Class Trainers: Difference between revisions
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* '''Tier unlocks''' are permanent and survive a respec: Tier 1 is open to all; Tier 2 costs 3 CAP once you've spent 5 CAP in a class; Tier 3 costs 8 CAP once you've spent 15. | * '''Tier unlocks''' are permanent and survive a respec: Tier 1 is open to all; Tier 2 costs 3 CAP once you've spent 5 CAP in a class; Tier 3 costs 8 CAP once you've spent 15. | ||
* You are never locked to one class - anyone can splash into any class's Tier 1. See the full ability list on [[Class Abilities]]. | * You are never locked to one class - anyone can splash into any class's Tier 1. See the full ability list on [[Class Abilities]]. | ||
== The six trainers == | |||
All six trainers, the Skillmaster, and the reckoning-stone stand together in the Meridian's hall in the [[Drift Network]], where the pinned drift-doors are kept. Each trainer stocks its own class's full ability list, so you only need to find the one whose discipline you are buying into. | |||
{| class="wikitable" | |||
! Trainer !! Class !! Trains | |||
|- | |||
| Cedric Thawley || Archer || Multishot, Deadeye, Eagle Eye, Heavy Draw, Long Draw, Double Volley, Crit Rating, Archer Training and its Enhanced skills | |||
|- | |||
| Nima al-Sabbah || Rogue || Poison Weapon, Parry, Riposte, Attack Speed, Acid Proc, Crit Damage Rating, Rogue Training, Questionable Tactics and its Enhanced skills | |||
|- | |||
| Sir Aldric Venn || Vanguard || Thorns, Taunt, Shield Block, Shield Check, Battle Hardened, Damage Resist and Crit Resist Rating, Vanguard Training, Advanced Weaponry and its Enhanced skills | |||
|- | |||
| Bregan Holt || Berserker || Frenzy, Savage Blows, Blood Fury, Executioner, Whirlwind, Bloodlust, Damage Rating, Berserker Training and its Enhanced skills | |||
|- | |||
| Kaori Tenma || Archmage || Spell AOE, Flat Cast Speed, Overchannel, Mana Barrier, Echo Cast, Elemental Rend, Archmage Training and its Enhanced skills | |||
|- | |||
| Sabirah al-Nur || Void / Summon || Nether Rush, Nether Bloom, Empowered Summons, Soul Tether, Summon 2x, Void Damage, Withering, Void Training and its Enhanced skills | |||
|} | |||
Speak to a trainer and it lists everything it can teach you, marking what you have already mastered, what is still locked behind a tier you have not unlocked, and what you can buy right now. It only offers to sell the ranks you can actually take, so a long list is not a long conversation. | |||
Two more of the Meridian's people keep the same hall: | |||
* '''Peverell Crane, Skillmaster''' - the exchanger. If you bought a token and never used it, he refunds it. | |||
* '''The reckoning-stone''' - not a person. Use it to render banked [[Game systems#Currency Bank|Luminance]] into class ability points, one at a time. It names the price before you agree to it. | |||
== The Meridian == | == The Meridian == | ||
The trainers and the tier economy are part of '''the Meridian''', the organization that quietly stands behind the [[Driftwarden Provisioner]] in the [[Unbidden Doors]] arc. The Meridian is the middle rung of a longer progression - it measures the drifting portal lattice and pays adventurers who help it study and contain the phenomenon. | The trainers and the tier economy are part of '''the Meridian''', the organization that quietly stands behind the [[Driftwarden Provisioner]] in the [[Unbidden Doors]] arc. The Meridian is the middle rung of a longer progression - it measures the drifting portal lattice and pays adventurers who help it study and contain the phenomenon. It hauls in doors too dangerous for a tradesperson to watch, so it needs people who can stand in front of them: the trainers are its drillmasters, and the hall is where it hardens the operatives it sends against the worse doors. | ||
== See also == | == See also == | ||
* [[Class Abilities]] - the full six-class ability catalog. | * [[Class Abilities]] - the full six-class ability catalog. | ||
* [[Drift Network]] - the hall the trainers keep. | |||
* [[Unbidden Doors]] - where the Meridian first touches the world. | * [[Unbidden Doors]] - where the Meridian first touches the world. | ||
* [[Game systems]] | * [[Game systems]] | ||
Revision as of 15:47, 30 July 2026
Class trainers are the NPCs where you spend Class Ability Points (CAP) to learn and rank up the powers in the Class Abilities system. Each of the six classes has its own trainer.
