Game systems: Difference between revisions
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m Admin moved page Draft:Game systems to Game systems without leaving a redirect: wiki-sync promote |
Terminology: Player Skills->Class Abilities, Skill Trainers->Class Trainers |
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! System !! Command !! What it does | ! System !! Command !! What it does | ||
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| [[ | | [[Class Abilities]] || (class trainer) || A six-class '''Class Ability''' system bought with Class Ability Points — signature powers, three tiers each, no class locks. | ||
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| [[ | | [[Class Trainers]] || (class trainer) || Where you spend CAP to learn and rank abilities and unlock tiers. | ||
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| [[Currency Bank]] || <code>/b</code> || Stores pyreals, Luminance, legendary keys, and promissory notes off your character; deposit, withdraw, and transfer. | | [[Currency Bank]] || <code>/b</code> || Stores pyreals, Luminance, legendary keys, and promissory notes off your character; deposit, withdraw, and transfer. | ||
Revision as of 00:57, 20 July 2026
DreamWeave adds a number of custom systems on top of the classic Asheron's Call ruleset. Each has its own page below.
| System | Command | What it does |
|---|---|---|
| Class Abilities | (class trainer) | A six-class Class Ability system bought with Class Ability Points — signature powers, three tiers each, no class locks. |
| Class Trainers | (class trainer) | Where you spend CAP to learn and rank abilities and unlock tiers. |
| Currency Bank | /b |
Stores pyreals, Luminance, legendary keys, and promissory notes off your character; deposit, withdraw, and transfer. |
| Offline Time Bonus | (passive) | Banks your offline time (up to 24h) and doubles the combat XP/Luminance you earn until it runs down. |
| Fellowships | (fellowship panel) | Retail fellowships with friendlier even-share and shared kill-task credit. |
This index is maintained automatically — edit the source content pages instead.