Game systems
DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. The Class Ability system is large enough to keep its own pages - see Class Abilities and the Class Trainers who teach it. The server's other custom systems are collected here.
Currency Bank
The Currency Bank stores your currency safely off your character - freeing pack space and keeping it out of harm's way. Open it anywhere with the /bank command (short form /b).
Balances
The bank keeps a per-character balance for four currencies:
- Pyreals - the standard coin.
- Luminance - deposit-only (see below).
- Legendary Keys
- Promissory Notes
Type /b with no arguments to see all four balances.
Commands
Currency codes: p=pyreals, l=luminance, k=legendary keys, pn=promissory notes, n=trade notes.
| Command | What it does |
|---|---|
/b |
Show your balances. |
/b d |
Deposit everything. |
/b d p [amount] |
Deposit pyreals - all of them, or an amount like 10k.
|
/b w p <amount> |
Withdraw pyreals (paid out as 250k trade notes + loose coin). |
/b w n [value] <count> |
Withdraw trade notes (note value defaults to 250,000). |
| pn <amount> | Withdraw legendary keys / promissory notes. |
| k|pn <amount> <char> | Transfer currency to another character. |
Luminance is bank-only
All the Luminance you earn is credited straight to your bank. It can be deposited but never withdrawn or transferred - you simply spend it from your banked balance, for example at a class trainer on the Class Abilities exchange.
Shopping from the bank
When you buy from a vendor, the cost can be drawn from your banked currency - so you can shop without carrying a pack full of coin.
Offline Time Bonus
The Offline Time Bonus rewards you for taking breaks. While you are logged off, your character banks offline time; when you come back and fight, the combat rewards you earn are boosted until that banked time is spent.
How it works
- While you are offline you accrue banked bonus time, up to a 24-hour cap.
- While you hold banked time, the combat XP and Luminance you earn are boosted by +100% (doubled).
- The boost applies to the combat rewards from kills - both your own kills and your share of a fellow's kill. It does not apply to quest XP or allegiance pass-up.
- In a fellowship, the boost is applied to your share, after the fellowship split. Your own kills and your share of a fellow's kill are both doubled for you personally - it never dilutes the group or boosts another fellow's share.
- It stacks with the Alternate Character Bonus below - the two multiply, so a catching-up alt fighting on banked offline time can earn up to 4× XP.
Alternate Character Bonus
The Alternate Character Bonus helps your alternate characters catch up to your main. While a character is behind the furthest-along character on your account, its leveling XP is boosted by +100% (doubled) until it catches up.
How it works
- The bonus is active on any character whose progress sits behind your account's leading character. Progress counts enlightenment first, then level - a single enlightenment outranks a max-level character who has never enlightened.
- While active, the experience you earn is doubled. It applies to XP only - your kills, your share of a fellow's kill, and quest turn-ins - but not Luminance, allegiance pass-up, or item XP.
- It stacks with the Offline Time Bonus. The two multiply, so a fresh alt fighting on banked offline time earns up to 4× XP.
- There is nothing to toggle: the bonus switches itself off the moment that character catches the account leader.
Check it any time with /bonus (a full breakdown of every XP multiplier you have) or /altbonus; your bank readout (/b) also names the enlightenment and level you are catching up to.
Fellowships
A fellowship is a group of up to nine players who share combat XP and Luminance. DreamWeave keeps retail's fellowship mechanics and adjusts a few of the sharing rules to be friendlier to mixed-level play.
Sharing rules
- Even sharing - normally higher-level fellows take a larger cut. Even sharing (everyone splits equally) turns on when all fellows are level 50 or higher, or all within 5 levels of the leader.
- Kill-task credit is shared - when any fellow makes a kill that counts toward a kill-task, every fellow gets credit, even those who don't personally hold the quest.
- Range - shared kills reach fellows within the normal fellowship range; on some content, kill-task credit is widened to the whole landblock or dungeon.
Fellowship commands
Alongside the normal fellowship panel, DreamWeave adds a single /fship command for running a fellowship from chat. Fellowships made this way always share XP.
| Command | What it does |
|---|---|
/fship create [name] |
Start a new fellowship (optionally named), with you as leader. |
/fship add [playername] |
Invite a player by name - they get the usual recruit prompt. |
/fship join [playername] |
Join the fellowship a named player is already in, straight away with no invite prompt. |
/fship addlandblock |
Pull every unfellowed player in your area into your fellowship (starting one if you have none). |
/fship joinlandblock |
Join the largest open fellowship in your area, or start one if there isn't any. |
/fship list |
List the open fellowships you can join, nearby ones first. |
/fship noleech on|off |
Leader toggle for leech prevention (below). |
/fship quit |
Leave your fellowship. |
/fship disband |
Leader - break up the fellowship. |
Leech prevention
A fellowship leader can turn on leech prevention with /fship noleech on (and off again with /fship noleech off). While it is on, a fellow who stops taking part is dropped from the fellowship after a stretch of inactivity - so nobody rides along on the group's XP without contributing.
A fellow stays safe by contributing XP to the group - landing a share of the fellowship's kills, or otherwise adding to its XP or Luminance. Take part in the fighting at least once every ten minutes or so and you will never trip it. Simply being nearby no longer counts on its own: a fellow who parks in the same dungeon without helping on any kills is dropped just the same. The leader is never removed this way, and leech prevention is off unless the leader switches it on - an untouched fellowship behaves exactly as before.
Working with the Offline Time Bonus
The Offline Time Bonus is applied to your share after the fellowship split - it rewards you personally and is never diluted by the group.