Assay Row: Difference between revisions
m Admin moved page Draft:Assay Row to Assay Row without leaving a redirect: wiki-sync promote: stage reconcile 2026-08-16 |
Bevan removed from prod: salvage is player-made; Salvage Forge station |
||
| Line 40: | Line 40: | ||
'''Obsidian''' also feeds [[Equipment Mods]], converting a piece's gear ratings into mods outright, or rerolling mods a piece already carries. | '''Obsidian''' also feeds [[Equipment Mods]], converting a piece's gear ratings into mods outright, or rerolling mods a piece already carries. | ||
None of these materials is sold anywhere. Assay Row's craftspeople hand over a full ten-charge Hammer of their material as a one-time reward, and after that you make the salvage yourself out of loot, exactly as you would for ordinary tinkering - see [[Custom Crafting#Where the salvage comes from|Custom Crafting]] for where each one drops, and the [[Salvage Forge]] for turning loose bags back into a Hammer. | |||
== See also == | == See also == | ||
Latest revision as of 19:57, 26 August 2026
Assay Row is the west wall of the Drift Network south wing, standing across the hall from the six-door Meridian ladder. Seven alcoves run its length, each holding a portal to a mine or quarry and a Meridian craftsperson who trades a collection task for a lesson: six of them each teach one of the fork's crafting materials - Prismatic, Tiger Eye, Tourmaline, Serpentine, Amethyst and Obsidian - and hand over the tool that works it. The seventh and last alcove has no material of its own; it closes the wall out with a two-boss fight and a single Class Ability Point.
The wall
Walking Assay Row in order:
| Bay | Portal | Level | Destination | Material | Craftsperson | What you bring back |
|---|---|---|---|---|---|---|
| 1 | Peculiar Stone | no gate | Warehouse Annex Mine | Prismatic | Grainwright Alys Fenn | 10 Raw Drift Crystal |
| 2 | Banded Adit | Level 30 | Crystal Mine Low | Tiger Eye | Platewright Odell Marsh | A phial filled by breaking lampstone golems yourself |
| 3 | Open Cut | Level 40 | an outdoor dig site | Tourmaline | Edgewright Kenji Ashida | 10 Raw Tourmaline |
| 4 | Grain Quarry | Level 60 | Lugian Quarry | Serpentine | Ulgrath the Grain-Reader | 1 Serpentine Heartstone |
| 5 | Geode Field | Level 70 | the Obsidian Plains | Amethyst | Slotwright Yusra Tannim | 1 Raw Amethyst Geode |
| 6 | Glass Shaft | Level 90 | Dark Tree Crystal Mine | Obsidian | Glasswright Rin Kuroda | 10 Raw Obsidian Glass |
| 7 | Firecut | Level 100 | a magma arena | none (capstone) | Assay-Warden Vittorio Sarra | Both Firecut bosses dead, then a reading of First Iron |
The chain
Six of the seven bays run in a fixed order: Prismatic -> Tourmaline -> Serpentine -> Amethyst -> Obsidian -> Firecut. Each portal from bay 3 onward refuses entry until the previous bay's material has been taught, so the row can only be walked in that sequence, and Firecut itself additionally refuses until Obsidian - the last material on the chain - has been taught.
Bay 2 is not part of that chain. Its only requirement is character level; it can be walked at any point once a character is high enough, independent of how far the rest of the row has been worked. A character can teach themselves Tiger Eye first, last, or anywhere in between.
Materials and benches
Prismatic is the Prismatic Drift Stone itself: a single-use stone that sets a rending matching the weapon's strongest damage type, adds a few strokes of extra edge-work, and permanently closes that weapon to any further tinkering.
Tiger Eye is the armor-side twin of the Drift Stone: worked into a never-tinkered piece of armor it lays in one to five steel armor tinkers at once and settles a single equipment mod besides, then permanently closes the piece to any further tinkering, obsidian included.
Tourmaline feeds Weapon Mods, redrawing a weapon's whole set of special modifiers at once.
Serpentine feeds Serpentine Salvage, rerolling an item's enchantments rather than its mods or modifiers - the one material on the wall that works on both weapons and armor alike.
Amethyst also feeds Weapon Mods, but more narrowly: where Tourmaline redraws the whole set, Amethyst swaps a single modifier at a time.
Obsidian also feeds Equipment Mods, converting a piece's gear ratings into mods outright, or rerolling mods a piece already carries.
None of these materials is sold anywhere. Assay Row's craftspeople hand over a full ten-charge Hammer of their material as a one-time reward, and after that you make the salvage yourself out of loot, exactly as you would for ordinary tinkering - see Custom Crafting for where each one drops, and the Salvage Forge for turning loose bags back into a Hammer.
See also
- Drift Network - the hall Assay Row opens off, and the Meridian ladder across from it.
- Firecut - the seventh and last alcove.
- Assay-Warden Vittorio Sarra - the warden who closes the wall's ledger.
- Custom Crafting - what every material on this wall is used for.
- Dispatcher Corwen Hale - the wing's greeter.
- Busy Door, Rusting Door, Held Door, Breathing Door, Miscounted Door and First Pin - the six-door ladder on the opposite wall.