Custom commands

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DreamWeave adds its own slash commands on top of the ones Asheron's Call already carries. Everything on this page is typed straight into the chat bar and works for every player - there is nothing to unlock and nothing to install. Retail's own commands are unchanged and are not repeated here.

Most of these commands are a front end for a custom system that has its own page; where that is so, the section links to it for the rules and the numbers, and keeps the command syntax here.

Quick reference

Command What it does
/xp Your real level and experience progress
/bonus Every experience bonus you currently have, and the combined total
/altbonus Just the alternate character catch-up bonus
/offlinebonus Just your banked offline bonus time
/pickupspeed Your pick-up speed bonus
/quests Your quest stamps and the next reward
/abilities List, inspect and manage your class abilities
/mods The equipment mods on the gear you are wearing
/xpaugs, /lumaugs Which augmentations you have and which you are missing
/b, /bank The Currency Bank - balances, deposits, withdrawals, transfers
/mule Summon your account vault's vendor, and manage who else may use it
/fship Create, join and run a fellowship from chat
/dn, /tn Recall to the Drift Network or the Town Network
/exitinstance Leave an instanced dungeon
/top The leaderboards

Character and progress

/xp - experience progress

/xp takes no arguments and reports your progress from the server, in three lines: your level and the experience standing between you and the next one (with the percentage of the way there), your total experience earned, and your unassigned experience.

Use it in preference to the character panel's "experience to next level" line, which is drawn from a chart the client carries itself and stops being meaningful high up the level range. At the very top of the chart /xp simply names your level and says there is nothing beyond it. See Levels and experience.

/bonus, /altbonus, /offlinebonus - experience bonuses

Three read-only readouts. None of them toggles anything: every bonus on DreamWeave switches itself on and off according to your own play.

Command What it shows
/bonus The full breakdown - gear, augmentation, alternate character and offline sources listed separately, then how they combine, then the total applied to a kill for both experience and Luminance. It also notes which of them quest experience and allegiance pass-up do not receive.
/altbonus Whether this character is currently receiving the alternate character catch-up bonus, and the level it is catching up to.
/offlinebonus How much banked offline bonus time you are holding, and whether it is currently being spent as you fight or banking again because you have been idle.

/pickupspeed - pick-up speed

/pickupspeed reports how much faster you pick things up than a character with no bonus, both as a percentage and as a speed multiplier. Pick-up speed bonuses are permanent quest rewards and can never be lost; the readout tells you when you have reached the highest bonus the server allows.

/quests - quest stamps

/quests shows your own quest stamp count, your account's total, how many stamps stand between you and the next reward tier, and which tiers this character has already claimed. It takes no arguments.

Do not confuse it with retail's /myquests, which is the raw quest log rather than the stamp ledger.

/abilities - class abilities

The chat front end for Class Abilities. Abilities themselves are bought as training tokens from the class trainers in the Drift Network hall, not from this command.

Command What it does
/abilities Your learned abilities, each with its effective value and where it comes from, and your point balance.
/abilities all The full catalogue of abilities, marking which you have learned.
/abilities enhanced [skills|attributes|vitals] The Enhanced families on their own, by category.
/abilities info <ability> One ability in detail.
/abilities points Your points, and the current price of the next point on both purchase lanes.
/abilities buyxp [count] Buy Class Ability Points with unassigned experience.
/abilities token list Every training token a trainer sells, with its point cost per rank.
/abilities unlearn <ability> Refund an ability's points for a Luminance fee. You are asked to confirm first.

A full respec is handled separately - see Class Abilities.

/mods - equipment mods

/mods summarises the equipment mods on the armour, clothing and jewellery you are wearing: one line per mod type, with the combined value, how many items carry it, and how close that is to a perfect roll. A mod whose class ability you have not learned is marked inactive.

/mods items shows the same information broken out per item instead, with each item's mod slots used and filled.

/xpaugs, /lumaugs, /augs - augmentations

Two read-only lists of your augmentation progress, each split into complete and incomplete, with a running "X of Y complete" count in the header. Repeatable augmentations show how many of the maximum you hold.

Command What it shows
/xpaugs Experience augmentations - the ones bought with experience from the Augmentation Realm.
/lumaugs Luminance augmentations - the auras, your skill credits, and the aura set of the Seer you are sworn to (or, if you have sworn to none, the four you may choose between).
/augs, /aug A signpost. /augs xp and /augs lum run the two lists above; on its own it names them both.

