Game systems: Difference between revisions

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{{DISPLAYTITLE:Game systems}}
{{DISPLAYTITLE:Game systems}}
DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. The '''[[Class Abilities|Class Ability system]]''' is large enough to keep its own pages see '''[[Class Abilities]]''' and the '''[[Class Trainers]]''' who teach it. The server's other custom systems are collected here.
DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. The '''[[Class Abilities|Class Ability system]]''' is large enough to keep its own pages - see '''[[Class Abilities]]''' and the '''[[Class Trainers]]''' who teach it. The server's other custom systems are collected here.


__TOC__
__TOC__


== Currency Bank ==
== Currency Bank ==
The '''Currency Bank''' stores your currency safely off your character freeing pack space and keeping it out of harm's way. Open it anywhere with the '''<code>/bank</code>''' command (short form '''<code>/b</code>''').
The '''Currency Bank''' stores your currency safely off your character - freeing pack space and keeping it out of harm's way. Open it anywhere with the '''<code>/bank</code>''' command (short form '''<code>/b</code>''').


=== Balances ===
=== Balances ===
The bank keeps a per-character balance for four currencies:
The bank keeps a per-character balance for four currencies:
* '''Pyreals''' the standard coin.
* '''Pyreals''' - the standard coin.
* '''Luminance''' deposit-only (see below).
* '''Luminance''' - deposit-only (see below).
* '''Legendary Keys'''
* '''Legendary Keys'''
* '''Promissory Notes'''
* '''Promissory Notes'''
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| <code>/b d</code> || Deposit everything.
| <code>/b d</code> || Deposit everything.
|-
|-
| <code>/b d p [amount]</code> || Deposit pyreals all of them, or an amount like <code>10k</code>.
| <code>/b d p [amount]</code> || Deposit pyreals - all of them, or an amount like <code>10k</code>.
|-
|-
| <code>/b w p &lt;amount&gt;</code> || Withdraw pyreals (paid out as 250k trade notes + loose coin).
| <code>/b w p &lt;amount&gt;</code> || Withdraw pyreals (paid out as 250k trade notes + loose coin).
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=== Luminance is bank-only ===
=== Luminance is bank-only ===
All the Luminance you earn is credited straight to your bank. It '''can be deposited but never withdrawn or transferred''' you simply spend it from your banked balance, for example at a [[Class Trainers|class trainer]] on the [[Class Abilities]] exchange.
All the Luminance you earn is credited straight to your bank. It '''can be deposited but never withdrawn or transferred''' - you simply spend it from your banked balance, for example at a [[Class Trainers|class trainer]] on the [[Class Abilities]] exchange.


=== Shopping from the bank ===
=== Shopping from the bank ===
When you buy from a vendor, the cost can be drawn from your banked currency so you can shop without carrying a pack full of coin.
When you buy from a vendor, the cost can be drawn from your banked currency - so you can shop without carrying a pack full of coin.


== Offline Time Bonus ==
== Offline Time Bonus ==
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* While you are offline you accrue '''banked bonus time''', up to a '''24-hour cap'''.
* While you are offline you accrue '''banked bonus time''', up to a '''24-hour cap'''.
* While you hold banked time, the '''combat XP and Luminance you earn are boosted by +100%''' (doubled).
* While you hold banked time, the '''combat XP and Luminance you earn are boosted by +100%''' (doubled).
* The boost applies to the combat rewards '''from kills''' both your own kills '''and your share of a fellow's kill'''. It does '''not''' apply to quest XP or allegiance pass-up.
* The boost applies to the combat rewards '''from kills''' - both your own kills '''and your share of a fellow's kill'''. It does '''not''' apply to quest XP or allegiance pass-up.
* In a fellowship, the boost is applied to '''your share, after''' the fellowship split. Your own kills and your share of a fellow's kill are both doubled for you personally it never dilutes the group or boosts another fellow's share.
* In a fellowship, the boost is applied to '''your share, after''' the fellowship split. Your own kills and your share of a fellow's kill are both doubled for you personally - it never dilutes the group or boosts another fellow's share.
* It '''stacks with the [[#Alternate Character Bonus|Alternate Character Bonus]]''' below the two multiply, so a catching-up alt fighting on banked offline time can earn up to '''4× XP'''.
* It '''stacks with the [[#Alternate Character Bonus|Alternate Character Bonus]]''' below - the two multiply, so a catching-up alt fighting on banked offline time can earn up to '''4× XP'''.


