Portals and Transportation: Difference between revisions
Portal hubs: Marketplace, Town Network additions, Abandoned Mines travel hub |
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Revision as of 16:09, 2 August 2026
Portals and Transportation covers the portal hubs on DreamWeave and where each one can take you.
Dereth is large and most of it is a long walk. DreamWeave keeps four hubs, each a single room you can reach quickly and step out of anywhere on the map. The Marketplace is the one you will use most: every other hub is one portal away from it.
The Marketplace
The Marketplace is the centre of the network. Recall to it and you are one step from everywhere else.
| Portal | Goes to |
|---|---|
| Town Network | The retail town hub, plus six destinations added on this server |
| Drift Network | The Drift Network, the server's own realm |
| Abandoned Mine | The travel hub below, with 24 destinations |
| Proving Grounds (Attack) | Combat arena, attack trial |
| Proving Grounds (Defense) | Combat arena, defence trial |
| Proving Grounds (Wave) | Combat arena, twenty-wave trial |
The Town Network
The retail town hub, reached from the Marketplace. Alongside the towns it has always carried, six further destinations have been added on this server. None of them has a level requirement.
| Destination | Notes |
|---|---|
| Ayan Baqur | Added to a central alcove that shipped empty |
| Candeth Keep | Added to a central alcove that shipped empty |
| Bandit Castle | Added to a central alcove that shipped empty |
| Asheron's Castle | Added to the lower chamber |
| Crater | Added to the lower chamber |
| Wai Jhou | Added to the lower chamber |
The Abandoned Mines
The old Abandoned Mines have been cleared out and turned into a travel hub. Nothing hostile lives there now. The portal in from the Marketplace drops you in the main chamber; three side passages lead off it, each lined with portals you can walk between.
Many of these destinations are dangerous places, and most keep the level and access requirements they have always had. A portal you do not yet meet the requirement for will simply refuse you.
Main chamber
Four portals back out to the hubs, all open to everyone.
- Marketplace
- Town Network
- Drift Network
- The Colosseum
Left passage: dungeons
| Destination | Requirement |
|---|---|
| Withered | none |
| Creepy Canyons | Level 100 |
| Dark Design | Level 140 |
| Egg Orchard | Level 140 |
Far passage: the wider world
| Destination | Requirement |
|---|---|
| Desolation Beach | none |
| Snowy Valley | none |
| Valley of Death | none |
| Direlands North Landbridge | Level 25 |
| Direlands South Landbridge | Level 25 |
| Aerlinthe Island | Level 40 |
| Obsidian Plains | Level 65 |
| Vissidal Island | Level 130, and the Vissidal access quest |
| Dark Isle | Level 150, and the Dark Isle access quest |
Right chamber: deep content
| Destination | Requirement |
|---|---|
| Graveyard | none |
| Singularity Caul | the Virindi Island access quest |
| Singularity Bore | Level 50 |
| Empyrean Facility Upper Level | Level 75 |
| Legend of the Tusker King | Level 80 |
| Augmentation Realm Main Level | Level 125, and the Augmentation Realm access quest |
| Insatiable Vault | Level 125 |
The Drift Network
The server's own realm, reached from the Marketplace. It has its own layout and its own destinations. See The Drift Network.
Tips
- Recall to the Marketplace and work outward. Every hub is one portal from it.
- The mines are safe to stand in, so it is a reasonable place to stop and pick a destination rather
than deciding before you set out.
- Portals fire when you walk into them. In the mine passages the portals line the walls and the middle
of each passage is clear, so walk down the centre if you are just passing through.
- Two of the mine portals, Withered and Valley of Death, are open to everyone regardless of level.
The places they lead to are not necessarily safe for a low-level character.