Game systems: Difference between revisions

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Add Alternate Character Bonus section (stacks with Offline Time Bonus)
Add Fellowship commands (/fship suite) subsection
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* '''Kill-task credit is shared''' — when any fellow makes a kill that counts toward a kill-task, '''every fellow gets credit''', even those who don't personally hold the quest.
* '''Kill-task credit is shared''' — when any fellow makes a kill that counts toward a kill-task, '''every fellow gets credit''', even those who don't personally hold the quest.
* '''Range''' — shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.
* '''Range''' — shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.
=== Fellowship commands ===
Alongside the normal fellowship panel, DreamWeave adds a single '''<code>/fship</code>''' command for running a fellowship from chat. Fellowships made this way always share XP.
{| class="wikitable"
! Command !! What it does
|-
| <code>/fship create [name]</code> || Start a new fellowship (optionally named), with you as leader.
|-
| <code>/fship add [name]</code> || Invite a player by name — they get the usual recruit prompt.
|-
| <code>/fship join [name]</code> || Join an open fellowship by name straight away, no invite needed.
|-
| <code>/fship addlandblock</code> || Pull every unfellowed player in your area into your fellowship (starting one if you have none).
|-
| <code>/fship joinlandblock</code> || Join the largest open fellowship in your area, or start one if there isn't any.
|-
| <code>/fship list</code> || List the open fellowships you can join, nearby ones first.
|-
| <code>/fship leech on|off</code> || Leader toggle for [[#Leech prevention|leech prevention]] (below).
|-
| <code>/fship quit</code> || Leave your fellowship.
|-
| <code>/fship disband</code> || Leader — break up the fellowship.
|}


=== Leech prevention ===
=== Leech prevention ===

Revision as of 01:16, 20 July 2026

DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. The Class Ability system is large enough to keep its own pages — see Class Abilities and the Class Trainers who teach it. The server's other custom systems are collected here.

Currency Bank

The Currency Bank stores your currency safely off your character — freeing pack space and keeping it out of harm's way. Open it anywhere with the /bank command (short form /b).

Balances

The bank keeps a per-character balance for four currencies:

  • Pyreals — the standard coin.
  • Luminance — deposit-only (see below).
  • Legendary Keys
  • Promissory Notes

Type /b with no arguments to see all four balances.

Commands

Currency codes: p=pyreals, l=luminance, k=legendary keys, pn=promissory notes, n=trade notes.

Command What it does
/b Show your balances.
/b d Deposit everything.
/b d p [amount] Deposit pyreals — all of them, or an amount like 10k.
/b w p <amount> Withdraw pyreals (paid out as 250k trade notes + loose coin).
/b w n [value] <count> Withdraw trade notes (note value defaults to 250,000).
pn <amount> Withdraw legendary keys / promissory notes.
k|pn <amount> <char> Transfer currency to another character.

Luminance is bank-only

All the Luminance you earn is credited straight to your bank. It can be deposited but never withdrawn or transferred — you simply spend it from your banked balance, for example at a class trainer on the Class Abilities exchange.

Shopping from the bank

When you buy from a vendor, the cost can be drawn from your banked currency — so you can shop without carrying a pack full of coin.

Offline Time Bonus

The Offline Time Bonus rewards you for taking breaks. While you are logged off, your character banks offline time; when you come back and fight, the combat rewards you earn are boosted until that banked time is spent.

How it works

  • While you are offline you accrue banked bonus time, up to a 24-hour cap.
  • While you hold banked time, the combat XP and Luminance you earn are boosted by +100% (doubled).
  • The boost applies to the combat rewards from kills — both your own kills and your share of a fellow's kill. It does not apply to quest XP or allegiance pass-up.
  • In a fellowship, the boost is applied to your share, after the fellowship split. Your own kills and your share of a fellow's kill are both doubled for you personally — it never dilutes the group or boosts another fellow's share.
  • It stacks with the Alternate Character Bonus below — the two multiply, so a catching-up alt fighting on banked offline time can earn up to 4× XP.

Alternate Character Bonus

The Alternate Character Bonus helps your alternate characters catch up to your main. While a character is behind the furthest-along character on your account, its leveling XP is boosted by +100% (doubled) until it catches up.

How it works

  • The bonus is active on any character whose progress sits behind your account's leading character. Progress counts enlightenment first, then level — a single enlightenment outranks a max-level character who has never enlightened.
  • While active, the experience you earn is doubled. It applies to XP only — your kills, your share of a fellow's kill, and quest turn-ins — but not Luminance, allegiance pass-up, or item XP.
  • It stacks with the Offline Time Bonus. The two multiply, so a fresh alt fighting on banked offline time earns up to 4× XP.
  • There is nothing to toggle: the bonus switches itself off the moment that character catches the account leader.

Check it any time with /bonus (a full breakdown of every XP multiplier you have) or /altbonus; your bank readout (/b) also names the enlightenment and level you are catching up to.

Fellowships

A fellowship is a group of up to nine players who share combat XP and Luminance. DreamWeave keeps retail's fellowship mechanics and adjusts a few of the sharing rules to be friendlier to mixed-level play.

Sharing rules

  • Even sharing — normally higher-level fellows take a larger cut. Even sharing (everyone splits equally) turns on when all fellows are level 50 or higher, or all within 5 levels of the leader.
  • Kill-task credit is shared — when any fellow makes a kill that counts toward a kill-task, every fellow gets credit, even those who don't personally hold the quest.
  • Range — shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.

Fellowship commands

Alongside the normal fellowship panel, DreamWeave adds a single /fship command for running a fellowship from chat. Fellowships made this way always share XP.

Command What it does
/fship create [name] Start a new fellowship (optionally named), with you as leader.
/fship add [name] Invite a player by name — they get the usual recruit prompt.
/fship join [name] Join an open fellowship by name straight away, no invite needed.
/fship addlandblock Pull every unfellowed player in your area into your fellowship (starting one if you have none).
/fship joinlandblock Join the largest open fellowship in your area, or start one if there isn't any.
/fship list List the open fellowships you can join, nearby ones first.
off Leader toggle for leech prevention (below).
/fship quit Leave your fellowship.
/fship disband Leader — break up the fellowship.

Leech prevention

A fellowship leader can turn on leech prevention with /fship leech on (and off again with /fship leech off). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity — so nobody rides along on the group's XP without contributing.

A fellow stays safe as long as they are either earning XP or near a fellow in the field. Ordinary play never trips it: resting, restocking, or hanging back in the same dungeon all keep you in. The leader is never removed this way, and leech prevention is off unless the leader switches it on — an untouched fellowship behaves exactly as before.

Working with the Offline Time Bonus

The Offline Time Bonus is applied to your share after the fellowship split — it rewards you personally and is never diluted by the group.