== Alternate Character Bonus ==
== Alternate Character Bonus ==
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=== How it works ===
=== How it works ===
* The bonus is active on any character whose progress sits '''behind your account's leading character'''. Progress counts '''enlightenment first, then level''' a single enlightenment outranks a max-level character who has never enlightened.
* The bonus is active on any character whose progress sits '''behind your account's leading character'''. Progress counts '''enlightenment first, then level''' - a single enlightenment outranks a max-level character who has never enlightened.
* While active, the '''experience you earn is doubled'''. It applies to '''XP only''' your kills, your share of a fellow's kill, and quest turn-ins but '''not''' Luminance, allegiance pass-up, or item XP.
* While active, the '''experience you earn is doubled'''. It applies to '''XP only''' - your kills, your share of a fellow's kill, and quest turn-ins - but '''not''' Luminance, allegiance pass-up, or item XP.
* It '''stacks with the [[#Offline Time Bonus|Offline Time Bonus]]'''. The two multiply, so a fresh alt fighting on banked offline time earns up to '''4× XP'''.
* It '''stacks with the [[#Offline Time Bonus|Offline Time Bonus]]'''. The two multiply, so a fresh alt fighting on banked offline time earns up to '''4× XP'''.
* There is nothing to toggle: the bonus '''switches itself off''' the moment that character catches the account leader.
* There is nothing to toggle: the bonus '''switches itself off''' the moment that character catches the account leader.
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=== Sharing rules ===
=== Sharing rules ===
* '''Even sharing''' normally higher-level fellows take a larger cut. Even sharing (everyone splits equally) turns on when all fellows are '''level 50 or higher''', or all within 5 levels of the leader.
* '''Even sharing''' - normally higher-level fellows take a larger cut. Even sharing (everyone splits equally) turns on when all fellows are '''level 50 or higher''', or all within 5 levels of the leader.
* '''Kill-task credit is shared''' when any fellow makes a kill that counts toward a kill-task, '''every fellow gets credit''', even those who don't personally hold the quest.
* '''Kill-task credit is shared''' - when any fellow makes a kill that counts toward a kill-task, '''every fellow gets credit''', even those who don't personally hold the quest.
* '''Range''' shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.
* '''Range''' - shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.


=== Fellowship commands ===
=== Fellowship commands ===
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| <code>/fship create [name]</code> || Start a new fellowship (optionally named), with you as leader.
| <code>/fship create [name]</code> || Start a new fellowship (optionally named), with you as leader.
|-
|-
| <code>/fship add [name]</code> || Invite a player by name they get the usual recruit prompt.
| <code>/fship add [name]</code> || Invite a player by name - they get the usual recruit prompt.
|-
|-
| <code>/fship join [name]</code> || Join an open fellowship by name straight away, no invite needed.
| <code>/fship join [name]</code> || Join an open fellowship by name straight away, no invite needed.
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| <code>/fship quit</code> || Leave your fellowship.
| <code>/fship quit</code> || Leave your fellowship.
|-
|-
| <code>/fship disband</code> || Leader break up the fellowship.
| <code>/fship disband</code> || Leader - break up the fellowship.
|}
|}


=== Leech prevention ===
=== Leech prevention ===
A fellowship leader can turn on '''leech prevention''' with '''<code>/fship leech on</code>''' (and off again with <code>/fship leech off</code>). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity so nobody rides along on the group's XP without contributing.
A fellowship leader can turn on '''leech prevention''' with '''<code>/fship leech on</code>''' (and off again with <code>/fship leech off</code>). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity - so nobody rides along on the group's XP without contributing.


A fellow stays safe as long as they are '''either''' earning XP '''or''' near a fellow in the field. Ordinary play never trips it: resting, restocking, or hanging back in the same dungeon all keep you in. The '''leader is never removed''' this way, and leech prevention is '''off unless the leader switches it on''' an untouched fellowship behaves exactly as before.
A fellow stays safe as long as they are '''either''' earning XP '''or''' near a fellow in the field. Ordinary play never trips it: resting, restocking, or hanging back in the same dungeon all keep you in. The '''leader is never removed''' this way, and leech prevention is '''off unless the leader switches it on''' - an untouched fellowship behaves exactly as before.


=== Working with the Offline Time Bonus ===
=== Working with the Offline Time Bonus ===
The [[#Offline Time Bonus|Offline Time Bonus]] is applied to '''your share after''' the fellowship split it rewards you personally and is never diluted by the group.
The [[#Offline Time Bonus|Offline Time Bonus]] is applied to '''your share after''' the fellowship split - it rewards you personally and is never diluted by the group.


[[Category:Game systems]]
[[Category:Game systems]]

Revision as of 01:17, 20 July 2026

DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. The Class Ability system is large enough to keep its own pages - see Class Abilities and the Class Trainers who teach it. The server's other custom systems are collected here.

Currency Bank

The Currency Bank stores your currency safely off your character - freeing pack space and keeping it out of harm's way. Open it anywhere with the /bank command (short form /b).

