Draft:Player Facets

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Player Facets let one character carry up to four separate builds and turn between them, so a second build no longer means levelling a second character.

What it is

A facet is a second cut in your character's own lifestone binding. The stone holds the shape of a person, complete enough to rebuild them from, and it was cut one face only because the Empyrean wanted one person back. What a facet stores is that shape: what was trained, what was specialized, which class abilities were learned, and what was worn at the cut.

What it does not store is the soul underneath. Your level, your lifetime experience, your attribute ranks, your vitals, your augmentations and your spellbook belong to the character rather than to the face, and every facet shares them.

In practice: a level 400 archer can turn to a void caster and back, keeping the same level, the same lifetime XP and the same spellbook, with a different set of trained skills, class abilities and gear on each face.

How to use it

Go to the Marketplace and use /facet.

  • /facet - list your facets, showing which one is active, which are locked and what each contains.
  • /facet 2 - turn to facet 2.
  • /facet name 2 Archer - give facet 2 a display name.

The first time you turn to a face that has never been cut, you are asked to confirm. That first cut starts you from a blank build: every skill that can be untrained is untrained, no class abilities are learned, and your gear is moved to your pack. All of the experience and skill credits your old build was holding come straight back, so you are free to spend them however the new face needs.

Turning back to a face you have used before restores it exactly as you left it, gear included.

What is shared and what is not

Belongs to the facet Shared by every facet
Which skills are trained and specialized Level and lifetime experience
Skill ranks and the experience invested in them Attribute ranks bought with experience
Class ability ranks Vitals (health, stamina, mana)
The innate arrangement of your attribute points Augmentations
The set of items you had equipped Your spellbook
The facet's display name Luminance, enlightenment, titles, quest progress
Inventory, the account vault, allegiance and fellowship

Attributes sit on both sides of that line, and the split is deliberate. The ranks you bought with experience are shared, because buying a rank is a one-way investment rather than a build choice. The innate points you arranged at birth are per facet, because that arrangement is a build choice - and you already have the Attribute Transfer Device if you want to move the shared half.

Details

  • Slots. Slot 1 is the build you already have and always exists. Slot 2 unlocks at level 300, slot 3 at level 400, slot 4 at level 500.
  • Where. Facets are changed at the Marketplace. The cut needs a Recollector and an apparatus that does not travel.
  • Cost. Free, and there is no cooldown. The trip to the Marketplace is the whole gate - it makes swapping a deliberate decision rather than a between-fights toggle.
  • No relog. The switch applies live. Your skills, class abilities, spendable pools and gear all update in place.
  • Gear is remembered, not stored. A facet writes down what you were wearing; it does not put those items in a box. When you turn back, it re-dresses you from what you still own, looking first in your pack and then in your account vault. Anything you sold, traded or gave away cannot be conjured back.
  • A switch always completes. If something cannot be re-equipped - sold, no longer owned, a wield requirement you no longer meet, or no free pack space - it is named in a chat report with the reason, and the rest of the switch still goes through. One missing item never locks a facet.
  • Pack space. A switch strips your equipped items into your pack first, so it checks you have room before it touches anything and refuses up front if you do not, telling you how many more slots you need.
  • Once unlocked, always yours. The level requirement is checked when you turn to a slot and never re-checked afterwards, so a later change to the thresholds can never strand you on a face you cannot reach.

Tips

  • Empty your pack before switching. The strip step needs a free slot for every item you are wearing.
  • Name your facets as soon as you cut them. /facet is much easier to read as "Archer" and "Void" than as "Facet 2" and "Facet 3".
  • Keep the gear for a build you intend to come back to. A facet remembers the item, not a copy of it.
  • Skills that are always trained, and skills specialized by an augmentation, stay that way on a fresh face. You do not lose them to the first cut.

See also