Meridian reward pieces: Difference between revisions
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Latest revision as of 10:54, 30 July 2026

The Meridian reward pieces are six navy-steel items of Meridian issue, one paid out on the first clearing of each of the six Drift Network south wing doors. Each piece is bonded, attuned, and handed over exactly once per character - clear a door's rung again and the ledger pays experience, not a second piece. Wielding one requires enough raw level to have earned it, so the set assembles as a character climbs the wing rather than all at once.
Every piece carries a full equip spellbook cast from the item's own mana pool on wear, and every piece is tagged with the same equipment set. Wearing several at once stacks an additional set bonus on top of each piece's own enchantments: two or three pieces add +3 to all six attributes, four or five add +6, and the full six add +9.
Summary
| Piece | Door (rung) | Slot | Role |
|---|---|---|---|
| Meridian Sigil of the Six | Busy Door (D1) | Wrist (jewelry) | All-attribute buff |
| Meridian Bulwark Signet | Rusting Door (D2) | Finger (jewelry) | Armor and the seven elemental/damage protections |
| Meridian Warder's Band | Held Door (D3) | Wrist (jewelry) | The three defense skills, plus Healing |
| Meridian Ring of the Line | Breathing Door (D4) | Finger (jewelry) | Every weapon skill |
| Meridian Collar of Seven Arts | Miscounted Door (D5) | Neck (jewelry) | All seven schools of magic |
| Meridian Keystone | First Pin (D6) | Trinket | Experience bonus, vitals regeneration |
Meridian Sigil of the Six
A navy steel band stamped like a survey plate, issued by the Meridian to strengthen all six attributes.
- Slot: Wrist (jewelry)
- Wield requirement: Level 25
- Equip enchantments (Attributes): Might of the Lugians, Perseverance, Honed Control, Hastening, Inner Calm, Mind Blossom - one buff for each of the six attributes.
- Proc / on-use: none.
"Six virtues on one band of navy steel, stamped like a survey plate. The Meridian issues it plain; the work it expects of the wearer is not."
Meridian Bulwark Signet
A Meridian-issue signet engraved with a wall drawn to scale, warding armor and all seven protections.
- Slot: Finger (jewelry)
- Wield requirement: Level 30
- Equip enchantments:
- Armour: Executor's Blessing (an Impenetrability buff)
- Protection (the seven damage wards): Blessing of the Blade Turner (slashing), Blessing of the Arrow Turner (piercing), Blessing of the Mace Turner (bludgeoning), Fiery Blessing (fire), Icy Blessing (cold), Caustic Blessing (acid), Storm's Blessing (lightning)
- Proc / on-use: none.
"Issue-standard, which in the Meridian means tested against everything this wing has ever leaked. The engraving is a wall, drawn to scale."
Meridian Warder's Band
A Meridian-issue band engraved with three concentric lines and a hairline fourth, sharpening the three defenses and the healer's art.
- Slot: Wrist (jewelry)
- Wield requirement: Level 35
- Equip enchantments (Defensive wards): Aura of Defense (Melee Defense), Aura of Deflection (Missile Defense), Aura of Resistance (Magic Defense), Avalenne's Blessing (Healing).
- Proc / on-use: none.
"Engraved with three concentric lines, one for each way a blow can arrive, and a hairline fourth the engraver will not explain."
Meridian Ring of the Line
A Meridian-issue ring given to those who have stood the Line, sharpening every weapon skill.
- Slot: Finger (jewelry)
- Wield requirement: Level 40
- Equip enchantments (Skill masteries): Heavy Weapon Mastery VII, Light Weapon Mastery VII, Finesse Weapon Mastery VII, Missile Weapon Mastery VII, Dual Wield Mastery VII, and Blessing of T'ing (Two-Handed Combat).
- Proc / on-use: none.
"The Line is where the wing stands when a door misbehaves. The ring is issued to those who have stood it; the skills came with the standing."
Meridian Collar of Seven Arts
A collar of instrument silver, calibrated by the Meridian to strengthen all seven arts of magic.
- Slot: Neck (jewelry)
- Wield requirement: Level 45
- Equip enchantments (Skill masteries): Hieromancer's Blessing (War Magic), Harlune's Blessing (Life Magic), Adja's Blessing (Creature Enchantment), Celcynd's Blessing (Item Enchantment), Nuhmudira's Blessing (Mana Conversion), Void Magic Mastery VII, Summoning Mastery VII.
- Proc / on-use: none.
"Seven arts in a collar of instrument silver. The Meridian does not teach the arts; it measures them, and the collar remembers the measuring."
Meridian Keystone
A keystone cut the year the wing was raised, held for whoever went all the way down the First Pin.
- Slot: Trinket
- Wield requirement: Level 50
- Equip enchantments:
- Skill masteries: Augmented Understanding III (a bonus to experience gained; this is the strongest such bonus available on the arc, and experience bonuses never stack, so only the best one a character carries applies)
- Attributes / vitals: Augmented Health II, Augmented Damage I
- Defensive wards: Robustify (Health regeneration), Unflinching Persistence (Stamina regeneration), Battlemage's Blessing (Mana regeneration)
- Proc / on-use: none.
"Cut the year the wing was raised, for whoever went all the way down the First Pin. It is not issue. It is a wager the founders made that somebody eventually would."
Acquisition
Each piece is a one-time grant, paid out the first time its door's rung is cleared. Return to the same door afterward and its ongoing reward is experience on a cooldown, not a second copy of the piece. See Drift Network for the wing's layout and Meridian Commendation for the First Pin's other capstone reward.