Balances

The bank keeps a per-character balance for four currencies:

  • Pyreals - the standard coin.
  • Luminance - deposit-only (see below).
  • Legendary Keys
  • Promissory Notes

Type /b with no arguments to see all four balances.

Commands

Currency codes: p=pyreals, l=luminance, k=legendary keys, pn=promissory notes, n=trade notes.

Command What it does
/b Show your balances.
/b d Deposit everything.
/b d p [amount] Deposit pyreals - all of them, or an amount like 10k.
/b w p <amount> Withdraw pyreals (paid out as 250k trade notes + loose coin).
/b w n [value] <count> Withdraw trade notes (note value defaults to 250,000).
pn <amount> Withdraw legendary keys / promissory notes.
k|pn <amount> <char> Transfer currency to another character.

Luminance is bank-only

All the Luminance you earn is credited straight to your bank. It can be deposited but never withdrawn or transferred - you simply spend it from your banked balance, for example at a class trainer on the Class Abilities exchange.

Shopping from the bank

When you buy from a vendor, the cost can be drawn from your banked currency - so you can shop without carrying a pack full of coin.

Offline Time Bonus

The Offline Time Bonus rewards you for taking breaks. While you are logged off, your character banks offline time; when you come back and fight, the combat rewards you earn are boosted until that banked time is spent.

How it works

  • While you are offline you accrue banked bonus time, up to a 24-hour cap.
  • While you hold banked time, the combat XP and Luminance you earn are boosted by +100% (doubled).
  • The boost applies to the combat rewards from kills - both your own kills and your share of a fellow's kill. It does not apply to quest XP or allegiance pass-up.
  • In a fellowship, the boost is applied to your share, after the fellowship split. Your own kills and your share of a fellow's kill are both doubled for you personally - it never dilutes the group or boosts another fellow's share.
  • It stacks with the Alternate Character Bonus below - the two multiply, so a catching-up alt fighting on banked offline time can earn up to 4× XP.

Alternate Character Bonus

The Alternate Character Bonus helps your alternate characters catch up to your main. While a character is behind the furthest-along character on your account, its leveling XP is boosted by +100% (doubled) until it catches up.

How it works

  • The bonus is active on any character whose progress sits behind your account's leading character. Progress counts enlightenment first, then level - a single enlightenment outranks a max-level character who has never enlightened.
  • While active, the experience you earn is doubled. It applies to XP only - your kills, your share of a fellow's kill, and quest turn-ins - but not Luminance, allegiance pass-up, or item XP.
  • It stacks with the Offline Time Bonus. The two multiply, so a fresh alt fighting on banked offline time earns up to 4× XP.
  • There is nothing to toggle: the bonus switches itself off the moment that character catches the account leader.

Check it any time with /bonus (a full breakdown of every XP multiplier you have) or /altbonus; your bank readout (/b) also names the enlightenment and level you are catching up to.

Fellowships

A fellowship is a group of up to nine players who share combat XP and Luminance. DreamWeave keeps retail's fellowship mechanics and adjusts a few of the sharing rules to be friendlier to mixed-level play.

Sharing rules

  • Even sharing - normally higher-level fellows take a larger cut. Even sharing (everyone splits equally) turns on when all fellows are level 50 or higher, or all within 5 levels of the leader.
  • Kill-task credit is shared - when any fellow makes a kill that counts toward a kill-task, every fellow gets credit, even those who don't personally hold the quest.
  • Range - shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.

Fellowship commands

Alongside the normal fellowship panel, DreamWeave adds a single /fship command for running a fellowship from chat. Fellowships made this way always share XP.

Command What it does
/fship create [name] Start a new fellowship (optionally named), with you as leader.
/fship add [name] Invite a player by name - they get the usual recruit prompt.
/fship join [name] Join an open fellowship by name straight away, no invite needed.
/fship addlandblock Pull every unfellowed player in your area into your fellowship (starting one if you have none).
/fship joinlandblock Join the largest open fellowship in your area, or start one if there isn't any.
/fship list List the open fellowships you can join, nearby ones first.
off Leader toggle for leech prevention (below).
/fship quit Leave your fellowship.
/fship disband Leader - break up the fellowship.

Leech prevention

A fellowship leader can turn on leech prevention with /fship leech on (and off again with /fship leech off). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity - so nobody rides along on the group's XP without contributing.

A fellow stays safe as long as they are either earning XP or near a fellow in the field. Ordinary play never trips it: resting, restocking, or hanging back in the same dungeon all keep you in. The leader is never removed this way, and leech prevention is off unless the leader switches it on - an untouched fellowship behaves exactly as before.

Working with the Offline Time Bonus

The Offline Time Bonus is applied to your share after the fellowship split - it rewards you personally and is never diluted by the group.