Buying abilities
- You earn CAP by leveling - one point at each of twelve milestone levels (20, 40, 60, 80, 100, 125, 150, 175, 200, 225, 250, 275) - and can acquire more through the class-ability exchange (spending banked Luminance).
- At a trainer you buy prepaid tokens and use them to learn a class's abilities, one rank at a time.
- Tier unlocks are permanent and survive a respec: Tier 1 is open to all; Tier 2 costs 3 CAP once you've spent 5 CAP in a class; Tier 3 costs 8 CAP once you've spent 15.
- You are never locked to one class - anyone can splash into any class's Tier 1. See the full ability list on Class Abilities.
The six trainers
All six trainers, the Skillmaster, and the reckoning-stone stand together in the Meridian's hall in the Drift Network, where the pinned drift-doors are kept. Each trainer stocks its own class's full ability list, so you only need to find the one whose discipline you are buying into.
| Trainer | Class | Trains |
|---|---|---|
| Cedric Thawley | Archer | Multishot, Deadeye, Eagle Eye, Heavy Draw, Long Draw, Double Volley, Crit Rating, Archer Training and its Enhanced skills |
| Nima al-Sabbah | Rogue | Poison Weapon, Parry, Riposte, Attack Speed, Acid Proc, Crit Damage Rating, Rogue Training, Questionable Tactics and its Enhanced skills |
| Sir Aldric Venn | Vanguard | Thorns, Taunt, Shield Block, Shield Check, Battle Hardened, Damage Resist and Crit Resist Rating, Vanguard Training, Advanced Weaponry and its Enhanced skills |
| Bregan Holt | Berserker | Frenzy, Savage Blows, Blood Fury, Executioner, Whirlwind, Bloodlust, Damage Rating, Berserker Training and its Enhanced skills |
| Kaori Tenma | Archmage | Spell AOE, Flat Cast Speed, Overchannel, Mana Barrier, Echo Cast, Elemental Rend, Archmage Training and its Enhanced skills |
| Sabirah al-Nur | Void / Summon | Nether Rush, Nether Bloom, Empowered Summons, Soul Tether, Summon 2x, Void Damage, Withering, Void Training and its Enhanced skills |
Speak to a trainer and it lists everything it can teach you, marking what you have already mastered, what is still locked behind a tier you have not unlocked, and what you can buy right now. It only offers to sell the ranks you can actually take, so a long list is not a long conversation.
Two more of the Meridian's people keep the same hall:
- Peverell Crane, Skillmaster - the exchanger. If you bought a token and never used it, he refunds it.
- The reckoning-stone - not a person. Use it to render banked Luminance into class ability points, one at a time. It names the price before you agree to it.
The Meridian
The trainers and the tier economy are part of the Meridian, the organization that quietly stands behind the Driftwarden Provisioner in the Unbidden Doors arc. The Meridian is the middle rung of a longer progression - it measures the drifting portal lattice and pays adventurers who help it study and contain the phenomenon. It hauls in doors too dangerous for a tradesperson to watch, so it needs people who can stand in front of them: the trainers are its drillmasters, and the hall is where it hardens the operatives it sends against the worse doors.
See also
- Class Abilities - the full six-class ability catalog.
- Drift Network - the hall the trainers keep.
- Unbidden Doors - where the Meridian first touches the world.
- Game systems