Patch 2026-09-07

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Revision as of 20:47, 7 September 2026 by Admin (talk | contribs) (drop the dashboard claim: the #973 dashboard is Grafana ops, not player-facing)
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Patch 2026-09-07 build 827cf9cd7

Patch 2026-09-07 - a housekeeping round: a bank leaderboard, a sorted mule vault, the Iron Sill gains a level requirement, and the Unanswered Rookery's egg turn-in starts behaving.

New content

  • /top bank - a new leaderboard for the richest vaults. It lists the top 20 by banked pyreals, one entry per account rather than one per character, and names your own rank underneath if you sit below the cut. Banked pyreals are pooled across your whole account, so every character on it shares the same figure.

Changes & tuning

  • The Iron Sill now requires level 80. The drift-door into the dungeon has always been described as level 80 content and is now gated to match. Nothing else about the entrance changed - no quest, no key.
  • The Rookery egg turn-in takes the whole clutch at once. Aun Tehaura the Drumspeaker now accepts all five gold-shelled eggs in a single handover instead of one at a time, so a partial clutch is never spent for nothing. The 20-hour wait between turn-ins is now actually enforced; it previously could be bypassed. Anyone caught part-way through the old turn-in has their banked eggs handed back.
  • The mule vault sorts by kind. Armor in the vault panel is grouped by the body slot it covers and weapons by the weapon skill they use, instead of running alphabetically end to end.
  • /facet help explains the whole system - every command form, a worked example, the levels each slot unlocks at, where you are allowed to switch, and exactly what a facet keeps versus what it shares with your other builds.
  • Salvage bags and hammers say what they take. The Obsidian and Tiger Eye descriptions now read "armor or clothing, excluding underclothes" rather than the older wording players kept reading as covering more. This is a wording fix; what the tools accept has not changed.

Fixes

  • A declined fellowship invite now ends cleanly. It used to leave the inviting client with nothing to act on, so auto-recruiters re-sent the same invite indefinitely; repeated declines between the same two players are now also held to one message every 30 seconds.
  • The Market now tells you when you have hit your 100-listing limit, instead of reporting that the item is already listed.
  • Entering an instanced arena that failed to build is refused with an error message. It previously dropped you into an empty room with no portal out.
  • A teleport whose destination stalls while loading now gives up after 30 seconds rather than waiting indefinitely.

Known issues

  • none