you come back and fight, the combat rewards you earn are boosted until that banked time is spent.
How it works
- While you are offline you accrue banked bonus time, up to a 24-hour cap.
- While you hold banked time, the combat XP and Luminance you earn are boosted by +100% (doubled).
- The boost applies to the combat rewards from kills — both your own kills and your share of a fellow's kill. It does not apply to quest XP or allegiance pass-up.
- In a fellowship, the boost is applied to your share, after the fellowship split. Your own kills and your share of a fellow's kill are both doubled for you personally — it never dilutes the group or boosts another fellow's share.
Fellowships
A fellowship is a group of up to nine players who share combat XP and Luminance. DreamWeave keeps retail's fellowship mechanics and adjusts a few of the sharing rules to be friendlier to mixed-level play.
Sharing rules
- Even sharing — normally higher-level fellows take a larger cut. Even sharing (everyone splits equally) turns on when all fellows are level 50 or higher, or all within 5 levels of the leader.
- Kill-task credit is shared — when any fellow makes a kill that counts toward a kill-task, every fellow gets credit, even those who don't personally hold the quest.
- Range — shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.
Leech prevention
A fellowship leader can turn on leech prevention with /fship leech on (and off again with /fship leech off). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity — so nobody rides along on the group's XP without contributing.
A fellow stays safe as long as they are either earning XP or near a fellow in the field. Ordinary play never trips it: resting, restocking, or hanging back in the same dungeon all keep you in. The leader is never removed this way, and leech prevention is off unless the leader switches it on — an untouched fellowship behaves exactly as before.
Working with the Offline Time Bonus
The Offline Time Bonus is applied to your share after the fellowship split — it rewards you personally and is never diluted by the group.