Currency and storage

/b, /bank - the Currency Bank

The Currency Bank holds your currency off your character, and is reachable from anywhere. /b on its own shows your balances; /bank on its own prints the command list. Everything else works from either spelling.

Currency codes: p=pyreals, l=luminance, k=legendary keys, pn=promissory notes, n=trade notes, pea=peas.

Command What it does
/b Show your balances, your banked offline bonus time, and your alternate character bonus if it is running.
/b d Deposit everything.
/b d p [amount] Deposit pyreals - all of them, or an amount like 10k.
/b d l|k|pn|n Deposit Luminance, legendary keys, promissory notes or trade notes.
/b d pea Deposit peas as pyreals, at face value.
/b w p <amount> Withdraw pyreals, paid out as 250,000 trade notes plus loose coin.
/b w n [value] <count> Withdraw trade notes; the note value defaults to 250,000.
/b w k|pn <amount> Withdraw legendary keys or promissory notes.
/b t p|k|pn <amount> <character> Transfer to another character.
/b ad [on|off] Send vendor sale proceeds straight to the bank, or take them as coin in your pack. With no argument it reports the current setting.

Luminance can be deposited but never withdrawn or transferred - you spend it from the banked balance. Bank commands that move currency are refused while you are trading or otherwise occupied, and cannot be spammed.

/mule - account vault

/mule summons your account's vault vendor beside you. Sell to it to deposit, buy from it to withdraw; every price is zero in both directions. It can only be summoned in the Marketplace, it departs if you wander too far or leave it alone too long, and the vault is shared by every character on your account. See Mule storage for what it accepts and how much it holds.

Command What it does
/mule Summon your own vault vendor.
/mule <player> Summon a vault you have been given access to.
/mule grant <player> [withdraw] Let that player deposit into your vault, or deposit and withdraw.
/mule revoke <player> Remove their access.
/mule access List who can use your vault.
/mule log Recent deposits and withdrawals on your vault, and by whom.
/mule help Print this list in game.

A name containing a space goes in quotes: /mule grant "Some Player" withdraw.

Fellowships

/fship

Runs a fellowship from chat, alongside the normal fellowship panel. Fellowships made this way always share experience. On its own, /fship reports your fellowship's name, leader, size and leech-prevention setting.

Command What it does
/fship create [name] Start a fellowship, optionally named, with you as leader.
/fship add [player] Invite a player by name - they get the usual recruit prompt.
/fship join [player] Join the fellowship a named player is in, if it is open. A closed one needs an invite.
/fship addlandblock Invite every unfellowed player in your area at once. Each gets the normal prompt, and the command is rate-limited.
/fship joinlandblock Join the largest open fellowship in your area, or start one if there is none.
/fship list The open fellowships you can join, the ones in your area first.
/fship noleech [on|off] Leader only. Drop fellows who stop contributing - see Leech prevention.
/fship quit Leave your fellowship.
/fship disband Leader only. Break up the fellowship.

An Olthoi character cannot join a fellowship at all.

Travel

/dn, /tn - network recalls

Two recalls into the great hall that holds both travel networks.

  • /dn recalls to the Drift Network, the DreamWeave hall of portals.
  • /tn recalls to the traditional Town Network.

Both behave exactly like the Marketplace recall: your name is announced locally, the cast takes about fourteen seconds, and moving too far interrupts it. You cannot call for one while standing in the other - the two halls occupy the same ground, so step outside first.

/exitinstance - leave an instance

/exitinstance returns you from an instanced dungeon to the point you entered from. /exitinst and /leaveinstance do the same thing. Outside an instance it tells you so and does nothing.

Leaderboards

/top

Every board lists the top 20, and names your own rank underneath if you sit below the cut. Typing /top with no argument prints the menu.

Command Board
/top dps Attack arena - highest damage dealt in the 60-second trial.
/top defense Defense arena - longest survival.
/top wave Wave gauntlet - highest wave reached.
/top speed Speed trial - fastest run of the current season's dungeon.
/top speed winners The winner of each of the most recent speed-trial seasons.
/top level Highest character level.
/top cap Most Class Ability Points earned over a character's lifetime. Spending them costs you no rank.
/top stamp Most quest stamps earned by a single character.

Staff characters are kept off the boards.