Busy Door: Difference between revisions

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Latest revision as of 10:50, 30 July 2026

Busy Door
RegionDrift Network (south wing)
Level range30-35
EntrancePortal in the Drift Network hall, south-wing alcove
Landblock0x0032

Busy Door is the first rung of the south wing's six-door ladder off the Drift Network hall, a simple cull built for characters of roughly level 30 to 35. The name is a crew nickname, not a formal one: the door leaks steadily, in numbers, and the Meridian has never once gotten the count to stand still.

Overview

The far side of Busy Door reads as ordinary grazing country and quietly is not. It opens into a long cave network of six stacked levels, climbing from a shallow entry drop at the bottom to a terminal chamber at the top where the way out waits. There is nothing clever in the climb - no locks, no puzzles, just more of the herd around every turn, which is the entire point of a door whose only job is to be thinned.

A second, closer exit sits near the entry drop for anyone who wants out before finishing the climb.

A Drift-Touched Tusker: a tusker, and the wrong colour for one.

The herd runs unusually thick for a door this early on the ladder - a busier hall than most of the south wing's other doors, matching the name.

Inhabitants

Everything through Busy Door is one displaced herd, the same wrong deep-water colour throughout:

Both count toward the door's kill tally; there is no boss at the top of the climb, only the way out.

Access

The entrance is a portal in a south-wing alcove of the Drift Network hall. Step through and it drops you at the bottom of the climb; a return portal named Surface at the top brings you back to the hall, with a second bail-out exit near the entry for anyone who wants to turn back early.

Gatewright Tomiya Sen stands beside the arch and keeps the count. She sets a running tally of the herd, and pays out when it is full - see her page for the exact count, cadence and reward.

See also